I'm new working with Storyboards, so I'd appreciate any help!
I have a Settings view controller which should only appear if no previous settings exist. If those have been set, a different vc (the main one) is loaded.
I tried using the method in the attached image, but I'm not sure that's correct...
In the RootViewController I'm testing in viewDidLoad if settings were previously set or not, and am triggering the Segue with either ShowMain or ShowSettings as identifiers.
[self performSegueWithIdentifier:#"ShowMain" sender:self];
Of course RootViewController shows up in the NavigationController hierarchy (with the back button showing), which I don't want.
How should I be going about this?
Tia!
S.
If, as it seems, the RootViewController only exists to decide which real controller to show, I'd suggest you get rid of it. Your main controller can be set as the first controller and have the settings logic in its viewDidLoad. Then, make your settings controller be presented using a modal segue. Once you're finished with the settings (if necessary), dismiss it and you're back to the main one.
Related
I have a TabBar with 3 buttons, the 2nd and 3nd buttons have a segue to the same controller, which should show different info depending on one param.
I've overridden TabBar class to implement.-
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender;
to be able to add my param just before performing the segue, but I must be missing something obvious because prepareForSegue is not getting called.
Is there anyway to achieve this without programmatically creating custom segues?
According to me you cannot interact with segue linked as "root" controllers.
Those segue are not "getting called" as they don't represent a transition between two view controllers.
If you look at Interface Builder there is no settings available for that kind of segue.
I had a similar issue in one of my project and solve the issue by setting the controllers programmatically. After that you add your view controller in storyboard and set a "Storyboard ID" in the right hand panel.
Then, you can instantiate your view controller by doing
[self.storyboard instantiateViewControllerWithIdentifier:#"YOUR_VIEW_CONTROLLER_ID"];
And affect them to your UITabBarController by doing
[self setViewControllers:viewControllers];
Hope this help!
Not sure if it's the best practice, but I finally ended up getting the selected tab from my controllers.-
self.tabBarController.selectedIndex
This simple way, I know what info should I show, without changing my storyboard segues.
I have a view in which a user selects an action to take and on that next screen there is a save and a back button. For both of the buttons the last line is dismissViewControllerAnimated:.
I need a way to make the 1st screen show only if the back button is used. save should send back to the main screen/rootViewController I am fairly new to iOS but not programming in general and just need a nudge in the right direction.
Could I set a bool flag to show or not? Maybe I can set the Tag on the view and then check that in the other screens on save/back? I assume I can check the parent view.
Sorry if this is a dup but I cant find anything specifically for this.
EDIT: I am not using a nav controller and am showing the views modally.
The answer will vary depending on how your UIViewControllers are structured and setup. If you're using a uinavigationcontroller then you can POP to the root view controller using:
[self.navigationController popViewControllerAnimated:YES];
If you're presenting your UIViewControllers modally, you can try to dismiss the presenting View Controllers of your modal view controller using the presentingViewController property:
[[[self presentingViewController] presentingViewController] dismissViewControllerAnimated:YES completion:nil];
You may also want to take a look at Unwind Segues if you're using a Storyboard:
What are Unwind segues for and how do you use them?
Finally, as far as determining whether the back button is pressed or another button - that depends on how the app is setup. You'll need to use your own logic (probably if / then statements or case / switch) to determine which button was pressed. You also may want to check out the sender argument in IBActions.
John, to have a UINavigationViewController return to it's root viewcontroller, you use:
[nameOfNavController popToRootViewControllerAnimated:YES];
The other guys are correct that the information you've provided is definitely not enough to determine exactly what you need to do.
You can use the presentingViewController property of a modal view controller to access it's presenting controller.
It turns out that I was using the terminology wrong. I am presenting all views modally and that is the issue, there is no navigation controller. I ended up using NSNotification to build a listener and had the main view controller listen and then dismiss the view and hence show itself. Worked a treat.
here is the link to the code I ended up with.
http://iphonedevsdk.com/discussion/114737/view-heirarchy-issues-possibly-from-the-camera
Hopefully this helps someone else.
I have an app that has the following basic layout, please understand I have done a lot of programming, but I am relatively new to IOS and am yet to wrap my head around the Storyboards/segues properly yet.
Effectively, my app has the following screens:
WelcomeViewConroller ---ModalSeque--> MenuViewController --modalSegue---> newProjectVC || loadprojectVC ---modalSegue-->ProjectScreenVC.
From the project the screen, the user can return to the menuVC screen.
Now, I understand that every segue creates a new instance of a view controller, which is great, I want this to happen, however, when I segue back from my ProjectScreen, and then reenter it again, I get a huge memory leak and very strange behaviour.
I understand that I need to dismiss my View controllers, especially my ProjectScreen when I leave it, however, I can not get this to happen, no matter what I try.
Any help would be greatly appreciated.
In How should I chain viewcontrollers in xcode storyboard? I enumerate a series of ways of going back multiple scenes in a storyboard. But in short, the two easiest options are:
Unwind segues: If only supporting iOS 6 or higher, use unwind segues. So, for example, in your main menu's view controller, implement a unwind segue:
- (IBAction)gotoMainMenu:(UIStoryboardSegue *)segue
{
// if you need to do anything when you return to the main menu, do it here
}
Also make sure to define that in the main menu's .h. Then control+drag from the button that you want the segue to the "exit" button in the panel below the scene, and choose the "gotoMainMenu" option:
Navigation controller: If you need iOS 5 support, then just use a navigation controller and replace the modal segues with push segues. Then you can use popToViewController or popToRootViewControllerAnimated to jump back multiple scenes. If you don't want to show the navigation bar, then select the navigation controller in your storyboard, and in the attributes inspector, uncheck "Shows Navigation Bar":
In this scenario, I actually think it's easiest to make sure your menu scene is the root (and have it do a little detour to the welcome screen, like I discuss in point 4 of that other answer), in which case you can just call popToRootViewController whenever you want to return to the main menu. But, if the main menu is not the root view controller, and you want to pop back to it, you can either pass a point menu controller from scene to scene, or you can have subsequently presented view controllers do something like the following when they want to get back to the main menu:
for (UIViewController *controller in [self.navigationController viewControllers])
{
if ([controller isKindOfClass:[MenuViewController class]])
{
[self.navigationController popToViewController:controller animated:YES];
break;
}
}
Elsewhere on Stack Overflow, you'll see people contemplating ways to nest calls to dismissViewControllerAnimated, or other variations like that. I personally think that navigation controllers and unwind segues are far easier and more elegant.
I have a fairly simple app thats a game for small children. There is a main screen and 5 separate levels. 3 of the 5 levels are made up of more than one VC where actions take place in the first VC in that row then code calls a modal segue to the next one in the line and so on till it reaches the end of the row and a modal segue is called linking back to the main screen. The levels that have only one VC just perform actions then segue back to the main VC.
Every segue in the app in modal.
Also every page (VC) has a home button that will segue to the main page if pressed
I set this all up in the StoryBoard and visually everything works as Id expect but when adding sound I realized that there seems to be a major problem.
If I now understand correctly (and maybe I dont) modal segues dont actually replace the current VC with the newly requested one but rather slide the newly requested one over top the original and make it the visible display.
Currently I go from main to level 1. Level 1 does some stuff and plays some sounds that repeat via a timer. If I segue back to main visually everything is fine except the sounds being played by the timers in level 1 VC continue to play and xCdoe give me the following error quite a few times
2013-01-21 22:16:07.901 TTBetaDev[678:c07] Warning: Attempt to present <MainMenuViewController: 0x7e02f40> on <BonusViewController: 0x7ecbfa0> whose view is not in the window hierarchy!
Below is a screenshot of my storyboard in case I havent explained the layout well enough.
How should this be set up to allow the navigation I would like? A what steps will I need to take to apply that to the what I already have built in the storyboards? Or will I have to re-do all my storyborad work?
I tried apples VC documentation but I couldnt understand what relates to what Im trying to do.
COuld someone please help explain this to me
You have segues going forwards AND backwards. You shouldn't do this.
e.g. Look and Main and VC 2.
You have a segue going from Main to VC 2. This means that Main will present VC 2 as a modal view controller.
When Main does this though it is still on the stack underneath VC2.
Then you have a segue from VC2 to Main. This means that VC2 will create a new Main and present it modally too. If you continue using the app you will have multiple instances of main and all the other VCs and memory consumption will rocket.
What you need to do is delete ALL the segues that go backwards. (i.e. like the one from VC2 to Main)
Then when you want to get back to main from VC2 you have to dismiss VC2.
i.e.
in Main...
//present VC2
[self performSegueWithIdentifier:#"VC2Segue" sender:nil];
//dismiss VC2
[self dismissViewController:vc2ViewControllerInstance];
or in VC2...
//dismiss VC2 from itself
[self dismissViewController:self];
The main thing though is that you can't use segues to go backwards.
TL:DR
Nothing should segue INTO Main. Any segues that go into the left hand side of main should be deleted and dealt with properly.
I am creating an app using iOS 5 SDK. I managed to push views using the Storyboard's Segues, but I cannot find the proper way to pop the current view and go back to the previous one.
I am not using any navigationController (the app doesn't have any top or bottom bars).
I don't think using modal or push segue the other way would be the solution as it instantiates a new controller.
Do I have to use a custom Segue with the opposite animation and deletion of the view at the end ? Or is there a better way ?
Storyboards in iOS 5 don't provide a "no-code" way to return from a segue -- that's something you'll need to implement yourself.
If you use "push" segues (which require a navigation controller), use the navigation controller's popViewControllerAnimated: method to undo the last push segue. (Or other methods to undo more; see the UINavigationController documentation.)
If you use "modal" segues, call dismissViewControllerAnimated:completion: on the view controller which presented the current view controller (which you can get from its presentingViewController property).
Update: In iOS 6 and later there's unwind segues for going "back" in a storyboard. It's still not a no-code solution -- and it shouldn't be, because you need to be able to do things like differentiating between "Done" and "Cancel" exits from a modal view controller. But it does let you put more of the semantic flow of your app into the storyboard. Apple has a tech note that describes them in detail, and they're also covered in the video from WWDC 2012 Session 407.
You could try calling [self dismissViewControllerAnimated:YES completion:nil]; from the controller you want to dismiss (whether the controller has been pushed, or shown modally).
Here is the related documentation : UIViewController Class Reference
The presenting view controller is responsible for dismissing the view controller it presented. If you call this method on the presented view controller itself, it automatically forwards the message to the presenting view controller.
Just to clarify.
In the class that was pushed. Simply wire up the following and the controller and view will be popped off.
[self.navigationController popViewControllerAnimated:YES];
Create Segue type "Custom" on your stroyboard. This can be from a button.
Create a new UIStoryboardSegue class named "popSegue"
In the popSegue.m file add the following;
-(void)perform{
UIViewController *sourceViewContreoller = [self sourceViewController];
[sourceViewContreoller.navigationController popViewControllerAnimated:YES];
}
-In the storyboard editor.
-Select the segue and change the Segue Class to "popSegue"
-Set the Identifier to "popSegue"
Done!
You can use the same "popSegue" class throughout your project.
Hope this helps
I'm using Xcode 5 also and here's how it's done. First, in the view code file that pushed the other, create an IBAction method in the .h file such as this:
- (IBAction)exitToHere:(UIStoryboardPopoverSegue *)segue sender:(id)sender;
Then in the .m file add this:
- (IBAction)exitToHere:(UIStoryboardPopoverSegue *)segue sender:(id)sender {
}
You can add any cleanup code you want executed in this method. Next go to your storyboard and select the pushed view. I assume you've got some kind of button on the view that the user taps to signal he's finished. Click on that button, hold down the key and drag to the the green box below the view which is the Exit. Release the mouse button but continue to hold the key. A popup will appear and your method will show in the list. Select that method. Now when the user clicks on the button, the view will pop and you'll be returned to the starting method.