We are using mediaplayer.swf (jw player 3.16) in our site to play the videos, but the videos are not playing in iPad, any solution how to play the videos in iPad with existing framework.
Apple portable Products do not support flash player.
Find an alternative to flash.
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I want to create a YouTube video player for playing some trailers for my Portable Class. How do I open a trailer from YouTube in the FULL screen of the smartphone after clicking the Play icon like in the picture.
I prefer not to use the WebView component.
Youtube Playclick Icon
Here's a link to a video player tutorial in Xamarin. It is not specifically YouTube, but you can start from here. https://www.youtube.com/watch?v=luDyX0kYzY4&t=330s
I have to play Vimeo videos in my iOS application using a video player. I need to log events like play, pause, seek etc. Its not possible to play using MPMoviePlayerController or AVPlayer as Vimeo videos have flash content. I am able to play using UIWebView. But, it is showing default Vimeo player controls. I need to have my own controls to play, pause etc as I need to log those events.
I have tried for lot of solutions. Nothing worked. If anyone knows how to play Vimeo videos using custom player. Please Let me know.
I am able to find out solution for this problem. I have used YTVimeoExtractor present here.
Its README.md file says following :
YTVimeoExtractor helps you get mp4 urls which can be use in iOS's native player. You can even choose between mobile, standard and high definition quality.
YTVimeoExtractor doesn't use UIWebView which makes it fast and clean.
I have used MKMoivePlayerViewController and its notifications - MPMoviePlayerPlaybackStateDidChangeNotification and ˚ notifications to get stop, pause events.
The only official way to use a player besides the Vimeo player to play Vimeo videos is to use third-party player urls provided to PRO members: https://vimeo.com/s/adg
Is it possible to play YouTube video without leaving app on iOS 7?
I tried LBYouTubeView but it does not work on iOS 7.
To play YouTube video you have to extract the youtube URL from the youtube videoID. there are lots of API available that extract this
XCDYouTubeKit
HCYoutubeParser
Another way to play youtube videos is WebView.
But you should not go for this because using this your application will be rejected.
The best way to play youtube videos is the Webview
In my cocos2d game, i need to record game play as a video including sound produced by the game.
How can I implement this? Anybody can help me. Please suggest a way to implement this.
Finally i find out kamcord(http://kamcord.com/) SDK for recording game play
Kamcord is a built-in gameplay video and audio recording technology for iOS. This repository contains a Kamcord SDK that works with cocos2d-1.0.1 and allows you, the game developer, to capture gameplay videos with a very simple API. Your users can then replay and share these gameplay videos via YouTube, Facebook, Twitter, and email.
get code here https://github.com/kamcord/cocos2d-kamcord-ios/wiki
Try using a iPad to HDMI converter. From there you can capture video and sound.
Or you can get sound by using the jack on the device and record video with a well placed camera :)
I'm building an app in iOS 5.0.
I want to record sound and video while playing a YouTube video.
The video is not a problem, but I can't record the sound.
Anyone have an idea ?
Best regards,
Martin