Failure to run application on the device IOS with Tibar module - ios

I have a problem with the tibar (barcode scanner http://code.google.com/p/tibar/), when run on my iphone, xcode returns an error exit 65, I've outlined below:
** BUILD FAILED **
The following build commands failed:
Ld build/Scannn.build/Debug-iphoneos/Scannn.build/Objects-normal/armv6/Scannn normal armv6
(1 failure)
EXIT CODE WAS: 65
Exception detected in script:
Traceback (most recent call last):
File "/Users/xxxxx/Library/Application Support/Titanium/mobilesdk/osx/2.0.1.GA2/iphone/builder.py", line 1465, in main
execute_xcode("iphoneos%s" % iphone_version,args,False)
File "/Users/xxxxxx/Library/Application Support/Titanium/mobilesdk/osx/2.0.1.GA2/iphone/builder.py", line 1224, in execute_xcode
output = run.run(args,False,False,o)
File "/Users/xxxxxx/Library/Application Support/Titanium/mobilesdk/osx/2.0.1.GA2/iphone/run.py", line 41, in run
sys.exit(rc)
SystemExit: 65
if I run the application directly in xcode, it works correctly.
My configuration:
Titanium SDK: 2.0.1.GA2
XCode: 4.3.2
iOS: 5.1.1 (iphone 4s)
Tibar: 0.4.2
Thanks!!!

Related

Xcode build fails and repetitive requires command line developer tools install

I have updated Xcode to Version 13.4.1 (13F100),
Then tried to run a flutter project
Launching lib/main.dart on iPhone SE (3rd generation) in debug mode...
Xcode build done. 2.9s
Failed to build iOS app
Error output from Xcode build:
↳
2022-06-11 12:51:51.546 xcodebuild[45221:416597] Requested but did not find extension point with identifier Xcode.IDEKit.ExtensionSentinelHostApplications for extension Xcode.DebuggerFoundation.AppExtensionHosts.watchOS of plug-in com.apple.dt.IDEWatchSupportCore
2022-06-11 12:51:51.547 xcodebuild[45221:416597] Requested but did not find extension point with identifier Xcode.IDEKit.ExtensionPointIdentifierToBundleIdentifier for extension Xcode.DebuggerFoundation.AppExtensionToBundleIdentifierMap.watchOS of plug-in com.apple.dt.IDEWatchSupportCore
2022-06-11 12:51:51.625 xcodebuild[45221:416597] [MT] DVTPlugInExtensionFaulting: Failed to fire fault for extension (null): (null)
2022-06-11 12:51:51.628 xcodebuild[45221:416597] [MT] DVTPlugInExtensionFaulting: Failed to fire fault for extension (null): (null)
** BUILD FAILED **
Xcode's output:
↳
Writing result bundle at path:
/var/folders/l6/zr2yb4p1787b1cbhjdn2ltvr0000gn/T/flutter_tools.tQVcwl/flutter_ios_build_temp_dirmZJ1FK/temporary_xcresult_bundle
note: Using new build system
note: Planning
note: Build preparation complete
note: Building targets in dependency order
error: failed to read asset tags: The command `(cd /Volumes/Code/Git/svg/ios && /usr/bin/actool --print-asset-tag-combinations --output-format xml1 /Volumes/Code/Git/svg/ios/Runner/Assets.xcassets)` exited with status 72. The command's standard error was:
actool: error: Failed to locate 'actool'.
xcode-select: Failed to locate 'actool', requesting installation of command line developer tools.
(in target 'Runner' from project 'Runner')
Result bundle written to path:
/var/folders/l6/zr2yb4p1787b1cbhjdn2ltvr0000gn/T/flutter_tools.tQVcwl/flutter_ios_build_temp_dirmZJ1FK/temporary_xcresult_bundle
Error (Xcode): failed to read asset tags: The command `(cd /Volumes/Code/Git/svg/ios && /usr/bin/actool --print-asset-tag-combinations --output-format xml1 /Volumes/Code/Git/svg/ios/Runner/Assets.xcassets)` exited with status 72. The command's standard error was:
actool: error: Failed to locate 'actool'.
xcode-select: Failed to locate 'actool', requesting installation of command line developer tools.
Could not build the application for the simulator.
Error launching application on iPhone SE (3rd generation).
Exited
with an alert
The "actool" command requires the command line developer tools. Would
you like to install the tools now?
And if I run it from Xcode it gives me this error:
Showing All Messages
failed to read asset tags: The command `(cd /Volumes/Code/Git/svg/ios && /usr/bin/actool --print-asset-tag-combinations --output-format xml1 /Volumes/Code/Git/svg/ios/Runner/Assets.xcassets)` exited with status 72. The command's standard error was:
actool: error: Failed to locate 'actool'.
xcode-select: Failed to locate 'actool', requesting installation of command line developer tools.
This repetitively occurs even if I press the "Install" button.
Same issue here, but with git instead of actool. Another coworker just also got this but with clang... what is going on over at apple?
What just fixed mine was actually opening up xcode and having it run its installer there instead of allowing the automatic pop-up to continue to "install" and then ask again in a few minutes.

XCode13.4 run old flutter project failed to build iOS app

I just upgraded to Xcode 13.4 in macOS Monterey 12.4, running a flutter project got this error:
Unhandled exception:
ProcessException: No such file or directory
Command: /Users/taoli-blue/fvm/versions/2.10.3/bin/flutter assemble --no-version-check --output=/Users/taoli-blue/Library/Developer/Xcode/DerivedData/Runner-fjqqglukmistzcemtudzjrvxvsvk/Build/Products/Debug-dev-iphoneos/ -dTargetPlatform=ios -dTargetFile=/Users/taoli-blue/taoli/flutter_taoli_app/lib/main_dev.dart -dBuildMode=debug -dIosArchs=arm64 -dSdkRoot=/Applications/Xcode13.3/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.4.sdk -dSplitDebugInfo= -dTreeShakeIcons=false -dTrackWidgetCreation=true -dDartObfuscation= -dEnableBitcode= --ExtraGenSnapshotOptions= --DartDefines= --ExtraFrontEndOptions= -dCodesignIdentity=21E6A88880ED32FA5B3525F5134308364DAB1434 debug_ios_bundle_flutter_assets
_ProcessImpl._runAndWait (dart:io-patch/process_patch.dart:487:7)
_runNonInteractiveProcessSync (dart:io-patch/process_patch.dart:632:18)
Process.runSync (dart:io-patch/process_patch.dart:68:12)
Context.runSync (file:///Users/taoli-blue/fvm/versions/2.10.3/packages/flutter_tools/bin/xcode_backend.dart:92:42)
Context.buildApp (file:///Users/taoli-blue/fvm/versions/2.10.3/packages/flutter_tools/bin/xcode_backend.dart:448:34)
Context.run (file:///Users/taoli-blue/fvm/versions/2.10.3/packages/flutter_tools/bin/xcode_backend.dart:51:9)
main (file:///Users/taoli-blue/fvm/versions/2.10.3/packages/flutter_tools/bin/xcode_backend.dart:17:5)
delayEntrypointInvocation.<anonymous closure> (dart:isolate-patch/isolate_patch.dart:295:32)
RawReceivePortImpl._handleMessage (dart:isolate-patch/isolate_patch.dart:192:12)
Command PhaseScriptExecution failed with a nonzero exit code
And I totally don't know how to resolve this error.
Any one could help me?

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While I'm building my Nativescript app using Xcode, I'm getting the below error. May I know what is the reason? I'm able to build the app successfully in Xcode 11 but not in 13. Thanks in advance
Traceback (most recent call last):
File "./build-step-metadata-generator.py", line 42, in <module>
deployment_target = env(env("DEPLOYMENT_TARGET_CLANG_ENV_NAME"))
File "./build-step-metadata-generator.py", line 14, in env
return os.environ[env_name]
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/UserDict.py", line 40, in __getitem__
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Command Ld failed with a nonzero exit code

Build framework IOS OpenCV 3.1.0.2 failed on MAC (OS X El Capitan)

I would like to use OpenCV 3.1.0.2 (the latest one) with Xcode 7.2.1.
I downloaded the OpenCv then as I did with OpenCV 2.4.11 before, I used the following command to generate the opencv2.framework:
python opencv-3.1.0\ 2/platforms/ios/build_framework.py ios
But after a while, my build failed. Here the error:
** BUILD FAILED **
The following build commands failed:
CompileC /Users/nameUser/openCV/ios/build/arm64-iPhoneOS/3rdparty/zlib/OpenCV.build/Release-iphoneos/zlib.build/Objects-normal/arm64/gzlib.o 3rdparty/zlib/gzlib.c normal arm64 c com.apple.compilers.llvm.clang.1_0.compiler
CompileC /Users/nameUser/openCV/ios/build/arm64-iPhoneOS/3rdparty/zlib/OpenCV.build/Release-iphoneos/zlib.build/Objects-normal/arm64/gzread.o 3rdparty/zlib/gzread.c normal arm64 c com.apple.compilers.llvm.clang.1_0.compiler
(2 failures)
============================================================
ERROR: Command '['xcodebuild', 'IPHONEOS_DEPLOYMENT_TARGET=6.0', 'ARCHS=arm64', '-sdk', 'iphoneos', '-configuration', 'Release', '-parallelizeTargets', '-jobs', '4', '-target', 'ALL_BUILD', 'build']' returned non-zero exit status 65
============================================================
Traceback (most recent call last):
File "build_framework.py", line 87, in build
self._build(outdir)
File "build_framework.py", line 81, in _build
self.buildOne(t[0], t[1], mainBD, cmake_flags)
File "build_framework.py", line 139, in buildOne
execute(buildcmd + ["-target", "ALL_BUILD", "build"], cwd = builddir)
File "build_framework.py", line 34, in execute
retcode = check_call(cmd, cwd = cwd)
File "/usr/local/Cellar/python/2.7.11/Frameworks/Python.framework/Versions/2.7/lib/python2.7/subprocess.py", line 540, in check_call
raise CalledProcessError(retcode, cmd)
CalledProcessError: Command '['xcodebuild', 'IPHONEOS_DEPLOYMENT_TARGET=6.0', 'ARCHS=arm64', '-sdk', 'iphoneos', '-configuration', 'Release', '-parallelizeTargets', '-jobs', '4', '-target', 'ALL_BUILD', 'build']' returned non-zero exit status 65
Before posting here, I searched on the internet but I couldn't find any solution for this problem. I don't even know what does this error means.
Can anyone help me please ?
Thank
It's not exactly same with my case but you can try two ways:
Did you install cmake?
If not, install that.
Did you check your python version?
Because Python 3 and 2 are much
different, you should check that.
In my case, 2.x is working. If you installed 2.x and 3.x both, the command "python" means 3. so you should use "python2.x" command.
I'm not sure you can understand what I'm writing(bc my english skill is not good..) but I hope It helps you to solve the problem!

Telegram iOS app won't build with Xcode 6.1.1

I have downloaded the code source of Telegram app on their website. When I open the project in Xcode 6.1.1, I get the following error:
UFW (M iphonesimulator): ERROR: Build failed Traceback (most recent call last): File"/Users/yanfeng/Library/Developer/Xcode/DerivedData/Build/Intermediates/MtProtoKit.build/Debug-iphonesimulator/MtProtoKit iOS.build/Script-D05A831218AFB3F9007F1076.sh", line 812, in <module>run_build()File "/Users/yanfeng/Library/Developer/Xcode/DerivedData/Build/Intermediates/MtProtoKit.build/Debug-iphonesimulator/MtProtoKit iOS.build/Script-D05A831218AFB3F9007F1076.sh", line 787, in run_build
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File "/Users/yanfeng/Library/Developer/Xcode/DerivedData/Build/Intermediates/MtProtoKit.build/Debug-iphonesimulator/MtProtoKit iOS.build/Script-D05A831218AFB3F9007F1076.sh", line 493, in attempt_symlink
os.stat(os.path.abspath(os.path.join(link_path, "..", link_to)))
OSError: [Errno 2] No such file or directory: '/Users/yanfeng/Library/Developer/Xcode/DerivedData/Build/Products/Debug-iphonesimulator/MtProtoKit iOS.framework/Versions/A'
Showing first 200 notices only
Command /bin/sh failed with exit code 1
MtProtoKit requires https://github.com/kstenerud/iOS-Universal-Framework, so clone it, install "Real Framework", restart Xcode and enjoy!
With Xcode 6, https://github.com/kstenerud/iOS-Universal-Framework is not required for building universal (arm64, armv7, armv7s, and simulator) frameworks for iOS.
You need to remove run script, fix library dependence and Xcode architectures configuration, also confirm architectures of linked binaries.
I maintained a working telegram iOS source code here: https://github.com/liruqi/Telegram-iOS

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