Segues and viewDidLoad/viewDidUnload method - ios

I am making simple storyboard application which has 2 UIViewControllers and I am switching between them by using modal segue. Each UIViewController has one UIButton which is used to perform segue to another UIViewController. In viewDidLoad method I animate appearance of that UIButton on each UIViewController. I am using Cross Dissolve Modal segue.
When I press UIButton on 1st UIViewController I navigate to second UIViewController and animation is executed and 2nd UIViewController is shown. After I press UIButton on 2nd UIView Controller, first UIViewController is shown and it's animation is executed. Everything looks fine and viewDidLoad methods are called for each UIViewController when ever I navigate to it. And that's great.
I tried now to change Modal segue type from Cross Dissolve to other two by default offered in XCode Interface Builder. I changed to Cover Vertical, and everything worked just fine, without changes. But when I tried Flip Horizontal Modal segue, I saw a problem.
When performing Flip Horizontal Modal segue, my UIButton on both UIViewControllers is shown, but animation isn't executed. I tried debugging and I am sure that animation commands are being executed, but animation isn't shown.
So that's my first question: Does anyone know is there any difference between these types of Modal segues which may cause my animation not showing up?
Other questions are related to basic theory of segues and memory management. When I perform segue and navigate to some UIViewController, viewDidLoad method is called every time. So, does that mean I created new object instance each time viewDidLoad method was executed?
I also notice that viewDidUnload method is never called. So, if answer to previous question is affirmative (each viewDidLoad execution creates new object instance), does that mean that my UIViewController object instances are never being unloaded and deleted? Or ARC is doing garbage collection behind the scenes?
If someone could explain how things works with storyboard segues and memory management/object lifecycle and why viewDidUnload method is never being called, I'd be very grateful.
[edit #1: Trying to unload UIViewController after performing modal segue]
[update #1: This shouldn't be done, viewDidUnload will be called automatically]
I am making segue in IBAction attached to UIButton click. I have written this peace of code to perform modal segue.
#try
{
[self performSegueWithIdentifier:segueToPerform sender:self];
}
#catch (NSException *exception)
{
NSLog(#"Exception: %#", exception);
}
#finally
{
[self viewDidUnload];
}
I have manually called viewDidUnload in #finally block and I have checked weather viewDidUnload is called in runtime and yes - it is called.
Does this mean I managed to unload my UIViewController object I created when navigating to it with modal segue from another UIViewController and remove it from memory?
Is this method regular as a replacement for:
[self dismissViewControllerAnimated:YES completion:nil];
because this above line returns me to UIViewController from which I navigated to current UIViewController, but that doesn't fit my needs, because I need to perform new segues from current UIViewController to other UIViewControllers (beside returning back to UIViewController from which I navigated to current one)?
[edit #2: Finish]
At the end I changed implementation model and loaded new UIViews under single UIViewController after I created separate XIB files for those UIViews. I have marked answer from #dasblinkenlight as the right one since it contains lots of useful informations and discussion on that answer gives good answers to some doubts about using modal segues.

I do not know the answer to the first part of your question, but once you learn the answer to the second part, I am sure that you would go with a different solution anyway.
viewDidLoad method is called every time. So, does that mean I created new object instance each time viewDidLoad method was executed?
Absolutely. "Modal" segue causes the new view to obscure the old one completely until the new view is closed. If you go back and forth many times, your code will accumulate a whole "stack" of views underneath the current one.
I also notice that viewDidUnload method is never called. So, if answer to previous question is affirmative (each viewDidLoad execution creates new object instance), does that mean that my UIViewController object instances are never being unloaded and deleted?
This is correct, all the view controllers that you create are still there, ready for you to close the views on top of it.
Or ARC is doing garbage collection behind the scenes?
ARC is not a garbage collector, it is a reference counting mechanism with a little automation from the compiler. The objects are still there.
You should change your code to call
[self dismissModalViewControllerAnimated:YES];
in the second controller, rather than using a modal segue that brings you back to the first one.

I hit a similar issue where I had a complex VC navigation web, and the resulting use of segues (no UINavigationController) was sucking up too much memory.
You may want to take a look at this question/answer to see my final solution.
The conversation here between uerceg and dasblinkenlight helped me in finding this solution.
Segues and clearing historical ViewControllers from memory

Related

UIViewController getting deallocated after dismissing a previously presented modal viewController

From an initial ViewController I've modally presented a second ViewController using a ShowDetail segue in the storyboard and a performSegueWithIdentifier: method call. The problem is when I dismiss this modal ViewController with the method dismissViewControllerAnimated: the initial ViewController is reinstantiated calling the viewDidLoad again.
I've tried using a Push segue instead of the Show Detail and the initial ViewController keeps allocated in the background as it should.
What might be going on? The initial ViewController never even calls the memory warning method.
Have you tried unwindSegues?
***** Long explanation ahead, skip to solution if you want the quick way *****
First of all, if it is a ShowDetail, it is not a modal view. Do try to see which is your case.
Modal segues can carry information backwards, but are a bit more complicated than push ones.
If you are modally presenting it, you should use Present Modally instead of a ShowDetail.
A modal presentation will always take the top view position in the stack, and Show Detail does as well, depending in how your views are set. For instance, if you have a detail view in stack, IT will be replaced rather than the stack top view.
Try choosing up to a specific segue, I particularly recommend modal assuming you need more than simple pushes (Or the Show would have closed the problem, being the equivalent to the previous deprecated push. If you only need something simple, Show is the way)
Now we've cleared this, what probably is happening is that the view is being removes since Show Detail replaces views instead of pushing them, and it has to perform init again.
***** Solution: *****
The solution then should be not to lose the view when replacing, and reinitializing it, what dismissViewControllerAnimated: does. If you use unwind segues, though, the view should be replaced BUT retained by ARC.
The following link has the best explanation all over the net about how to use it:
What are Unwind segues for and how do you use them?

Swift: Memory not clearing when I segue to another view controller, recieving memory warning

I am building an application in Xcode 6.2, for iOS 8.1. I have a UIViewController (LevelViewController) which contains a UICollectionView whose cells each represent a level in my game (each one has a label w/ a number). Once one of the cells is selected I perform a show segue to an SKScene which loads all the data for that particular level.I also have a "menu" button which performs a show segue back to the main menu.
Functionally this all works, however I am having serious memory problems after performing both segues. After peeking in instruments it appears that when I segue out of the LevelViewController that all of the UILabel that I added for each individual UICollectionViewCell remain in memory, along with everything else contained in the cells. There should only be 192 labels (for 192 levels) but after performing this segue several times they add up to around 1000 in instruments.
Obviously these are not being deallocated in memory, It's my understanding that swift should take care of that, so i'm not sure what the problem is. I should also note that the UICollectionView was added programmatically, and no IBOutlets are used.
So how exactly can I get rid of those labels, and really, the UICollectionView itself when I segue away from the LevelViewController. Im seriously confused about this and it's ruining my St. Patricks Day. So for the love of all things Irish please help a lad out :)
Note: methods I have tried
self.collectionView.removeFromSuperView()
self.collectionView = nil
self.collectionView.deleteItemsAtIndexPaths(path)
It's hard to tell without seeing the code you're using to perform these segues. But I'm guessing that the problem has to do with how you are segueing between the view controllers.
I also have a "menu" button which performs a show segue back to the main menu.
If I had to guess based on your language above, instead of popping the Level ViewController (I'm assuming it is embedded in a UINavigationController), you are trying to segue back to the main menu using performSegueWithIdentifier: This will actually create a new instance of the view controller and push it onto the navigation stack (and retain the existing instance of it leading to your memory woes).
If that's indeed your problem, the solution is pretty simple: When your menu button is tapped, you should be calling popViewControllerAnimated or dismissViewControllerAnimated:completion:.
A simple little thing worth doing while you get accustomed to iOS segueing is to add de-initializers to all your view controllers as follows so as to get ongoing debug messages that objects are being deallocated as expected:
deinit {
debugPrintln("Name_of_view_controlled deinitialized...")
}
Happy St. Paddy's Day!

Modal ViewController presenting another viewController won't animate immediately

Yes, I struggled a bit with that title...
Here's what my setup is meant to do:
I push a viewController (resultViewController) onto the navigation stack. Immediately (literally in the next line of code) I present another viewController to the rootViewController (filterViewController).
So far, so good, and things work as expected.
The modally presented viewController contains a tableView. Selecting a cell is supposed to present another viewController in the current (filterView) controller.
[self presentViewController:filterDetailsController animated:YES completion:^(void){
}];
This is where things go awry: The above snippets is called at the correct time, but the viewController does not appear until I perform an additional tap or gesture somewhere in the filterView. This suggest that the stacking of modalView inside modalView somehow messes things up. If I change the animated parameter to NO, the viewController is presented immediately.
An obvious work-around would be to set animated to NO and perform a manual animation in the completion block. I would however love to see if anyone have come across anything similar and knows how to fix the problem.

Using a custom segue for moving backwards on a navigation stack

I'm moving my App to Storyboards and, so far, so good.
However, I've found something that I don't really understand and worries me. I would appreciate if someone can provide some insight on this.
My app uses a normal Navigation Controller. For moving "forward" to new View Controllers, I'm using custom segues; no problems there. However, there's a point in the App where I want to move back to the beginning of the Navigation Stack. I have also configured that "navigation" using a custom segue, for that, I created the segue in Interface Builder by dragging the last view controller to the first one (that already looks weird to me), and I've implemented the custom segue perform method in the following way:
-(void)perform
{
UIViewController *src = (UIViewController *)self.sourceViewController;
UIViewController *dest = (UIViewController *)self.destinationViewController;
[src.navigationController popToRootViewControllerAnimated:NO];
// Custom animation code here
}
... It works great. However, I don't understand why it works. In my mind, the custom segue should be instantiating a new instance of my first view controller and assign it as "dest", but it looks like the segue is smart enough to realize I want to navigate to a previous, existent, instance of a View Controller and, instead of creating a new instance, it assigns to "dest" the existing one.
Does anybody know if using segues in this way is ok? Is it possible that it works by chance but might stop working in the future? Am I wasting memory in anyway as the segue is instantiating a View Controller I'm not going to use?
Thanks a lot in advance!
Am I wasting memory in anyway as the segue is instantiating a View
Controller I'm not going to use?
Yes sir! By using a segue, you effectively allocate a new view controller as it's needed to set the DestinationController property for your custom segue. Test by yourself : add a static counter into your root controller, increment it each time this class is initialized and display it in your view : you'll see it getting incremented every time you pop to root using this trick.
Does anybody know if using segues in this way is ok?
As long as you're effectively wasting memory, no!
There's at least one solution to this problem : release the DestinationController of the segue in your (void)perform implentation. This is really quick to implement, but kinda ugly since you allocate and immediately release your view controller every time... even if it's better than just leaking it, it's not what I'd call a good practice!
To my mind, a better way to achieve what you want would be to not use a segue for that transition, just to use a button or whatever and call popToRootViewController:animated when getting a touch on this button.
Is it possible that it works by chance but might stop working in the
future?
For both the first solution I suggested and the way you're currently doing it, I see absolutely no reason : these are not complicated tweaks, just 'bad-implemented' standard navigation. The second solution is perfectly normal so no worries.

ViewController viewDidLoad after presentModalView called?

I have a viewController called "FirstViewController". In an IBAction i call another ViewController called "thePageFlipViewController" and push it in sight via
[self presentModalViewController:thePageFlipViewController animated:YES];
after some time the user closes thePageFlipViewController with a button where the following code is executed via a delegate in FirstViewController:
[self dismissModalViewControllerAnimated:YES];
[thePageFlipViewController release];
And here is my problem:
-viewDidLoadin FirstViewController get's sometimes called after dismissing thePageFlipController. I don't understand why, because firstViewController should live in background. Is it dependent how long the modal view is displayed? is it possible that ARC does release something?
My problem is, that i initialise a lot of objects in viewDidLoad and the app crashes if viewDidLoad gets called again. I define some Routes for RESTKit there and RestKit complains that the routes are already set up and crash the app.
Any Help is appreciated.
When a view is not actually displayed it can be unloaded to free up memory. You would get a call to viewDidUnload: when that happens so you can release any objects you are holding strong references to. Then next time the view is needed, viewDidLoad: will get called again when the view is reloaded, there you have to recreate the objects you released in viewDidUnload:.
See the Memory Management section of the UIViewController class reference.
Also this answer has a good explanation already.

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