Using a custom segue for moving backwards on a navigation stack - ios

I'm moving my App to Storyboards and, so far, so good.
However, I've found something that I don't really understand and worries me. I would appreciate if someone can provide some insight on this.
My app uses a normal Navigation Controller. For moving "forward" to new View Controllers, I'm using custom segues; no problems there. However, there's a point in the App where I want to move back to the beginning of the Navigation Stack. I have also configured that "navigation" using a custom segue, for that, I created the segue in Interface Builder by dragging the last view controller to the first one (that already looks weird to me), and I've implemented the custom segue perform method in the following way:
-(void)perform
{
UIViewController *src = (UIViewController *)self.sourceViewController;
UIViewController *dest = (UIViewController *)self.destinationViewController;
[src.navigationController popToRootViewControllerAnimated:NO];
// Custom animation code here
}
... It works great. However, I don't understand why it works. In my mind, the custom segue should be instantiating a new instance of my first view controller and assign it as "dest", but it looks like the segue is smart enough to realize I want to navigate to a previous, existent, instance of a View Controller and, instead of creating a new instance, it assigns to "dest" the existing one.
Does anybody know if using segues in this way is ok? Is it possible that it works by chance but might stop working in the future? Am I wasting memory in anyway as the segue is instantiating a View Controller I'm not going to use?
Thanks a lot in advance!

Am I wasting memory in anyway as the segue is instantiating a View
Controller I'm not going to use?
Yes sir! By using a segue, you effectively allocate a new view controller as it's needed to set the DestinationController property for your custom segue. Test by yourself : add a static counter into your root controller, increment it each time this class is initialized and display it in your view : you'll see it getting incremented every time you pop to root using this trick.
Does anybody know if using segues in this way is ok?
As long as you're effectively wasting memory, no!
There's at least one solution to this problem : release the DestinationController of the segue in your (void)perform implentation. This is really quick to implement, but kinda ugly since you allocate and immediately release your view controller every time... even if it's better than just leaking it, it's not what I'd call a good practice!
To my mind, a better way to achieve what you want would be to not use a segue for that transition, just to use a button or whatever and call popToRootViewController:animated when getting a touch on this button.
Is it possible that it works by chance but might stop working in the
future?
For both the first solution I suggested and the way you're currently doing it, I see absolutely no reason : these are not complicated tweaks, just 'bad-implemented' standard navigation. The second solution is perfectly normal so no worries.

Related

Does calling viewController without dismissing it create a second instance?

I have been searching all over the web but I can't seem to find the answer to this.
Currently i am using presentViewController to start new ViewControllers, but on certain view controllers i do not dismiss it and call over it. I currently am not using any navigation controllers or anything like that.
I am just worried that if I call the same viewController again via presentViewController, that the same viewController would have 2 running instances.
Is it possible? Or does the iOS framework automatically reuse the idle viewController?
If so, how do i remove the idle view controllers?
Thank you! (I was holding back my question and tried to find it all over the web, so if you can point me in the right direction, it would be very helpful thanks!)
iOS will not reuse your view controller, you can easily check it yourself by printing your view controller in viewDidLoad, you will notice first that viewDidLoad is called every time, and next that all objects have different addresses.
Unless you create thousand of them, or the navigation of your app doesn’t let you come back to an “idle” view controller, I would not say this is an issue though.
I don’t see any clean way to remove a view controller from the memory without calling “dismiss”. You could try to:
- “refresh” your view with new data.
- use something like UIPageViewController if the workflow of your app allows this kind of behaviour.
- rework the navigation so you can dismiss the view before calling another one
Good luck

My Navigation Controller Count Keeps Growing

I'm new to iOS dev and am not entirely sure on Storyboards/Segues/Pushing and Popping.
So in my app I have a navigation controller with 5 view controllers leading from one to another.
When it reaches the last view controller i have a segue to the first and I have a few tasks listed in the prepareForSegue method.
Out of curiosity I decided to check what happens to the [self.navigationController.viewControllers count]. I found that it keeps growing and growing which doesn't 'feel' correct.
Am i handling going back to the first screen correctly? The prepareForSegue method is useful as it allows me to send some data back to the first segue. Is it possible to maybe say when you go back clear all views on that navigation controller?
Thanks
You can use an unwind segue. Here's a good tutorial:
pragmaticstudio.com/blog/2013/2/5/unwind-segues
Make sure to create the unwind action method before you wire it up in the storyboard otherwise it won't show up when you drag to 'Exit'. That was the most confusing part for me when I first set one up. The tutorial does it in the correct order so if you follow it you should be fine.
Also, here's a sample I put together showing how to transfer data back in an unwind segue. It uses a modally presented view controller but the technique is the same:
github.com/soleares/AddToTableView
No, you should never go backwards with a segue (other than an unwind). Segues ALWAYS instantiate new controllers, so you're not actually going back to the first controller, you're just creating a new instance, which gets added to the stack. So either go back with an unwind segue or use popToViewController:animated:. Using an unwind segue will allow you to use prepareForSegue, and it does cause all the controllers in between to be deallocated (if you have no other strong pointers to them).

Trigger action between simultaneous visible View Controllers

after searching, looking and experimenting I continue to fail at a specific problem.
I am a programming novice, so by chance I simply did not use the right search term - so please bear with me in case I created a duplicate.
Here is the situation I'm struggling with.
ViewController 1 has two UIToolBars. The upper Toolbar Button displays a value, the lower Toolbar Button triggers an action in ViewController 2 which happens to be a TableViewController embedded via a container view.
The reason for that is - I need the keep the ToolBars in place while scrolling the TableView.
I use a delegate protocol to send the value from VC2 to the upper Toolbar in VC1, works fine.
But I fail to trigger the action in VC2 using the lower toolbar in VC1.
I kindly want to ask three question:
1.) What is the best practice to trigger the action / solve the problem ?
2.) How would the code look actually like when using a method named "theButtonWasTapped" on VC2 ?
3.) Is the method to embed the TableView via a container view the right way or is there a better way?
I tried to read through various documentations, but I don't even know where to start in this case.
Any help would be greatly appreciated since I'm sitting on this frustrated for days already and don't know where my mental block ends and my absent knowledge starts.
Thank you so much!
If VC2 is embedded in a container view, then it will be a child view controller of VC1. Therefore you can access it from VC1 with self.childViewControllers[0]. So you should be able to do something like this in VC1:
-(IBAction)toolBarButtonTapped:(id) sender {
SecondViewController *vc2 = self.childViewControllers[0];
[vc2 methodInVC2];
}

Do modal segues create new objects?

Im transitioning from one view controller to another UINavigationController by using a modal segue. Its important for me that this view controller (and its child view controllers) stay in memory so specific references are kept up. Although obviously exactly this not happening. When debugging the viewWillAppear function the rootViewController (viewControllers[0]) reference points to different memory addresses between calls (and contains nil values, my actual problem).
Now there two possibilities which could cause this issue:
The UiNavigationController became destroyed
The rootViewController became destroyed
But to make it really confusing, none of them did happen; neither the UINavigationController nor the rootViewController became destroyed (viewDidUnload not called!).
Edit: Further investigation discovered that the UINavigationController is really recreated for every modal segue. I hope that by maintaining a property i can solve the problem.
I finally ended up by creating my own IBAction functions wich present the controller manually. This works just fine and is coded in less than 5 minutes. One just need to init the controller one time on ViewDidLoad from the storyboard.
Create a strong reference in the main view controller and point your new view controllers to that property. This will keep the view around as long as you need, although this is not recommended for n number of views because it defeats the purpose of a nav controller handling its own creation and removing of views.

popToViewController in a CoreData app

I have a CoreData app with the MainView the UITableViewController which houses all of the items in the list. What i'm trying to accomplish is adding a custom back button and using the popToViewController:animated: to access the settings. When I try to use this method the app crashes. After doing extensive reading I realized that push and pop use an NSArray stack for view controllers. For example, the rootView is view 0, when you use pushToViewController:animated: it added in another view, 1 and so forth. That all made sense. What I learned was you can't pop to a view which is not loaded into the stack after the root view. My objective here is to pop to the settings view. When I change the code around in the AppDelegate.m to make the SettingsViewController the rootViewController, the UITableViewController no longer functions, it fails telling me the entity "enityName" can't be initialized. Is there any way to still have the CoreData part of the app function correctly and still pop to the settings? I have thought of using a modal view but it ruins the style of the app.
This was quite hard for me to explain, if you didn't understand any part of it, let me know.
Thanks for your help.
Update: I read in the UINavigationBar documentation that you can use - (void)setItems:(NSArray *)items animated:(BOOL)animated thus allowing you to manually set the array of pushing and popping view controllers. I just can't figure out how to do that. I've gone through apples drillDown sample code, but it didn't have the functionality I was looking for.
Perhaps you are misunderstanding Apple's navigation controller idiom. It is meant for drilling down a hierarchical structure of views and move back and forward easily and intuitively.
A view that is outside this hierarchy (it seems your Settings View belongs to this category) should really be presented modally. On the iPad, you can even use the pretty and convenient UIPopOverControllers.
Of course, if you want to keep your own look and feel (incurring the danger of confusing your users), you could fiddle with the transition animation. You could use Apple's own and thus pre-approved UIModalTransitionStyle property of UIViewControllers.
Or you could try what you did up to now and fiddle with the view hierarchy. Maybe you can eliminate your errors simply by using the view controllers sequentially and not jumping around skipping controllers in between. In this case it should be enough to use
[self.navigationController pushViewController:controller animated:YES];
and
[self.navigationController popViewControllerAnimated:YES];
rather than the more error prone versions pushToViewController and popToViewController.

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