PanoramaGL ARC issue - ios

I got compiling issues when I'm trying to compile PLPanoramaBase library. I solved it and posted my solution to google code. But there are still somebody ask me through the email so that I decide to write my answer here.

The solution is simple:
Use -fno-objc-arc in project setting
Move some declaration from PLPanoramaBase.h to PLPanoramaBase.m
like this:
#interface PLPanoramaBase()
{
PLTexture **previewTextures;
PLTexture **textures;
}

Related

zend framework 2 : A plugin by the name "getServiceLocator" was not found

I am new to ZF2.
Today I was trying to implement a simple database operation. I was referring to https://framework.zend.com/manual/2.4/en/user-guide/database-and-models.html.
But I am getting following error
A plugin by the name "getServiceLocator" was not found in the plugin manager Zend\Mvc\Controller\PluginManager
What am I missing ?
Just a note: ZF2 is warning since a long time now about the depreciation of the use of $this->getServiceLocator() in the code and so we should respect it.
But still some of us have projects already developed with old code and we can't change all that now so had to find this solution.
Try adding "zendframework/zend-mvc": "2.6.3" to the composer.json file under require list like the following:
"require": {
....
"zendframework/zendframework": "~2.5",
"zendframework/zend-mvc": "2.6.3",
....
}
This will allow you to make use of the $this->getServiceLocator() in the controller.
What this does is - even if the framework version gets on updating, the zend-mvc will always remain old in you code and support the use of $this->getServiceLocator().
I know that most of them won't like this usage but it will definitly helps those who have got no way to upgrade/modify their code.
I hope it helps someone.

Expected identifier for every occurance of "(Class)class" in LARSAdController

I'm currently trying to add LARSAdController to my iOS project with no success.
As soon as i import the files via #import "LARSAdController.h" in my AppDelegate.h the build process fails and on every occurance of (Class)class in LARSAdController.h i get the cryptic error "Expected identifier". BTW I'm using cocoapods.
Example:
- (void)registerAdClass:(Class)class;
which seems fine to me...
If i create a blank project and import the files they compile, so the problem must be in some relation to my code. Anyone got an idea what may cause this?
Thanks for any help in advance!
class is a reserved word in C++, so I would imagine that some of your project uses Objective-C++.
To solve this, use #import LARSAdController.h in Objective-C implementation files only, and remove its use from header files. You can use #class to forward-declare any occurrences of whatever classes are defined in LARSAdController.h in header files (this is best-practise anyway).
If you need to use LARSAdController from an Objective-C++ class then this is more complicated and you will need to use an Objective-C proxy object or modify their header files (which isn't ideal).

Xcode wont suggest my code snippets

I added a simple code snippet:
And when i'm trying to type "tablerows" in my class i get no suggestions. Tried to clean the project didnt help.
Any ideas? Thank you.
The completion scope is important. If you have set it to be "Class Implementation" then you have to try the shortcut in the class -- outside any methods. I hope you are doing that, since the code snippet is actually a method.
Restart XCode completely, to apply the changes. Thanks to #Moshe

Why isn't Xcode finding my MKMap Framework, causing error messages?

I am creating an interface with an MKMapView. However, I have been getting these error messages and I think I have linked the framework correctly. At the beginning of the class ContactViewController header file, I #import < MapKit/MapKit.h >.
I believe I have correctly linked the framework so my project, as shown below. Am I missing anything? Why is this not working?
Appreciate your help!
R
I had this exact same issue, your right to link it as you have done, however you must also include the framework in your file.
#import using angle brackets < > and quote marks " "
Hope this helps,
Bianca

Duplicate Symbol Error in Objective-C build?

I got this error when I press build+debug:
ld: duplicate symbol .objc_class_name_BlogTableItemCell in /Users/fabian/Development/Workspaces/iphone_experiments/xcode_build_output/MausLog.build/Debug-iphonesimulator/MausLog.build/Objects-normal/i386/BlogTableItemCell-3733583914888A7B.o and /Users/fabian/Development/Workspaces/iphone_experiments/xcode_build_output/MausLog.build/Debug-iphonesimulator/MausLog.build/Objects-normal/i386/BlogTableItemCell-3733583914888A7B.o
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1
You could also get this error if you mistakenly let Xcode's auto-complete for #import statements specify the '.m" file for the 'duplicate' class instead of the '.h'.
It seems that you are compiling the same BlogTableItemCell class two times in different places of your code. This may happen in the following cases.
You have put the same class
implementation into two different
files;
You actually have just one
implementation of this class, however
you are also linking in your project a framework
or library containing a class whose
name is exactly the same of yours.
Try finding in the whole project your class and make sure only one copy is available within your project.
For me, changing 'No Common Blocks' from Yes to No ( under Targets->Build Settings->Apple LLVM - Code Generation )
I had a similar problem due to poor defining of consts.
I had defined a const in my header:
int const kCropLocationTop = 1;
This was presumably imported multiple times. To fix i changed the header def as follows:
extern int const kCropLocationTop;
and moved the assigning of the const to the .m file:
int const kCropLocationTop = 1;
Hope that helps anyone who's as ignorant of simple objective c concepts as I am!
iPhone: Duplicate Symbol Error? by user576924
answered it correctly for me. However to find the offending gremlin this ZSH snippet.
grep "import.*\.m" **/*.[hm]
Will immediately tell you where your error is.
By mistake the source file was included twice in the Project -> Build Phase -> Compile Sources. Removing one of them solved the problem.
The most common reason for this error is importing an xyz.m file instead of the xyz.h file.
Check if your imports contain something like
#import "----.m"
Just to add; Using Xcode to generate subclassed managed objects (Core Data) can sometimes duplicate the generated files. For me the fix was to delete the generated files and re-generate them.
I just ran into this problem myself. For the list, here's another possibility:
Duplicated linking line in the project file.
I caused this merging conflicts on a SVN update, when I accidentally duplicated a line.
It happened to me, too. In my case, one (just one) of my core data automatically generated classes was inserted twice. I spotted the duplication by looking at Build Phases...Compile Sources. Simply deleting one of the occurrences solved the problem.
Adding another possible cause to the list... you may have mistakingly created multiple constants in the implementation file, but outside of the implementation, with the same name.
In HeaderFileOne.m
NSString * const kCoolConstant = #"cool";
In HeaderFileTwo.m
NSString * const kCoolConstant = #"cool";
So changing one of those constant names would fix the compile error.
This may help someone
I got this error because I duplicate a ViewController and then renamed it. So when I compile I got this error. The reason was in both of the view controllers there was a "float" variable with same name i.e "float padding=10.0" which I had defined on class level.
Renaming the name of the above mentioned variable in One of the view controllers solved my problem.
I also faced to this problem. My solution was rename one of global variable, which has the same name as one in other class. Hope this helps
The same thing happened to me while I was playing with localizable xib files, accidentally I have created two implementation files and appereantly that caused the problem in my case. After deleting / recreating the implementation file without doing the same mistake, the error was fixed.
One of our developers left the "libSoomla*" project files in there twice. I removed the duplicate soomla files, re-built, and that fixed it!
Hope it helps.
In may case, I followed some instructions to build a newer version of Subversion which directed me to create this symbolic link:
ln -s /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/ /Applications/Xcode.app/Contents/Developer/Toolchains/OSX10.10.xctoolchain
Now I'm really a Windows guy so it wasn't immediately obvious to me - but removing the link fixed it for me (after restarting XCode):
rm /Applications/Xcode.app/Contents/Developer/Toolchains/OSX10.10.xctoolchain
Phew.
(The actual error I got was the one described here:
build error duplicate symbols arclite.o)
Make sure that you didn't import .m File . For me this happen I added #import "SchoolCommuterHome.m" instead of #import "SchoolCommuterHome.h"

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