Ok, so I want to have 3 view and all of them landscape but i want 2 of the to be in ONLY landscape and i want ONLY 1 OF THEM to be in portrait. When i do this they all go in portrait. I am using storyboards.
I have in the .m file:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation==UIInterfaceOrientationLandscapeLeft || interfaceOrientation==UIInterfaceOrientationLandscapeLeft)
return YES;
return NO;
}
I have it set up to landscape left in the target and in the plist, I have "Initial interface orientation" and "supported orientations landscape left". I have tried everything and nothing has worked, someone please help me.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation==UIInterfaceOrientationLandscapeLeft || interfaceOrientation==UIInterfaceOrientationLandscapeRight);
}
Add this to each view controller which you want to have in landscape mode. Hope this will help you.
Related
I know may be it's a duplicate question, but I tried many answers described here and I can't get it working from hours.
I'm working on an application for IOS 6 and IOS 7, just I need to move from my first viewController "A" which is on Landscape orientation, to a second viewController "B" which is on Portrait orientation.
I configured the project to enable all desired orientation, set the "appropriate" code, but still get the second view displayed vertically on a landscape orientation..
here is the code I set for first controller :
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape ;
}
Plz help.
If you use the UINavigationViewController methods(pushViewController:animated: and popViewControllerAnimated:), the views will inherit the previous view's orientation.
On the other hand, if you use presentModalViewController:animated: and dismissModalViewControllerAnimated: methods, everything works perfectly.
Also here is a sample project which is also changing orientation as required by you
In my application, supported orientations are Landscape Right & Landscape Left. Its single screen application. In ViewController I added following code to restrict orientation.
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
-(BOOL)shouldAutorotate
{
return YES;
}
My Problem is whenever app launches in Landscape Left. If device position Landscape Right, then app view rotate in 180 degree then app starts working in Landscape Right.
There is no issue if device position is Landscape Left.
Note: I am testing application on iPod 5.
EDIT:
After some observations, If you are supporting only Landscape (i.e Landscape Right & Landscape Left), then you will face this problem. Application will always open in orientation which listed first in plist (In my case that is Landscape Left).
I Closed this issue by removing Landscape Left orientation support. If any one have solution for this please share.
Thanks for help.
I had the same problem, setting the 'Initial interface orientation' to UIInterfaceOrientationLandscapeLeft in the plist didn't work, nor did returning it in preferredInterfaceOrientationForPresentation in the view controller.
What solved this for me is reordering the 'Supported interface orientation' array in the plist to have my desired initial orientation as the first item in the array.
Did you checked the orientation settings in your General settings of the project in XCode.
Replace your method shouldautotrotatetointerfaceorientation to
- (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight));
}
I ma trying to lock screen orientation to only landscape orientation when a certain image is still visible, then when the image is hidden, unlock all orientations (targeting iOS 6):
-(BOOL)shouldAutorotate{
if (self.splashImageView.hidden == NO) {
return UIInterfaceOrientationMaskPortrait;//gets called when image is visible
}else{
return UIInterfaceOrientationMaskAll;//gets called when image is hidden
}
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[self shouldAutorotate];
}
As you may notice, shouldAutorotate is called properly but the screen is always supporting landscape orientation even when the image is still visible, is there something missing?
P.S: Please note I am trying to get that to work on a tabbar view controller (a UIViewController subclass).
In your appdelegate you have those two methods.but do you have setting like in your project settings -> go to summary tab and see if orientation is set to only landscape or all.Just try to set those.
I am having a problem with device orientation. I have an iPhone app that has some views, all of them should not rotate except one. So I take a look inside Info.plist; I select two device orientations, portrait and lanscape, and in the views I dont want to rotate so I put this.
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return NO;
}
but all the views rotate. Even with these lines in them. If change Info.plist to support no portrait. It works ok, just the view that I want to rotate, I put
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
And it does not work. I use iOS 6. Also tried
- (NSUInteger)supportedInterfaceOrientations
- (BOOL)shouldAutorotate
Try specifying exactly the orientations you would like the view to rotate to. For instance, if you want portrait only use this:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
For rotating to all views, you can still use YES, although this will allow it to rotate to the upside down view which isn't always desired. To get both landscape orientations and right side up portrait, use this:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
I want to make a landscape iPad app.
I did below 3 things. the simulator orientation is landscape which is correct. However, the content is 90 degrees wrong, but they are right in the storyboard view, landscape. Is there anything I need to check?
I set my storyboard as landscape.
May project I already set "supported interface orientations" = landscape
Also used this code in view controller:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation==UIInterfaceOrientationLandscapeLeft || interfaceOrientation==UIInterfaceOrientationLandscapeRight)
return YES;
else
return NO;
}
Make sure "Initial interface orientation" set in your Info.plist as well.
Supported Interface Orientations is one thing. It didn't work for me until I did the following:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
You have to use the following code on ALL of your viewcontrollers
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation==UIInterfaceOrientationLandscapeLeft || interfaceOrientation==UIInterfaceOrientationLandscapeRight)
}