How do I Make an executable Lua script using srlua? - lua

My main goal is to either make my lua file into executable or make it into a bite code.
preferably both of them.
I am trying srlua,but in readme file it tells me to do:
"For Windows, you need to create srlua.exe and glue.exe first. Then for each
Lua program that you want to turn into a stand-alone program, do
glue srlua.exe prog.lua prog.exe
Of course, you can use any name instead of prog.exe."
and when I am trying to compile it using codebluck to get(srlua.exe),I get this :
and what dose it mean by this?
glue srlua.exe prog.lua prog.exe
where should I type that it.
Thanks in advance.

Type it into your shell. Once you have the binary of srlua, that takes "prog.lua" and glues it to "srlua.exe" making "prog.exe". Of course, you need glue as well. You can get an srlua binary and a glue binary for Lua 5.1 here. http://www.tecgraf.puc-rio.br/~lhf/ftp/lua/#srlua

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Call into Lua from TI-BASIC

I have an nspire calculator and after writing a hash table implementation, found the BASIC environment to be a pretty offensive programming environment. Unfortunately, as far as I'm aware, it's impossible to use Lua to write libraries.
I did see that somewhere in the Lua interface you can detect variable changes so it might be possible within a file to use Lua functions, but I fear it will go out of scope if used externally.
Is there a better way to do this?
It's not impossible to write Lua libraries for a TI-Nspire. You can put the libraries code into a string, store it as a variable in TI-Basic and put the file in the MyLibs folder. Then, when you want to load your library, do loadstring(var.recall("libfilename/programstring"))(). This will load the library's code as a string from that files, compile it (using loadstring), and execute it (practicaly the same as require).
Also, about getting from controlling a Lua script using TI-Basic, depending on what you want to do, you could use math.eval("<some TI-Basic code>"). This will execute the code in TI-Basic, and return the result as a Lua value (or string). This way, you can call a TI-Basic function every once in a while, and act according to its output.

What is the recommended way to make & load a library?

I want to make a small "library" to be used by my future maxima scripts, but I am not quite sure on how to proceed (I use wxMaxima). Maxima's documentation covers the save(), load() and loadFile() functions, yet does not provide examples. Therefore, I am not sure whether I am using the proper/best way or not. My current solution, which is based on this post, stores my library in the *.lisp format.
As a simple example, let's say that my library defines the cosSin(x) function. I open a new session and define this function as
(%i0) cosSin(x) := cos(x) * sin(x);
I then save it to a lisp file located in the /tmp/ directory.
(%i1) save("/tmp/lib.lisp");
I then open a new instance of maxima and load the library
(%i0) loadfile("/tmp/lib.lisp");
The cosSin(x) is now defined and can be called
(%i1) cosSin(%pi/4)
(%o1) 1/2
However, I noticed that a substantial number of the libraries shipped with maxima are of *.mac format: the /usr/share/maxima/5.37.2/share/ directory contains 428 *.mac files and 516 *.lisp files. Is it a better format? How would I generate such files?
More generally, what are the different ways a library can be saved and loaded? What is the recommended approach?
Usually people put the functions they need in a file name something.mac and then load("something.mac"); loads the functions into Maxima.
A file can contain any number of functions. A file can load other files, so if you have somethingA.mac and somethingB.mac, then you can have another file that just says load("somethingA.mac"); load("somethingB.mac");.
One can also create Lisp files and load them too, but it is not required to write functions in Lisp.
Unless you are specifically interested in writing Lisp functions, my advice is to write your functions in the Maxima language and put them in a file, using an ordinary text editor. Also, I recommend that you don't use save to save the functions to a file as Lisp code; just type the functions into a file, as Maxima code, with a plain text editor.
Take a look at the files in share to get a feeling for how other people have gone about it. I am looking right now at share/contrib/ggf.mac and I see it has a lengthy comment header describing its purpose -- such comments are always a good idea.
For principiants, like me,
Menu Edit:configure:Startup commands
Copy all the functions you have verified in the first box (this will write your wxmaxima-init.mac in the location indicated below)
Restart Wxmaxima.
Now you can access the functions whitout any load() command

Lua : create the simplest possible program that is still considered "correct."

i want to know that how can we create simplest possible program that is still considered "correct" as programmability.
Example :
In python a blank .py file is a simple possible program that is programmability correct.
Same in Lua: the empty program is correct.

Erlang: "extending" an existing module with new functions

I'm currently writing some functions that are related to lists that I could possibly be reused.
My question is:
Are there any conventions or best practices for organizing such functions?
To frame this question, I would ideally like to "extend" the existing lists module such that I'm calling my new function the following way: lists:my_funcion(). At the moment I have lists_extensions:my_function(). Is there anyway to do this?
I read about erlang packages and that they are essentially namespaces in Erlang. Is it possible to define a new namespace for Lists with new Lists functions?
Note that I'm not looking to fork and change the standard lists module, but to find a way to define new functions in a new module also called Lists, but avoid the consequent naming collisions by using some kind namespacing scheme.
Any advice or references would be appreciated.
Cheers.
To frame this question, I would ideally like to "extend" the existing lists module such that I'm calling my new function the following way: lists:my_funcion(). At the moment I have lists_extensions:my_function(). Is there anyway to do this?
No, so far as I know.
I read about erlang packages and that they are essentially namespaces in Erlang. Is it possible to define a new namespace for Lists with new Lists functions?
They are experimental and not generally used. You could have a module called lists in a different namespace, but you would have trouble calling functions from the standard module in this namespace.
I give you reasons why not to use lists:your_function() and instead use lists_extension:your_function():
Generally, the Erlang/OTP Design Guidelines state that each "Application" -- libraries are also an application -- contains modules. Now you can ask the system what application did introduce a specific module? This system would break when modules are fragmented.
However, I do understand why you would want a lists:your_function/N:
It's easier to use for the author of your_function, because he needs the your_function(...) a lot when working with []. When another Erlang programmer -- who knows the stdlb -- reads this code, he will not know what it does. This is confusing.
It looks more concise than lists_extension:your_function/N. That's a matter of taste.
I think this method would work on any distro:
You can make an application that automatically rewrites the core erlang modules of whichever distribution is running. Append your custom functions to the core modules and recompile them before compiling and running your own application that calls the custom functions. This doesn't require a custom distribution. Just some careful planning and use of the file tools and BIFs for compiling and loading.
* You want to make sure you don't append your functions every time. Once you rewrite the file, it will be permanent unless the user replaces the file later. Could use a check with module_info to confirm of your custom functions exist to decide if you need to run the extension writer.
Pseudo Example:
lists_funs() -> ["myFun() -> <<"things to do">>."].
extend_lists() ->
{ok, Io} = file:open(?LISTS_MODULE_PATH, [append]),
lists:foreach(fun(Fun) -> io:format(Io,"~s~n",[Fun]) end, lists_funs()),
file:close(Io),
c(?LISTS_MODULE_PATH).
* You may want to keep copies of the original modules to restore if the compiler fails that way you don't have to do anything heavy if you make a mistake in your list of functions and also use as source anytime you want to rewrite the module to extend it with more functions.
* You could use a list_extension module to keep all of the logic for your functions and just pass the functions to list in this function using funName(Args) -> lists_extension:funName(Args).
* You could also make an override system that searches for existing functions and rewrites them in a similar way but it is more complicated.
I'm sure there are plenty of ways to improve and optimize this method. I use something similar to update some of my own modules at runtime, so I don't see any reason it wouldn't work on core modules also.
i guess what you want to do is to have some of your functions accessible from the lists module. It is good that you would want to convert commonly used code into a library.
one way to do this is to test your functions well, and if their are fine, you copy the functions, paste them in the lists.erl module (WARNING: Ensure you do not overwrite existing functions, just paste at the end of the file). this file can be found in the path $ERLANG_INSTALLATION_FOLDER/lib/stdlib-{$VERSION}/src/lists.erl. Make sure that you add your functions among those exported in the lists module (in the -export([your_function/1,.....])), to make them accessible from other modules. Save the file.
Once you have done this, we need to recompile the lists module. You could use an EmakeFile. The contents of this file would be as follows:
{"src/*", [verbose,report,strict_record_tests,warn_obsolete_guard,{outdir, "ebin"}]}.
Copy that text into a file called EmakeFile. Put this file in the path: $ERLANG_INSTALLATION_FOLDER/lib/stdlib-{$VERSION}/EmakeFile.
Once this is done, go and open an erlang shell and let its pwd(), the current working directory be the path in which the EmakeFile is, i.e. $ERLANG_INSTALLATION_FOLDER/lib/stdlib-{$VERSION}/.
Call the function: make:all() in the shell and you will see that the module lists is recompiled. Close the shell.
Once you open a new erlang shell, and assuming you exported you functions in the lists module, they will be running the way you want, right in the lists module.
Erlang being open source allows us to add functionality, recompile and reload the libraries. This should do what you want, success.

Binding Lua to Ada in win32 (xp,vista,etc.)?

There is only one public library for binding Lua to Ada I have found (http://coreland.ath.cx/code/lua-ada), but how can it be used on a Windows platform? What do I need to use in my ada-project to get lua.ads.adb libraries defined in project-files working properly?
I tried to put lua sources in my ada-project directory befory compiling but that does nothing - GNAT raises an error like undefined reference to <c++ function>.
.
Windows doesn't seem to be on Lua-Ada's list of supported platforms. Still, the bindings ought to be somewhat portable to other Gnat platforms. You would need to get hold of a Windows Lua library (most likely a DLL) and graft the two together somehow though.
It's doable - I did something similar with Clips once. However, anyone doing this is going to need to be (or become) quite conversant with the C/C++ linker, Mingwin's support for Windows libraries (typically through DLLs), and how Ada interfaces to C linkages work.
Only by testing and testing once more I found how to bind safely Lua.
First of all is to unpack lua-ext.c from Ada-Lua package and all Lua-sources to main Ada-project directory. Then renaming lua.c to lual.c (or something equal) to eliminate error with same object-file name ('lua.ads->lua.o | lua.c->lua.o'). The last one is to turn on C-compiler in GNAT. It could be done via "Project - Edit project properties - Languages".
That's all I made to have my lua-files work with Ada-program.
P.S. To turn on all available Lua-libraries in Ada-program should be called those two procedures:
Lua.Lib.Open_Base(Lua.State_t); -- this will append to _G all main functions
Lua.Lib.Open_Libs(Lua.State_t); -- this will append math, string, package, etc. libraries

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