I'm newbie to ipad/iphone apps, I have a .ipa file which need to test using ipad simulator.
Can some one help me installing ipad app(.ipa) in on simulator.
I appreciate your help..
Thanks
You can't. You can deploy builds to testers using ad-hoc deployment (or via TestFlight) to test on actual devices. Testing in the simulator is done by building the source code in XCode.
Related
I have a project that was made in Xcode7 .
I want to run it (export the ipa and install it) on an iPhone 4 or iPad.
When navigating to Window->Devices, I could not see any of my devices.
Can someone advice on what to do?
Thank you!
First you will need to archive the ipa, to do this set the device to iOS Device
Archive the ipa using Product -> Archive
Install ipa on your device using test flight, to do this upload your ipa using application loader application, find out more here
Go to fullscreen mode. See the screenshot attached.
you have to register the device on the devices section on your developer account .
When I create a program and run it in iOS 9 simulator everything works fine. The app gets created and saved in path like:
/Users/MichalKolar/Library/Developer/CoreSimulator/Devices/567DCC64-3388-4A7B-A14C-677210F1A24A/data/Containers/Bundle/Application/6E72B743-051D-4232-A3F6-7FB94A1F317E
It is visible in the simulator and it nicely works. I want to give it to a friend of mine to do some testing:
I deploy the same simulator on his Mac and his xCode, same iOS version
I copy the folder 6E72.... to the same folder structure on his Mac
I verify that both the .APP and hidden .PLIST files are successfully
copied
I launch the simulator in my friends Mac...
...and I do NOT see the application there.
Please advise - what is wrong? It behaves this way even for the simplest application (just a blank page, no specifics)... Tested in xCode 7.1 and 7.2 beta. iOS 8.4 apps are not problematic, just the iOS 9 are.
Thank you!
I think you can't do what you are trying to do. Btw why not building app on his Mac if he has Xcode ?
You must use TestFlight or Ad-hoc distribution to make available app for testers. Or if your friend is near you, deploy app directly on his/your iPhone.
I have created an app for iphone and ipad. App install perfectly in iphone but does not install in some iphone. I have use xcode for this app and already add UDID in apple's site for developing. I am using iphone-4 for testing and works fine in developing mode. I am new in ios. So I think, I forget any step for installing. Please write in step wise if possible.
Thanks in advance.
You may need to check your Project Info in your Xcode.
see here
Make sure the iOS Version of your iPhone is equal or bigger than the target value in your project
i've developped an application using QtQuick, it's running great on Android and ios simulator. now i want to test it in iPhone or ios real device.
So do i need to pay for that, or there is a way to test it for free.
In the build file for iosSimulator there a file with the app in the folder "Release-iphonesimulator", will this file work on the device ?
Recently, Xcode 7 beta 4 was released and one of the main features is that you no longer need to pay for deploying to your own device, all you need is your simple apple account.
After you do all the "Configure Device for Development in Xcode" stuff
Using Qt 5.5 (the newest) build your project and before trying to deploy it to your device, go to the place where the build for iphone is, and open it with Xcode 7 beta 4 (the .xcodeproj) and try to run it, it will fail and will ask you if you want to fix the project, say yes and again it will fail but no problem, now go to Qt and you should be able to deploy the app to your iphone. This worked for me!
I have a project that looks awesome on the Simulator and on iOS device if I build and Run with Xcode, but if I achieve the project and upload to TestFlighApp, when I download the app on the same iPad I tested the project previously, it looks different.
Does anybody knows why this happens? I have no clue on how to debug this.
Please refer to the following sample, both screenshots taken from the device, one using the IPA and other running from Xcode on iOS device.
Those black lines.. I don't know where they come from
The problem can be in Compress PNG Files option in your project Build settings.
Also check that build configurations of XCode scheme for Run and Archive are the same (must be Release).