Is there any simulator with Resolution 680x800 in BlackBerry?
I have searched a lot..But I could not get specific Result..
Site from which I download Simulaors does not provide Resolution information..
http://swdownloads.blackberry.com/Downloads/contactFormPreload.do?code=060AD92489947D410D897474079C1477&dl=7A51789FDE2B3B44C6ED1BA5D80D53CB&check1=A
Please Help me...
Thanks in Advance
I do not believe that there is a BlackBerry device with that resolution.
Here is a list of some legacy BB devices: http://supportforums.blackberry.com/t5/Java-Development/List-of-Blackberry-Devices-with-resolution/td-p/556066
BlackBerry Playbook uses 1024 x 600.
Z10 is 768 x 1280
Q10 is 720 x 720
Also, there are no results on gsmarena.com for devices with a "680 x 800" or "800 x 680" screens.
Related
I just bought a new iPhone XR so I could make the screenshots for my App Store app. Starting March 27th 2019, you need to provide 6.5" (new phone models) screenshots:
However, App Store Connect is not accepting my screenshots made with this device. After further research, I found out that iPhone XR is actually 6.1":
I am not from the iOS world (I mainly work with Google and Android), so I am wondering if I am missing something, or are the docs wrong?
The iPhone XR and iPhone XS Max are the same size: 414x896. The reason your screen shot is coming out the wrong size is that the iPhone XR is double resolution, where as the iPhone XS Max is triple resolution. But that's not a problem. If your screen shot is coming out as 828x1792, just run it through any basic image-munging app, such as Preview, and change the size to 150% of its current size:
828 * 1.5 = 1242
1792 * 1.5 = 2688
That gives you the required size, 1242x2688.
(Note, however, that you do not need any device merely in order to generate a screen shot acceptable to the App Store. Screen shots from the various Xcode Simulators will do just fine. Even an app that has functionality that doesn't quite work on the Simulator can be tweaked to generate its normal interface so that you can take the screen shot. I have nine apps currently on the App Store, each with an accepted set of screen shots, and not one of those screen shots was taken on a device.)
The table is slightly misleading, the inclusion of the iPhone XR in that list actually means that it will show the iPhone XS Max screenshots if you visit the App Store listing of your app from an iPhone XR.
What is actually relevant when uploading a "6.5 inch" screenshot is the required size of the image, which is 1242x2688 or 2688x1242 pixels. The screenshots made on an iPhone XR are 828x1792 pixels in size (source: iosres.com), that's why your screenshots got rejected.
Although iPhone XR and XS Max screens has the same size in terms of POINTS, they are not the same in terms of PIXELS (and inches).
XR: 6.1in, 828x1792 #2x
XS Max: 6.5in, 1242x2688 #3x <--- you want this one.
There is confusion for required size because the spec says to use 6.5in screen for both XR and XS Max, implying they're both the same size.
Just use the XS Max simulator to take screenshots and you should be good. I tried it just now, got the needed size.
I am trying to submit a new iOS app and I am struggling with the XR screenshot size.
Apple requires that the XR screenshoots size is 1242 x 2688 (Apple guide) but screenshots from the actual device (not from the simulator) are: 750 x 1624.
I have tried to take the screenshots in both ways:
1) on the phone via buttons
2) via Xcode 10
Unfortunately, I cannot take the screenshots from the simulator because my app uses the ARKit which hovewer provides screenshots with another different size: 828 × 1792.
Side note: the XS max simulator provides screenshot of the right size but I don't have a XS max device to test.
How do I get screenshots with the right size?
Any help appreciated.
I am soooo close to submitting my app to the app store, but we have one problem. App Previews. You need 1 preview for EVERY device, and I'm sorry I don't have all your devices apple :( . Is there anyway to automatically resize my one app preview I have already without losing MAJOR quality?
The easiest way to do it, is to record an App Preview for the biggest screen size and then scale it down with tools like After Effects or Final Cut Pro. I'm not 100% sure, if you can also do it with iMovie. If you're supporting iPad, you need to create another version for iPads.
Here are the official sizes (Landscape only for simplification):
5 Series: 1920 x 1080 (< Standard 1080p 16:9 aspect ratio) or 1136 x
640
iPhone 6: 1334 x 750 (~ 70% of 1080p)
iPhone 6 Plus: 1920 x 1080
AppleTV: 1920 x 1080
iPad: 1200 x 900 or 1600 x 1200 (4:3 aspect ratio)
I suggest you capture the material for the App Previews with an iPhone 6 Plus (real device or simulator if that works for you) and then scale it down for the best quality. If you don't have an iPhone 6 Plus, you can use an iPhone 6, but you will lose quality.
Summary: You only need 2 different App Previews - with regards to resolutions - if you are only supporting iPhones. (3 if you are supporting iPads.)
I have developed my BlackBerry app for screen resolution 320x240. Now I need it to support screens of multiple resolutions.
Where do I store images for different resolutions and access them accordingly through code, without making separate build for every screen resolution?
If possible please provide me the various screen sizes available for BlackBerry, that need to be ported.
Different Screen Resolutions are -
240 x 240 7730
240 x 320 8220 8230
320 x 240 8520 9300 9330 8310 8530 8830 8320 8330 8700c 8820 8800 8300 8707v 8330 8500
curve3G 9220
360 x 400 9670 9105 9100 pearl3G
360 x 480 9800 9500 9370 9350 9780 9520 9550 9530 9670
480 x 320 9000
480 x 360 9650 9700 9630 8900 9360
480 x 800 9860 9850 storm3 volt
640 x 480 Bold 9900
int device_h = Display.getHeight();
int device_w = Display.getWidth();
if(device_h==240 && device_w== 320 ){
//select image of that size
}
else if(device_h==480 && device_w== 360){
//select image of that size
} and so on.....
Store the different images in separate folder in res folder of your project.
yea wont that increase the size of project?
wat I have found is you can store images of good resolution and scale them according to the device sizes using the following code
int barW = Fixed32.div(Fixed32.toFP(bitmap.getWidth()), Fixed32.toFP(scaleW));
int barH = Fixed32.div( Fixed32.toFP(bitmap.getHeight()), Fixed32.toFP(scaleH));
Bitmap scaledBitmap =
EncodedImage.getEncodedImageResource(img).scaleImage32(barW, barH).getBitmap();
This seems to work fine too :)
I am about to send in my app to apple for testing but I dont know what the sample image sizes are for the images that appear in the app store.
I know that the big icon of your app is 512x512.
Does anybody know?
Quote from iPhone development web page:
Screen shots for iPad applications
iTunes Connect requires metadata for iPad app submissions to include a screenshot that meets the following criteria:
* In at least one of the following pixel dimensions:
o 1024 x 768
o 768 x 1024
o 1004 x 768
o 748 x 1024