Finding the location of CDVViewController.m in Xcode 4.5 - ios

This is probably a really stupid question but yeah... Basically I want to fix the iPhone 5 splash screen bug and I have found what is meant to be a fix:
iPhone 5 splashscreen not displaying correctly - Phonegap
My issue is that within my project I cannot find CDVViewController.m, or CordovaLib. I can find CDVViewController.h. I assume it must be there because the application works. Where exactly is it?

Assuming you're using Cordova 2.0 or 2.1. It is under the CordovaLib sub-project > Classes > Cleaver > CDVViewController.m
If you can't see CordovaLib, you are probably on an older version and should upgrade to the latest version (currently 2.1).

in order to solve this problem, please check your project "Valid Architectures" in your project build settings (remove armv6 if any) and the "Build Active Architecture Only" should be set to "Yes" (at least for debug).
Cyril

Related

With Swift 5 and iOS 12.2+ should I change "Always Embed Swift Standard Libraries" to NO?

Somehow "Always Embed Swift Standard Libraries" for all of my targets is YES. Probably due to historical development from Swift 1 to 5.
I'm using Xcode 10.2 now, upgraded the targets and my "Swift language version" is 5 for all of them.
Out of interest I created an empty new project with Xcode 10.2 and it is created with "Always Embed Swift Standard Libraries" as NO for both Debug and Release builds.
I have a feeling that even if I leave it as it is, Apple will strip standard Swift libraries anyway as a part of thinning for iOS 12.2+?
So what's the correct default since swift 5? Any benefits from either keeping it at YES or changing to NO?
[Update] Thanks to Cœur for a comment. It really looks like that one of the CocoaPods versions did it. Project is set to NO, but all the targets using CocoadPods were YES.
The default for new projects is NO and (as far as I know) always has been. I have never had "Always embed" set to YES, and my projects have always worked just fine. So unless there is some really good reason why this was YES, it probably shouldn't have been.
Note that the libraries are stripped out only if you are building against the 12.2 SDK and going onto a machine with 12.2 (or later). The libraries are still needed to run on a 12.1 or earlier machine.
I came here because I've updated my development environment to :
XCode 10.2
iOS 12.2
WatchOS 5.1.3
And my apps refused to even start on the watch, with a single message to console, saying library image not found. (using Swift4 build setting)
Setting "always embed" to on makes the app install process incredibly slow on the watch.
I updated the project to use Swift5, now the app at least starts up again.
FYI
If you set true for ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES on the target framework, you will probably receive ERROR ITMS-90206: Invalid Bundle.
In my case, I set true for target that is App / Unit Tests / UI Tests.
If you set ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES NO your app may lead to crash while open with iOS 12.1 and lower version.

xCode6 > testFlight "Missing 64-bit support "

Been all around with this one, still needing help
1) In xCode when I am archiving to submit to TestFlight I get the following error
2) I have researched and changed the architecture to Arm64 and the Debug to Yes The Build to No
The build completely Fails
3) & I get the LLVM Warning
So I change the optimization Level from Fastest to Fast
4) Normally I could build to my phone / unplug it and then Archive.
But I can't get as far as a build to my phone anymore. This is a project coming from Unity that has worked well in the past.
I work with AR some bundles that now give errors so I take them off
I also add the Core Text Framework to get rid of the Mach-O errors
I'm running the latest Unity the latest xCode in hopes of bug fixes
I have even tried reverting to older version of Unity
Thanks
~ Be
You should use latest version of unity and Xcode. When you build your project in unity, change architecture type to universal in player setting.

How to Update My Project Settings to Support iOS 5.1.1 or Later?

This has to be one of the simplest fixes. There must be something I'm just not seeing/getting.
I am in the process of converting my app to 64-bit so that I can deploy it to the app store. I got the warnings in my project and updated them like Xcode asks. However, I don't know how to update my project settings to support iOS 5.1.1. I just can't find that area.
I presume this is the reason why I cannot set my Architectures to “Standard Architectures (including 64-bit).” Instead, I only have the option of "Standard architectures (armv7, arm64) - $(ARCH_STANDARD)"
How do I resolve this?
Select your Project in the Project Navigator,
Select the Info tab, and then
Set the iOS Deployment Target to the version of iOS you want to target (in your case 5.1).
Im pretty sure that you can't simultaneously support 64-bit and pre-ios6...

Xcode 4.5 armv6 error when not having armv6 in target?

Hello,
I am currently getting the follow errors. I have tried everything posted before in other forums.
This is Xcode 4.5
I know it doesn't really support armv6,
I have tried manually adding it and it still comes up.
I have tried switching over the Build Active Architecture Only to NO, and get over 100 errors regarding armv6. I feel like I have tried everything people have been posting and nothing seems to clean up the problem!
Check the "Valid architectures" for any traces of armv6 as well as "Architectures" in your build settings for both your project and your target.
You may need to check that the minimum supported iOS version you are targeting is at least iOS 4.3.

"Warning: iPhone apps should include an armv6 architecture" even with build config set

It's been a while since I've had to adjust project build settings. After upgrading to a recent SDK I'm having trouble building my ad hoc distribution configuration.
Build generates this warning and error:
warning: iPhone apps should include an armv6 architecture (current
ARCHS = "armv7")
iPhone/iPod Touch: application executable is missing a required
architecture. At least one of the following architecture(s) must be
present: armv6 (-19033)
However in my project I thought I had things set correctly:
Architectures is: Standard (armv6 armv7)
Base SDK: Latest iOS (currently set to iOS 4.2)
Valid Architectures: armv6 armv7
I have cleaned all targets.
I appreciate any tips.
If using Xcode 4.2 or higher, try the following:
Click your Project name (in the left column), followed by the Target:
Click the 'Build Settings' tab (in the right column):
Click the 'Release' or 'Distribution' row under 'Architectures', and choose 'Other...':
Double click the highlighted row named '$(ARCHS_STANDARD_32_BIT)' in the popover that appears, and replace it by typing 'armv6'. Then add a new row with the plus button in the bottom left of the popover, and type 'armv7', then click Done:
Update: you should add armv7s to target the iPhone 5 as well. (And drop armv6 if building with Xcode 4.5 or higher, which no longer supports armv6.)
That's it. You should now be able to build/archive without generating errors.
If it still doesn't work, see this answer from justinxreese, which suggests adding entries for armv6 and armv7 under "Required Device Capabilities" in your info.plist file.
If you uncheck "Build Active Architecture Only", then it will build all the valid architectures.
Update: This is no longer applicable as of Xcode 4 - follow Nick's instructions for Xcode 4 and later.
I had this problem even after following the accepted answer and found the following to work:
In your Info.plist, add an entry for Required Device Capabilities. This should be an array and will have two entries.
Item 0 : armv6
Item 1 : armv7
It will look like this:
In addition to Nick's answer about Xcode 4.2, you may also need to review your info.plist file. It seems as if new projects started in Xcode 4.2 by default specify 'armv7' in the 'Required Device Capabilities'. You'll need to remove this if wanting to support devices that run armv6 (e.g. the iPhone 3G).
Delete armv7 from the 'Required device capabilities' in yourProjectName-Info.plist
An ios 6 update
Changes in Xcode 4.5.x for ios 6
Xcode 4.5.x (and later) does not support generating armv6 binaries.
Now includes iPhone 5/armv7s support.
The minimum supported deployment target with Xcode 4.5.x or later is iOS 4.3.
I had this problem too. I just set my deployment target to 4.3 and left only armv7 architecture and it worked. At point almost everyone has 5, so 4.3 is fine.
for me it not work with every answer. but I try TARGETS > Architectures > Debug and add a new row with the plus button, and type 'armv6'(with out '), then click Done.
and finally CMD+B and then right click at PrjectName.app(in Products folder) > Open in Finder > Compress "PROJECT_NAME.APP" (in Debug-iphoneos) > Upload to AppStore
it's my screen setting.
if you have include project please config it all.
Hope your help.
After trying a mixture of these answers, I finally stumbled across making it work. Im so pissed off at Apple right now. Just another hour they made me waste. Here is my config.
I tried all the answers above ,none resolved my question. So I create a new project and diff the build settings one by one. Only "Alternate Permissions Files" is different.
The project build failed has a value armv7. Delete it then clean->build->archive . Succeed!
Hope can solve you question
Wow, I update/submit apps about every 6 months. Every time I do this I have to learn the "new" way to do it...
Same problems as described above when running iOS 5.1, and Xcode 4.3.2
Thanks for the posts! I spent a while updating all of the project settings to armv6, armv7, but no joy. When I set "build active architecture only" to No I got a build error about putting both objects in the same directory.
Fortunately, I noticed you guys were modifying the target build settings instead. This is what finally worked (armv6, armv7, and setting "build active architecture only" to No under the Target build Settings). As a disclaimer, I had already set all of the architectures to armv6, armv7 in the project settings too.
Anyway, thanks for the help,
Brent
I had to be sure to change these settings in both the Target and Project settings on xCode 4.3.2 after doing that and setting it to build for both armv6 and armv7 everywhere I was able to submit my app.
For safe measure I also exited xCode between making the changes and doing a clean, build, archive cycle.
Quite a painful problem for me too. Just spent about an hour trying to build and re-build - no joy. In the end I had to do this:
Upgrade the base SDK to the latest ( in my case iOS 5 )
Restart xCode
Clean & Build
It worked!
I guess it's a bunch of jargon about arm6 , arm7 as it looked like my project was valid for both, at least the settings seemed to say so ) , my guess is this is a cynical way to bamboozle us with the technicalities, which we don't understand, so we just take the easy option and target the latest iOS ( good for Apple with more people being up-to-date ) ....
Here is Apple's documentation:
Technical Q&A QA1760
It says there are two things that you must get right:
Add armv6 to the Architecture build settings
Set Build Active Architecture Only to No.
If this still doesn't help you, double check that you are really changing the architecture build settings for the right build configuration – I wasted half an hour fiddling with the wrong one and wondering why it didn't work...
Select Edit Scheme... in the Product menu, click the "Archive" scheme in the left list and check the Build Configuration. Change the value if it was not what you expected.
Note; I had to perform these steps for both my base project, and the embedded PhoneGap .xcodeproj file in my application.
Yes, I embed PhoneGap; they update far to frequently, and I've got less than two months to know that a feature is depreciated.
Try changing your deployment target to something higher than an armv6 processor. The settings for xCode are referencing the operating system level, for instance: iOS version#{3.1, 3.2, 4.0, 4.1, 4.2, 4.3, 5.0, 5.1}
(i)You can set this in the build settings tab or the summary tab. Start at the top left of the window in the Project Navigator, with all the files listed in it. Click the top-most one which has a blue icon.
(ii)If you are planning on using the programmable shader line circuitry, which is accessed and controlled through openGL ES 2.0 API, then you should set your "Deployment Version" to about 4.3, which I believe is only available on devices such as the 3GS or newer. xCode is reporting that iOS 4.2.5 or higher is needed run armv7 code. And once again, this processor, I believe, started with the 3GS.* iOS 4.3 seems to be the choice for me, for now.
http://theiphonewiki.com/wiki/index.php?title=Armv7
http://en.wikipedia.org/wiki/List_of_iOS_devices
If xCode keep complaining about armv7, make sure you disconnect any connect device (especially iPhone 5!!) and try again. Took me hours to find out that little piece of information.
Using Xcode 4.2 on Snow Leopard, I used the following settings to build an app that worked on both armv6 (Iphone 3G and lower) AND armv7 (everything newer than 3G including 3GS).
architectures: armv6 and armv7 (removed $(ARCHS_STANDARD_32_BIT))
build active architecture only: no required device capabilities:
armv6
do not put armv7 in required device capabilities if you want the app to run on 3G and lower as well.

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