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I already created my privilege profile and run the application on my iphone and everything is going well. But when the device was disconnected from the mac after a while the application may not run especially if an exception is thrown it never run again until you reRun it by connecting the device to the mac and run the application from xcode itself.
I know that there is some way to archive the application and download it to the device as an .ipa file. But how can I do this ?
If you build your app in Xcode to your device, it will "crash" if you remove the connection from your device to your computer (if you haven't stopped the build). However, if you build your app to your device then press "Stop" you can later launch your app directly from your device.
If you would like to distribute your app for beta testing or later for app store you will have to Archive your app. You do that by going to "Product" -> "Archive".
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I can run my app many times in row on iPhone (real device) using 'run' in Android Studio.Everything works fine, but if I close the app and click on icon in the iPhone, it's crashed before the splash screen.
Why I can't start it from the device?
If you run your app on the iPhone in debug mode, it won't run after the debug session is terminated. You can run the up from command line in release mode on the iPhone, so you can start the app event if there is no active debug:
flutter run --release
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Who knows how to write an application on a Mac that will receive a signal from the iPhone just like Xcode Output. For example, my iPhone is connected to my Mac and when I press the button in my application on the iPhone , in the button outlet says "print (" bla-bla-bla ")" and when I click on the button on the phone in my Xcode in Output the inscription pops up bla-bla-bla. And I need xcode output to be viewed through my Mac application. If anyone knows really looking forward to hear!
It would be useful to know what it is you are trying achieve by doing this. Printing output should only be for debugging purposes whilst developing an application.
If you are wanting to output information from an iPhone app to a Mac one then you could create a service that pushes messages to a queue and a Mac app that reads from that queue and displays them.
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Can MobileIron MDM - installed and configured for an iOS device - detect whether an app is uninstalled from that device and perform certain operations like clearing the Keychain data (keys, certificates,..) specific to that particular app?
First of all, this is not a software development question, so most likely it will be closed. So, I would recommend to reframe it.
Second, iOS MDM allows to get a list of installed apps. So, as results, if you poll device for a list of devices periodically, you MDM Server will be able to detect uninstallation of some application.
MDM protocol doesn't have a command for clearing keychain. There are several destructive commands in MDM protocol:
Wipe (it deletes all data)
Remove configuration profile (it deletes this config profile, as example Exchange account info)
Uninstall app (it can uninstall only apps which were previously installed through MDM)
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I am having a problem when publishing to the App Store from Flash CS6, Air For iOS.Everytime I click publish, Deployment Apple App store and all that good stuff, I never get a Payload folder, meaning no .app, meaning no CodeSignature, etc.Can somebody tell me what I'm doing wrong?
Flash CS6 produces an .ipa file. An ipa file is actually just a zip file containing a Payload folder with the app. You can rename the extension to .zip and uncompress to see for yourself.
The ipa file can be submitted to App Store using the "Application Loader", which is a utility that comes with Xcode on Mac.
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Is there any possible way to transfer data from an Iphone to the computer when the Iphone is tethered and an application is open. Basically, the Iphone needs to be able to effect files on the computer.
Currently, there're two options for you:
iTunes File Sharing - This allows the user to browse the "Documents" directory of your application in iTunes. Your application will be in the background during this time. (the Sync screen takes priority) This however only works for changing files on the iOS device. You'll find a tutorial for that here.
Wireless Transfer - You could create a HTTP Server and allow the user to change files via their web browser or client application. This way, your app would not be in the background and you could technically monitor any changes you like. You can easily implement this for Mac OS X or iOS. For a tutorial for that, see here.