Showing scroll indicators on a UIScrollView when programmatically scrolling - ios

EDIT: The crux of this problem is that scroll indicators do not show during programmatic scrolling, but I would like them to. My original question (provided below) assumed this had something to do with userInteractionEnabled, but it does not. The mention of a master and slave UIScrollView is also possibly distracting from my core problem (the need to show scroll indicators during a programmatic scroll). Apologies to those of you who answered or commented based on my misleading assumptions/info.
Possible Solution: The only way I found to do this was to use the fact that scroll indicators are instances of UIImageView and use a category on it to hack the alpha. This article shows the approach. It was then a case of using tags and scroll view delegate methods to turn the alpha permanently on prior to a programmatic scroll, and permanently off when the scroll is finished. This feels hacky though, so any further suggestions would be welcome!
Everything below this line is the original unedited question to provide context to users' answers and comments
Setting userInteractionEnabled in a UIScrollView object to NO appears to disable the scroll indicators upon programmatic scrolling. This happens even if you have self.showsVerticalScrollIndicator = self.showsHorizontalScrollIndicator = YES;
Is there any way to programmatically scroll the scroll view but still show the indicators?
(To provide some context: I have a slave scrollview that mimics a master scrollview by hooking up the scrollview delegate callbacks and passing the content offset to the slave scrollview. However, I don't want the user to be able to directly manipulate the slave scrollview, but I do want scroll indicators).

Instead of setting userInteractionEnabled to false try setting the UIScrollView's scrollEnabled property to false. The doc. says "When scrolling is disabled, the scroll view does not accept touch events" that should mean that you should still be able to programmatically scroll the UIScrollView. Hope this helps - Did not test it out let me know.

You could try putting a transparent UIView (alpha == 0.0) over your scroll view (but as a sibling in the view hierarchy, not as a subview). Set touchesEnabled to YES on the transparent view, and it will intercept touches heading for the scroll view.

Related

XCUITests: Can't tap element on scrollview while views are stack on each other

Sample Project
This is a sample project that showing the issue. It's storyboard based, but method of building interface doesn't matter. It's UIViewController with UIScrollView for entire screen and 128 pts height view that is on top of this UIScrollView.
Inside scroll view there is an UIView that has 2000 pts height and UIButton in the center.
Initial State
After light scroll
At the bottom of UIScrollView
Link here: https://github.com/JakubMazur/UITestsDemo
Problem
I'm trying to tap this green button with XCUITest using app.buttons["Tap Me!"].tap()
XCUITest get identifiers from elements on screen for entire scroll view that works fine.
According to this reply on a thread on Apple Developer Forum written by Apple Framework Engineer I shouldn't scroll manually to get to the button and yes, this is partially true.
What is happening when code from (1) is executed is that button is scrolled just enough to be visible on screen but it's still not hittable, because other (purple view) is on top of UIScrollView
What is working
If I run a test written like this:
func testThatDoWorkButItsSlow() {
app.scrollViews.firstMatch.swipeUp()
app.buttons[buttonLabel].tap()
}
that is scrolling up and then looks for a button this will work, but it's slow and so inaccurate that is hardly usable.
What I cannot do
Disabling userInteractions on purple view. In real example I still need touches for this (purple) view.
Questions
Is there a way to use precise scrolling in XCTest for this case?
Or is there a way to set contentOffset scrollview to other value that will make this button more centered on a screen compared to action of tap()?
Or there is a way to fast scroll to the bottom (without animations) and maybe moving only up for each element?
My recommendation here would be to use the XCUICoordinate.press(forDuration:thenDragTo:) method to scroll.
https://developer.apple.com/documentation/xctest/xcuicoordinate/1615003-press
You can create a XCUICoordinate for the yellow view, then drag it slightly upwards to expose the button and make it hittable.
In most cases, the automatic scroll should work, but it seems like in this case a manual scroll/drag is necessary.
The UI Testing should replicate human interactions. You cannot expect from a human being to scroll "153px", you can just expect to "scroll until".
You can try something like :
while (!app.buttons["Tap Me!"].isHittable) {
app.swipeUp()
}
NB: You may also want to add a condition to leave the while loop if you can't find the button after a reasonable amount of attempts

Embedded scrollview in tabbar item using storyboards won't scroll

For my current project I wanted to use storyboards and autolayout instead of coding everything by hand. It has gone well so far, but my design has a section of the app where there is a tab bar and one of those tab needs to show four views. The design is to swipe between the four and so I thought to use a scroll view. After some trial and error I found that embedding a Container View in the tab allowed me to easily set up a scroll view and put a couple of view inside it, carefully aligning them using positioning to put them side by side so that each page is one child view. I'm not sure how that plays with the autolayout, and in fact I have the problem that the scroll view won't scroll past the first page position. I can drag about 1/3 of the second page into view, but it never brings that page entirely in view.
I've checked the content size and offset and all of the view positions and it all seems correct. And when I use Spark Inspector to change the scroll offset to the position of the second view/page, the app shows the right page/view and I can even scroll back to the first page. I'm a bit perplexed as to what is causing it to not scroll properly. I don't have any code to show as this is all done in storyboards, but I am wondering if anyone has any ideas as to what is wrong?
Alternately, does anyone have an idea for how to use autolayout and storyboards to set up swiping four adjacent views in a tab? I suspect there are ways to do it. I can think of ways to do it in code, but I'm trying to avoid doing it that way.
EDIT: I set the scroll view delegate to the view controller around it and checked the values of contentSize on scrollViewWillBeginDragging and scrollViewDidScroll. It is always set to {0,0} even after I force set it on viewDidLoad. So I tried setting it every time scrollViewWillBeginDragging is called, which seems work, but I don't understand why this happens and it doesn't smell right. Is there some autolayout constraint that might account for this? Does something cause contentSize get set to {0,0} during the layout process?
For lack of any other answer, I'll use my unsatisfying solution as an answer in the hopes that helps someone else in the future:
I set the scroll view delegate to the view controller around it and checked the values of contentSize on scrollViewWillBeginDragging and scrollViewDidScroll. It is always set to {0,0} even after I force set it on viewDidLoad. So I tried setting it every time scrollViewWillBeginDragging is called, which seems to work.
I'd love to know why the contentSize is being reset if anyone finds out!

Set "Touchable" area of UIScrollView

I have a main menu with a list of buttons. On the bottom I have a bar that the user can flick up to the top via a scrollview. Whats underneath that bar however is a uiwebview. So when the user tries to scroll in the uiwebview, the bar and webview just snaps back down. Also, the uibuttons won't work when the bar is down because the scrollview is sitting over them. How do i make the scroll only work when the user touches the bar and make the buttons on my menu work when the bar is down?
Thanks in Advance!
Where you want the scrollView to "work" (maybe when user flicks the bar up) have the following code:
scrollView.userInteractionEnabled = YES;
and wherever you don't want the scrollView to register any user actions (like when the bar is down) just do the opposite and set it to NO.
So if I understand correctly, you want the UIScrollView to respond to touches in only a certain part of the frame (the bar)?
I would suggest taking a look at one of my previous answers to a similar problem, here.
In particular, see:
This answer to the SO question Touch and pull down a view. It uses the hitTest:withEvent: method to determine whether the scrollview responds to a touch or leaves it for the view under it to respond to.
This answer to the question Drag Down UIView in iOS 5 works in a similar way, using pointInside:withEvent: to make the UIScrollView only respond to touches in a given area.
This answer to the question Event handling for iOS - how hitTest:withEvent: and pointInside:withEvent: are related? gives a good overview of how hitTest:withEvent: and pointInside:withEvent: work together.

Propagate dragging touch to UIScrollView superview

I have been looking to all the other similar topics here, using UIGestureRecognizers, using hitTest:withEvent, pointInside:withEvent: etc. but nothing seems to be ok for what I need to achieve.
Basically I have a main view (self.view of a common UIViewController) and a small rectangular UIScrollView attached onto it at the bottom: the scrollView is filled with some UIImageViews and the user can scroll it as usual.
But the user should also be able to drag one UIImageView (or a copy of it) from the UIScrollView to the main view, and, this is what I am finding really difficult, with the SAME dragging gesture, hence I need a way to:
1) Distinguish between normal horizontal scrolling gesture, which should be handled by the UIScrollView the usual way and a dragging gesture over the image view.
2) Once identified a dragging gesture, should propagate the touch to the superview, which will host a copy of the UIImageView and WITH the SAME dragging gesture continue the dragging over the main view even out of the bounds of the UIScrollView.
Please note that I know that if the UIScrollView has userInteractionEnabled = NO the touch is propagated to the subviews, but 1) I want to propagate it to the superview not the subviews, 2) the userInteractionEnabled property apparently becomes active only once the initial gesture is terminated, while I need to use a single dragging gesture.
Thank you very much for any help.
So, so far I have ended up implementing the touchesShouldBegin:withEvent:inContentView: method of my UIScrollView subclass but with delayContentTouches set to YES (default) instead of NO as #nhahtdh was suggesting.
Strangely enough even only implementing the method was sufficient for my subviews to intercept the dragging, and still my scrollview is scrolling properly, while with delayContentTouches set to NO I was not able to scroll it as all the subviews were starting to move around.
Really the credit for this is #nhahtdh, so man, if you post an answer I will accept it, thank you very much for your help.

UIScrollView unwanted scrolling after addSubview or changing frame

I have a UIScrollView filled with subviews, all is well when creating it and initially filling it.
But when I add a new subview that is positionned outside of the visible screen portion, or when I just resize an existing subview that is also outside of the visible screen portion, there is a subsequent 0.3s-long scroll animation (I can see it happening from my delegate) that seems to match the newly added/resized element.
Attempts:
pagingEnabled is always NO.
Setting scrollEnabled to NO during subview manipulations doesn't help.
Doing a setContentOffset:animated:NO after subview manipulations doesn't prevent the animation.
One single giant subview with all my subviews in it doesn't help.
My current workaround is to initially set the frame to fit inside the visible screen portion, or doing resizing work inside another superview, but it feels dirty, and won't handle all situations...
Is there a way to prevent this automatic scrolling animation when programmatically manipulating subviews?
Xcode 4.3, iOS SDK for 5.1.
I too discovered this problem and found this solution http://www.iphonedevsdk.com/forum/iphone-sdk-development/94288-disabling-uiscrollview-autoscroll.html
It involves subclassing the UIScrollView and entering no code in the following method.
- (void)scrollRectToVisible:(CGRect)rect animated:(BOOL)animated {
}
Like the guy says on the link I've found it works and no problems so far. Hope it works for you.
I had this problem because I set the content size of the scroll view prior to adding the subview.
As soon as I change the code so that the content size of the scroll view was set after adding the subview the problem went away.

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