better understand of NSURLConnection with NSOperationQueue - ios

I make a queue
NSOperationQueue *operationQueue = [[NSOperationQueue alloc] init];
I send the queue to my async request
[NSURLConnection sendAsynchronousRequest:req queue:operationQueue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
dispatch_async(dispatch_get_main_queue(), ^{
// ... do stuff here
});
}];
I cancel my operations prematurely
[operationQueue cancelAllOperations];
However, I can see my async's "completion" code still running. How come this scenario doesn't work like I expected?

Isn't it your responsibility to check isCancelled during your operation's task in case it gets canceled halfway though?
NSOperationQueue won't just kill tasks, it will set them as cancelled and let them finish themselves. This lets you clean up any resources you might have allocated and tidy up before you exit.
Tasks that haven't started yet won't start.

cancelAllOperations goes through the items in the queue and calls cancel on each one. If you look at the documentation for completionBlock:
The completion block you provide is executed when the value returned by the isFinished method changes to YES. Thus, this block is executed by the operation object after the operation’s primary task is finished or cancelled.
can be seen here
edit:
another snippet from the documentation for setCompletionBlock:
A finished operation may finish either because it was cancelled or because it successfully completed its task. You should take that fact into account when writing your block code. Similarly, you should not make any assumptions about the successful completion of dependent operations, which may themselves have been cancelled.

Related

Using Runloop in inside nsoperation for async tasks

I have a use case where I need to download many files using NSURLSession.
To keep the sessiontasks from timing out I need to place them in an operation queue and limit the amount of concurrent downloads so they don't starve.
My idea is that I will load the task resume into an nsoperation and load them into an nsoperationqueue that will limit the number of concurrent activitiy.
The issue is that when I call [task resume] the code will exit and the nsoperation will consider itself complete even though I am waiting for the file to finish downloading.
Here is some code.
NSURLSessionDownloadTask *task = [session downloadTaskWithRequest: request
completionHandler:^(NSURL *location, NSURLResponse *response, NSError *error) {
//move the file to a permanent location
CFRunLoopStop(CFRunLoopGetCurrent());
}
//I have instantiated a class global NSOperation queue.
[imageDownloadQueue addOperationWithBlock:^void() {
[task resume];
CFRunLoopRun();
}];
How can I keep the nsoperation thread alive while I wait for the callback? I have also tried using nsrunloop and adding a port to NSMachPort. That didn't seem to help.
Also, setting the HttpMaximumConnectionsPerHost on the NSURLSession doesn't help because the timeout timer starts when I resume a task. Which means I will get more timeouts than before.
Sadly, I didn't have time for a proper fix and I needed the timeout issues fixed ASAP. I found something that did work.
//I have instantiated a class global NSOperation queue.
[imageDownloadQueue addOperationWithBlock:^void() {
[task resume];
while(task.state == NSURLSessionTaskStateRunning)
{
[NSThread sleepForTimeInterval:.1];
}
}];
Since the NSOperation works on a background thread, I was able to sleep that thread while the task is running. This keeps the thread from dying but the task will run on it's own thread and isn't blocked.

Running multiple background threads iOS

Is it possible to run multiple background threads to improve performance on iOS . Currently I am using the following code for sending lets say 50 network requests on background thread like this:
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void){
// send 50 network requests
});
EDIT:
After updating my code to something like this no performance gain was achieved :( Taken from here
dispatch_queue_t fetchQ = dispatch_queue_create("Multiple Async Downloader", NULL);
dispatch_group_t fetchGroup = dispatch_group_create();
// This will allow up to 8 parallel downloads.
dispatch_semaphore_t downloadSema = dispatch_semaphore_create(8);
// We start ALL our downloads in parallel throttled by the above semaphore.
for (NSURL *url in urlsArray) {
dispatch_group_async(fetchGroup, fetchQ, ^(void) {
dispatch_semaphore_wait(downloadSema, DISPATCH_TIME_FOREVER);
NSMutableURLRequest *headRequest = [NSMutableURLRequest requestWithURL:url cachePolicy: NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0];
[headRequest setHTTPMethod: #"GET"];
[headRequest addValue: cookieString forHTTPHeaderField: #"Cookie"];
NSOperationQueue *queue = [[[NSOperationQueue alloc] init] autorelease];
[NSURLConnection sendAsynchronousRequest:headRequest
queue:queue // created at class init
completionHandler:^(NSURLResponse *response, NSData *data, NSError *error){
// do something with data or handle error
NSLog(#"request completed");
}];
dispatch_semaphore_signal(downloadSema);
});
}
// Now we wait until ALL our dispatch_group_async are finished.
dispatch_group_wait(fetchGroup, DISPATCH_TIME_FOREVER);
// Update your UI
dispatch_sync(dispatch_get_main_queue(), ^{
//[self updateUIFunction];
});
// Release resources
dispatch_release(fetchGroup);
dispatch_release(downloadSema);
dispatch_release(fetchQ);
Be careful not to confuse threads with queues
A single concurrent queue can operate across multiple threads, and GCD never guarantees which thread your tasks will run on.
The code you currently have will submit 50 network tasks to be run on a background concurrent queue, this much is true.
However, all 50 of these tasks will be executed on the same thread.
GCD basically acts like a giant thread pool, so your block (containing your 50 tasks) will be submitted to the next available thread in the pool. Therefore, if the tasks are synchronous, they will be executed serially. This means that each task will have to wait for the previous one to finish before preceding. If they are asynchronous tasks, then they will all be dispatched immediately (which begs the question of why you need to use GCD in the first place).
If you want multiple synchronous tasks to run at the same time, then you need a separate dispatch_async for each of your tasks. This way you have a block per task, and therefore they will be dispatched to multiple threads from the thread pool and therefore can run concurrently.
Although you should be careful that you don't submit too many network tasks to operate at the same time (you don't say specifically what they're doing) as it could potentially overload a server, as gnasher says.
You can easily limit the number of concurrent tasks (whether they're synchronous or asynchronous) operating at the same time using a GCD semaphore. For example, this code will limit the number of concurrent operations to 6:
long numberOfConcurrentTasks = 6;
dispatch_semaphore_t semaphore = dispatch_semaphore_create(numberOfConcurrentTasks);
for (int i = 0; i < 50; i++) {
dispatch_async(concurrentQueue, ^{
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
[self doNetworkTaskWithCompletion:^{
dispatch_semaphore_signal(semaphore);
NSLog(#"network task %i done", i);
}];
});
}
Edit
The problem with your code is the line:
dispatch_queue_t fetchQ = dispatch_queue_create("Multiple Async Downloader", NULL);
When NULL is passed to the attr parameter, GCD creates a serial queue (it's also a lot more readable if you actually specify the queue type here). You want a concurrent queue. Therefore you want:
dispatch_queue_t fetchQ = dispatch_queue_create("Multiple Async Downloader", DISPATCH_QUEUE_CONCURRENT);
You need to be signalling your semaphore from within the completion handler of the request instead of at the end of the request. As it's asynchronous, the semaphore will get signalled as soon as the request is sent off, therefore queueing another network task. You want to wait for the network task to return before signalling.
[NSURLConnection sendAsynchronousRequest:headRequest
queue:queue // created at class init
completionHandler:^(NSURLResponse *response, NSData *data, NSError *error){
// do something with data or handle error
NSLog(#"request completed");
dispatch_semaphore_signal(downloadSema);
}];
Edit 2
I just noticed you are updating your UI using a dispatch_sync. I see no reason for it to be synchronous, as it'll just block the background thread until the main thread has updated the UI. I would use a dispatch_async to do this.
Edit 3
As CouchDeveloper points out, it is possible that the number of concurrent network requests might be being capped by the system.
The easiest solution appears to be migrating over to NSURLSession and configuring the maxConcurrentOperationCount property of the NSOperationQueue used. That way you can ditch the semaphores altogether and just dispatch all your network requests on a background queue, using a callback to update the UI on the main thread.
I am not at all familiar with NSURLSession though, I was only answering this from a GCD stand-point.
You can send multiple requests, but sending 50 requests in parallel is usually not a good idea. There is a good chance that a server confronted with 50 simultaneous request will handle the first few and return errors for the rest. It depends on the server, but using a semaphore you can easily limit the number of running requests to anything you like, say four or eight. You need to experiment with the server in question to find out what works reliably on that server and gives you the highest performance.
And there seems to be a bit of confusion around: Usually all your network requests will run asynchronously. That is you send the request to the OS (which goes very quick usually), then nothing happens for a while, then a callback method of yours is called, processing the data. Whether you send the requests from the main thread or from a background thread doesn't make much difference.
Processing the results of these requests can be time consuming. You can process the results on a background thread. You can process the results of all requests on the same serial queue, which makes it a lot easier to avoid multithreading problems. That's what I do because it's easy and even in the worst case uses one processor for intensive processing of the results, while the other processor can do UI etc.
If you use synchronous network requests (which is a bad idea), then you need to dispatch each one by itself on a background thread. If you run a loop running 50 synchronous network requests on a background thread, then the second request will wait until the first one is completely finished.

Is a __block variable assignment thread-safe to read immediately after the block?

__block NSHTTPURLResponse *httpResponse;
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
NSURLSessionDataTask *task = [session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
if (!error)
httpResponse = (NSHTTPURLResponse *)response;
}
dispatch_semaphore_signal(semaphore);
}];
[task resume];
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
Is it safe to read httpResponse after this? The semaphore waits for the block to compete execution. If there was no error, will the assignment be seen immediately or do I have to synchronise or create a memory barrier outside the block?
Does waiting on the semaphore implicitly perform some synchronisation which makes the __block variable safe to read immediately. If this was done with Thread.join() in Java instead of a semaphore, it would be safe since it guarantees a happens-before relationship with the assignment in the "block".
The short answer is yes.
The semaphore lock essentially forces the thread that is currently operating to stop execution until it receives enough unlock signals to proceed.
The variable you have defined is modified on some other thread before the semaphore is allowed to continue executing, so your assignment should have safely occurred.
Strictly speaking, this code will block on the executing thread (probably the main thread) until the semaphore lock is signalled. So - short answer, yes it should work, but it isn't best practice because it blocks the main thread.
Longer answer:
Yes, the semaphore will make sure the __block captured storage isn't accessed until it has been filled in. However, the calling thread will be blocked by the wait until the block has completed. This isn't ideal - normal UI tasks like making sure Activity Indicators spin won't happen.
Best practice would be to have the block signal the main object (potentially using a dispatch_async call to the main queue) once it has completed, and only accessing it after that. This is especially true given that if your session task fails (e.g. from network connectivity), then the calling thread will potentially block until the completion handler is called with a timeout error. This will appear to a user like the app has frozen, and they can't really do anything about it but kill the app.
For more information on working with blocks, see:
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/WorkingwithBlocks/WorkingwithBlocks.html
For best practice with Data Session tasks in particular:
http://www.raywenderlich.com/51127/nsurlsession-tutorial
It seems dispatch_semaphore_wait is also a memory barrier, so the value can be safely read.

Asynchronous NSURLConnection breaks timers

I have a class set up to handle my web API calls. This is done using an NSMutableURLRequest and an NSRLlConnection. I initially used connectionWithRequest: delegate: and that worked well for the most part, except when I depended on this request being truly asynchronous, not just partially executing in the main run loop.
To do this, I thought I would just use the ever so convenient sendAsynchronousRequest: queue: completionHandler: and at first in all of my unit tests I thought this worked great. It performed asynchronously, my semaphores were waited on and signaled correctly, it was great.
Until I tried to re-use this new modified version of my Web service class in my actual app. Part of my app plays a video and uses a repeating NSTimer to update part of the screen based on the current playback time of the video. For some unknown reason, as long as I have executed at least one of these new asynchronous NSURLConnections both the video playback and the timer no longer work.
Here is how I initialize the connection:
[NSURLConnection sendAsynchronousRequest:requestMessage
queue:[[NSOperationQueue alloc] init]
completionHandler:^(NSURLResponse *response, NSData *data, NSError *connectionError)
{
if ( data.length > 0 && connectionError == nil )
{
_webServiceData = [data mutableCopy];
[self performSelector:#selector(connectionDidFinishLoading:) withObject:nil];
}
else if ( connectionError != nil )
{
_webServiceData = [data mutableCopy];
[self performSelector:#selector(webServiceDidFinishExecutingWithError:) withObject:connectionError];
}
}];
Here is how I initialize my repeating timer:
playbackTimeTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:#selector(checkPlaybackTime) userInfo:nil repeats:YES];
And I have absolutely no idea why the asynchronous NSURLConnection is causing aspects of my app that are completely unrelated to stop functioning.
EDIT:
For clarification I have ViewControllerA that performs the web requests to retrieve some data. When that data is successfully retrieved, ViewControllerA automatically segues to ViewControllerB. In ViewControllerB's viewWillAppear is where I set up my movie player and timer.
In the future, do not use semaphores to make the test wait. Use the new XCTestExpectation, which is designed for testing asynchronous processes.
And unlike the traditional semaphore trick, using the test expectation doesn't block the main thread, so if you have completion blocks or delegates that require the main thread, you can do this in conjunction with the test expectation.
You're clearly doing something that isn't working because you're running this on the background queue. Typical problems include
If you were trying to run that timer from the background thread, that wouldn't work, unless you used one of the standard timer workarounds (scheduling it on main runloop, dispatching the creation of the timer back to main thread, using dispatch timer, etc.).
Having earlier described these alternatives in great detail, it turns out you're initiating the timer from viewWillAppear, so that's all academic.
any UI updates (including performing segues, reloading tables, etc.).
care should be taken when synchronizing class properties updated from background thread (these might best be dispatched to main thread, too).
Anyway, you might remedy this by just tell sendAsynchronousRequest to run its completion block on the main queue:
[NSURLConnection sendAsynchronousRequest:requestMessage
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response, NSData *data, NSError *connectionError)
...
}];
Then, the completion block would have run on the background queue, and everything would probably be fine. Or you can manually dispatch the calling of your completion handlers back to the main queue.
But make sure that any UI updates (including the performing a segue programmatically) are run on the main thread (either by running the whole completion block on the main thread, or manually dispatching the relevant calls to the main thread).

Queuing NSURLRequest to simulate a synchronous, blocking request

I am interacting with a web-controlled hardware device. You send it a request via a URL (e.g., http://device/on?port=1 or http://device/off?port=3) to turn stuff on and off, and it sends back "success" or "failure". It is a simple device, however, so while it's processing a request --- i.e., until it returns the status of the request that it's processing --- it will ignore all subsequent requests. It does not queue them up; they just get lost.
So I need to send serial, synchronous requests. I.e., req#1, wait for response#1, req#2, wait for response#2, req#3, wait for response #3, etc.
Do I need to manage my own thread-safe queue of requests, have the UI thread push requests into one end of the queue, and have another thread pull the requests off, one at a time, as soon as the previous one either completes or times out, and send the results back to the UI thread? Or am I missing something in the API that already does this?
Thanks!
...R
What should work is to use an NSOperationQueue instance, and a number of NSOperation instances that perform the various URL requests.
First, set up a queue in the class that will be enqueueing the requests. Make sure to keep a strong reference to it, i.e.
#interface MyEnqueingClass ()
#property (nonatomic, strong) NSOperationQueue *operationQueue;
#end
Somewhere in the implementation, say the init method:
_operationQueue = [[NSOperationQueue alloc] init];
_operationQueue.maxConcurrentOperationCount = 1;
You want basically a serial queue, hence the maxConcurrentOperationCount of 1.
After setting this up, you'll want to write some code like this:
[self.operationQueue addOperationWithBlock:^{
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"my://URLString"]];
NSError *error;
NSURLResponse *response;
NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error];
if (!responseData)
{
//Maybe try this request again instead of completely restarting? Depends on your application.
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
//Do something here to handle the error - maybe you need to cancel all the enqueued operations and start again?
[self.operationQueue cancelAllOperations];
[self startOver];
}];
}
else
{
//Handle the success case;
}
}];
[self.operationQueue addOperationWithBlock:^{
//Make another request, according to the next instuctions?
}];
In this way you send synchronous NSURLRequests and can handle the error conditions, including by bailing out completely and starting all over (the lines with -cancelAllOperations called). These requests will be executed one after the other.
You can also of course write custom NSOperation subclasses and enqueuing instances of those rather than using blocks, if that serves you.
Hope this helps, let me know if you have any questions!
You can use NSOperationQueue class and also use some API which are build in on it for example AFNetworking.

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