XCode builds app to iPad but debugging is not allowed - ios

when I run my app on iPad it builds my app and then I got error:
"Could not launch 'AppName', timed out waiting for app to launch".
Though, after this error, app is working perfectly on device. I think that it's caused by some sort of setting "Debug is not allowed" or something like that.

I was having the same problem - Deleting derived data didn't work. In my case I found out that I was building the debug with an Ad Hoc provisioning profile.

Also you might try to Reset Content and Settings within your iOS Simulator or to open the XCode Organzier, navigate to your project and delete all Derived Data. Sometimes these actions help by your given problem.

Related

How to fix a broken iOS Simulator (The operation couldn’t be completed. LaunchServicesError error 0.)

When I try to run my project with my favorite simulators (iPhone 5s/8.4 and iPhone 5s/9.1) I get this error, and in syslog I see:
kernel[0]: AMFI: Simulator(pid 6881) - [deny-mmap] mapped file has no team identifier and is not a platform binary: /Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 7.1.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/host/liblaunch_sim.dylib
This started happening after I had built and run an xcodeproject downloaded from github. My main project had been working fine and when I switched back to it, I started getting this error.
Other simulators, such as iPhone 6/9.1, work OK.
Previously, when switching back and forth between my own project and examples projects from the internet, I have seen xcode pop up a provisioning error alert, offering to fix the problem, and when I click "Fix" I am able to continue with no issue. I'm an xcode newbie and all this is quite mystifying.
I have tried to "Reset Content and Settings" of the offending simulator, Quit the Simulator, quit xcode, and rebooted. I've checked my Provisioning Profiles in Preferences > Accounts and they look fine as far as I can tell.
Using the SimDir app I found the device directory for the simulator and dragged it to the trash. After that, the simulator worked for a little while then broke again.
I found this apple article but frankly I couldn't understand it (and I'm not running Swift. This is a react-native app.)
Oh one more thing. It's weird that the syslog message mentions iOS 7.1.simruntime when I'm using the 8.4 or 9.1 simulator. The project's deployment target is 7.0 but ???.
By the way I also tried cleaning my build folder (CMD-K) and anything else relevant in this SO question and this one.
UPDATE: Like a virus, the working simulator is now getting infected. The iPhone 6/9.1 simulator worked well for a while, but now keeps getting this error (which can be 'fixed' temporarily by Reset Content and Settings). It looks like my Provisioning Profile is OK in xcode because I can run on my iPhone, and when I build an Archive of the project and validate it with Apple it validates succesfully. It's just the simulators.
A good night's sleep resolved this issue! The next day I had the error pop up a couple of times but was resolved by "Reset Content and Settings". After that day the problem has not reappeared. I have no idea why I was seeing this... The only thing I can think of is that I might have had my own project and the example project from the web open in Xcode at the same time. You wouldn't think that should cause a problem but...
If it has an Apple Watch App bundled in you should use the bundle IDs correctly, like:
com.user.app
com.user.app.watchkitapp
com.user.app.watchkitapp.watchkitextension

Cannot verify client 3000

I am using xcode 7.1 and trying to upload my app to the app store directly through xcode. While uploading I am getting a weird error:-
cannot verify client 3000
Note:- I recently made changes in the accounts (xcode preference section). Is this related to my error?
I also restart the xcode but issue still there?
I already checked this question on SO, but they say restart your xcode. But this does not solve my problem.
For my case,I got this error after selecting "Generic iOS Device" when archiving, however i plugged in my iPhone and selected it, then archived, I got no errors this time.(I also cleaned both Shift+cmd+k and Shift+alt+cmd+k before archiving)
I encountered the same issue the first time I tried to submit to app store with the target on my device.
What worked for me:
I retried a couple of minutes later without changing a thing and everything went smooth.
This is temporary apple server bug. Try it again OR Retry after some time it will fix the problem.
Thanks
There is no need to reinstall Xcode. Just wait a few minutes and try again and it will work.
I tried :
waiting days,
restarting,
deleting the developer account in
preferences,
submitting archives from a connected device,
submitting
archives from a iOS generic device.
Nothing worked.
I needed to:
create an archive (it was from a connected device),
in the organiser window select the export button (on the right hand side underneath the "Upload to App Store" button.
Select that the export is for app store distribution.
Wait.
Take a note of the location the .ipa file is saved to.
Go back to Xcode, then select the menu item Xcode > Open Developer Tool > Application Loader.
Select Deliver Your App, and select choose.
Navigate to your .ipa file noted above.
Select next, wait, next, check for any error message, send.
Hope this helps someone.
I got this error while uploading my distribution archive to App Store with selecting Distribution provisioning profile scheme -> Product -> Archive -> Upload to App Store. The error is based on I chose my real iphone device in Xcode by mistake. You need to choose "Generic iOS Device" and repeat same steps as I mentioned before.
You have to plug in your iPhone to your Mac and try to upload to AppStore again.
For some reason, validating the archive before uploading fixed the issue for me.
With Xcode 7.1, I could only make a successful build without bitcode. Try it out if everything else fails.
I resolved this by exporting ("export" in xcode archive organizer -> "to iOS App Store") and using the Application Loader instead of xcode to submit.
It is recurring. Seems to me like an internal error with apples identification service or so.
My definite solution:
Get yourself a cup of tea and try it again.
You can, of course, do some voodoo or change the target device or something, but re-trying after a while will do.
I have the same issue.
I did the below steps:
Step 1: Select Code Signing Identity for "Release"
Step 2 : Select Distribution profile
I tried to use Application Loader instead and it worked well. Maybe that helps
I've been having this problem since Xcode 7.1 (for more than a month). I did everything I could trying to solve this: restart Xcode, clean project, clean build folder, build with a device connected, reinstall Xcode multiple times, even formatting the whole disk and starting from scratch. None of this worked.
During this time my colleague was always able to upload the very same builds to App Store without any problem.
Curiously, what solved this problem for me was disconnecting my non-Apple wireless mouse.
I found this out when I tried to submit an app from my home computer and got the same error. I disconnected the mouse dongle, tried again and it went through.
I've verified this three times both on my home (MacBook Pro 2013) and work computer (Mac Mini 2014).
This leads me to believe that during the app submission process Apple may check if your environment is purely made by Apple or not, and may block your submission based on that. This would explain the "Cannot verify client" message.
This one worked for me:
Delete the Archive that failed during upload.
Clean the solution.
Rebuild the solution.
Archive the it.
Go to Xcode's Organizer, then Validate (this should be 'Successful').
Upload the build.

Cannot Verify Client error 3000 with API problems [duplicate]

I am using xcode 7.1 and trying to upload my app to the app store directly through xcode. While uploading I am getting a weird error:-
cannot verify client 3000
Note:- I recently made changes in the accounts (xcode preference section). Is this related to my error?
I also restart the xcode but issue still there?
I already checked this question on SO, but they say restart your xcode. But this does not solve my problem.
For my case,I got this error after selecting "Generic iOS Device" when archiving, however i plugged in my iPhone and selected it, then archived, I got no errors this time.(I also cleaned both Shift+cmd+k and Shift+alt+cmd+k before archiving)
I encountered the same issue the first time I tried to submit to app store with the target on my device.
What worked for me:
I retried a couple of minutes later without changing a thing and everything went smooth.
This is temporary apple server bug. Try it again OR Retry after some time it will fix the problem.
Thanks
There is no need to reinstall Xcode. Just wait a few minutes and try again and it will work.
I tried :
waiting days,
restarting,
deleting the developer account in
preferences,
submitting archives from a connected device,
submitting
archives from a iOS generic device.
Nothing worked.
I needed to:
create an archive (it was from a connected device),
in the organiser window select the export button (on the right hand side underneath the "Upload to App Store" button.
Select that the export is for app store distribution.
Wait.
Take a note of the location the .ipa file is saved to.
Go back to Xcode, then select the menu item Xcode > Open Developer Tool > Application Loader.
Select Deliver Your App, and select choose.
Navigate to your .ipa file noted above.
Select next, wait, next, check for any error message, send.
Hope this helps someone.
I got this error while uploading my distribution archive to App Store with selecting Distribution provisioning profile scheme -> Product -> Archive -> Upload to App Store. The error is based on I chose my real iphone device in Xcode by mistake. You need to choose "Generic iOS Device" and repeat same steps as I mentioned before.
You have to plug in your iPhone to your Mac and try to upload to AppStore again.
For some reason, validating the archive before uploading fixed the issue for me.
With Xcode 7.1, I could only make a successful build without bitcode. Try it out if everything else fails.
I resolved this by exporting ("export" in xcode archive organizer -> "to iOS App Store") and using the Application Loader instead of xcode to submit.
It is recurring. Seems to me like an internal error with apples identification service or so.
My definite solution:
Get yourself a cup of tea and try it again.
You can, of course, do some voodoo or change the target device or something, but re-trying after a while will do.
I have the same issue.
I did the below steps:
Step 1: Select Code Signing Identity for "Release"
Step 2 : Select Distribution profile
I tried to use Application Loader instead and it worked well. Maybe that helps
I've been having this problem since Xcode 7.1 (for more than a month). I did everything I could trying to solve this: restart Xcode, clean project, clean build folder, build with a device connected, reinstall Xcode multiple times, even formatting the whole disk and starting from scratch. None of this worked.
During this time my colleague was always able to upload the very same builds to App Store without any problem.
Curiously, what solved this problem for me was disconnecting my non-Apple wireless mouse.
I found this out when I tried to submit an app from my home computer and got the same error. I disconnected the mouse dongle, tried again and it went through.
I've verified this three times both on my home (MacBook Pro 2013) and work computer (Mac Mini 2014).
This leads me to believe that during the app submission process Apple may check if your environment is purely made by Apple or not, and may block your submission based on that. This would explain the "Cannot verify client" message.
This one worked for me:
Delete the Archive that failed during upload.
Clean the solution.
Rebuild the solution.
Archive the it.
Go to Xcode's Organizer, then Validate (this should be 'Successful').
Upload the build.

App crash when launching from Xcode if app already installed on device through Testflight

I'm building an iOS app for which I have Testflight set up, but now I'm running into an interesting issue where I can't properly launch the app from Xcode anymore since I registered my device to test the app through Testflight.
When I try to launch the app from Xcode, it will build fine and even launch it on my phone. However, there will be no output in the console, and a few seconds later the app will crash on my phone and I get the following error message popup in Xcode:
process launch failed: failed to get the task for process 484
If I delete the app from my phone before trying to launch from Xcode, the same thing will happen and the Testflight orange dot will still show up next to the app name on the home screen.
I have tried to change the app's version and build number, but that had no effect. I have not yet tried to unregister my device to test the app through Testflight because I would like to find a good way that facilitates both.
One way I have found to circumvent this problem is create a different app target and run the app with that which seems to work -- but I'm wondering if there is an actual solution to this problem or a better way to work around it.
Thanks in advance.
Turns out Max was on the right track - if I manually specify a non-distribution provisioning profile it will work properly by overriding the Testflight version of the app (the orange dot disappears). Not sure why "automatic" wasn't doing that for me. Thank you!

Xcode 6 process launch failed: timed out trying to launch app

I can't debug my app because when I run it, Xcode gives me the error:
Process launch failed: timed out trying to launch app
In the device I see a black screen and after the error message the app starts.
How can I fix this?
I tried to change the code signing identity and the provisioning profile, and to refresh the provisioning profiles in the Xcode > Preferences > Accounts > Details tab.
I'm using Xcode Version 6.0.1 (6A317) with an iPad mini, running iOS 8.0 and a MacBook with OSX 10.9.4.
After this, if the iPad goes into sleep mode (the screen turns off) I can't wake it anymore; I have to do a soft reset.
You are using distribution provisioning profile rather than development profile. check this link
How to Fix:
I fix it with:
clean project (Product > Clean)
hard reset device (power button + home button)
delete app from device
close xcode
CLOSE ITUNES (itunes must be closed)
re-open Xcode and run!
I think that iTunes was the problem.
EDIT: 2017/02: Solution still Woks (Thanks to #SalGad for information).
I am using Xcode 6.2, running on iPhone 4 with iOS 7.1.2, the problems happen to me as well.
It turned out that the Project and Targets' Code Signing settings are different from each other! And that's what is causing the issue.
To solve the issue, you must make sure that their Code Signing settings is the same.
One more thing that may be a reason to launch timeout arising is that you have a lot of Provision Profiles on your device. I have about 100 of them, downloaded automatically by XCode from our team dev portal. So if your team have tons of apps and Provision Profiles, you better unlink your XCode from your Apple ID, to prevent automatic downloading for unwanted PPs. It significantly decreases app launching time.
To delete unwanted PPs from your device you have to go XCode - Window - Devices, select your device and click "Show provision profiles..." on the bottom context menu. Then you have to manually remove the profiles. Tip: use key sequences "down arrow" - "backspace", to ease the hand routine.
I had this but nothing previously posted seemed to work. This is what I did to fix the issue in Xcode 6.3.2:
Go to Product->Scheme->Edit Scheme...
Select the Run Scheme
Select the Info tab
Make sure the settings are as follows:
Build Configuration is set to "Debug"
Debug Executable is checked
Launch Automatically is checked
In my case I was using the development profile, but somehow, in Build Settings > Code Signing, the Provisioning Profile for Debug was empty.
But before setting it to "iOS Team Provisioning Profile", I had to reset my account since it said " is Not on Any Development teams"
- Xcode > Preferences > Accounts
- Remove my account (click "-")
- Add the account again
That fixed the problem
Note that if the app still manages to start on the device after Xcode displays this error, you can attach to the running process with Debug->Attach to Process.
This warning is shown when you try to run and debug your code directly in device but you are using distribution profile in your Build Settings.
To directly run the code in device and debug, you need to use development profile in your Build Settings of Xcode.
After setting the development profile, just reboot your device clean your Xcode project and run again.
I hope this helps !!
An app should return from his initialisation procedure in less then 10 seconds, or it will be killed by the OS. This is probably because you are doing too many things in the startup phase.
Try to refactor your code to do it diffrently, by doing lazy initialisation, and only initialize what is really important before showing the first view.
It's hard to give better advice before knowing more about the app itself
I have faced this issue with Xcode 6.2 and Iphone 5s with iOS version 8.3.
I get this message when I deploy the application to the device for the first time.
The work around I found was that with out unintalling the application from the device,redeploy the application from Xcode.It should run perfectly this time.
I observed this only on Xcode 6.2 not on Xcode 6.3 so this might be an Xcode to iOS version compatibility issue.
Big and weird tip for this problem... this was happening to me and none of the advice helped anywhere on the web, but then i noticed if i deleted everything out of the main ViewDidLoad method it would work. I realized there was one line of code that was messing it up. It was a line that was referencing to an array of strings that was way to big. I had something like this NSString *mystring[100][1000][100]; i accidentally added some zeros and for whatever reason this problem produced the same error message that the incorrect signing gives you. So don't let your arrays or matrixes get too out of hand!
Method #1:
Lock your phone, press XCode start, wait till XCode says "unlock your device to launch", then unlock your phone, it will be launched successfully, works every time.
Method #2:
If your goal is just to debug the app, here is another simple and straight-forward approach:
After the app is deployed, launch it manually.
Goto XCode -> Debug -> Attach to Process ... to choose your app from the list, then debug properly.
This works well for me, and it saves lots of time.
I hope this helps, thanks!

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