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I added youtube video in my website, i have question that is that possible that wen we watch the video in the website and the view of the video youtube get increased.
Need Urgent reply. Thanks in advance
I think you can get the answer from here:
YouTube video count WILL increment when:
You watch a video on youtube.com, as long as you don’t reload the video a bazillion times (particularly as it approaches 308 views).
You watch an embedded video (using YouTube’s own HTML5 or Flash player) on another domain that requires you to hit play.
YouTube will NOT increment video count when:
You watch an embedded video in a player that has autoplay enabled (video begins playing immediately on page load).
You watch a video that is loaded through a proprietary player via the YouTube API.
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I want to play .ogg/.oga audio files from a remote URL in my iOS app. I also want to play audio even when the app is in background state.
I have tried https://github.com/iosdevzone/IDZAQAudioPlayer this player, but it cannot play from remote URLs and only play local audio in foreground state.
Anyone can help me out?
I don't know of any player that does that directly, but there are a couple of OGG decoding libraries that you can use in iOS:
The Xiph libraries which you can find precompiled for iOS.
A public domain OGG Vorbis decoder library which is contained in a standalone C file and therefore is easy to integrate into any project.
You would have to pass the streaming data to the decoder and play the decoded samples. For this you could save the decoded samples into a buffer and play them with an AVAudioPlayerNode.
I also want to play audio even app is in background state.
There is an app capability in iOS that enables you to play background audio.
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I have to do two way walkie talkie iOS app.. I searched a lot got information about 'push to talk service'. But can't get clear idea. May anyone can help me? How it works by iPhone for a particular channel... I got a iTunes link
https://itunes.apple.com/us/app/two-way-walkie-talkie/id595560554?mt=8
Can anyone tell me how this app works? Is they recorded and send voices to other user or they are sending live audio ? Also they are not getting any information from user..
Most walkie talkie apps are done by sending recorded audio file instead of sending live audio stream.
If you want to implement a record-and-forward type walkie talkie, you need to have a backend file server for storing temporary audio files which can be downloaded by the receiver side.
If you choose the hard way, i.e, sending live audio stream, it's another level of complexity. You're look at implementing literally a VOIP app. You may use PJSIP for your VOIP core functionality. However, you might end up spending months on the project in this case.
Personally, I strongly recommend you to go with the first one.
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I need to create a live event with specific dates and scheduled times on Youtube. The content itself is pre-recorded video, but I want to showcase it in a "live" manner so that users can't skip ahead. After each individual live event comes to a finish, I then want the video to be archived so users can freely watch it on our youtube channel.
Any help or info would be greatly appreciated!
Do you have to do it via youtube itself ? If yes, then you will have to enable "Live" streaming feature in your account. Looks like you will have to be eligible to have it enabled.
http://www.youtube.com/live/all
If its enables, you can push your pre-recorded video files to the google's publishing point. For that you can use any supported media encoders. More info can be read here on how to set it up.
https://support.google.com/youtube/answer/2907883?hl=en&ref_topic=2853713
Once thats setup, you can stream events as if its a real live event !
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Now currently I m creating an video app for iphone. I m new to ios. In my app I need to share my video in Facebook as well as Twitter. I dont know how to done this. Then my app should support IOS5, IOS6 and IOS7. So I need any method to support all these versions.. Any suggestion greatly appreceated..
The first hit on Google to "facebook video ios" points to a tutorial on uploading videos to Facebook: https://developers.facebook.com/blog/post/2011/08/04/how-to--use-the-graph-api-to-upload-a-video--ios/
More details on the video Graph API: https://developers.facebook.com/docs/reference/api/video/
I think you can do the same search query for uploading videos to Twitter.
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EDIT: I have tried using several different audio codecs via HandBrake, each produces the same result.
EDIT: We've experimented with the audio and we've discovered that wearing ear buds or headphones on the mobile device makes the problem appear to disappear. Obviously something is incorrect with the recorded audio (stereo) where the mobile phones, via their speakers, are expecting mono. Is forcing stereo to mono during the conversion process causing the problem? More research ensues.
I am stumped and have banged my head against the wall for 2 days now trying to figure this out. We posted a video on our companies website that works well on all devices except for mobile phone devices including iPhone and Samsung. On those devices the video will play, but the audio is garbled beyond use. Here is the link to the video -
http://www.youtube.com/watch?v=6IVHv6nG20M&list=UUKTqrRWGA_rcxOYVVocB9kg
I have also used the .mp4, .ogv, and .webm versions of the file on our website and the result is the same on phones. Here is the URL where the video is being used -
http://www.apexinnovations.com/miRULE.html
I have tried converting to different video types using Miro Video Converter, uploading and testing all the while. The results are the same - works well on all devices save for phones. I have also exported the video to YouTube using iMovie and still I have the same results.
The kicker? The other two videos on our YouTube channel and on our website play just fine on every device. There was no difference in the way that I output or converted or uploaded those files.
Has anyone else ever had this experience? What could I be doing wrong to make this happen? Is there a fix for it?
Thank you very much for any insight that you may have!
It doesn't matter how you encode your audio or video. Youtube will re-encode it anyway. Or have you ever seen a video on youtube that you would have no sound or picture for? This would not be possible with 7bln people in the world uploading videos directly from their camcorders.
On the top of that, youtube will adapt the bitrate to suit your connection speed. So with a phone with bad GPRS connection it might sound garbled, while on the same phone connected to wifi, it might sound just fine. This is both for user experience but mostly to conserve bandwidth.
You can see their guidelines here: https://support.google.com/youtube/bin/answer.py?hl=en&answer=1722171&topic=1728573&parent=1728585&rd=1
But they will ultimately re-encode it anyway.