ZoomingPDFViewer example error - ios

I'm trying to develop an app that can show a PDF file. I try to complete this with ZoomingPDFViewer
http://developer.apple.com/library/ios/#samplecode/ZoomingPDFViewer/Introduction/Intro.html#//apple_ref/doc/uid/DTS40010281-Intro-DontLinkElementID_2
code that is in the apple library. When I mix that code with my code some function doesn't work. And if I make it with the same code (don't mixed) the app throw this error:
* Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView setPDFPage:]: unrecognized selector sent to instance 0x6a833f0'
I'm in SDK 5.0 the requirements says that I should compile it in SDK 5.1 but the sample runs perfect, the problem is in my project but I don't know what is my error.
I'll appreciate if someone can help me with this strange error.

Check the Class setting in Storyboard.
View Controller -> Custom Class: ZoomingPDFViewerViewController and
Scroll VIew -> Custom Class: PDFScrollView
The second setting is the cause of your error.

You seem to be sending -setPDFPage: to an uncast self.view object. Try casting before calling like so:
[(PDFScrollView *)self.view setPDFPage:PDFPage];
Double check your connections in IB, if you are using it, or make sure you are initing a PDFScrollView* object in -loadView if not.

Related

Xcode with WebTrends - NSCFBoolean hasPrefix: unrecognized selector sent to instance

I made a game in Unity, and built it for iOS devices. The clients asked if we could implement WebTrends into the game, and so I followed this getting started guide for instructions on how to install it.
I was able to set it up, and got to Step 5, which suggests the following:
Lifecycle events can be logged automatically by setting the
wt_dc_automatics_enabled config setting to true
This is where I got stumped. I then added the above setting to my webtrends.plist, so it now looks like this:
When attempting to build and run that, I get an error in Xcode, and the game refuses to run:
Uncaught exception: NSInvalidArgumentException: -[__NSCFBoolean hasPrefix:]: unrecognized selector sent to instance 0x11294d238
This guide suggests setting wt_dc_enabled to true instead of wt_dc_automatics_enabled.
But even after replacing that in the plist, it returns the same error.
Notably, the project runs fine if I remove the wt_dc_automatics_enabled / wt_dc_enabled from the plist file, though it doesn't sent any logs, to my knowledge.
Is there anything else I can do?
Can you trying making wt_dc_automatics_enabled as String type and not boolean type and add its value as YES.
Because your error says somewhere in the code hasPrefix method is called on Boolean value. hasPrefix method is defined in String class and there is no such method in Boolean class.

Firguring out reasons for exceptions in Objective-C

After I completed the tutorial: Start Developing iOS Apps Today
I got the same exception asked here: IOS Tutorial Exception (ToDo Sample)
and the app crashed but it would not crash if I started a debugging session and stepped through the code.
2015-05-04 16:09:51.569 ToDoList[9223:67681] -[AddToDoItemViewController textField:]: unrecognized selector sent to instance 0x7fe570d4eff0
2015-05-04 16:09:51.574 ToDoList[9223:67681] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[AddToDoItemViewController textField:]: unrecognized selector sent to instance 0x7fe570d4eff0'
Then I solved the mystery by reading out this post: IOS Tutorial Exception (ToDo Sample)
The reason was that I wrongly connected the text field to the #implemenation section instead of to the #interface section and it created some method that I deleted. Of course I forgot about that soon after that.
How could I have figured out myself without knowing anything of the above what was the reason to get that exception and where it came from?
Log message is telling you that something was trying to call -textField: method of your AddToDoItemViewController.
So the first step would be to check if that method is implemented - in your case it was not. You might have been confused by the presence of
#property(weak, nonatomic) IBOutlet UITextField* textField
but auto synthesis for property generates getter with the signature -textField, which is different from -textField: (latter takes one parameter, while former none).
The exception says that you're trying to access the textView property of AddToDoItemViewController, but it doesn't have one.
So your next step would've been to go and check that you have a property like that declared and being an outlet that it's properly connected in the Interface Builder.
Edit:
Sorry I wasn't paying enough attention.
The selector that it's trying to call is textField: so it must be a function starting like that. I assume you set the controller as a TextView delegate but didn't implement the required method.

Why am I getting a `unrecognized selector sent to instance` error?

I have a Ruby on Rails application that has an API, it's an OAuth 2.0 provider and uses Doorkeeper. I am creating an iPhone client for that application and am using the gtm-oauth2 library for authentication. Here is the Github repository for the iPhone app.
I manage do the authentication request using the library and get the response from the OAuth server, but (I think that) when the iPhone app receives the response, the iPhone app crashes. I get the following error:
2013-03-25 07:30:51.563 Catapult for iOS[68917:c07] -[NSNull length]: unrecognized selector sent to instance 0x14f2678
2013-03-25 07:30:51.564 Catapult for iOS[68917:c07] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSNull length]: unrecognized selector sent to instance 0x14f2678'
*** First throw call stack:
(0x13c1012 0x11e6e7e 0x144c4bd 0x13b0bbc 0x13b094e 0xf074 0x185e3 0x13b51bd 0x13b50d6 0x1531a 0x1512b 0x14ae2 0x13b51bd 0x13b50d6 0x11d0a 0x1032a 0x13b51bd 0x13b50d6 0x79be 0x77ed 0x8cf2 0xcec589 0xcea652 0xceb89a 0xcea60d 0xcea785 0xc37a68 0x4a2a911 0x4a29bb3 0x4a67cda 0x13638fd 0x4a6835c 0x4a682d5 0x4952250 0x1344f3f 0x1344a39 0x1367734 0x1366f44 0x1366e1b 0x22be7e3 0x22be668 0x12affc 0x2c6d 0x2b95)
libc++abi.dylib: terminate called throwing an exception
I am a complete noob/beginner when it comes to iOS development and Objective-C programming, and I am learning how to create my first app using this little project. I asked the same question in the gtm-oaut2 Google Group and according to them, the problem comes from my code and not the library. The problem is that all of my code is taken from their wiki and I can't pinpoint where the app crashes. If I understand correctly, at some point I am calling length of NSNull, but I am not calling length anywhere, hence my confusion. Also, when the app crashes, the line hilighted is in the main.m file and the error (on the right label, not in the output) is the following:
Thread 1: signal SIGABRT
I have no clue what that means...
Does anyone know what the problem might be please?
You're right that the issue is that somewhere you've got the length message being sent to an instance of NSNull. To pinpoint where exactly this is happening set a breakpoint on objc_exception_throw. You can do this in the Xcode UI with little "+" button in the bottom left corner on the breakpoints tab. Select "Add Exception breakpoint." Then the debugger will stop your program at the point where the error occurs instead of waiting for the program to actually crash.
Well... you understood the error correctly.. You are somewhere calling length on a NSNull instance.
I must find out where this is happening.
I think this is happening in a JSON response. Maybe you (or "the code") is calling length on something it expects its a NSString but it is instead NSNull (that is the json has a NULL value).
Try if you manage to print the json response and see if you found a key mapped to a null value...
NSNull does not respond to length
You can check the documentation for NSNull to see that this is the case.
Without having an idea of what your code base is doing I am not sure where to look, you must be calling [NSNull null]; at some point to get the NSNull object or you are using a framework somewhere that returns this.

Unity iOS game crashing with NSInternalInconsistencyException

I am using Prime31's GameCenter Turn Based plugin in my game in order to handle online matches. A problem arises when I receive an "invitation to play" notification from Game Center while Game Center's matchmaker is showing (called using the plug-in => GameCenterTurnBasedBinding.findMatch(2,2,false); ).
The app crashes and the following output is shown in Xcode:
2012-08-20 08:39:27.050 Cabrais[1808:707] *** Assertion failure in -[NSIndexPath row], /SourceCache/UIKit/UIKit-1914.85/UITableViewSupport.m:2606
2012-08-20 08:39:27.052 Cabrais[1808:707] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid index path for use with UITableView. Index paths passed to table view must contain exactly two indices specifying the section and row. Please use the category on NSIndexPath in UITableView.h if possible.'
*** First throw call stack:
(0x355ec88f 0x33210259 0x355ec789 0x349e03a3 0x32d4d673 0x35dba49d 0x35dd90e5 0x35dd9379 0x32d4cefb 0x32d4bfd9 0x32d4b763 0x35da7657 0x32ceff37 0x3554b1fb 0x32716aa5 0x327166bd 0x327165c9 0x35dd8179 0x35da936b 0x35dbce65 0x35dbb6b3 0x33979c59 0x33984e91 0x355bf2ad 0x355424a5 0x3554236d 0x332dd439 0x32d1acd5 0x6954 0x3388)
terminate called throwing an exception(lldb)
I have tried disabling notifications through the Ipad/Iphone settings for both my app and GameCenter as well as through the code by removing all notification related code but this hasn't had any effect at all.
I know through debugging that the code in my function attached to GameCenterTurnBasedManager.handleTurnEventEvent doesn't get called before the crash occurs, and neither does the one registered to EtceteraManager.remoteNotificationReceived. (Both these function work perfectly fine otherwise.)
I have asked Prime31 and they have told me that the exception is a mishandling of the tables data source, and to file a bug report with Apple.
Has anyone experienced a similar crash/error while working with Unity?
And is there any way I can try to catch the notification before it arrives and remove the matchmaker or be able to handle the error from unity?
Any insight/help/comments would be greatly appreciated,
Thanks.

XCode4 Debugger Always Breaks in Main

After upgrading to XCode4 (v. 4.2, 4D199) it seems every time my apps crash while debugging, the debugging points to main(), and the stack is unsymbolicated and useless.
This has been working fine for years, I have no idea what has gone wrong.
I'm using GDB. I also tried the LLDB as per this advice, and it didn't work either (similar, useless stack).
My breakpoints work, I get the full stack, and can inspect variables when my code hits those.
Steps to reproduce:
NB. this happens with my own project, but I'll use Apple's code here to remove that variable from the equation
Download the following sample from Apple: https://developer.apple.com/library/ios/#samplecode/UICatalog/Introduction/Intro.html#//apple_ref/doc/uid/DTS40007710
In the ImagesViewController class, add the following code to the viewDidLoad method (so it will crash – we want it to crash for this test):
// please note: this code is designed to crash! I want it to crash, to highlight my issue with XCode.
NSMutableArray* test = [NSMutableArray new];
[test insertObject:NULL atIndex:0];
Then run the app & hit the 'Images' row.
It crashes with a message like:
2011-12-23 14:07:02.788 UICatalog[13394:707] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil'
*** First throw call stack:
(0x37bbb8bf 0x316a11e5 0x37b1020f 0x699f 0x34fac7ff 0x34fb8c39 0x34fb8aa9 0x34fb898f 0x34fb815b 0x34fb7f53 0x34fac673 0x34fac349 0x66c1 0x35026565 0x3509ece7 0x31aec943 0x37b8fa63 0x37b8f6c9 0x37b8e29f 0x37b114dd 0x37b113a5 0x3768ffcd 0x34fa1743 0x2459 0x2418)
terminate called throwing an exception(gdb)
View in xcode:
Thanks to brigadir for pointing me to the solution!
It works well. Here's some screenshots for how to solve this for anyone finding my question:
Tap the plus button of the breakpoints tab
Then click Done

Resources