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My MAC OS version is 10.8.5 and xcode version is Version 5.1.1 (5B1008)
I have an IOS app which i was trying to update to app store. In the usual process which i used to do everytime, now i have cleaned build, created an Archive(Product>Archeive) and tried to validate it by clicking on Validate button after archieve build has been created, but i was facing the below error
My build settings are
So whats the problem here ? and how to avoid this error ?
I read somewhere on google to update the valid Architecture with arm64, and when i added arm64 to valid architecture setting and when tried to create a build(tried to create an archieve) then i was getting a lot of errors and build/code was not working
So can anyone please take me through steps to fix the above issue ?
After updating Valid Architecture setting to below
and when tried to create an archive the build failed and the errors are
Edit
Also the framework in which my app was built on Cordova framework
You have no option but to add arm64 to Valid architectures. So removing it to avoid errors is not a solution.
Instead, add arm64 back to your valid architectures and try to solve errors.
If you cant solve yourself, search for solutions on this site, or ask new question, people will help you out..
In short, SOLUTION :
Add arm64 to your valid architectures and solve arising errors.
Type "arm64" in the Valid Architectures
As of Feb 1, 2015 apple allows the app to be submitted with arm64 support.
You have no option to submit your app without adding arm64 support.
By adding support for arm64 support, it will cause errors if you have used frameworks which do not support arm64 support.
You will have to update your frameworks which do not support arm64.
Also, update your architectures from Build Settings to Standard architectures(armv7,arm64) - $(ARCHS_STANDARD).
Once done, then and the only you will be able to archive successfully and submit the app to app Store.
Hope it helps you.
In order to support arm64 with Cordova follow this post xcode 5.1: libCordova.a architecture problems
Otherwise #Mayur Deshmukh and others are right! You have no choice but supporting arm64 now.
Looking at the errors you have received, it would appear that the cordova framework you have used does not yet support arm64.
I experienced the same problem with a different framework and was able to solve it by contacting the creator of the framework, i would suggest doing this to see if there is an updated framework available.
I sent an app yesterday for review, with no problem. I then realized that I had a very little fix to do (changing the max zoom level of a map from 19 to 18, nothing else), so I removed the binary from iTunes Connect, and tried to resubmit.
Now I'm having this warning :
I don't understand why, as my architectures are :
architectures : armv7
valid architectures : armv6, armv7, armv7s, arm64
The app runs fine in the simulator. If I try to use the standard architectures (armv7, arm64) as recommended in the warning, then the app won't build and I get :
Undefined symbols for architecture x86_64
ld: symbol(s) not found for architecture x86_64
I'm using the lib route-me, and I set the same architecture settings.
Use "Standard architectures" like this:
Architecture: "Standard architectures" arm7, arm64
Valid Architectures: "arm64" , armv7...
Build Active Architecture Only - NO (specially... if your connected device is not arm64 compatible)
like this:
Additionally, unplugging iphones and ipads from the mac has been known to help, especially if they are 32-bit versions.
After confirming the correct architectures, make sure your device is NOT connected to your computer when ARCHIVING the final build to submit to the App Store.
The reason this warning appears is because the DEVICE you have connected is probably not arm64 compatible.
As Tony wrote, it's important to have in both lines those settings.
Since my (and obviously your) project was created yet before arm64 was added to standard, it is not reflected in "Valid Architectures" even if it is shown as Standard.
What I did:
I went to Project (vs. Target) configuration
Typed "arm64" in the Valid Architectures (it's automatically reflected in targets and schemas
After clean/build I even get some warnings about improper conversion of float to CGFloat, etc., so the settings obviously applied.
The validation warning disappeared too!
Unplug your physical device from Mac. In XCode on device list choose iOS Device and create Archive again. It worked for me.
Today I solve that problem with the following steps:
Building Settings:
Architectures: Standard architectures(arm7,arm64) - $(ARCH_STANDARD)
Valid Architectures: armv7 armv7s arm64
Clean and build your app with the iPhone connected
Disconnect your iPhone and check the top bar if is in "iOS Device"
Archive
Validate and Submit
Just Create a New Project using latest xCode version and find the Build settings. The new project created using latest version have 64 support by default.
Okay this was insane.
I tried every single answer. But it worked only when I placed arm64 before armv7 and armv7s in Valid Architectures.
P.S. : xcode version : 7.2
I solved the problem by changing,
Architectures: arm7,arm64
Valid architecture: arm7,arm64
Build active architecture only : Yes
I submitted success by config as the image:
(Archived with real device)
Got rid of every warning. Went through everything over and over. Found the one word answer here above.
"Build Active Architecture Only - NO (specially... if your connected device is not arm64 compatible)"
My iPad is not 64 bit. Put in NO for Build Active Architecture and my submission worked!
Change your iOS development target to at least 5.1.1 or alternatively delete the standard architectures setting and re-apply it. You might have seen a warning that arm64 is not compatible with your build target. On the overview page, check both the build and target "deployment target" settings. In my case, the target was 6.0, but the project was 5.0.
Also, check "Valid Architectures" in both your target and your project. I had the right settings on the project but not on the target. After this, it worked for me.
Switch between project/target on the overview page in the top left corner of the box.
Please check Build Active Architecture option. Set it to NO.
It works for me.
I wrote an app originally for iOS 6, and I have since updated it to work on iOS 7. Now I want to build it to support the 64 bit iPhone 5s as well. In my project I switched the Architectures Build Setting to Standard architectures (including 64-bit) (armv7, armv7s, arm64). Upon build Xcode prompted me to validate my settings, and told me to let it automatically choose the architecture. I let it do this, however it switched it back to the default, Standard architectures (armv7, armv7s).
I looked for an answer on google but found no clear explanation.
I decided to ignore Xcode's warning, and fixed my app to support 64-bit and it built successfully (leaving the setting on Standard architectures (including 64-bit))
However I hated the feeling of going against Xcode's advice, so I created a new project as a test. I found that the default architecture build setting of a new project was Standard architectures (including 64-bit). I then clicked validate settings and found that even in this brand new project with nothing else changed, Xcode still wanted to change the architectures back to regular Standard architectures.
Is there a reason why Xcode is changing the architectures back, or is this a bug in the validate settings?
This is probably a really stupid question but yeah... Basically I want to fix the iPhone 5 splash screen bug and I have found what is meant to be a fix:
iPhone 5 splashscreen not displaying correctly - Phonegap
My issue is that within my project I cannot find CDVViewController.m, or CordovaLib. I can find CDVViewController.h. I assume it must be there because the application works. Where exactly is it?
Assuming you're using Cordova 2.0 or 2.1. It is under the CordovaLib sub-project > Classes > Cleaver > CDVViewController.m
If you can't see CordovaLib, you are probably on an older version and should upgrade to the latest version (currently 2.1).
in order to solve this problem, please check your project "Valid Architectures" in your project build settings (remove armv6 if any) and the "Build Active Architecture Only" should be set to "Yes" (at least for debug).
Cyril
It's been a while since I've had to adjust project build settings. After upgrading to a recent SDK I'm having trouble building my ad hoc distribution configuration.
Build generates this warning and error:
warning: iPhone apps should include an armv6 architecture (current
ARCHS = "armv7")
iPhone/iPod Touch: application executable is missing a required
architecture. At least one of the following architecture(s) must be
present: armv6 (-19033)
However in my project I thought I had things set correctly:
Architectures is: Standard (armv6 armv7)
Base SDK: Latest iOS (currently set to iOS 4.2)
Valid Architectures: armv6 armv7
I have cleaned all targets.
I appreciate any tips.
If using Xcode 4.2 or higher, try the following:
Click your Project name (in the left column), followed by the Target:
Click the 'Build Settings' tab (in the right column):
Click the 'Release' or 'Distribution' row under 'Architectures', and choose 'Other...':
Double click the highlighted row named '$(ARCHS_STANDARD_32_BIT)' in the popover that appears, and replace it by typing 'armv6'. Then add a new row with the plus button in the bottom left of the popover, and type 'armv7', then click Done:
Update: you should add armv7s to target the iPhone 5 as well. (And drop armv6 if building with Xcode 4.5 or higher, which no longer supports armv6.)
That's it. You should now be able to build/archive without generating errors.
If it still doesn't work, see this answer from justinxreese, which suggests adding entries for armv6 and armv7 under "Required Device Capabilities" in your info.plist file.
If you uncheck "Build Active Architecture Only", then it will build all the valid architectures.
Update: This is no longer applicable as of Xcode 4 - follow Nick's instructions for Xcode 4 and later.
I had this problem even after following the accepted answer and found the following to work:
In your Info.plist, add an entry for Required Device Capabilities. This should be an array and will have two entries.
Item 0 : armv6
Item 1 : armv7
It will look like this:
In addition to Nick's answer about Xcode 4.2, you may also need to review your info.plist file. It seems as if new projects started in Xcode 4.2 by default specify 'armv7' in the 'Required Device Capabilities'. You'll need to remove this if wanting to support devices that run armv6 (e.g. the iPhone 3G).
Delete armv7 from the 'Required device capabilities' in yourProjectName-Info.plist
An ios 6 update
Changes in Xcode 4.5.x for ios 6
Xcode 4.5.x (and later) does not support generating armv6 binaries.
Now includes iPhone 5/armv7s support.
The minimum supported deployment target with Xcode 4.5.x or later is iOS 4.3.
I had this problem too. I just set my deployment target to 4.3 and left only armv7 architecture and it worked. At point almost everyone has 5, so 4.3 is fine.
for me it not work with every answer. but I try TARGETS > Architectures > Debug and add a new row with the plus button, and type 'armv6'(with out '), then click Done.
and finally CMD+B and then right click at PrjectName.app(in Products folder) > Open in Finder > Compress "PROJECT_NAME.APP" (in Debug-iphoneos) > Upload to AppStore
it's my screen setting.
if you have include project please config it all.
Hope your help.
After trying a mixture of these answers, I finally stumbled across making it work. Im so pissed off at Apple right now. Just another hour they made me waste. Here is my config.
I tried all the answers above ,none resolved my question. So I create a new project and diff the build settings one by one. Only "Alternate Permissions Files" is different.
The project build failed has a value armv7. Delete it then clean->build->archive . Succeed!
Hope can solve you question
Wow, I update/submit apps about every 6 months. Every time I do this I have to learn the "new" way to do it...
Same problems as described above when running iOS 5.1, and Xcode 4.3.2
Thanks for the posts! I spent a while updating all of the project settings to armv6, armv7, but no joy. When I set "build active architecture only" to No I got a build error about putting both objects in the same directory.
Fortunately, I noticed you guys were modifying the target build settings instead. This is what finally worked (armv6, armv7, and setting "build active architecture only" to No under the Target build Settings). As a disclaimer, I had already set all of the architectures to armv6, armv7 in the project settings too.
Anyway, thanks for the help,
Brent
I had to be sure to change these settings in both the Target and Project settings on xCode 4.3.2 after doing that and setting it to build for both armv6 and armv7 everywhere I was able to submit my app.
For safe measure I also exited xCode between making the changes and doing a clean, build, archive cycle.
Quite a painful problem for me too. Just spent about an hour trying to build and re-build - no joy. In the end I had to do this:
Upgrade the base SDK to the latest ( in my case iOS 5 )
Restart xCode
Clean & Build
It worked!
I guess it's a bunch of jargon about arm6 , arm7 as it looked like my project was valid for both, at least the settings seemed to say so ) , my guess is this is a cynical way to bamboozle us with the technicalities, which we don't understand, so we just take the easy option and target the latest iOS ( good for Apple with more people being up-to-date ) ....
Here is Apple's documentation:
Technical Q&A QA1760
It says there are two things that you must get right:
Add armv6 to the Architecture build settings
Set Build Active Architecture Only to No.
If this still doesn't help you, double check that you are really changing the architecture build settings for the right build configuration – I wasted half an hour fiddling with the wrong one and wondering why it didn't work...
Select Edit Scheme... in the Product menu, click the "Archive" scheme in the left list and check the Build Configuration. Change the value if it was not what you expected.
Note; I had to perform these steps for both my base project, and the embedded PhoneGap .xcodeproj file in my application.
Yes, I embed PhoneGap; they update far to frequently, and I've got less than two months to know that a feature is depreciated.
Try changing your deployment target to something higher than an armv6 processor. The settings for xCode are referencing the operating system level, for instance: iOS version#{3.1, 3.2, 4.0, 4.1, 4.2, 4.3, 5.0, 5.1}
(i)You can set this in the build settings tab or the summary tab. Start at the top left of the window in the Project Navigator, with all the files listed in it. Click the top-most one which has a blue icon.
(ii)If you are planning on using the programmable shader line circuitry, which is accessed and controlled through openGL ES 2.0 API, then you should set your "Deployment Version" to about 4.3, which I believe is only available on devices such as the 3GS or newer. xCode is reporting that iOS 4.2.5 or higher is needed run armv7 code. And once again, this processor, I believe, started with the 3GS.* iOS 4.3 seems to be the choice for me, for now.
http://theiphonewiki.com/wiki/index.php?title=Armv7
http://en.wikipedia.org/wiki/List_of_iOS_devices
If xCode keep complaining about armv7, make sure you disconnect any connect device (especially iPhone 5!!) and try again. Took me hours to find out that little piece of information.
Using Xcode 4.2 on Snow Leopard, I used the following settings to build an app that worked on both armv6 (Iphone 3G and lower) AND armv7 (everything newer than 3G including 3GS).
architectures: armv6 and armv7 (removed $(ARCHS_STANDARD_32_BIT))
build active architecture only: no required device capabilities:
armv6
do not put armv7 in required device capabilities if you want the app to run on 3G and lower as well.