MPMoviePlayerController UIGestureRecognizer doesn't fire when in full screen - ios

I have MPMoviePlayerController which has some UIGestureRecognizers. It works well in normal view but when the player entered to fullscreen it doesn't fire the events even the events are binded.
Here is how I bind my events:
UISwipeGestureRecognizer * nextChannelRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(gotoNextChannel)];
[nextChannelRecognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[[player.view.subviews objectAtIndex:0] setUserInteractionEnabled:YES];
[[player.view.subviews objectAtIndex:0] addGestureRecognizer:nextChannelRecognizer];
UISwipeGestureRecognizer * previousChannelRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(gotoPreviousChannel)];
[previousChannelRecognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[[player.view.subviews objectAtIndex:0] addGestureRecognizer:previousChannelRecognizer];
for (UIGestureRecognizer *g in ((UIView *)[player.view.subviews objectAtIndex:0]).gestureRecognizers) {
NSLog(#"g %#", g.class);
}
In normal view and fullscreen the code in the loop outputs these
MPTapGestureRecognizer
MPSwipeGestureRecognizer
UIPinchGestureRecognizer
MPActivityGestureRecognizer
UITapGestureRecognizer
UITapGestureRecognizer
UIPinchGestureRecognizer
UISwipeGestureRecognizer
UISwipeGestureRecognizer
I tried add another temp view with view bounds of the player's view and bind the same events to it but result was same.
Can you tell me why it doesn't work? What is wrong?

Related

how can check that which uiimageview is presently clicked?

I have three UIImageview. I set the action for UIImageview by using tapGesture. I want each UIImageview to have a different action. How can I check that which UIImageview is presently clicked?
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapping:)];
[singleTap setNumberOfTapsRequired:1];
[_imageOne addGestureRecognizer:singleTap];
[_imageTwo addGestureRecognizer:singleTap];
[_imageThree addGestureRecognizer:singleTap];
-(void)singleTapping:(UIGestureRecognizer *)recognizer {
}
You can detect using below code:
-(void)singleTapping:(UITapGestureRecognizer *) recognizer{
if (recognizer.view == _imageOne){
} else if (recognizer.view == _imageTwo) {
}else
{
}
}
A UIGestureRecognizer is to be used with a single view. There is this explicit information in the Apple documentation:
Gesture Recognizers Are Attached to a View
Every gesture recognizer is associated with one view. By contrast, a
view can have multiple gesture recognizers, because a single view
might respond to many different gestures. For a gesture recognizer to
recognize touches that occur in a particular view, you must attach the
gesture recognizer to that view.
Firstly, you can't attach same UITapGestureRecognizer to more than one view.
So, your code will not work and you have to create three UITapGestureRecognizer instances and have to attach it to views like below:
UITapGestureRecognizer *singleTapImg1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapping:)];
[singleTapImg1 setNumberOfTapsRequired:1];
UITapGestureRecognizer *singleTapImg2 = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapping:)];
[singleTapImg2 setNumberOfTapsRequired:1];
UITapGestureRecognizer *singleTapImg3 = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapping:)];
[singleTapImg3 setNumberOfTapsRequired:1];
[_imageOne addGestureRecognizer:singleTapImg1];
[_imageTwo addGestureRecognizer:singleTapImg2];
[_imageThree addGestureRecognizer:singleTapImg3];
Now, you can use below code to get, which imageview clicked and perform action according to that:
-(void)singleTapping:(UIGestureRecognizer *)recognizer {
if (recognizer.view == _imageOne){
//_imageOne tapped
}
else if (recognizer.view == _imageTwo) {
//_imageTwo tapped
}else{
//_imageThree tapped
}
}

Onclick Event UIView, while using multiple UIViews

I am new in IOS Dev, was searching onclick event for UIView and i found this code that worked perfectly. But it doesnt call specific UIView as i am using multiple UIViews and want to add event on all of them separately while this code calls handleSingleTap onclick of either UIView. plz help..
- (void)viewDidLoad
{
[super viewDidLoad];
UITapGestureRecognizer *singleFingerTap =
[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleSingleTap:)];
[self.view addGestureRecognizer:singleFingerTap];
}
- (void)handleSingleTap:(UITapGestureRecognizer *)recognizer {
CGPoint location = [recognizer locationInView:[recognizer.view superview]];
NSLog(#"Clicked");
}
You can create UITapGestureRecognizer and add it to the views you want it to be clicked.
You can also set up tag property on each view to find out which view was clicked.
For example:
UITapGestureRecognizer *singleFingerTap1 =
[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleSingleTap:)];
view1.tag = 1;
[view1 addGestureRecognizer:singleFingerTap1];
UITapGestureRecognizer *singleFingerTap2 =
[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleSingleTap:)];
view2.tag = 2;
[view2 addGestureRecognizer:singleFingerTap2];
//..and so on
- (void)handleSingleTap:(UITapGestureRecognizer *)recognizer {
UIView *viewClicked = recognizer.view;
NSLog(#"Clicked: %d", viewClicked.tag);
}
The other solution is add one gesture recogniser to the main view (the view which hold the others view, something as you posted) and in handleSingleTap: method check if the point is inside the view:
BOOL isPointInsideView1 = [view1 pointInside:location withEvent:nil];
BOOL isPointInsideView2 = [view1 pointInside:location withEvent:nil];
But ic can failed when one view override another.

Two finger UISwipeGestureRecognizer with UITableView

I'm looking to add a gesture recognizer to UITableView that uses two finger up or down, like Twitterific has for toggling the status bar.
Here's my code
[self.tableView setMultipleTouchEnabled:YES];
[self.tableView.panGestureRecognizer setMaximumNumberOfTouches:1];
UISwipeGestureRecognizer *swipeUpGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(doubleSwipeUp)];
[swipeUpGesture setNumberOfTouchesRequired:2];
[swipeUpGesture setDirection:UISwipeGestureRecognizerDirectionUp];
[swipeUpGesture setDelaysTouchesBegan:YES];
[self.tableView addGestureRecognizer:swipeUpGesture];
UISwipeGestureRecognizer *swipeDownGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(doubleSwipeDown)];
[swipeDownGesture setNumberOfTouchesRequired:2];
[swipeDownGesture setDirection:UISwipeGestureRecognizerDirectionDown];
[swipeUpGesture setDelaysTouchesBegan:YES];
[self.tableView addGestureRecognizer:swipeDownGesture];
I'm calling this in viewDidLoad and doubleSwipeUp is not being called.
What can I do?
First I would check to make sure that self.tableView.multipleTouchEnabled is set to YES.
If that doesn't help then maybe try setting swipeUpGesture.delaysTouchesBegan = YES;

UIPanGestureRecognizer inside UIScrollView

I have the following problem with a UIPanGestureRecognizer inside a UIScrollView:
UIScrollView *sv = [[UIScrollView alloc] initWithFrame:CGRectMake(200, 200, 200, 200)];
sv.contentSize = CGSizeMake(200, 100 *100);
for (int i = 0; i < 100; i++) {
UIView *newView = [[UIView alloc] initWithFrame:CGRectMake(0, i * 100, 200, 100)];
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(panTile:)];
[panGesture setDelegate:self];
[panGesture setEnabled:FALSE];
[newView addGestureRecognizer:panGesture];
UILongPressGestureRecognizer *longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(longPress:)];
[longPressRecognizer setDelegate:self];
[newView addGestureRecognizer:longPressRecognizer];
[sv addSubview:newView];
}
The complete scroll view is filled with small tiles, each of them implements a pan gesture in order to make them draggable. The problem is that - doing so - prevents the scroll view from scrolling. Dragging of the tiles instead works fine. When I disable the tiles pan gestures, scrolling works perfectly. The tiles pan gesture somewhat hides the scroll views own pan gesture. My idea was to disable the tiles pan gesture from the beginning. The gesture is enabled once the user does a long press on the tiles. The problem is that the user has to lift the finger and then touch the tile again to drag it. When the drag is finished, I enable the long press and disable the pan gesture again. So longPress: looks as follows:
- (void)longPress:(UILongPressGestureRecognizer *) gestureRecognizer {
for (UIGestureRecognizer *r in gestureRecognizer.view.gestureRecognizers) {
if ([r isKindOfClass:[UIPanGestureRecognizer class]]) {
[r setEnabled:TRUE];
}
}
//pan gesture should take over here...
}
Is there any possibility to glue the long press and the pan gestures together so that the user doesn't have to lift the finger? Or maybe another solution?

Setting direction for UISwipeGestureRecognizer

I want to add simple swipe gesture recognition to my view based iPhone project. Gestures in all directions (right, down, left, up) should be recognized.
It is stated in the docs for UISwipeGestureRecognizer:
You may specify multiple directions by specifying multiple UISwipeGestureRecognizerDirection constants using bitwise-OR operands. The default direction is UISwipeGestureRecognizerDirectionRight.
However for me it doesn't work. When all four directions are OR'ed only left and right swipes are recognized.
- (void)viewDidLoad {
UISwipeGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionDown | UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionUp)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
[super viewDidLoad];
}
-(void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer {
NSLog(#"Swipe received.");
}
I fixed this with adding four recognizers to the view but I'm curious to know why didn't it work as advertised in docs?
- (void)viewDidLoad {
UISwipeGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionUp)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionDown)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
[super viewDidLoad];
}
-(void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer {
NSLog(#"Swipe received.");
}
Seems like there is a bug. You can specify the allowed direction(s) as you did. But when you try to access the actual direction that triggered the swipe in the action selector method you still get the bit mask you originally set (for the allowed directions).
This means that checks for the actual direction will always fail when more than 1 direction is allowed.
You can see it for yourself quite easily when you output the value of 'direction' in the selector method (ie -(void)scrollViewSwiped:(UISwipeGestureRecognizer *)recognizer).
Filed a bug report (#8276386) to Apple.
[Update] I got an answer from Apple saying that the behavior works as was intended.
So for example in a table view you can swipe left or right in a table view cell to trigger 'delete' (this would have directions of the swipe gesture set to left and right)
This means that the original workaround is the way it's supposed to be used. The direction property can only be used to get the gestures recognized correctly, but not in the method performed on a successful recognition to compare for the actual direction that triggered the recognition.
I noticed that left/right and up/down gestures work together in pairs, so you only need to specify two gesture recognizers. And the docs do seem to be wrong.
Well that sucks, I solved the problem by adding 2 gestures like Lars mentioned and that worked perfectly...
1) Left/Right
2) Up/Down
UISwipeGestureRecognizer *swipeLeftRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
[swipeLeftRight setDirection:(UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionLeft )];
[self.view addGestureRecognizer:swipeLeftRight];
UISwipeGestureRecognizer *swipeUpDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
[swipeUpDown setDirection:(UISwipeGestureRecognizerDirectionUp | UISwipeGestureRecognizerDirectionDown )];
[self.view addGestureRecognizer:swipeUpDown];
UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(didSwipe:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[self.view addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(didSwipe:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[self.view addGestureRecognizer:recognizer];
[recognizer release];
Now this is the didSwipe function
- (void) didSwipe:(UISwipeGestureRecognizer *)recognizer{
if([recognizer direction] == UISwipeGestureRecognizerDirectionLeft){
//Swipe from right to left
//Do your functions here
}else{
//Swipe from left to right
//Do your functions here
}
}
If your using Xcode 4.2 you can add Gesture Recognizers # the storyboard and then link the GUI Gesture Recognizers to IBActions.
You can find the Gesture Recognizers in the Object Library of the Utility Pane (The bottom of the Right pane).
Then its just a matter of Control-dragging to the appropriate action.
If you want it to detect all four directions, you'll need to create four instances, as you did in your work-around.
Here's Why:
The same instance of UISwipeGestureRecognizer that you create is the instance that gets passed to the selector as sender. So if you set it to recognize all four directions, it will return true for sgr.direction == xxx where xxx is any one of the four directions.
Here's an alternative work-around that involves less code (assumes ARC use):
for(int d = UISwipeGestureRecognizerDirectionRight; d <= UISwipeGestureRecognizerDirectionDown; d = d*2) {
UISwipeGestureRecognizer *sgr = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
sgr.direction = d;
[self.view addGestureRecognizer:sgr];
}
Swift 2.1
I had to use the following
for var x in [
UISwipeGestureRecognizerDirection.Left,
UISwipeGestureRecognizerDirection.Right,
UISwipeGestureRecognizerDirection.Up,
UISwipeGestureRecognizerDirection.Down
] {
let r = UISwipeGestureRecognizer(target: self, action: "swipe:")
r.direction = x
self.view.addGestureRecognizer(r)
}
Here is a code sample for UISwipeGestureRecognizer usage. Note comments.
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//add gesture recognizer. The 'direction' property of UISwipeGestureRecognizer only sets the allowable directions. It does not return to the user the direction that was actaully swiped. Must set up separate gesture recognizers to handle the specific directions for which I want an outcome.
UISwipeGestureRecognizer *gestureRight;
UISwipeGestureRecognizer *gestureLeft;
gestureRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(swipeRight:)];//direction is set by default.
gestureLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(swipeLeft:)];//need to set direction.
[gestureLeft setDirection:(UISwipeGestureRecognizerDirectionLeft)];
//[gesture setNumberOfTouchesRequired:1];//default is 1
[[self view] addGestureRecognizer:gestureRight];//this gets things rolling.
[[self view] addGestureRecognizer:gestureLeft];//this gets things rolling.
}
swipeRight and swipeLeft are methods that you use to perform specific activities based on left or right swiping. For example:
- (void)swipeRight:(UISwipeGestureRecognizer *)gesture
{
NSLog(#"Right Swipe received.");//Lets you know this method was called by gesture recognizer.
NSLog(#"Direction is: %i", gesture.direction);//Lets you know the numeric value of the gesture direction for confirmation (1=right).
//only interested in gesture if gesture state == changed or ended (From Paul Hegarty # standford U
if ((gesture.state == UIGestureRecognizerStateChanged) ||
(gesture.state == UIGestureRecognizerStateEnded)) {
//do something for a right swipe gesture.
}
}
UISwipeGestureRecognizer *Updown=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:#selector(handleGestureNext:)];
Updown.delegate=self;
[Updown setDirection:UISwipeGestureRecognizerDirectionDown | UISwipeGestureRecognizerDirectionUp];
[overLayView addGestureRecognizer:Updown];
UISwipeGestureRecognizer *LeftRight=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:#selector(handleGestureNext:)];
LeftRight.delegate=self;
[LeftRight setDirection:UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionRight];
[overLayView addGestureRecognizer:LeftRight];
overLayView.userInteractionEnabled=NO;
-(void)handleGestureNext:(UISwipeGestureRecognizer *)recognizer
{
NSLog(#"Swipe Recevied");
//Left
//Right
//Top
//Bottom
}
hmm, strange, it works perfect for me, I do exactly same thing
think you should try look at
UIGestureRecognizerDelegate method
- (BOOL)gestureRecognizerShouldBegin:(UISwipeGestureRecognizer *)gestureRecognizer {
// also try to look what's wrong with gesture
NSLog(#"should began gesture %#", gestureRecognizer);
return YES;
}
in logs you must see something like:
should began gesture ; target= <(action=actionForUpDownSwipeGestureRecognizer:, target=)>; direction = up,down,left,right>
use this, it should be the bit operation
gesture.direction & UISwipeGestureRecognizerDirectionUp ||
gesture.direction & UISwipeGestureRecognizerDirectionDown
This was driving me crazy. I finally figured out a reliable way to have multiple swipeGestureRecognizers.
It appears there is a bug in iOS if the name of your "action" selector is the same across multiple swipeGestureRecognizers. If you just name them differently, e.g. handleLeftSwipeFrom and handleRightSwipeFrom, everything works.
UISwipeGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleLeftSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleRightSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];

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