iOS not receiving user to user app requests - ios

I am sending app requests from an iOS native app using Facebook SDK dialog. I have created a canvas app and set the iTunes ID (using a valid ID from a different app in the store now, since mine is not). The requests arrive at desktop www site, and show up under "App and Games>Invites from friends". But, they do not show up on iOS native Facebook app, unless I first do Facebook SSO with my app. Then, my app bookmark appears in FB, and new requests increment the counter.
How do I get the requests to show up on iOS before my app is installed? Other peculiar thing that may be related, is I get no activity under "Notifications" on iOS, only the app bookmark. On desktop, I see the Notifications globe flash with a red badge at first logon, but then the badge goes away and nothing is there, although the requests appear under "Apps and games". This seems not totally consistent as some people who have tested my app get the expected Notification behavior, but I never do on my own FB account. Could it be because if added and removed the app repeatedly for testing?
Any clues?

My problem seems to have been something fouled up in the Facebook database, probably as a result of my various misfires in early development. At some point it began working correctly without any changes on my end.

Related

UPI Intent in iOS - stuck

I'm trying to integrate UPI intent in webview for my ecommerce app with Cashfree Payments. While the Android device does not have problem in switching back to my app from the Gpay or any PSP app the same does not work with iOS. After being taken to payment app and completing the payment, it stays there without coming back automatically. Tested with multiple devices but no use. Any suggestions would help. Thanks
Tried: multiple devices with iOS 15 and 16
Expected: TO switch back to my app after payment completing instead of me doing it manually.
The redirection will not happen on it's own as there is a complete navigation to PSP app and we have to come back to caller app manually. That's the expected behaviour
As per the behaviour of iOS platform, the redirections from PSP apps to the primary app is not allow automatically (App switching) but the forward is supported.
This is not with any particular PSP app but global. Even Google's G-Pay Documentation has it mentioned.
Screenshot from Gpay
https://developers.google.com/pay/india/api/ios/in-app-payments
Whereas in Android this is not the case and both TO&FRO switching is allowed between User app and PSP App.

IOS: App rejected because of App Tracking Transparency on WebView

I'm working on an app made in React Native with Expo.
It uses a web view to show the site in the app.
Everything worked well, but when I submitted my app to the App Store, it got rejected.
The mail said:
We noticed you collect data to track after the user selects "Ask App
Not to Track" on the App Tracking Transparency permission request.
Specifically, we noticed your app accesses web content you own and
collects cookies for tracking after the user asked you not to track
them.
After that, using the expo tracking transparency library, I added a permission request to track data.
If the user doesn't accept it, I disable third party cookies on the web view.
After submitting again to the App Store, I got the exact same message.
I don't know what to do, because I can't control the site, and I'm limited to the React Native web view props
Maybe, I could enable incognito mode if the user doesn't want the app to track, but I'm not sure if this will be accepted too.
i had the same issue i solved it like this:
change the privacy of the app on apple store, go to app privacy and in data types section click edit and select Identifiers (Device ID) and set this one as used for tracking purposes. and make sure that this is the only one selected as used for tracking.
also make sure that the permission is showing on real device (so test it first on TestFlight).
another thing is you need to tell them where you show this permission send them video to tell them where you show the permission.

App rejected by Apple based on design guideline

Apple rejected our app with the following response:
We noticed an issue in your app that contributes to a lower quality user experience than Apple users expect:
- Upon launching the app, a web page in mobile Safari opens first, then returns to the app. The user should be able to use the app immediately upon launch.
Next Steps
To resolve this issue, please revise your app to address all instances of this type of issue.
The app we're developing is a keyboard extension. The use-cases do not require a user to actually open the app and use it. As a result, in the app itself (should you launch it from home/springboard), we redirect the user to our website, which informs the user how to use the product (there's no registration or immediate tutorial required, but we certainly cant have the app do absolutely nothing). From Apple's response, this clearly isn't the right way. My questions:
If a user were to be redirected to Messages, could this solve the problem? The reason I ask this instead of just trying it is so that I dont waste time and end up getting rejected again.
Part of the problem seems that opening the app through springboard is misleading since it doesnt do anything. But my understanding is that we cannot have apps without icons (Create iOS app without menu icon). Do keyboard apps need to be published differently so that we dont have an icon in springboard? If so, please direct me to some documentation/Xcode configuration/resources to achieve this.
This is my first attempt at mobile development
The answer provided by #particleman was the right one. Just loading a WebView within the app was enough for Apple to accept the app.

Handoff between Watch and Phone Parse.com doesn't show user as logged in

So I've pretty much finished my first WatchKit app for one of my iOS apps, in which I use Parse.com as a backend. I've setup a shared app container and shared keychain as per the Parse documentation and everything is working fine.
However I started to implement handoff to allow users to open my app on there phone from the lock screen if they're using it on there watch. However sometimes when the app opens, the user does not appear as logged in.
There seems to be 2 situations, only 1 of which seems to do this.
• If the app was already open in the background, when the user opens the app via handoff and the lock screen, the user is logged in correctly.
• However, if the app is not open in the background, when the user opens the app via handoff and the lock screen, the user will not be logged in.
I have a feeling it's an authentication issue with the app not being authenticated with Parse when opened in the background, but I'm not sure.
Any help would be appreciated here, as it's my last thing to work out.

Facebook App Requests aren't shown on iOS devices?

I've sent an app invitation from an iPad app to a test Facebook account via Facebook's API. When I login to the test account on my PC, the app request is there.
When I login to the test account on my iPad (either via Safari or via the Facebook App), I can see the number "1" next to the App Centre tab, but when I click it and go to the App Centre, there's no request. In fact, I can't see any App Centre areas dedicated to requests on Facebook for iOS - there's only Social Picks and Top Apps. Any explanation for this?
This is caused by an incorrect configuration on the Facebook app setting page. When you are setting up the app, you need to make sure the following is set correctly.
Go to developers.facebook.com then select "Apps". Edit your app and fill in the following..
iOS App Bundle (dont think it's essential but fill it in, this the bundle id from Xcode (com.companyname.appname))
iPhone/iPad App Store ID - This is ESSENTIAL, one of these must be filled in with a valid app store ID. You get this when you create an app with iTunes Connect. If you create an app, and fill in the details right up to the point where it asks you to submit the binary, it will generate what Apple refers to as an Apple ID (or iTunes Id?). It's just a long integer value. It doesn't have to be for the corresponding app, if you already have apps in the app store just log in to iTunes connect and use an existing one for testing.
Configured for iOS SSO - Enabled
Configured for Deep Linking - Enabled
The only functionality you get from Facebook when a user clicks an app notification on iOS is the user being redirected to the app, if installed, or to the App Store if not. Also if you want your app notifications to show up on desktop, you'll need a Canvas URL under the "App On Facebook" section.
In my tests I had to have a canvas URL to get iOS notifications working, but I'm not sure if this is a bug with Facebook or intended behaviour, so if it doesn't work with just iOS enabled, enable app on Facebook too and stick in a random url if you don't have one.
I just figured there can be another reason for this symptom: if your app has location restriction (only available in certain countries), the user who receives the request has to be in that country (e.g. I had to connect with mine via GeoEdge).

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