I have tried frank on iOS simulator. But need to know, how to run the tests on real device i.e on iPhone ? How will be the connection between device and Mac? through WIFI ?
I'm trying to do the same thig right now. This tutorial is listed on Frank's site, but I've been having problems with it, as I haven't had a lot of experience with terminal. You probably have already found out something on it, but this might help someone else.
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I understand how to simulate a city run, freeway drive when testing on a simulator. I just wondered if it's possible to do so on an actual device. Thanks in advance
You can, but not without modifying your ios version... You could try jailbreaking (with checkra1n for exemple) and then installing a tool from cydia like a gps spoofer. It seem like jailbreaking is the only solution to achieve what you're trying to do.
WARNING : I'm not responsible in either way of damage that could create jailbreaking and modifying your ios version on your device
So i developed my application in react native+Expo, ejected the app, and tested the application on the IOS simulator. It works and looks great on the simulator. Then, when I deploy it to my actual phone on testflight everything looks smaller and off. I'm testing on the same device on simulator.
I was wondering if anyone has any advice on how to remedy this problem, or even recreate it on the simulator. I tried doing a release build after seeing someone else suggest it, didn't help.
Any and all advice is appreciated. Thanks
Is the real device you are using the same as the simulator? If not, then perhaps your app has a problem with responsive layout. There are several things you must do extra in order to make the app look similar on all of the devices. I have faced the same issue when my app was tested on iPhone6 simulator and I first saw it on real iPhone X.
I'm currently using the iOS simulator that comes with xcode but it has limitations. I'd like to have a virtualized version of the iPhone, as close as possible to the real thing in all aspects.
Does such software exist to do this? I search but nothing came up.
Thanks,
John
I think the given iPhone simulator of Xcode is the only one you can use for it..or maybe the best one.
The only chance for something better would be to submit for the apple developer program and use a real device for testing.
Im pretty sure iOS Simulator is the best simulator you could find, talking about the nearest experience to a real iOS device. If you are asking this because you are not Enrolled in the Apple Developer Program you can always use other alternatives to test in real devices (Jailbreak Tweaks and stuff like that). Or just Eroll the program.
Hope it Helps.
I have created a game in corona labs it works great when i run it on corona simulator but when i build it with android and run it on some android device it hangs on some levels and behave silly. So how can i debug it or any other suggestion why i am facing such problem.
When you have the error "it works in the sim but not the device", the first conclusion is that you are trying to access a file using the wrong case in the file name. The simulator is not case sensitive, the devices are. However, that's just an educated guess. Your best bet is to look at your device's console log and look for warnings or errors as to what's happening.
If you need to know how to do that, please read the Corona Labs basic debugging tutorial here:
http://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/
we have a mac mini, where we test over VNC-viewer our iOS app in iOS simulator 6.0 (369.2).
I guess after some system upgrades (now it's 10.8.3) VNC-viewer doesn't show simulator's screen changes and in order to see next screen, moving of simulator's window required.
I tried Ultra- and TigerVNC-viewer on Windows and Remmina on linux - seems to be - it's not the client. Everywhere the problem persists.
Does anyone have an idea, how to improve the situation?
Thanks in advance!
Daniel
https://discussions.apple.com/thread/4924818
I bet you don't have a monitor connected to your mac mini like me. I didn't use their trick but I can confirm once I hooked my monitor up to the mac mini it started working correctly. Hope this helps.