Push apart TableViewCells while dragging over them. (Similar to UITableViewCellReorderControl) - uitableview

I want to have a similar functionality like we have with the UITableViewCellReorderControl from the UITableViewCell, but as far as I know I cant use the reordercontrol.
I have implemented Drag & Drop for multiple UITableViews. I can Drag a cell from any TableView to any other. Drag & Drop does work so far. Now I want to push the cells apart when I'm dragging an object over 2 cells, just like Apple does this in Tableviews or when you reorder your apps (the place where you might drop gets empty to indicate the droplocation).
The solutions I thought about are:
1. Insert a placeholder image at the droplocation (this is not so good as I have to sync with CoreData all the time)
2. Change the height of the cell to simulate empty space below it.
I dont think that are the best solutions.

Related

Swift: Drag and drop cells within the same UICollectionViewController

I am building an app which enables user to drag a UIView onto another. Currently I have the implementation as a UIScrollView but that does not give me the best experience as to achieve an experience like Apple's drag and drop requires handling of many cases ( including edge cases).
I am curious if this can be done using a UICollectionView. I am looking to drag cells onto another cells after which the cells contents merge and the source cell is removed.
Any idea/ suggestion would be appreciated. I am not sure if adding what I have is neccessary but if needed I can certainly add the code which I have.
Yes, using a collectionView would be a good choice for scrolling and drag/drop. There are many built in methods that support drag and drop.
https://developer.apple.com/documentation/uikit/views_and_controls/collection_views/supporting_drag_and_drop_in_collection_views

Swipe to delete on entire section in UITableView

I have a UITableView which has a variable amount of sections and every section has a variable amount of rows. Every section contains a section header, a section footer and the rows for that section. They are shown and displayed inside a container. Everything up until now works as expected. To demonstrate what my UITableView currently looks like:
I am now trying to implement the possibility to swipe left on the entire section, so that the header of the section, the rows inside this section and the footer of this section move to the left and display another UIView. I am capable of swiping the cells separately, but enabling this feature on the entire sections have caused headaches for the past two days. This is what I would like to achieve:
I have thought about implementing UIGestureRecognizers but I am afraid they might conflict with my UITableView. Also, I started implementing it, but I would not know how to move solely the section on which was swiped to the left.
Then I thought I could maybe implement a UIScrollView as container for each section. How I would accomplish this is still a mystery to me, but it seems like a possible solution if this could be done.
Furthermore I am out of ideas and stuck on how this should be done. It's something I have not found on the Internet so far - at least no working examples of some kind so I have zero inspiration on how to achieve the effect.
I therefor would like to ask if somebody has an idea of how this could work and what I have to keep in mind when implementing this. Every clue pointing me towards a working solution is gratefully appreciated!
EDIT: I have already seen the possible duplicate this afternoon. However, the suggestion there shows touchesBegan() on the header, which does not work in my case as I need the entire section to be "draggable".
I think one way you can implement this is with a vertical stackview containing views that contains a tableview and the trash icon. When a user swipes left on the tableview header, it will show the hidden trash icon in the view. I would think that each tableview only has one section so it will be easier to keep track of which "section" the user has swiped.
I have currently managed to arrange a similar solution. I take the rectangle of the section with rect(forSection:int), add a UIPanGestureRecognizer in which I add a UIView on top of the UITableView if touches began, I calculate the location of the finger and let the cudtom UIView follow. When a certain point (100 from left edge of the UITableView) is reached, the section gets removed with deleteSections(indexSet:with:).
This works. It does the job, but it adds an overlay to the section rather than pushing it to the left.
Therefor I am asking of someone knows if there is any way of setting the offset for one specific section or for an area of a UIView, so I can offset the rectangle of the section. I have been able to setContentOffset on the entire UITableView but this is not the desired result.
If there is no way to do this, I would consider keeping the solution I have now or maybe implement a snapshot feature which takes a screenshot and crops the rect of the frame, adding this UIImage to the custom view to simulate the section. But that would be tricky. Any ideas for this idea are also welcome.

TableView with bar to change content on top, how to build it?

I have to build a tableView with a top bar "slider" like the one in the youtube app in the picture below.
I just wanted to ask if it's better to:
Use just one tableView and switch the content by changing some switches in the delegates methods and reloading all the rows
or
Use two tableViews and hide the one that's not displayed
If none of the two methods above is the best one please point me in the right direction, thank you.
Option 1 :
Take a UISegmentView on the top and have a single UITableView. Change the content of UITableView on valueChange event of segment.
Option 2 :
Have look at this awesome library by Yalantis - Segmentio. I have myself used this on couple of occasions. Handy when you have to horizontally scroll the segments (exactly what you need in your case). You can have a single UITableView for this as well.
Option 3 :
Check out another useful library by Yalantis - Persei. Just hard scroll the table to see these options. Again, single UITableView.
In all, the best solution, in my opinion is to have a single UITableView. Working with multiple tableView might seem a clean way for a start, but trust me, maintainability is the key and having a single UITableView would be a better approach.

Why can't I edit multiple dynamic prototypes in UITableView?

I'm creating a Table View in Interface Builder (Storyboard). I'd like to have a couple of different Dynamic Prototype cells with different sets of Labels and Images in them and so on, and I can give them different reuseIdentifiers so I can pick which ones I want at runtime.
In Interface Builder, I create several Dynamic Prototype cells in my UITableView, which is controlled by a UITableViewController.
In the first cell, I drag and drop in various views and so on.
In the second cell, IB will not let me drag any views into it? I can resize the second cell vertically, but can't put anything into it at all, either by dragging into the cell or into the object graph in the left-side bar.
If I copy and paste the first cell, a second Dynamic Prototype will appear with all of the same contents, but I won't be able to modify the copied cell (can't add or move subviews). However--and this is strange--I can select the constraints and modify their values to resize and shift objects in the second cell.
As a note, running XCode 5-DP3. Tried restarting it (didn't expect that to help, and it didn't). Otherwise, unsure what to try, and unsure if I'm doing something very braindead, or if this is a bug I need to report to Apple.
So, am I crazy? Has anyone experienced this/can anyone recreate this?
EDIT:
After further testing, if I stick a big UIView into the first cell, and then copy that cell, I can edit inside my added view. (Does this make sense?) I can't edit anything that lies within the second UITableViewCell, but if it contains a UIView copied over from the first cell, I can put new views into that view and move them around and so on. Super-strange.
For the sake of posterity, I'm answering my own question:
The way I solved this was to take a UITableViewCell object from the Object library and drag it onto the UITableView. Sounds simple, right?
The problem I was running into was only if I copied existing dynamic prototypes through Cmd+C & Cmd+V, or by incrementing the number in the Attributes inspector for the table view. The Storyboard Editor wouldn't allow me to modify those ones.
Dropping in new cells from the Object library let me tweak them all separately.
XCode 5-DP6 solved issues with not abling to resize cell's subviews.

how to drag or drop multi uitableveiwcells on ios?

I want do drag a lot of selected cells and recorder them in my app.But I don't know how to do it.It seems apple just let u to drag one that what I have done it.
idea?
If it is ok to require that the selected cells are contiguous, then you can cheat by replacing them with a single tall cell.
EDIT:
For noncontiguous, the lazy solution would be to let the user select any cells, then after they drag and drop one of them, just move all the other selected cells right below it.
You could experiment with UITableView and see if it will let you animate out the other selected cells (with deleteRowsAtIndexPaths:withRowAnimation:) as soon as dragging is detected (possibly with UITableViewDelegate's tableView:targetIndexPathForMoveFromRowAtIndexPath:toProposedIndexPath:). You could also see if it will let you redraw/resize the cell when it begins dragging - then you could make it look like a z-layered stack or totem pole them into a tall cell while dragging.
Of course I'm assuming all the selected cells will share the same destination position. I can't wrap my head around noncontiguous sources to noncontiguous destinations in one drag-n-drop. If the user drags down 3 slots, does that mean you add 3 to the positions of all the selected cells? What if that takes a cell out of bounds? Even if you decided on some rules for odd cases like those and actually implemented this monstrosity, it could never be user friendly.
There is no easy way out. You need to handle the animation and movement by yourself.
Maybe you can take a copy of the cells you want to move and show an animation of moving to the destination.
When animation stops change the datasource.

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