I've subclassed the UITableViewCell to add custom appearance to it. At the init level of the MYTableViewCell I added 4 subviews: UIImageView, and three UILabel(s). All 4 subviews have a different Tag assigned to them.
Inside the cellForRowAtIndexPath method I either create a new cell if it wasn't available at first, or reuse available one and assign the proper text to the ui labels.
The problem I am having is that if I try to scroll super fast, then the data gets messed up, however if I scroll up and down more slowly, then everything works fine.
Any thoughts??
Below is the code:
- (MyTableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"itemListTableViewCell";
MyTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
DisplayableEntity *displayableEntity = [self.fetchedResultsController objectAtIndexPath:indexPath];
if( ! cell ) {
cell = [[MyTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
[self tableView:tableView appearanceForCell:cell withEntity:displayableEntity];
} else {
UIImageView *imageView = (UIImageView *) [cell viewWithTag:IMAGEVIEW_TAG];
imageView.image = [UIImage imageNamed:displayableEntity.displayImageName];
UILabel *titleLabel = (UILabel *) [cell viewWithTag:TITLEVIEW_TAG];
titleLabel.text = displayableEntity.entityName;
UILabel *itemDescription = (UILabel *) [cell viewWithTag:DESCRIPTION_TAG];
itemDescription.text = displayableEntity.entityDesctiption;
}
}
// some code removed to make it brief
- (void)tableView:(UITableView *)tableView appearanceForCell:(MyTableViewCell *)cell withEntity:(DisplayableEntity *)entity {
// cell image view
UIImageView *cellImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:[entity displayImageName]]];
[cellImageView setTag:IMAGEVIEW_TAG];
[cell addSubview:cellImageView];
// adding entity name label
UILabel *itemTitleName = [self itemTitleNameLabelWithFrame:itemNameLabelRect itemName:[entity entityName]];
[itemTitleName setTag:TITLEVIEW_TAG];
[cell addSubview:itemTitleName];
// adding 'assigned to' label right under the item name label
UILabel *itemDescriptionLabel = [self itemDescriptionLabelWithFrame:descriptionLabelFrame itemDescription:[entity entityDesctiption]];
[itemDescriptionLabel setTag:DESCRIPTION_TAG];
[cell addSubview:itemDescriptionLabel];
}
I see some troubles in tableView:cellForRowAtIndexPath: logic
It should be:
Dequeue cell
If cell cannot be dequeued - create the new one
Set all cell properties
I mean something like this:
- (MyTableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"itemListTableViewCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
} // <-- Note there is no else, we should reset properties in both cases
NSManagedObject *managedObject = [_fetchedResultsController objectAtIndexPath:indexPath];
cell.textLabel.text = [managedObject valueForKey:#"text"];
cell.imageView.image = [managedObject valueForKey:#"image"];
return cell;
}
Related
I'm working on an iOS project .I created an UITableView to display a list of drones . Everything works fine but I noticed that there is a bug when I click on the cell to display the details of the drone . As u can see in the images below.
When the tableView get loded
When clicked on cell
and this my code when I select a cell :
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *_storyboardName = #"Main";
UIStoryboard *_storyboard = [UIStoryboard storyboardWithName:_storyboardName bundle: nil];
DroneDetailsViewController *detailsVC = [_storyboard instantiateViewControllerWithIdentifier:#"DroneDetailsViewController"];
detailsVC.droneObj = [drones objectAtIndex:indexPath.row];
[self.navigationController pushViewController:detailsVC animated:YES];
[detailsVC.navigationController setNavigationBarHidden:NO animated:YES];
}
This my code for cellForRowAtIndexPath :
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"drone";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
DroneObject *droneObjDisplay = nil;
droneObjDisplay = [drones objectAtIndex:indexPath.row];
NSData *data = [[NSData alloc]initWithBase64EncodedString:droneObjDisplay.modelMSide options:NSDataBase64DecodingIgnoreUnknownCharacters];
[self initCellWithComponents:cell :data :droneObjDisplay.modelName :droneObjDisplay.modelNumber];
return cell;
}
and this the initCelWithComponents :
- (void)initCellWithComponents :(UITableViewCell *)cell :(NSData *)dataImage :(NSString *)title :(NSString *)subTitle {
UIView *viewCell = [[UIView alloc] initWithFrame:CGRectMake(VIEW_MARGIN, VIEW_MARGIN, widthtScreen-20, VIEW_IMAGE_HEIGHT)];
viewCell.layer.borderColor = [UIColor colorWithHexString:NSLocalizedString(#"border_color", nil)].CGColor;
viewCell.backgroundColor = [UIColor whiteColor];
viewCell.layer.borderWidth = 0.5f;
UIImageView *image = [[UIImageView alloc]initWithFrame:CGRectMake(VIEW_MARGIN,VIEW_MARGIN, VIEW_IMAGE_HEIGHT-(2*VIEW_MARGIN),VIEW_IMAGE_HEIGHT-(2*VIEW_MARGIN))];
image.image=[UIImage imageWithData:dataImage];
[viewCell addSubview:image];
UILabel *titleLabel = [[UILabel alloc]initWithFrame:CGRectMake(image.frame.size.width+2*VIEW_MARGIN, VIEW_MARGIN, viewCell.frame.size.width-(VIEW_IMAGE_HEIGHT-(4*VIEW_MARGIN)), 21)];
titleLabel.text = title;
titleLabel.textColor = [UIColor blackColor];
[titleLabel setFont:[UIFont systemFontOfSize:15]];
[viewCell addSubview:titleLabel];
UILabel *subTitleLabel = [[UILabel alloc]initWithFrame:CGRectMake(image.frame.size.width+2*VIEW_MARGIN, 3*VIEW_MARGIN, viewCell.frame.size.width-(VIEW_IMAGE_HEIGHT-(4*VIEW_MARGIN)), 21)];
subTitleLabel.text = subTitle;
subTitleLabel.textColor = [UIColor blackColor];
[subTitleLabel setFont:[UIFont systemFontOfSize:13]];
[viewCell addSubview:subTitleLabel];
cell.contentView.backgroundColor = [UIColor colorWithHexString:NSLocalizedString(#"gray_background", nil)];
[cell.contentView addSubview:viewCell];
}
any ideas how to fix that ?!
Your cell's style is UITableViewCellStyleSubtitle and you also adding title and subtitle label manually also.
If you are using cell's style as UITableViewCellStyleSubtitle then you can directly use
cell.textLabel.text = #"your title label's text";
cell.detailTextLabel.text = #"your detail label's text";
If you will add another label then it will creates duplicate!!!!
Since you are initialising UIView and UILabel in method inside cellForRowAtIndexPath and adding them as subview, these controls are being added to your cell each time cell is reloaded. Below code identifies each cell with a unique identifier and loads the cell only if that particular cell is not available in UITableView.
I have written droneObjDisplay.droneId to uniquely identify cell, you can write anything for droneObjDisplay.__ that is unique identifier of your object.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
DroneObject *droneObjDisplay = nil;
droneObjDisplay = [drones objectAtIndex:indexPath.row];
NSString *CellIdentifier = [NSString stringWithFormat:#"drone_%d", droneObjDisplay.droneId];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
NSData *data = [[NSData alloc]initWithBase64EncodedString:droneObjDisplay.modelMSide options:NSDataBase64DecodingIgnoreUnknownCharacters];
[self initCellWithComponents:cell :data :droneObjDisplay.modelName :droneObjDisplay.modelNumber];
}
return cell;
}
Hope it helps.
The TableViewCell could be designed and used by either one of the following ways,
If you are using the storyboard then you can simply design the prototype cell on the TableView on storyboard itself and then giving an identifier to the cell. If you are using this way then add the component on the storyboard only and give tag to each component to access it in the code if you are not subclassing the UITableViewCell, and dequeue the cell as below,
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
UILabel *labelValue = (UILabel*) [cell viewWithTag:10];
Design the TableViewCell on the storyboard as you did in 1 way and then simply create a subclass of UITableViewCell class and set that class as a Custom Class of the cell by selecting the cell on storyboard, this way you can create the outlet of each component in the cell and you do not need to access the component by the tags. Below is the code to dequeue the cell,
CellSubClassed *cell = (CellSubClassed*)[tableView dequeueReusableCellWithIdentifier:cellIdentifier];
cell.labelXYZ.text = arrayDataSource[indexPath.row][#"key"];
This is the old way before storyboard was introduced, Create subclass of UITableView cell and create a xib file with the same name you give to UiTableViewCell subclass, create the outlets of component you want to access. Below is the code to dequeue cell,
NSArray *nib;
static NSString *strNibName = #"CustomCell";
nib = [[NSBundle mainBundle] loadNibNamed:strNibName owner:self options:nil];
CustomCell *cell = [nib objectAtIndex:0];
cell.imageView.image = arrayDataSource[indexPath.row];
The last way is using TableView's default cells, just create the tableView on storyboard/xib and dequeue the cell as below,
static NSString *cellIdentifier = #"cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: cellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = #"xyz";
The default tableView cell styles are,
UITableViewCellStyleDefault
UITableViewCellStyleSubtitle
UITableViewCellStyleValue1
UITableViewCellStyleValue2
You can read about more on Apple Developer docs here.
So in your case you are mixing the two ways of dequeuing the cell, if you want to add the component manually as you did and you don't want to design the component on the storyboard or Xib then you just create the subclass of UITableView cell and then create the component in the awakeFromNib method and dequeue the cell as explained in 3 way.
Hope it helps you.
Ok finally, after getting your answers guys , I created a Custom Cell a subclass of UITableViewCell and I added all my components there . The main problem was how I will call it without UI (storyboard or xib ) just by code .
So after the creation of the custom cell I added this line to my viewdidload :
[self.tableView registerClass:[CustomCellTableViewCell class] forCellReuseIdentifier:#"CustomCellTableViewCell"];
then in the cellForRowAtIndexPath I just added the custom cell :
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
DroneObject *droneObjDisplay = nil;
droneObjDisplay = [drones objectAtIndex:indexPath.row];
static NSString *identifier = #"CustomCellTableViewCell";
CustomCellTableViewCell *cell = (CustomCellTableViewCell *)[tableView dequeueReusableCellWithIdentifier:identifier];
NSData *data = [[NSData alloc]initWithBase64EncodedString:droneObjDisplay.modelMSide options:NSDataBase64DecodingIgnoreUnknownCharacters];
cell.image.image = [UIImage imageWithData:data];
cell.titleLabel.text = droneObjDisplay.modelName;
cell.subTitleLabel.text = droneObjDisplay.modelNumber;
return cell;
}
I created UITableView inside my UIViewController and I built a prototype cell in the storyboard. I assigned tags for all the elements in the cell I want to change and I am changing them in the code.
When the (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath is called, my data is processed and I can see a cell appear with the red background colour I set in storyboard, however the images or text is missing. I think the problem is with the implementation but I can't figure out what I am doing wrong.
This is what the storyboard looks like:
This is the relevant code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = #"CellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
}
if(tableView == youLikeTableView)
{
UIView* youLikeImageFrame = (UIView *)[cell.contentView viewWithTag:100];
UIImageView* youLikeImageView = (UIImageView *)[cell.contentView viewWithTag:101];
UILabel *youLikeNameLabel = (UILabel *)[cell.contentView viewWithTag:102];
for(int i = 0; i < [youLike count]; i++)
{
youLikeImageFrame.layer.cornerRadius = youLikeImageFrame.frame.size.width / 2;
[youLikeImageView setImage:[youLikeImages objectAtIndex:i]];
youLikeImageView.layer.cornerRadius = youLikeImageView.frame.size.width / 2;
youLikeNameLabel.text = [youLikeName objectAtIndex:i];
}
}
return cell;
}
And this is the cell appearing without the text or images
you forgot to add them as subview
[cell addSubView:youLikeImageFrame];
[cell addSubView: youLikeImageView]; and
[cell addSubView: youLikeNameLabel];
just before
return cell;
I am following a tutorial that uses a custom cell created in Storyboard in a tableview and then adds an accessory view. The table is loading okay. However when I try to add an accessory view (an image), nothing appears. Could there be some setting in storyboard that is wrong? A problem in the code? Or why is the accessory view not appearing
Here is the method where the tutorial says to add the accessory view:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
IDContactImport *contactImport = self.contacts[indexPath.row];
IDTableViewCell *idTableCell =(IDTableViewCell *)cell;
idTableCell.contactImport=contactImport;
if (contactImport.imageData==nil)
{
idTableCell.iconView.image = [UIImage imageNamed:#"headshot.jpg"];
}
else{
idTableCell.iconView.image = [UIImage imageWithData:contactImport.imageData];
}
//HERE IS ACCESSORY VIEW
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"checkbox.jpg"]];
idTableCell.accessoryView = imageView;
// [self updateAccessoryForTableCell:cell atIndexPath:indexPath];
// Configure the cell...
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
return cell;
}
Thanks for any suggestions
static NSString *cellIdentifier = #"CELLIDENTIFIER";
UITableViewCell *customCell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:cellIdentifier];
UIImageView *sampleImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"sampleImage.png"]];
[customCell setAccessoryView:sampleImage];
Hope it useful for you.!!!
It should work. Please try blow code. there is no issue on Storyboard.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"customCell";
CustomCellView *cell = [ctableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
long row = [indexPath row];
cell.name.text = carname[row];
cell.model.text = carModel[row];
cell.carImg.image = [UIImage imageNamed:carImage[row]];
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"SelectedStar_green.png"]];
cell.accessoryView = imageView;
// Configure the cell...
return cell;
}
Change the dequeueReusableCellWithIdentifier: call to:
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
This will always returns a cell, so you will never have to check for nil.
// if (cell == nil) {
// cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
// }
I don't think any of the above answers have addressed your issue. You are right by mentioning that it all has to do with your storyboard.
In order to fix this, go into your Main.storyboard, click on the table view and reset the view to suggested constraints following the below picture.
I've got an UITableView with 30 objects.
Controller shows correctly first 13 rows, on 14th row use a "joker" row which changes his content scrolling, then start again with first thirteen row and "joker" row until the end.
That's code of cellForRowAtIndexPath method:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier: #"cell" forIndexPath:indexPath];
UIImageView * flagImageView = (UIImageView *) [self.view viewWithTag:1];
UILabel * nationLabel = (UILabel *) [self.view viewWithTag:2];
nationLabel.text = [_nationsArray objectAtIndex:indexPath.row];
nationLabel.font = [UIFont preferredFontForTextStyle:UIFontTextStyleBody];
NSLog(#"%i", indexPath.row);
return cell;
}
Strange thing is that configuring cell in if (cell == nil) { ... } it doesn't work...
The problem seems to be with the nationLabel. When I replaced
UILabel * nationLabel = (UILabel *) [self.view viewWithTag:2];
nationLabel.text = [_nationsArray objectAtIndex:indexPath.row];
with
cell.textLabel.text = [_nationsArray objectAtIndex:indexPath.row];
it's working fine (at least the text). So I think you should try to make a UITableViewCell subclass, make property for that label and see if it's ok then.
Don't use this
UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier: #"cell" forIndexPath:indexPath];
Change your code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier: #"cell"];
if(cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"cell"];
}
UIImageView * flagImageView = (UIImageView *) [self.view viewWithTag:1];
UILabel * nationLabel = (UILabel *) [self.view viewWithTag:2];
nationLabel.text = [_nationsArray objectAtIndex:indexPath.row];
nationLabel.font = [UIFont preferredFontForTextStyle:UIFontTextStyleBody];
NSLog(#"%i", indexPath.row);
return cell;
}
I've added a search bar to my project and it works quite well. You can search for object (of a table view) and the relations also work. But the search display doesn't show the result names.
For example: I have no object which begins with "x" >>> So no result (That's correct):
But one object starts with "b", but the name isn't displayed although I can click on it and it shows me the next view (Relation) correctly:
Maybe this is caused due to my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *simpleTableIdentifier = #"CarCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
if (tableView == self.searchDisplayController.searchResultsTableView) {
Car *search = [searchResults objectAtIndex:indexPath.row];
UILabel *carNameLabel = (UILabel *)[cell viewWithTag:101];
carNameLabel.text = search.name;
I don't know why this doesn't work and this seems to be very strange to me.
It would be great if someone can help me.
Update: Full method
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *simpleTableIdentifier = #"CarCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
if (tableView == self.searchDisplayController.searchResultsTableView) {
Car *search = [searchResults objectAtIndex:indexPath.row];
UILabel *carNameLabel = (UILabel *)[cell viewWithTag:101];
carNameLabel.text = search.name;
} else {
Car *car = [cars objectAtIndex:indexPath.row];
UIImageView *carImageView = (UIImageView *)[cell viewWithTag:100];
carImageView.image = [UIImage imageNamed:car.thumbnail];
UILabel *carNameLabel = (UILabel *)[cell viewWithTag:101];
carNameLabel.text = car.name;
UILabel *carSpeedLabel = (UILabel *)[cell viewWithTag:102];
carSpeedLabel.text = car.carSpeed;
}
return cell;
}
You're attempting to fetch the UILabels that you're setting by tag values, but you're using a stock UITableViewCell. Try the following:
if (tableView == self.searchDisplayController.searchResultsTableView) {
Car *search = [searchResults objectAtIndex:indexPath.row];
cell.textLabel.text = search.name;
} else {
Car *car = [cars objectAtIndex:indexPath.row];
cell.imageView.image = [UIImage imageNamed:car.thumbnail];
cell.textLabel.text = car.name;
cell.detailTextLabel.text = car.carSpeed;
}
If you don't want to use the standard UIViews that are built into a normal UITableViewCell, you'll have to create and add your custom views (and set their tag property) in the block where you create new cells.
If the updated code is the entire tableView:cellForRowAtIndexPath: method then you didn't add the carImageView, carNameLabel, and carSpeedLabel views to your cell.
You need to add and configure those subviews, including with the appropriate tags, when you initialize a new cell. You should add the views to cell.contentView and then use [cell.contentView viewWithTag:X] to retrieve them.