Problems with Air For iOS App Store Publishing [closed] - ios

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I am having a problem when publishing to the App Store from Flash CS6, Air For iOS.Everytime I click publish, Deployment Apple App store and all that good stuff, I never get a Payload folder, meaning no .app, meaning no CodeSignature, etc.Can somebody tell me what I'm doing wrong?

Flash CS6 produces an .ipa file. An ipa file is actually just a zip file containing a Payload folder with the app. You can rename the extension to .zip and uncompress to see for yourself.
The ipa file can be submitted to App Store using the "Application Loader", which is a utility that comes with Xcode on Mac.

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How to cancel support for ipad, and then upload the App [closed]

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If canceled up support for the ipad, iTunesConnect will reject this app, because this app before support for ipad.
steps to reproduce:
TARGETS - General - Deployment Info - Devices,The "universal" change "iphone",Then upload app
Error Screenshot:http://i.stack.imgur.com/na8sX.png
The error message is pretty clear: Apple does not allow you to remove iPad support from an app that previously had it.
You need to release your new iPhone-only version as a separate app.

how to upload binary through application loader in XCode? [closed]

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I want to upload my binary to the iTunes through application loader. When I get the option to choose the app my app name is not shown there,some other app name which is also waiting for the upload in my account appears there.
How can i select my current app for upload?
Check this image, I guess it will answer your question. Let me know if you are facing issue.
Updated :- You need to add you app profile on iTunes for next updated version/initial version. Then will be visible to you in Application loader.Check the proper bundle Id and Version number.

download ios application on my iphone [closed]

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I already created my privilege profile and run the application on my iphone and everything is going well. But when the device was disconnected from the mac after a while the application may not run especially if an exception is thrown it never run again until you reRun it by connecting the device to the mac and run the application from xcode itself.
I know that there is some way to archive the application and download it to the device as an .ipa file. But how can I do this ?
If you build your app in Xcode to your device, it will "crash" if you remove the connection from your device to your computer (if you haven't stopped the build). However, if you build your app to your device then press "Stop" you can later launch your app directly from your device.
If you would like to distribute your app for beta testing or later for app store you will have to Archive your app. You do that by going to "Product" -> "Archive".

iPhone(4s): How to update the application with apple-certificated ID [closed]

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with the Apple-certificated ID , we can debug/test the application on the real iPhone and Xcode is always used to install the application to be tested .
My question is : without the xcode, how can I install the test application on real iPhone.
PLease help to enlighten me .
Thanks a lot.
You can either send the app and a provisioning profile to a user who can then install the app using iTunes.
Or, and my preferred choice, use a service such as TestFlight to share your app over the air with testers and/or clients.

How do I get an unauthorized M4P file onto an iOS device? [closed]

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We're trying to reproduce a bug which causes our app to crash when it accesses a M4P file (MPEG-4 Protected file, a DRM protected file from the old iTunes days. Ummmm, yeah.).
We got such a culprit file sent to us by one of our in-the-wild testers, and now we're trying to put it onto a test device in order to debug, but here's the snag: iTunes insists on authorizing the file using the AppleID that purchased it, otherwise it won't sync it to the device. We don't have the user's AppleID details, and I don't think it's appropriate to even ask him for it.
Is there some other way of getting that file onto the device? I'd rather not jailbreak the device, but am willing to consider that option.

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