nicEdit Uploading Locally - Issues with nicUpload - nicedit

If anyone has managed to get locally uploading images I'd be mightily appreciative of some help.
I've downloaded the latest version of nicEdit along with the nicUpload plug in (from nicedit.com - Version 0.9 r24 released June 7th, 2012).
I've also downloaded nicUpload.php from http://svn.nicedit.com//trunk/nicUpload/php/nicUpload.php
NicUpload.php - I've set NICUPLOAD_PATH and NICUPLOAD_URI both to 'images' which is the subfolder of where nicupload.php and nicEdit.js are located.
NicEdit.js - I've added the following to line 271:-
uploadURI : 'nicUpload.php?id=123',
I've given it an ID otherwise it was failing with an invalid ID code. But the ?id=123 isn't meant to be there. I've also set the iconsPath accordingly.
Line 1370 I've switched this:-
nicURI : 'http://api.imgur.com/2/upload.json',
for this:-
nicURI : 'http://www.mydomain.com/nicedit/nicUpload.php',
But I'm still getting "Failed to upload image". I've searched and searched and searched for answers to this and I'm getting close to having spent two days tinkering with it.
With a few debugging displays I can see that it's failing on line 46 of nicUpload.php where it says:-
$file = $_FILES['nicImage'];
$image = $file['tmp_name'];
$max_upload_size = ini_max_upload_size();
if(!$file) {...
That last IF is true and that's where it exits with the error.
Appreciate anyone being able to help.

The nicUpload.php script file laying around sucks and I don't even understand how it could work.
NicEditor uses imgur as the default image upload service. The source code follows the API format described here: http://api.imgur.com/resources_anon#upload
My suggestion would be to implement the API request and response defined there.

I did not use the niceedit upload function to do what you want. I managed to add a button to the link and img dropdown menu. The button opens a file manager window where you also can upload. I managed to put then de url of the image or document into the nicedit drop down img or url window. That is how I solved the problem.

Related

cordova-plugin-file: files not accessible after app update (iOS)

I am experiencing a funny problem: I am developing an ionic app, using cordova-plugin-file to store images. The resulting paths (URIs in form file:///...) are stored in a SQLite DB along with more information. When I install the app and use it, all works perfect. But if I update (or reinstall) the app, the old images are not found anymore, while newly added images work perfect.
I first suspected that the image files were being deleted on update, but I checked the content of the directory and the files are still there. (FYI: I am using file.dataDirectory/scans/ to place my files).
Then I thought that maybe I could go around the problem loading into img src a base64 blob loaded with cordova.file.readAsUrl(), but cordova.file does not find the file as well (I insist, the files are there, I checked with XCode).
So I checked further with cordova.file and it only finds files that are added after last app install, but the older files are still present in the directory.
Here my code:
private getImgSrcFromDocument(doc: Document): any {
const uri = doc.fileName;
const src = this.webView.convertFileSrc(uri);
const sanitized = this.sanitizer.bypassSecurityTrustUrl(src);
console.log({uri, src, sanitized});
return sanitized;
}
<img class="document_thumbnail" [src]="getImgSrcFromDocument(doc)">
I have already checked this, but is not my case.
By the way, the same code works perfect on Android.
Any idea what could be the problem?
Thanks in advance!
I found the reason why and the solution (very obvious when you know the problem):
Reason
On every new install, iOS renames the data directory for the app. The directory path has this form:
file:///var/mobile/Containers/Data/Application/ABC0000-1234-99DD-00FA-E835FEA/Library/NoCloud/
The hash in the middle is renewed on every install, so the stored full paths in DB are not valid anymore.
Solution
If you still can do it (no deploy yet, no real users), store only the relative path and complete it every time with this.file.dataDirectory (or wherever you wanted to store your files).
If you already have real users and want your update to 'find the files', just ignore the first part of the stored path and build it like before:
const ValidUri = this.file.dataDirectory + // The injected cordova-plugin-file
'relativeSubDirectories/' + // If you store your files in some subdirectory
this.document.storedFullPath.substr( // Take from fullPath only the filename
this.document.storedFullPath.lastIndexOf('/') + 1
);
Where storedFullPath is the string file:///var/mobile/....
After that, you still have to do the webView conversion and the sanitizing, like in the question above.
Hope this helps someone.

wxFileDialog filename textbox appears as clipped

I display an Open File dialog using the following code:
wxFileDialog fileDialog(
this,
wxEmptyString,
"E:\\Testfiles",
"SOME_TEST_FILE_WITH_LONG_NAME.txt",
"TXT files (*.txt)|*.txt",
wxFD_OPEN | wxFD_FILE_MUST_EXIST | wxFD_CHANGE_DIR);
if (fileDialog.ShowModal() == wxID_OK)
{
// do something with the file
}
Notice that I set the default filename to a long string (about 10 or more characters).
When the file dialog is displayed, the filename looks clipped.
But on inspection, it's not really clipped.
More like the starting point of the text is placed too much to the left.
When you place the cursor on the textbox, and scroll to the left, you get the complete filename.
Also, when you switch to a different window then return to the file dialog, it corrects itself and displays the complete filename.
This isn't really affecting the functionality of the file dialog.
This is more of an aesthetic issue.
But if there's a reason for this behavior or if there's a solution, I would like to know.
Thanks!
I'm using:
wxWidgets 3.1.0
Windows 10 Home 64-bit
UPDATE (2017/03/20):
I opened a ticket at wxTrac for this bug.
You can check it here:
http://trac.wxwidgets.org/ticket/17824.
This looks like a bug in wxWidgets, please try to reproduce it in the dialogs sample by making minimal changes to the wxFileDialog call which is already present there and open a ticket on wxTrac with the patch allowing to see the problem, so that someone could debug it.
As a temporary workaround (while an official resolution from wxWidgets is not yet available), calling CenterOnParent() after constructing the file dialog properly "scrolls" the filename so that it won't appear as "clipped".
wxFileDialog fileDialog(
this,
wxEmptyString,
"E:\\Testfiles",
"SOME_TEST_FILE_WITH_LONG_NAME.txt",
"TXT files (*.txt)|*.txt",
wxFD_OPEN | wxFD_FILE_MUST_EXIST | wxFD_CHANGE_DIR);
// fixes the clipped filename
fileDialog.CenterOnParent();
if (fileDialog.ShowModal() == wxID_OK)
{
// do something with the file
}

IOS Xamarin can't read XML File

So I've search everywhere. Xamarin Docs, goggle, here, W3.
All I need to do is store some small data in an XML file.
I created the XML, got the code lined up and when i go to build it.
IOS.....Can't find file.
I've googled the answer countless times, and they all say the same thing, Make sure it is set as Content or make sure it is "Embedded Resource" I've tried it both ways, It can't find the file to access it. Is IOS really that stupid? No issues in Android, took it 30 secs. Add it to the Assets and boom there it is.
But How to get IOS to Recognize xml file(find it)?
the code is this
XDocuent doc = new XDocument.Load("StoredLogs.xml") <that line is where it throws the error, through all the break points that it is.
After this it steps through a loop to bind the data in the xml to an object
Logs a.Id = x.Element("Id).Value......
a.name......... and so
All i want is basic offline storage.
iOS really that stupid?
Yes :P
When you add the XML file as an EmbeddedResource, you need to read it from the assembly instead of the path
For example:
var readme = typeof(NameSpace.App).GetTypeInfo().Assembly
.GetManifestResourceStrean("resourcename.xml");
using (var sr = new StreamReader(readme)) {
//Read the stream
}

How to access image from native URI (assets-library) in Cordova for iOS

I have a Cordova/PhoneGap app which uses the camera to capture a picture. I need to access this picture to send to my server.
For Android I simply use $cordovaFile.readAsDataURL(cordova.file.dataDirectory, fileName)
However; on iOS the filename does not come back as such. My return value for iOS shows the path as
assets-library://asset/asset.JPG?id=539425FE-43AA-48E7-9865-D76348208AC7&ext=JPG
How can I access and read this image? I'd prefer to stick with $cordovaFile but just want to get it to work.
I am using CordovaCameraPreview plugin and the best I can get back from the picture taker handler seems to be something formed similar to:
assets-library://asset/asset.JPG?id=990355E1-200A-4E35-AAA1-7D461E3999C8&ext=JPG
assets-library://asset/asset.JPG?id=C49FF0EB-CCCB-45B2-8577-B13868D8DB29&ext=JPG
How can I convert this to a filename and path that I can read with $cordovaFile? According to their documentation (http://ngcordova.com/docs/plugins/file/) it looks like I need to use one of their paths for File System Layout. It works fine on Android using cordova.file.dataDirectory but can't figure out how to access on iOS
I've also tried using window.resolveLocalFileSystemURL(path) but am getting undefined as my result.
Update
I feel like I'm getting closer... using window.resolveLocalFileSystemURL(path,resolveOnSuccess, resOnError); I get more information
name: "assets-library"
fullPath: "/asset/asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG"
name: "asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG"
nativeURL: "assets-library://asset/asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG"
It looks like I now need to use the fullPath but still can't figure out how to access with $cordovaFile
If I try to use $cordovaFile.readAsDataURL(cordova.file.dataDirectory, data.name) where data.name is asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG I get a file not found error
Update 2
I have tried using every single File System Layout available at http://ngcordova.com/docs/plugins/file/ and receive the same File Not Found error on each one. Still no clue how to access a file in assets-library using $cordovaFile
I had success with a simple substitution, like this
fullPath = fullPath.replace("assets-library://", "cdvfile://localhost/assets-library/")
It works in iOS 9.3
I was struggling with a similar issue for a while, but I figured it out today. I also thought that the FileSystem APIs didn't work with assets-libary:// URIs -- but that is not the case.
You should be able to get access to the File object (as well as the actual image name) by using the following code:
resolveLocalFileSystemURL('assets-library://asset/asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG', function(fileEntry) {
fileEntry.file(function(file) {
var reader = new FileReader();
reader.onloadend = function(event) {
console.log(event.target.result.byteLength);
};
console.log('Reading file: ' + file.name);
reader.readAsArrayBuffer(file);
});
});

Use WatiN for automation upload file on the website

I need upload file on the website.
But Have a problem, i can't choose file automatic in code. Always browser show me choose file window.
What wrong in my code?
IE ie = new IE("https://www.xxxx.com/WFrmlogin.aspx");
FileUploadDialogHandler uploadHandler = new FileUploadDialogHandler(#"D:\065-6405_URGENT.xls");
ie.WaitForComplete();
ie.TextField(Find.ById("txtUser")).TypeText("login");
ie.TextField(Find.ById("txtPassWord")).TypeText("***");
ie.Button(Find.ById("btnok")).Click();
ie.WaitForComplete();
ie.GoTo("https://www.orientspareparts.com/inq/WFrmUpOption.aspx");
ie.WaitForComplete();
ie.DialogWatcher.Clear();
ie.AddDialogHandler(uploadHandler);
// This code show choose file dialog
ie.FileUpload(Find.ById("FilUpload")).ClickNoWait();
ie.Button(Find.ById("butUpload")).Click();
ie.WaitForComplete();
I had the same problem. I'm using a GMail-like upload process, so I wanted to test actual use-cases. Just setting the Text property on my hidden file input wasn't an option.
I ended up using SendKeys to type the path to my file, then sent "{ENTER}" to submit the dialog.
SetForegroundWindow(browser.hWnd);
SendKeys.SendWait("{ENTER}");
Thread.Sleep(500); // An unfortunate necessity, to give the dialog time to pop up.
SendKeys.SendWait(#"C:\myfile.jpg{ENTER}")
I don't love this solution, especially not the sleep, but it was the best I could do in under 30 mins.
If anyone has a better option, let me know!
Why do you need to select from the Dialog? Try to just set the Text:
ie.FileUpload(Find.ById("profile_file")).Text = "C:/Desktop/image.jpg";
I guess you might talk to the fellow who asked this question:
WatiN File Upload

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