app not running in ipad simulator - ipad

I have a taken a application (*.app) from a jail broken ipad. I am not able to run that ipad application in iphone simulator(ipad 3.2). Any suggestions.
Thanks in advance

simulator and device builds are separate. you need to try it on device rather than a simulator.

Related

Screen Size Adaptation | XCode | Swift | iOS

I have been rejected by apple because they want my app to run at full resolution of the device's screen I am running my app on. For Example, I have developed my app for iPhone but it runs in a corner on an iPad.
So, They want to run it on iPad at full screen resolution as it runs on an iPad. Please help me fix this issue, I am in a fix after hearing this issue, Thanks for any help!
If you want the iPad app to be exactly as iPhone app... Just set your app in project settings to support only iPhone, it will then fit on iPad automatically. (All iPhone apps are supported automatically on iPad in special compatibility mode)

Run The App in iPad Mini 4 Configurations

I have developed IOS app for iPod touch and now I want to test My app in
iPAD Mini4 configurations because, one of my client told app was crashing in iPad Mini4.I tried in Xcode simulators but there is no iPAD Mini 4 and i don't have the device also.I have tried to download the iPad mini4 simulators in my Xcode but option for iPad mini4 is not available.Please tell how to test my app in iPad Mini4
Thanks in Advance !!!!
i think you could use the iPad simulator.
You can check this link for reference

How to fix iPhone deployment target ? (App Store)

So I tried to ship my iPhone app into the App Store. but it get rejected because when the App reviewer test my app they are using iPad and it seems my app is messed up.
and this was the rejection message:
We noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 10.3.1. Specifically, we were unable to Sign Up using an iPad.
So I searched that I need to make the deployment info devices into Universal. It works well on iPad when I tested out. But the problem is I'm shipping this app for iPad. and when I go to iTunes connect, they were asking for iPad screenshots.
So should I set the device deployment for iPhone or Universal?
The app must work in iPad also. choose the devices iphone only and try to run your app in ipad in 1x and 2x view.
If you want to build for iPhone only, you will need to go to the project settings > General > Devices and choose "iPhone". If you choose "Universal" then you are building for both iPhone and iPad, which is why you need screen shots for the iPad as well. If you build for iPhone only, though, the app can still run on iPad, it will get scaled up.
As for the reason why it is not working on iPad using iOS 10.3.1, you'll have to run it on a device with that version of the OS and do some debugging. The information you gave here is not enough.

iOs Simulator running slow

Guys I really need your help. I was so concentrated running my game on iphone 5s device and I didn't realize that iphone 6 is running a little slower than the 5s and the 6 plus worst. What can I do for it?
This is a very common bug with the simulator a way I get around it is.
IOS Simulator: Window > Scale > 50% - it makes the simulator look like an actual device and it fits your screen perfectly.
Then I just leave the simulator open at all times rather then closing after I'm done testing my apps. This saves Xcode having to load all the simulators files and directories each time you run your app.
Hope this helps, cheers.
Did you try cleaning? Sometimes applications have problems.
iOS Simulator:
iOS Simulator Menu > Reset Content and Settings..
Xcode:
Product > Clean

Application doesn't work in iPad Simulator, fine in iPhone Simulator

I created an application and it runs OK when I use the iPhone Simulator. When I try to run it on the iPad Simulator it doesn't work.
Several things that may assist anyone who tries to assist with this issue:
In the iPhone Simulator I tried to change the Hardware settings - selecting Device---iPad and also changing the Version (3.2 and 4.0). did not do any difference.
When it runs with the Device---iPad selection it simply opens it with iPhone Simulator
When I open the iPad Simulator without Build and Run from XCode I don't see my app in the applications list on the simulator view.
Should I define something in XCode or in the simulator (like saying "this application should also run in iPad")?
May the problem be related to versions issue? Any other ideas?
The simulator will open to which ever device the project target is set to. Therefore, if you set it to iPhone it will always open in the iPhone simulator. Similarly if you set it to iPad it will only open in the iPad simulator. If you set it to be Universal, then it will support both.
It has nothing to do with which hardware type you select in the simulator. You have to change the target Devices.

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