opencv matching edge images - opencv

I am working on the project and part of it is to recognize objects recorded on camera. So to be more specific:
I am using OpenCV
I have correctly setup camera and am able to retrieve pictures from it
I have compiled and experimented with number of demos from OpenCV
I need a scale- AND rotation- invariant algorithm for detection
Pictures of original objects are ONLY available as edge-images
All feature detection/extraction/matching algorithms I have seen so far are working reasonably well with gray-scale images (like photos), however due to my project specs I need to work with edge images (kinda like output of canny edge detector) which are typically BW and contain only edges found within the image. In this case the performance of algorithms I was trying to use (SURF, SIFT, MSER, etc) decreases dramatically.
So the actual question is: Has anyone come across algorithm that would be specific for matching edge images or is there a certain setup that can improve performance of SIFR/SURF/? in order to work well with that kind of input.
I would appretiate any advice or links to any relevant resources
PS: this is my first question of stackoverflow

Edge images have a problem: The information they contain about the objects of interest is very, very scarce.
So, a general algorithm to classify edge images is probably not to be found. However, if your images are simple, clear and specific, you can employ a number of techniques to classify them. Among them: find contours, and select by shape, area, positioning, tracking.
A good list of shape information (from Matlab help site) includes:
'Area'
'EulerNumber'
'Orientation'
'BoundingBox'
'Extent'
'Perimeter'
'Centroid'
'Extrema'
'PixelIdxList'
'ConvexArea'
'FilledArea'
'PixelList'
'ConvexHull'
'FilledImage'
'Solidity'
'ConvexImage'
'Image'
'SubarrayIdx'
'Eccentricity'
'MajorAxisLength'
'EquivDiameter'
'MinorAxisLength'
An important condition to use shapes in your algorithm is to be able to select them individually. Shape analysis is very sensitive to noise, overlap, etc
Update
I found a paper that may be interesting in this context - it is an object classifier that only uses shape information, and it can be applied on Canny images - it sounds like it's your solution
http://www.vision.ee.ethz.ch/publications/papers/articles/eth_biwi_00664.pdf

Related

How can HOG be used to detect individual body parts

Information:
I would like to use OpenCV's HOG detection to identify objects that can be seen in a variety of orientations. The only problem is, I can't seem to find a reasonable feature detector or classifier to detect this in a rotation and scale invaraint way (as is needed by objects such as forearms).
Prior Work:
Lets focus on forearms for this discussion. A forearm can have multiple orientations, the primary distinct features probably being its contour edges. It is possible to have images of forearms that are pointing in any direction in an image, thus the complexity. So far I have done some in depth research on using HOG descriptors to solve this problem, but I am finding that the variety of poses produced by forearms in my positives training set is producing very low detection scores in actual images. I suspect the issue is that the gradients produced by each positive image do not produce very consistent results when saved into the Histogram. I have reviewed many research papers on the topic trying to resolve or improvie this, including the original from Dalal & Triggs [Link]: http://lear.inrialpes.fr/people/triggs/pubs/Dalal-cvpr05.pdf It also seems that the assumptions made for detecting whole humans do not necessary apply to detecting individual features (particularly the assumption that all humans are standing up seems to suggest HOG is not a good route for rotation invariant detection like that of forearms).
Note:
If possible, I would like to steer clear of any non-free solutions such as those pertaining to Sift, Surf, or Haar.
Question:
What is a good solution to detecting rotation and scale invariant objects in an image? Particularly for this example, what would be a good solution to detecting all orientations of forearms in an image?
I use hog to detect human heads and shoulders. To train particular part you have to give the location of it. If you use opencv, you can clip samples containing only the training part you want, and make sure all training samples share the same size. For example, I clip images to contain only head and shoulder and resize all them to 64x64. Other opensource codes may require you to pass the location as the input parameter, essentially the same.
Are you trying the Discriminatively trained deformable part model ?http://www.cs.berkeley.edu/~rbg/latent/
you may find answers there.

Comparing similar images as photographs -- detecting difference, image diff

The situation is kind of unique from anything I have been able to find asked already, and is as follows: If I took a photo of two similar images, I'd like to be able to highlight the differing features in the two images. For example the following two halves of a children's spot the difference game:
The differences in the images will be bits missing/added and/or colour change, and the type of differences which would be easily detectable from the original image files by doing nothing cleverer than a pixel-by-pixel comparison. However the fact that they're subject to the fluctuations of light and imprecision of photography, I'll need a far more lenient/clever algorithm.
As you can see, the images won't necessarily line up perfectly if overlaid.
This question is tagged language-agnostic as I expect answers that point me towards relevant algorithms, however I'd also be interested in current implementations if they exist, particularly in Java, Ruby, or C.
The following approach should work. All of these functionalities are available in OpenCV. Take a look at this example for computing homographies.
Detect keypoints in the two images using a corner detector.
Extract descriptors (SIFT/SURF) for the keypoints.
Match the keypoints and compute a homography using RANSAC, that aligns the second image to the first.
Apply the homography to the second image, so that it is aligned with the first.
Now simply compute the pixel-wise difference between the two images, and the difference image will highlight everything that has changed from the first to the second.
My general approach would be to use an optical flow to align both images and perform a pixel by pixel comparison once they are aligned.
However, for the specifics, standard optical flows (OpenCV etc.) are likely to fail if the two images differ significantly like in your case. If that indeed fails, there are recent optical flow techniques that are supposed to work even if the images are drastically different. For instance, you might want to look at the paper about SIFT flows by Ce Liu et al that addresses this problem with sparse correspondences.

Sparse Image matching in iOS

I am building an iOS app that, as a key feature, incorporates image matching. The problem is the images I need to recognize are small orienteering 10x10 plaques with simple large text on them. They can be quite reflective and will be outside(so the light conditions will be variable). Sample image
There will be up to 15 of these types of image in the pool and really all I need to detect is the text, in order to log where the user has been.
The problem I am facing is that with the image matching software I have tried, aurasma and slightly more successfully arlabs, they can't distinguish between them as they are primarily built to work with detailed images.
I need to accurately detect which plaque is being scanned and have considered using gps to refine the selection but the only reliable way I have found is to get the user to manually enter the text. One of the key attractions we have based the product around is being able to detect these images that are already in place and not have to set up any additional material.
Can anyone suggest a piece of software that would work(as is iOS friendly) or a method of detection that would be effective and interactive/pleasing for the user.
Sample environment:
http://www.orienteeringcoach.com/wp-content/uploads/2012/08/startfinishscp.jpeg
The environment can change substantially, basically anywhere a plaque could be positioned they are; fences, walls, and posts in either wooded or open areas, but overwhelmingly outdoors.
I'm not an iOs programmer, but I will try to answer from an algorithmic point of view. Essentially, you have a detection problem ("Where is the plaque?") and a classification problem ("Which one is it?"). Asking the user to keep the plaque in a pre-defined region is certainly a good idea. This solves the detection problem, which is often harder to solve with limited resources than the classification problem.
For classification, I see two alternatives:
The classic "Computer Vision" route would be feature extraction and classification. Local Binary Patterns and HOG are feature extractors known to be fast enough for mobile (the former more than the latter), and they are not too complicated to implement. Classifiers, however, are non-trivial, and you would probably have to search for an appropriate iOs library.
Alternatively, you could try to binarize the image, i.e. classify pixels as "plate" / white or "text" / black. Then you can use an error-tolerant similarity measure for comparing your binarized image with a binarized reference image of the plaque. The chamfer distance measure is a good candidate. It essentially boils down to comparing the distance transforms of your two binarized images. This is more tolerant to misalignment than comparing binary images directly. The distance transforms of the reference images can be pre-computed and stored on the device.
Personally, I would try the second approach. A (non-mobile) prototype of the second approach is relatively easy to code and evaluate with a good image processing library (OpenCV, Matlab + Image Processing Toolbox, Python, etc).
I managed to find a solution that is working quite well. Im not fully optimized yet but I think its just tweaking filters, as ill explain later on.
Initially I tried to set up opencv but it was very time consuming and a steep learning curve but it did give me an idea. The key to my problem is really detecting the characters within the image and ignoring the background, which was basically just noise. OCR was designed exactly for this purpose.
I found the free library tesseract (https://github.com/ldiqual/tesseract-ios-lib) easy to use and with plenty of customizability. At first the results were very random but applying sharpening and monochromatic filter and a color invert worked well to clean up the text. Next a marked out a target area on the ui and used that to cut out the rectangle of image to process. The speed of processing is slow on large images and this cut it dramatically. The OCR filter allowed me to restrict allowable characters and as the plaques follow a standard configuration this narrowed down the accuracy.
So far its been successful with the grey background plaques but I havent found the correct filter for the red and white editions. My goal will be to add color detection and remove the need to feed in the data type.

Shape context matching in OpenCV

Have OpenCV implementation of shape context matching? I've found only matchShapes() function which do not work for me. I want to get from shape context matching set of corresponding features. Is it good idea to compare and find rotation and displacement of detected contour on two different images.
Also some example code will be very helpfull for me.
I want to detect for example pink square, and in the second case pen. Other examples could be squares with some holes, stars etc.
The basic steps of Image Processing is
Image Acquisition > Preprocessing > Segmentation > Representation > Recognition
And what you are asking for seems to lie within the representation part os this general algorithm. You want some features that descripes the objects you are interested in, right? Before sharing what I've done for simple hand-gesture recognition, I would like you to consider what you actually need. A lot of times simplicity will make it a lot easier. Consider a fixed color on your objects, consider background subtraction (these two main ties to preprocessing and segmentation). As for representation, what features are you interested in? and can you exclude the need of some of these features.
My project group and I have taken a simple approach to preprocessing and segmentation, choosing a green glove for our hand. Here's and example of the glove, camera and detection on the screen:
We have used a threshold on defects, and specified it to find defects from fingers, and we have calculated the ratio of a rotated rectangular boundingbox, to see how quadratic our blod is. With only four different hand gestures chosen, we are able to distinguish these with only these two features.
The functions we have used, and the measurements are all available in the documentation on structural analysis for OpenCV, and for acces of values in vectors (which we've used a lot), can be found in the documentation for vectors in c++
I hope you can use the train of thought put into this; if you want more specific info I'll be happy to comment, Enjoy.

3D reconstruction -- How to create 3D model from 2D image?

If I take a picture with a camera, so I know the distance from the camera to the object, such as a scale model of a house, I would like to turn this into a 3D model that I can maneuver around so I can comment on different parts of the house.
If I sit down and think about taking more than one picture, labeling direction, and distance, I should be able to figure out how to do this, but, I thought I would ask if someone has some paper that may help explain more.
What language you explain in doesn't matter, as I am looking for the best approach.
Right now I am considering showing the house, then the user can put in some assistance for height, such as distance from the camera to the top of that part of the model, and given enough of this it would be possible to start calculating heights for the rest, especially if there is a top-down image, then pictures from angles on the four sides, to calculate relative heights.
Then I expect that parts will also need to differ in color to help separate out the various parts of the model.
As mentioned, the problem is very hard and is often also referred to as multi-view object reconstruction. It is usually approached by solving the stereo-view reconstruction problem for each pair of consecutive images.
Performing stereo reconstruction requires that pairs of images are taken that have a good amount of visible overlap of physical points. You need to find corresponding points such that you can then use triangulation to find the 3D co-ordinates of the points.
Epipolar geometry
Stereo reconstruction is usually done by first calibrating your camera setup so you can rectify your images using the theory of epipolar geometry. This simplifies finding corresponding points as well as the final triangulation calculations.
If you have:
the intrinsic camera parameters (requiring camera calibration),
the camera's position and rotation (it's extrinsic parameters), and
8 or more physical points with matching known positions in two photos (when using the eight-point algorithm)
you can calculate the fundamental and essential matrices using only matrix theory and use these to rectify your images. This requires some theory about co-ordinate projections with homogeneous co-ordinates and also knowledge of the pinhole camera model and camera matrix.
If you want a method that doesn't need the camera parameters and works for unknown camera set-ups you should probably look into methods for uncalibrated stereo reconstruction.
Correspondence problem
Finding corresponding points is the tricky part that requires you to look for points of the same brightness or colour, or to use texture patterns or some other features to identify the same points in pairs of images. Techniques for this either work locally by looking for a best match in a small region around each point, or globally by considering the image as a whole.
If you already have the fundamental matrix, it will allow you to rectify the images such that corresponding points in two images will be constrained to a line (in theory). This helps you to use faster local techniques.
There is currently still no ideal technique to solve the correspondence problem, but possible approaches could fall in these categories:
Manual selection: have a person hand-select matching points.
Custom markers: place markers or use specific patterns/colours that you can easily identify.
Sum of squared differences: take a region around a point and find the closest whole matching region in the other image.
Graph cuts: a global optimisation technique based on optimisation using graph theory.
For specific implementations you can use Google Scholar to search through the current literature. Here is one highly cited paper comparing various techniques:
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms.
Multi-view reconstruction
Once you have the corresponding points, you can then use epipolar geometry theory for the triangulation calculations to find the 3D co-ordinates of the points.
This whole stereo reconstruction would then be repeated for each pair of consecutive images (implying that you need an order to the images or at least knowledge of which images have many overlapping points). For each pair you would calculate a different fundamental matrix.
Of course, due to noise or inaccuracies at each of these steps you might want to consider how to solve the problem in a more global manner. For instance, if you have a series of images that are taken around an object and form a loop, this provides extra constraints that can be used to improve the accuracy of earlier steps using something like bundle adjustment.
As you can see, both stereo and multi-view reconstruction are far from solved problems and are still actively researched. The less you want to do in an automated manner the more well-defined the problem becomes, but even in these cases quite a bit of theory is required to get started.
Alternatives
If it's within the constraints of what you want to do, I would recommend considering dedicated hardware sensors (such as the XBox's Kinect) instead of only using normal cameras. These sensors use structured light, time-of-flight or some other range imaging technique to generate a depth image which they can also combine with colour data from their own cameras. They practically solve the single-view reconstruction problem for you and often include libraries and tools for stitching/combining multiple views.
Epipolar geometry references
My knowledge is actually quite thin on most of the theory, so the best I can do is to further provide you with some references that are hopefully useful (in order of relevance):
I found a PDF chapter on Multiple View Geometry that contains most of the critical theory. In fact the textbook Multiple View Geometry in Computer Vision should also be quite useful (sample chapters available here).
Here's a page describing a project on uncalibrated stereo reconstruction that seems to include some source code that could be useful. They find matching points in an automated manner using one of many feature detection techniques. If you want this part of the process to be automated as well, then SIFT feature detection is commonly considered to be an excellent non-real-time technique (since it's quite slow).
A paper about Scene Reconstruction from Multiple Uncalibrated Views.
A slideshow on Methods for 3D Reconstruction from Multiple Images (it has some more references below it's slides towards the end).
A paper comparing different multi-view stereo reconstruction algorithms can be found here. It limits itself to algorithms that "reconstruct dense object models from calibrated views".
Here's a paper that goes into lots of detail for the case that you have stereo cameras that take multiple images: Towards robust metric reconstruction
via a dynamic uncalibrated stereo head. They then find methods to self-calibrate the cameras.
I'm not sure how helpful all of this is, but hopefully it includes enough useful terminology and references to find further resources.
Research has made significant progress and these days it is possible to obtain pretty good-looking 3D shapes from 2D images. For instance, in our recent research work titled "Synthesizing 3D Shapes via Modeling Multi-View Depth Maps and Silhouettes With Deep Generative Networks" took a big step in solving the problem of obtaining 3D shapes from 2D images. In our work, we show that you can not only go from 2D to 3D directly and get a good, approximate 3D reconstruction but you can also learn a distribution of 3D shapes in an efficient manner and generate/synthesize 3D shapes. Below is an image of our work showing that we are able to do 3D reconstruction even from a single silhouette or depth map (on the left). The ground-truth 3D shapes are shown on the right.
The approach we took has some contributions related to cognitive science or the way the brain works: the model we built shares parameters for all shape categories instead of being specific to only one category. Also, it obtains consistent representations and takes the uncertainty of the input view into account when producing a 3D shape as output. Therefore, it is able to naturally give meaningful results even for very ambiguous inputs. If you look at the citation to our paper you can see even more progress just in terms of going from 2D images to 3D shapes.
This problem is known as Photogrammetry.
Google will supply you with endless references, just be aware that if you want to roll your own, it's a very hard problem.
Check out The Deadalus Project, althought that website does not contain a gallery with illustrative information about the solution, it post several papers and info about the working method.
I watched a lecture from one of the main researchers of the project (Roger Hubbold), and the image results are quite amazing! Althought is a complex and long problem. It has a lot of tricky details to take into account to get an approximation of the 3d data, take for example the 3d information from wall surfaces, for which the heuristic to work is as follows: Take a photo with normal illumination of the scene, and then retake the picture in same position with full flash active, then substract both images and divide the result by a pre-taken flash calibration image, apply a box filter to this new result and then post-process to estimate depth values, the whole process is explained in detail in this paper (which is also posted/referenced in the project website)
Google Sketchup (free) has a photo matching tool that allows you to take a photograph and match its perspective for easy modeling.
EDIT: It appears that you're interested in developing your own solution. I thought you were trying to obtain a 3D model of an image in a single instance. If this answer isn't helpful, I apologize.
Hope this helps if you are trying to construct 3d volume from 2d stack of images !! You can use open source tool such as ImageJ Fiji which comes with 3d viewer plugin..
https://quppler.com/creating-a-classifier-using-image-j-fiji-for-3d-volume-data-preparation-from-stack-of-images/

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