I installed the new FB-SDK - and now my xcode's acting up...
NSLog(#"...") is no longer working (and yes, I tried it even in the applicationDidFinishLaunching method).
When I add a breakpoint to the code the app crashes, with an arbitrary error...
I followed the installation guide closely (twice) and am sure I got it right...
I did move the FB-SDK Folder to another folder than it was installed by the installer, though.
The 3 Frameworks (Accounts/AdSupport/Social) are set to «optional» as I'm deploying to iOS 5.1
Any ideas?
[Edit solved]
Thanks to this guy - it's working again: http://davidbits.blogspot.ch/2012/03/ios-nslog-is-not-working-on-simulator.html
Had to delete all the app-versions on simulator and now it's working again...
Related
I am trying to use Unity to create an iOS app. I used Unity Hub to install Unity. I then opened Unity, went to File-Build Settings. I click on iOS, and it says "No iOS module loaded", so I clicked on the "Open Download page". I downloaded UnitySetup-iOS-Support-for-Editor-2018.4.7f1 and ran it. It looks like everything is going smoothly, and right at the end I get the message in the attached screen shot.
I have tried closing Xcode and Unity. I have tried restarting my computer. I have done several Google searches, but I haven't found anything that helps. Does anyone have any ideas?
I suspect the installation path got messed up.
You have to use the Unity Hub to install additional packages.
Go to Installs, click the 3 vertical dots and select Add Modules.
I had a similar problem with tvOS support and it seems that if you don’t have Unity installed to /Applications/Unity, installing addons will fail. (I had it in /Applications/Unity-2019.4.7f1.)
I moved my Unity to /Applications/Unity, installed the addon, and then moved Unity back.
The accepted answer did not work for me.
However, what did the job (Unity 2018, Unityhub 3.4.1) was copying the installed /Applications/Unity/PlaybackEngines to the current /Applications/Unity-[2018....]/PlaybackEngines
I've been going through some React Native courses and storing all my apps in a 'projects' folder. Everything has been working fine, but all of a sudden I seem to be having some issues with the packager not automatically starting up when i run react-native run-ios while I'm in the specific project's folder. The simulator pops up, but it only shows my previous apps and doesn't contain the new one I just created with react-native init new-app. I've been searching around and I can't seem to find any solution to this. Any thoughts?
This is the last line showing in the terminal:
IDEDerivedDataPathOverride = /Users/[MY_USER]/Documents/projects/new-app/ios/build
So after some digging and testing, I realize the issue is tied to the new feature in Sierra that stores your files in iCloud Drive. Not sure exactly of the specifics, but the issue was resolved when I turned this feature off.
My application got stuck on installation due to wrong configuration on my iPhone with iOS 7. Provisioning profiles, certificates, devices everything seems ok.
I found an example of how to prepare a web page to provide a download link for your iOS application. I completed the necessary steps with one small mistake. The mistake was my appName.ipa and appName.plist was different.
As a result, the link was look like working but was installing 2 apps because of this difference. Real app finished installing but other clone that comes from the wrong .plis file never finished installing.
I'm able to install/remove application but this second clone cannot be removed even there is an (X) symbol in edit mode. When I press the (X) symbol for deleting it shows the Alert View but not deleting the clone even I press Delete or Cancel.
I tried to delete it but couldn't find a way. I currently don't have any issues installing/removing my application but it just stuck there. Is there anyone has the same problem before or any ideas?
Did you try with iPhone Configuration utility (Win) / iPhone Configuration Utility (Mac) ?
I realised the problem, it's about the Bundle Identifier difference. I created a new app with the ghost icon's bundle identifier and run it from XCode, so XCode overrode it and successfully installed the test app.
I am using xCode 4.6. I upgraded when it first came out, with no problem.
Today, logging suddenly stopped working in my app. It has been logging no problem since I first created the app (years ago), then today it just stopped.
I have tried:
*Cleaning the project
*Deleting the derived data
*Closing and restarting xcode
*Deleting the app from the simulator
*Resetting the simulator
*Searching to see if NSLog (or DLog, as I am mostly using, though I do use some NSLog as well) was redefined somewhere (they weren't)
I have looked at other posts on this site, and they have not helped the solve the problem. I really do not know what to do from here.
You may need to choose Debug Configuration in Schema Info.
I have created a small IPhone Application with PhoneGap (1.5), and I would now like to test it on my device.
I have set the output to my IPhone, and clicked build. The application is added, but I receive the following error when trying to run it on the phone:
ERROR: Start Page at 'www/index.html' was not found.
It works fine if I try it on the simulator, so what might I have forgotten?
I guess you could try to remove your www folder from your project and try to re-add it this way
PhoneGap application: "ERROR: Start Page at `www/index.html` was not found"
Hope it helps
I found out that there might have been an issue when I set up the application in the first place. First of all I saw that I referenced to an older version (1.4) of PhoneGap. I downloaded the newer version of the javascript component and replaced it, but it didn't help.
I then simply just created a new solution an copied the code from my old project and then it worked.
I am sorry to say that I don't know excately what went wrong.