Packaging operation failed - ios

Im trying to update my app on appstore, and keep getting the "Packaging operation failed"
Im pretty sure that the name, bundle identifier, relase provisioning,version name etc. is the same as the old app, already checked many posts here and the web but doesnt work as well....
Any sugestions please?
working on Xcode 4.3
EDIT:
I think theres something wrong, when i archieve i see in the organizer :"Estimated app store size: 7 kb" 7 kb?
EDIT 2 :
I was using the library ShareKIT for integration with social networks, facebook, delicious etc., Usually worked with IOS Simulator, or on my own device. The accused does not log anything wrong, but after much trial and error, delete the library and tried again, i worked normally. Here was the solution I found.

To see "log information", in Xcode, use View->Navigators->Show-Log-Navigator

Related

Bundle ID not listed App store connect new app list (Xcode 11.4.1)

I have created a developer account for two weeks, and now I want to submit my first App. However, when I click new app, the bundle ID list does NOT show the project I would like to submit, but It do show some projects I used to practice. I have look up a variety of solutions on internet, including sign out and log in again, or clean up my Safari data. I have suspected some reason, but I'm not quite sure if it right?
First doubt : some SDK import?
The Bundle ID shows on the list are some small project I used to practice when I was a beginner. Recently, I have tried to use some SDK like Facebook SDK and Firebase. Facebook and Firebase works fine on my simulator and iPhone devices. So I'm not quite think this might be the reason, nut just type on in case I missed something
Second doubt : Xcode version?
When I tried to using Firebase, since iOS 13.3.1 seems not to support, so I update my iPhone to iOS 13.4.1. However, the Xcode should also be updated to 11.4.1, otherwise it cannot connect to my devices. When I look up the bundle IDs listed on App Store Connect, I think those projects are created before I updated Xcode. The project created after updated not showed on the list. But I have created too many projects to practice, so I'm not quite sure I remembered right. I suspect this might be the reason, anyone else met the same problem after updated Xcode?
By the way, there is also a strange thing confused me. I have deleted some projects I used to practiced on my MAC, but they stilled shown on the list... I have manually deleted on my Apple Developer Web.
1) Go to https://developer.apple.com/account and set up the app with its explicit bundle ID.
2) Then go to https://appstoreconnect.apple.com > "Create new app" > Select the previously created bundle ID.
This does not really have anything to do with SDK usage or Xcode setup. (Automatic code signing might do some steps for you, but the most bullet-proof way is mentioned above)

Strange Errors on Archive Validation

I've had an iOS project in fairly stable condition up until Xcode 8's public release. After a bit of confusion with the Migrator, I finally convinced the compiler that I did not want to go Swift 3 yet, and that my code was indeed valid Swift 2.3. Not sure if this at all relates to what the Organizer does in validating my long-awaited archive with some long-overdue fixes for iOS 10, but we'll see...
Anyway, I got Xcode to archive my latest build (which runs fine on my iPhone 5s by the way). I tell Organizer to "Validate..." in preparation for an upload to iTunes Connect. After a good deal of doing its thing, it finally spits this at me:
Been at this for three days now. Application Loader gives me something similar, but not much more helpful:
Following the suggestions in this answer, I find that every single one of my compiled assets read as sRGB, not 16-bit, or P3. Aside: When does an API analysis file get "too large"? I mean, sure I use Apple's APIs a lot, but I can't be alone in that. That's what they're for, right?
I've tried (almost) everything I can think of. I've redone my code signing a dozen different ways, read and recombobulated the build settings wherever I thought could be relevant, and tried every combination of bitcode and symbol inclusion available to me. Just about everything I could come up with short of migrating to Swift 3! Could that really be my solution? It's a rather big jump, and with the time I have, I'd prefer to get this working build out to my users before I'm slammed too hard to shore up the updated codebase.
I can't seem to find anything on "ITunesSoftwareServiceAuthenticationErrorDomain", or this mysterious "error 434". The only reference I've found so far leads to a dead StackOverflow question. Really wish the author hadn't removed it... Wonder if he found his answer?
So my question is as follows: What am I doing wrong to get these errors, and how can I fix them? I'd rather not have to upload without symbols or bitcode, so if that's the workaround, I'd like to know why, so I'm not limiting myself for something dumb.
Cheers!
I had the same problem with Xcode 8.2 while submitting my application:
ITunesSoftwareServiceAuthenticationErrorDomain error 434.
Solution: I switched to different network and it worked for me.
Bump the build number and validate again.
Had the exact same problem. I tried upgrading to Sierra which seemed to update bits of Xcode etc. The new error message was formatted differently, so I could not see the "434"
(With 1 success in 15 attempts (I had to tweak a version number in a string in the app, so didn't choose to upload after that brief moment of joy), i just uploaded the archive anyway, and after 2 hours of processing, it was accepted. I will update when my new app version is live to verify this error can be safely ignored, at least in some cases (e.g. I checked all my graphics' color profiles, etc.).
Do the below steps :-
1. Analyze the project. (From Product Menu)
2. Click on Archive. (From Product Menu)
3. Select the development team for provisioning.
4. From summary window unselect "Include bitcode" and click on Validate button.
Now, It will working fine.
I solved it by uploading my app through Application Loader.
Archive app Export ipa iOS Deployment
Xcode-> open developer tool -> Application loader
I had the same problem while I was trying to submit the app to client's iTunesConnect account. I've signed in with new apple id, downloaded the certificates and provisionin profiles but still got this error:
(ITunesSoftwareServiceAuthenticationErrorDomain error 434.)
How to fix this error?
Try to remove Provisioning Profiles files at ~/Library/MobileDevice/Provisioning Profiles/
Make new Build and Archive the app. Xcode will create new Provisioning Profiles and submit the app to iTunesConnect.
Just to share this.
Quit xcode and re-login as suggested by members does not work for me. I solved it by using "Application Loader"
Steps: 1) change the version and build in your App 2) archive again for new file submission and export file to desktop 3) goto top menu: Open Developer Tool > Application Loader (if you don't have this , search, download and install this plug init) 4) upload the new version archived file. Done
You will find them in iTune Connect. From here process to My Apps > choose the rejected app > change the version and click on the new uploaded archive file, file will be processing..
5) time to resubmit :) cheers
Clicked Valid until it succeeded, 3rd time.
Since there seem to be many solutions to this problem, it may just be an issue not related to anything developers have control over and the "solutions" seem to be "solutions" because after some action was taken, it succeeded. The action I took was the non-action... and it was successful.
Hope this helps, as this is a stressful problem to have when you cannot upload your app and muddling around in Xcode to fix it you might break something else.
I fixed it by upload using Application Loader.
Besides, after upload the app i receive the warning about Privacy - Photo Library Usage Description and Privacy - Camera Usage Description, so that, please make sure you have them in your info
Hope it help!
I had the same problem. In my case it was caused by following. I had a lot of png-files in assets.xcassets and some of them had AdobeRGB Color profile. I changed the profiles to sRGB and xcode validated the archive with no error.
Frankly speaking, when I changed the profiles some other strange errors occured, but they dissapeared by themselves when I tried to re-validate the acrchive several hours later (I did nothing just waited).
If this occurred randomly, try to delete that archive and make sure you have "Generic iOS Device" selected as target when you run Product > Archive again. This solved it for me.
I Got the same issues when i try first time.Next time it Validated successfully. Please check network once before trying second time.
1.Cmd+Shift+K
2.Close Xcode
3.Open Xcode
4.Cmd+B
5.Product->Archive
Just Clear all file in Path ~/Library/MobileDevice/Provisioning Profiles
Go to Xcode Select Provisioning profile again and then it auto-generate again.
So It will be working fine.
In my case it was the following:
my account had been logged out and I had to enter the password again
Xcode v8.0 had to be updated to 9.x to be able to publish to the App Store (as of July 2018)
I fixed this problem by updating Xcode from 8.2 to 9.
Apparently there was a compatibility issue with an SDK used internally. Xcode was not helping with it's error message. I discovered it by using the Application Loader to upload the archive. Application Loader's error message made some sense.

I can no longer test run my app on iOS devices

I've been working on my app for a while and recently I haven't been able to run the app on iOS devices. I keep getting an error saying "App installation failed: Could not inspect the application package"
I looked up this error and tried doing what others did to resolve it, but nothing worked for me. A lot of answers said that there couldn't be non latin characters in the title, that doesn't effect me. I tried 'cleaning' the project multiple times. I deleted the derived data but that didn't help either. How do I fix this issue so I can continue to test on iOS devices.
I don't know what data share here to help resolve the issue.... soooo if you need anything just ask.
I've already tried XCode > Preferences > Accounts, removing all apple ids and re-logging in.

unable to verify mobile app on IOS9 using Xcode 7

I have been trying to take advantage of Xcode now allowing developers to test on devices without being enrolled on the developer program.
This was working just a few weeks ago, no problems at all
however, for no apparent reason, I am getting this error message whenever i try to run my app on the iPhone:
after some googling a website led me to this page in the settings app:
From what i can gather on google, The problem is that the app isn't verified. However when i click verify nothing changes. The text at the top of the screen changes very briefly (i assume it's saying loading)
I have tried deleting the provisioning profile, that Xcode had created, and clicking fix when Xcode tells me it can't find the profile. Nothing changed
so my question is: does anybody know what the problem is here and how to fix it?
I've never seen a problem with that before but with x-code there are usually 3 really annoying but normally foolproof steps to solving a problem such as this.
1) Update your IOS and make sure you are on the most recent version
2) Reinstall X-code
3) Recreate the app
Like I said those 3 steps can normally solve any non code related problem.
Hope that helps!

Testflight unable to install an app

I have several tester who have registered to testflight and connected their devices... they have different ios models... iOS 6 and above... but all of them share the same problem.
When they click the install button of an app from "safari" or the "testflight" app itself...
the app starts to download... reaches about 90% and an error message appears...."UNABLE TO DOWNLOAD APPLICATION. the "app" could not be installed at this time.
Now i have about 30 testers... 7 of them have the same issue... the others have succesfuly installed the app with no problem what so ever...
It seems completely random bug to me as there are no correlations between the phone models or ios versions... which are by the way all 6 and above....
So... what do i do. please help
there could be many reasons of it Below are some of those mentioned
You are using Developer profile instead of Adhoc Distribution profile
You are using app identifier that is different from the one that belongs to your profile
There could be issue with iCloud/Gamecenter enabled/disabled
In any case ask the testers to connect the device to PC/Mac open iPhone Configuration Utility and see the logs after you press install from the build in testflight.This will give them a deep insight of whats going wrong there.Hope this helps
For me Setting Build Active Architecture to NO... works and installed successfully
For my case, uninstalling/reinstalling the TestFlight app from testers' phones seemed to help, as though the installs had got into an irretreivably bad state.
For anyone else going through this, worth noting that iTunes Connect support couldn't help, and Apple Developer Support wouldn't help.
I just had the same problem, it seems testflight is down. It was not showing in the system status from the beginning but they updated it to reflect the period I experienced the problem.
I had around 70 testers, only one was able to download, that tester just kept on retrying.
It seems that the original problem was solved by using the proper provisioning profile.
But, for future googlers' record, I was getting the profile installation error (seen in the console log) 0xe800800b which seemed to be an uncommon error code as I couldn't find anything.
Finally, found something mentioning a "bad UDID" would cause a range of possible error codes and I had 19 old ones in mine (damn Select All).
Selecting only the few I really cared (and knew) solved the issue (never bothered to try to find which was the bad one).
i delete my adhoc provisioning profile after adhoc provisioning profile generated by xcode. it's working fine

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