Would I get away with releasing an unfinished app? [closed] - ios

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So I'm going to do an app. It will have about 100 recipes, and so far I've only done 4. I need to have it submitted to the App Store tomorrow.
My question is, if I'm not done by then, could I get away with just polishing what I have and then submitting it? Would Apple or my customers hate my client?

It is very rare in software development to release an application without a few known defects, so long as those defects are not critical to the functionality of the application itself. This is why versioned releases exist. That being said, unless you have a clear understanding of what your client wants, via a customer statement, it may be hard to determine whether or not your client will respond in a positive manner.
If you're down to a crunch, polish up what you've got, make sure it works, and cross your fingers. Your other option would be to request pushing back the release date.
4 out of a 100 probably wont cut it though. :P

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iOS - Detecting calls, cancel them an then do something [closed]

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Is it possible for one to make an app which listens for call events, if a number is equal to something, then cancel the call and do other stuff?
EDIT:
Some people are asking why I would wanna do this when it's such a simple question that, I'm having difficulty in understanding the negative feedback. As the question states, I just wanted to capture the call events and if the number dialed was equal to a specific number, than the call wouldn't proceed and I would do something else instead. The question is not too broad (unless I have to place the whole requirements engineering of the app) neither a complicated one. Just a simple question of "is this possible in iOS?".
As already answered by some helpful people (fortunately), it's not possible.
No, it's not possible, especially if you want your app to be accepted into the App Store. You can detect incoming and outgoing calls using Core Telephony, but you cannot get the phone number. Plus, certain usage of the Core Telephony framework means rejection from the App Store, if that's a concern.

How to automate process of building and submitting applications to AppStore? [closed]

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What if i want to make a lot of apps from one? They all will share the same code but have different resources. And i need A LOT of them. So i have to always do the following: build the app, submit it, change the graphics, sounds, xml files, build it, submit it and so on over and over again. Can somebody tell me what is the best way (if there's one) to automate such a process? Tools, scripts, something else?
You can't.
Actually, there may be a way you can, but you shouldn't. Uploading so many apps that it is easier to write a script to do it than just doing it by hand means that you are uploading too many apps - if Apple thinks you are flooding the App Store, they will revoke your Dev account.

How Long Does It Take My Updated IOS App To Appear in App Store/iTunes? [closed]

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On average how long does it take Apple to update/publish my new app/update on the App Store and iTunes website?
This link requires you to sign-in to your developer account:
https://developer.apple.com/appstore/resources/approval/index.html#expect
There is a box on the right with approval statistics - most update reviews are currently being completed within 8 business days.
E:
There are no longer statistics on that page (and it is no longer dev-account protected).
Statistics are now available without signing in:
https://developer.apple.com/support/appstore/#appReviewStatus
There is a box on the left with % of new/updated apps reviewed in the past 5 business days.
There are also community efforts to continue tracking approval statistics by # of days:
http://appreviewtimes.com/
Keep in mind that community efforts rely on self-reporting of approval times.
It depends on a human at Apple reviewing your app. If you'd made a few small graphics changes then it won't take very long, if you've added stuff like access to the address book or whatever they may look more closely. And it may take a while for them to get to yours if lots of other apps have been submitted recently too. So you might as well ask "How long is a piece of string?"
usually around 8-10 days from what I've experiences (and according to this site)
http://reviewtimes.shinydevelopment.com

Private Demos and Betas in Apple App Store [closed]

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How is it possible to submit an app to the AppStore which is not for general use? For instance I might want to do an invite-only free trial before making the app generally available for a fee.
Or I might want to be able to give free copies to specific people for promotion. Are these kind of things possible?
Create an ad-hoc distribution.
It's all detailed very well in the iOS developer center, it's what you need to use for beta testing, etc.
Kevin's answered your first question: with regards to your second (giving free copies for promotion) - you can generate promotional codes once you've uploaded your app through iTunes Connect. You're allowed (I believe) to generate up to one hundred codes - this counter is reset every time you update your app.

If you write a useful app... does writing it in Rails give you an advantage [closed]

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This is something I've been wondering for a bit.
If you were to write a successful site/app, would writing it in rails give you and advantage, say for getting the app noticed, as opposed to writing it in PHP etc?
Do people/companies who write in ruby/rails actively promote that their site/app is written in rails so it gets more publicity/hype?
Appreciate any feedback/POV's.
Not much. People don't look under the covers. The advantage is that you can build it faster and change it faster, which means you get to market faster.
Though some companies mention that the app runs on Rails or built in NYC, regular users, as a rule, do not care what the app they are using is built upon. But if you plan to eventually sell it or draw the investments, the trendy technology will certainly give you some bonus points.

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