NSFileManager* fileManager = [NSFileManager defaultManager];
NSURL* url = [[fileManager URLsForDirectory:NSCachesDirectory inDomains:NSUserDomainMask] lastObject];
NSString* directory = [url path];
NSString* filePath = [directory stringByAppendingPathComponent:FILE_NAME];
if ([fileManager fileExistsAtPath:filePath])
{
[fileManager removeItemAtPath:filePath error:nil];
}
Here's my code. When it is executed, the file is deleted, but the space remains occupied. Here's the code for storing something into the file.
NSFileManager* fileManager = [NSFileManager defaultManager];
NSURL* url = [[fileManager URLsForDirectory:NSCachesDirectory inDomains:NSUserDomainMask] lastObject];
NSString* directory = [url path];
NSString* filePath = [directory stringByAppendingPathComponent:FILE_NAME];
NSArray* oldArray = nil;
if ([fileManager fileExistsAtPath:filePath])
{
oldArray = [[NSArray alloc] initWithContentsOfFile:filePath];
[fileManager removeItemAtPath:filePath error:nil];
}
NSMutableArray* mergeArray = [[NSMutableArray alloc] initWithArray:arrayOfPersons];
[mergeArray addObjectsFromArray:oldArray];
if ( [mergeArray writeToFile:filePath atomically:YES]) NSLog(#"Written");
By the way, it cost 1 MB to store an array with only 1 object(an NSDictionary with 2 keys). Is there a cheaper way to store it?
You need to be much more careful with your experiments. The unix file system does lots of stuff with files. In fact, when you "delete" a file, all you do is unlink it from the file system. If that file is open with another file descriptor, anywhere in the OS, it will remain open.
Furthermore, there are lots of optimizations to reuse file nodes. Just because you delete a file, does not mean that space goes back automatically. It could be "reserved" in your app for several reasons, for other files to use. No sense giving it back to the file system until the file system needs it.
settings->general->usage is a very rough measurement of file system utilization. A better measurement would be accessing the attributes of the file and file system directly.
Using your code as a base, consider this:
- (NSString*)workingDirectory {
NSFileManager* fileManager = [NSFileManager defaultManager];
NSURL* url = [[fileManager URLsForDirectory:NSCachesDirectory
inDomains:NSUserDomainMask] lastObject];
return [url path];
}
- (NSString*)filePath {
return [[self workingDirectory] stringByAppendingPathComponent:FILE_NAME];
}
Now, you can see all the attributes of the entire file system with this:
NSDictionary *attributes = [[NSFileManager defaultManager]
attributesOfFileSystemForPath:[self workingDirectory] error:0];
NSLog(#"file system attributes: %#", attributes);
and those for the specific file with this:
NSDictionary *attributes = [[NSFileManager defaultManager]
attributesOfItemAtPath:[self filePath] error:0];
NSLog(#"file attributes: %#", attributes);
Pay attention to NSFileSystemFreeSize and NSFileSize.
Run your app, and dump both of these values. Create your file, and dump them again. Delete the file, and dump them again.
After all that, you may actually see the NSFileSystemFreeSize go UP, even after the delete. Remember, the system itself is creating temporary files, and is probably caching those file system nodes for future use.
You can get more consistent results if you quit all other apps. Then, quit yours (double-click power button, X all running apps). Delete the file before doing this.
Now, start your app, without the file existing.
Dump file system data.
Create the file.
Dump file system data.
Dump file data.
You should see the file taking up about 200-250 bytes, and the file system free size should drop 8192.
Delete the file.
Dump file system data. Is probably at least as big as it was before deleting file.
Quit app (not in XCode -- double-click power, X the app).
Run the app.
Dump file system data. You should see the data back to about what it was when you started earlier.
In conclusion, while it may look like the file system has not released the data, it really has, but maybe the tool you are using to query just does not know the details of the file system.
Note, also, that when an app is running, it will use lots of file system resources for stuff that you are not explicitly doing.
I hope that made sense...
Your code to delete the file looks correct, but you are switching between URLs and Paths when you don't need to. You should also be checking for an error when you try to delete the file so that you can see why it doesn't work. Try this:
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *directoryURLs = [fileManager URLsForDirectory:NSCachesDirectory
inDomains:NSUserDomainMask];
NSURL *directoryURL = [directoryURLs objectAtIndex:0];
NSURL *fileURL = [directoryURL URLByAppendingPathComponent:FILE_NAME];
if (!fileURL)
{
NSLog(#"Could not create URL for file.");
return;
}
NSError *err = nil;
if (![fileURL checkResourceIsReachableAndReturnError:&err])
{
NSLog(#"File is not reachable.\n"
"Error: %# %d %#", [err domain], [err code], [[err userInfo] description]);
return;
}
err = nil;
[fileManager removeItemAtURL:fileURL error:&err];
if (err)
{
NSLog(#"Unable to delete existing file.\n"
"Error: %# %d %#", [err domain], [err code], [[err userInfo] description]);
return;
}
May it be, that the length of the ˚FILE_NAME` is greater or equal to 300 chars? This brought me to similar issues with NSFileManager some time ago...
Related
I want to have my app save the documents it creates to iCloud Drive, but I am having a hard time following along with what Apple has written. Here is what I have so far, but I'm not for sure where to go from here.
UPDATE2
I have the following in my code to manually save a document to iCloud Drive:
- (void)initializeiCloudAccessWithCompletion:(void (^)(BOOL available)) completion {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
self.ubiquityURL = [[NSFileManager defaultManager] URLForUbiquityContainerIdentifier:nil];
if (self.ubiquityURL != nil) {
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(#"iCloud available at: %#", self.ubiquityURL);
completion(TRUE);
});
}
else {
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(#"iCloud not available");
completion(FALSE);
});
}
});
}
if (buttonIndex == 4) {
[self initializeiCloudAccessWithCompletion:^(BOOL available) {
_iCloudAvailable = available;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *pdfPath = [documentsDirectory stringByAppendingPathComponent:selectedCountry];
NSURL* url = [NSURL fileURLWithPath: pdfPath];
[self.manager setUbiquitous:YES itemAtURL:url destinationURL:self.ubiquityURL error:nil];
}];
}
I have the entitlements set up for the App ID and in Xcode itself. I click the button to save to iCloud Drive, and no errors pop up, the app doesn't crash, but nothing shows up on my Mac in iCloud Drive. The app is running on my iPhone 6 Plus via Test Flight while using iOS 8.1.1.
If I run it on Simulator (I know that it won't work due to iCloud Drive not working with simulator), I get the crash error: 'NSInvalidArgumentException', reason: '*** -[__NSPlaceholderDictionary initWithObjects:forKeys:count:]: attempt to insert nil object from objects[3]'
Well, you've got me interested in this matter myself and as a result I've spent way to much time on this question, but now that I've got it working I hope it helps you as well!
To see what actually happens in the background, you can have a look at ~/Library/Mobile Documents/, as this is the folder where the files eventually will show up. Another very cool utility is brctl, to monitor what happens on your mac after storing a file in the iCloud. Run brctl log --wait --shorten from a Terminal window to start the log.
First thing to do, after enabling the iCloud ability (with iCloud documents selected), is provide information for iCloud Drive Support (Enabling iCloud Drive Support). I also had to bump my bundle version before running the app again; took me some time to figure this out. Add the following to your info.plist:
<key>NSUbiquitousContainers</key>
<dict>
<key>iCloud.YOUR_BUNDLE_IDENTIFIER</key>
<dict>
<key>NSUbiquitousContainerIsDocumentScopePublic</key>
<true/>
<key>NSUbiquitousContainerSupportedFolderLevels</key>
<string>Any</string>
<key>NSUbiquitousContainerName</key>
<string>iCloudDriveDemo</string>
</dict>
</dict>
Next up, the code:
- (IBAction)btnStoreTapped:(id)sender {
// Let's get the root directory for storing the file on iCloud Drive
[self rootDirectoryForICloud:^(NSURL *ubiquityURL) {
NSLog(#"1. ubiquityURL = %#", ubiquityURL);
if (ubiquityURL) {
// We also need the 'local' URL to the file we want to store
NSURL *localURL = [self localPathForResource:#"demo" ofType:#"pdf"];
NSLog(#"2. localURL = %#", localURL);
// Now, append the local filename to the ubiquityURL
ubiquityURL = [ubiquityURL URLByAppendingPathComponent:localURL.lastPathComponent];
NSLog(#"3. ubiquityURL = %#", ubiquityURL);
// And finish up the 'store' action
NSError *error;
if (![[NSFileManager defaultManager] setUbiquitous:YES itemAtURL:localURL destinationURL:ubiquityURL error:&error]) {
NSLog(#"Error occurred: %#", error);
}
}
else {
NSLog(#"Could not retrieve a ubiquityURL");
}
}];
}
- (void)rootDirectoryForICloud:(void (^)(NSURL *))completionHandler {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSURL *rootDirectory = [[[NSFileManager defaultManager] URLForUbiquityContainerIdentifier:nil]URLByAppendingPathComponent:#"Documents"];
if (rootDirectory) {
if (![[NSFileManager defaultManager] fileExistsAtPath:rootDirectory.path isDirectory:nil]) {
NSLog(#"Create directory");
[[NSFileManager defaultManager] createDirectoryAtURL:rootDirectory withIntermediateDirectories:YES attributes:nil error:nil];
}
}
dispatch_async(dispatch_get_main_queue(), ^{
completionHandler(rootDirectory);
});
});
}
- (NSURL *)localPathForResource:(NSString *)resource ofType:(NSString *)type {
NSString *documentsDirectory = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
NSString *resourcePath = [[documentsDirectory stringByAppendingPathComponent:resource] stringByAppendingPathExtension:type];
return [NSURL fileURLWithPath:resourcePath];
}
I have a file called demo.pdf stored in the Documents folder, which I'll be 'uploading'.
I'll highlight some parts:
URLForUbiquityContainerIdentifier: provides the root directory for storing files, if you want to them to show up in de iCloud Drive on your Mac, then you need to store them in the Documents folder, so here we add that folder to the root:
NSURL *rootDirectory = [[[NSFileManager defaultManager] URLForUbiquityContainerIdentifier:nil]URLByAppendingPathComponent:#"Documents"];
You also need to add the file name to the URL, here I copy the filename from the localURL (which is demo.pdf):
// Now, append the local filename to the ubiquityURL
ubiquityURL = [ubiquityURL URLByAppendingPathComponent:localURL.lastPathComponent];
And that's basically it...
As a bonus, check out how you can provide an NSError pointer to get potential error information:
// And finish up the 'store' action
NSError *error;
if (![[NSFileManager defaultManager] setUbiquitous:YES itemAtURL:localURL destinationURL:ubiquityURL error:&error]) {
NSLog(#"Error occurred: %#", error);
}
If you are intending to work with UIDocument and iCloud, this guide from Apple is pretty good:
https://developer.apple.com/library/ios/documentation/DataManagement/Conceptual/UsingCoreDataWithiCloudPG/Introduction/Introduction.html
EDITED:
Don't know of any better guide of hand, so this may help:
You will need to fetch the ubiquityURL using the URLForUbuiquityContainerIdentifier function on NSFileManager (which should be done asynchronously).
Once that is done, you can use code like the following to create your document.
NSString* fileName = #"sampledoc";
NSURL* fileURL = [[self.ubiquityURL URLByAppendingPathComponent:#"Documents" isDirectory:YES] URLByAppendingPathComponent:fileName isDirectory:NO];
UIManagedDocument* document = [[UIManagedDocument alloc] initWithFileURL:fileURL];
document.persistentStoreOptions = #{
NSMigratePersistentStoresAutomaticallyOption : #(YES),
NSInferMappingModelAutomaticallyOption: #(YES),
NSPersistentStoreUbiquitousContentNameKey: fileName,
NSPersistentStoreUbiquitousContentURLKey: [self.ubiquityURL URLByAppendingPathComponent:#"TransactionLogs" isDirectory:YES]
};
[document saveToURL:fileURL forSaveOperation:UIDocumentSaveForCreating completionHandler:^(BOOL success) {
}];
You'll also want to look into using NSMetadataQuery to detect documents uploaded from other devices and potentially queue them for download, and observing the NSPersistentStoreDidImportUbiquitousContentChangesNotification to find about changes made via iCloud, among other things.
** Edit 2 **
Looks like you are trying to save a PDF file, which is not quite what Apple considers a "document" in terms of iCloud syncing. No need to use UIManagedDocument. Remove the last 3 lines of your completion handler and instead just use NSFileManager's
setUbiquitous:itemAtURL:destinationURL:error: function. The first URL should be a local path to the PDF. The second URL should be the path within the ubiquiuty container to save as.
You may also need to look into NSFileCoordinator perhaps.
I think this guide from Apple may be the most relevant:
https://developer.apple.com/library/ios/documentation/FileManagement/Conceptual/FileSystemProgrammingGuide/iCloud/iCloud.html
so I am the NSCachesDirectory to store the image data for the "x" most recent images a user has viewed. I would like to have NSCachesDirectory programmatically delete all files that exceed the total file count of "x".
I would like to do this such that the images added the earliest by time/date are deleted first. Is there a way to do this without actually knowing the name of the file I would like to delete? I know to delete a certain file I can just do the following:
NSArray *myPathList = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *mainPath = [myPathList objectAtIndex:0];
mainPath = [mainPath stringByAppendingPathComponent:DirectoryName];
and
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
BOOL fileExists = [fileManager fileExistsAtPath:mainPath];
if (fileExists)
{
BOOL success = [fileManager removeItemAtPath:mainPath error:&error];
if (!success) NSLog(#"Error: %#", [error localizedDescription]);
}
but extending this to my use case has proven to be quite the challenge.
When you have some logic for the deletion of user cache data you better implement it for yourself, because you know best what to delete.
Apple File documentation for some details about storing files, with special attributes for backup.
I have a newsstand app which has magazines and uses the newsstand framework. I realized there was something wrong when deleting the magazines and/or when downloading them because when I accessed settings/usage my app keeps growing in memory usage when downloading and deleting the same magazine.
Found the issue... when downloading the issue in the delegate method:
-(void)connectionDidFinishDownloading:(NSURLConnection *)connection destinationURL:(NSURL *)destinationURL
I just needed to add something like this at the end:
NSError *error;
[[NSFileManager defaultManager] removeItemAtPath:[destinationURL path] error:&error];
if (error){
NSLog(#"ERROR:%#", error);
}
Even the directory is called "caches" you need to manually delete. Ok problem solved but what about the customers who already download my app and have tons of MBs dead in the cache directory.
I wanted to know how to get this directory and delete everything on it at launch and only once...
I can do it only once using a NSUserdefault but how do I get this directory and delete any zip files in it... an example of this directory and a file within is:
/private/var/mobile/Applications/1291CC20-C55F-48F6-86B6-B0909F887C58/Library/Caches/bgdl-280-6e4e063c922d1f58.zip
but this path varies with the device. I want to do this at launch so I'm sure there are no downloads in progress but any other solutions are welcome, thanks in advance.
Everything that you need is enumerate all files from Caches directory and remove ones that have zip extension:
- (void)removeZipFilesFromCachesDirectory {
static NSString *const kZIPExtension = #"zip";
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *cachesDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSError *error = nil;
NSArray *fileNames = [fileManager contentsOfDirectoryAtPath:cachesDirectoryPath error:&error];
if (error == nil) {
for (NSString *fileName in fileNames) {
NSString *filePath = [cachesDirectoryPath stringByAppendingPathComponent:fileName];
if ([filePath.pathExtension.lowercaseString isEqualToString:kZIPExtension]) {
NSError *anError = nil;
[fileManager removeItemAtPath:filePath error:&anError];
if (anError != nil) {
NSLog(#"%#", anError);
}
}
}
} else {
NSLog(#"%#", error);
}
}
I am trying to write some image data to disk on iOS, but while it's working perfectly in the Simulator, when I try it on a real iPad it fails (returns 0).
BOOL success = [[NSFileManager defaultManager] createFileAtPath:filePath contents:imageData attributes:nil];
The path in question looks something like this: /Library/Caches/_0_0_0_0_1100_1149.jpg and I've also tried /Documents/....
Is there any way to actually get an error code or something beyond just success/fail?
The simulator does not simulate the sandboxing of the file system that is enforced on a device. You can write anywhere on the sim, but on a device writing anywhere but one of your designated directories will fail.
I'm guessing that your path is badly formed somehow. Try logging your path and the path you get from NSCachesDirectory (as shown in your second post.) They are almost certainly different.
Turns out you have to programmatically obtain the directory. The iOS file system is not sandboxed like I expected.
NSString* pathRoot = NSSearchPathForDirectoriesInDomains( NSCachesDirectory, NSUserDomainMask, YES )[0];
If you're writing image data, why not try writing via NSData's [writeToFile: options: error:] method, the "error" parameter for which can give you some really useful hints as to why your file isn't writing.
This is illogical:
if ( !( [ fileManager copyItemAtPath:resourceDBFolderPath toPath:documentDBFolderPath error:&error ]))
You are checking if the method exists, not if it succeeded!!
I have some relevant code I've used in my project, I hope it may be help you some way or another:
-(void)testMethod {
NSString *resourceDBFolderPath;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *documentDBFolderPath = [documentsDirectory stringByAppendingPathComponent:#"plans.gallery"];
BOOL success = [fileManager fileExistsAtPath:documentDBFolderPath];
if (success){
NSLog(#"Success!");
return;
}
else {
//simplified method with more common and helpful method
resourceDBFolderPath = [[NSBundle mainBundle] pathForResource:#"plans" ofType:#"gallery"];
//fixed a deprecated method
[fileManager createDirectoryAtPath:documentDBFolderPath withIntermediateDirectories:NO attributes:nil error:nil];
[fileManager copyItemAtPath:resourceDBFolderPath toPath:documentDBFolderPath
error:&error];
//check if destinationFolder exists
if ([ fileManager fileExistsAtPath:documentDBFolderPath])
{
//FIXED, another method that doesn't return a boolean. check for error instead
if (error)
{
//NSLog first error from copyitemAtPath
NSLog(#"Could not remove old files. Error:%#", [error localizedDescription]);
//remove file path and NSLog error if it exists.
[fileManager removeItemAtPath:documentDBFolderPath error:&error];
NSLog(#"Could not remove old files. Error:%#", [error localizedDescription]);
return;
}
}
}
}
I have a bunch of images stored in an images directory within my Supported Files directory in Xcode. I want to be able to show one of those images. What is the best way to obtain a path to that image? Do I have to copy them to the Documents directory first? If so, how can I do that?
EDIT: I've tried the following to copy the image from Supporting Files to the Documents folder in the app. It successfully copies, but I can't get the image to show:
-(void)findImage:(NSString *)imageName
{
// First, test for existence.
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *appImagePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.jpg",imageName]];
success = [fileManager fileExistsAtPath:appImagePath];
if (success)
{
return;
}
// The writable database does not exist, so copy the default to the appropriate location.
NSString *defaultImagePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.jpg",imageName]];
success = [fileManager copyItemAtPath:defaultImagePath toPath:appImagePath error:&error];
if (!success)
{
NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
self.imageDisplay.image = [UIImage imageNamed:appImagePath];
return;
}
This should do the trick:
[UIImage imageNamed:#"someImageName"];
EDIT:
Some additional information:
-imageNamed: will look through the entire main bundle of the application for an imagefile (preferrably an png) with the filename of "someImageName". You need not worry about its location or its extension, since it will be searched for in the mainbundle. Files that you import through the import-file-dialogue in xcode will be added to he main bundle.
This means:
If i have imported a file called myImage.png, calling [UIImage imageNamed:#"myImage"];from anywhere in my code will get me a UIImage-Object containing that image. Its amazingly simple, and maybe that startled you a bit ;)
Look it up in the docs if you like:
http://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIImage_Class/Reference/Reference.html