how to scroll single image in xna 4.0? - xna

I want to scroll single image on touch like in angry birds.
can i use any gestures for scroll single image? And without using gestures how to scroll image?
Please help me.
Thank you.

You can use pinchgesturesrecognizer to scroll an image. here is code.
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc]
initWithTarget:self action:#selector(scaleImage:)];
[self.view addGestureRecognizer:pinchGesture];
- (void)scaleImage:(UIPinchGestureRecognizer *)recognizer
{
if([recognizer state] == UIGestureRecognizerStateEnded) {
previousScale = 1.0;
return;
}
CGFloat newScale = 1.0 - (previousScale - [recognizer scale]);
CGAffineTransform currentTransformation = yourimage.transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransformation, newScale, newScale);
yourimage.transform = newTransform;
previousScale = [recognizer scale];
}

Related

How to prevent button resize when zoom super view?

I was adding multiple gestures in one view, The view have a one close button at corner of the view, Everything is working fine but when I am zoom that view close button was also zoom with that view, Now I want to zoom only that view not that close button, Please suggest me How to do this ?
see below image for reference.
Code for pinch Zoom
-(void)addStickersWithView:(UIView*)view image:(UIImage*)image{
CGPoint center = self.imgPhoto.center;
UIImageView *imgView = [[UIImageView alloc] initWithImage:image];
UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotatePiece:)];
[imgView setContentMode:UIViewContentModeScaleToFill];
UIView *viewZoom = [[UIView alloc] initWithFrame:CGRectMake(center.x-45,center.y-45, 90, 90)];
// [viewZoom setBackgroundColor:[UIColor redColor]];
imgView.frame = CGRectMake(5, 5, CGRectGetWidth(viewZoom.frame)-10, CGRectGetHeight(viewZoom.frame)-10);
[viewZoom addSubview:imgView];
[viewZoom addGestureRecognizer:rotationGesture];
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(scalePiece:)];
[pinchGesture setDelegate:self];
[viewZoom addGestureRecognizer:pinchGesture];
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(moveImage:)];
[panGesture setMinimumNumberOfTouches:1];
[panGesture setMaximumNumberOfTouches:1];
[viewZoom addGestureRecognizer:panGesture];
UIButton *btnCloseSticker = [UIButton buttonWithType:UIButtonTypeCustom];
[btnCloseSticker setBounds:CGRectMake(0, 0, 30,30)];
[btnCloseSticker setImage:[UIImage imageNamed:#"close1.png"] forState:UIControlStateNormal];
[btnCloseSticker addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
self.stickerCount++;
btnCloseSticker.tag = self.stickerCount;
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(TapToShowClose:)];
tapGesture.numberOfTapsRequired = 2;
[viewZoom addGestureRecognizer:tapGesture];
viewZoom.layer.borderColor = [UIColor whiteColor].CGColor;
viewZoom.layer.borderWidth = 3.0;
viewZoom.tag = self.stickerCount+kTagBorder;
[viewZoom addSubview:btnCloseSticker];
[view addSubview:viewZoom];
}
-(void)hideShowBorderCloseButton{
int borderCount = self.stickerCount-kTagBorder;
for(int i=1;i<=borderCount;i++){
UIView *view = [self.viewStickers viewWithTag:i+kTagBorder];
UIView *view1 = [self.viewStickers viewWithTag:i+(kTagBorder*2)];
view.hidden = YES;
view1.layer.borderWidth = 0.0;
}
}
-(void)buttonPressed:(id)sender{
UIView *view = [sender superview];
[view removeFromSuperview];
self.stickerCount--;
}
- (void)scalePiece:(UIPinchGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [gestureRecognizer scale];
}
UIButton *btn = [self.viewStickers viewWithTag:gestureRecognizer.view.tag-kTagBorder];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ||
[gestureRecognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:#"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 3.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [gestureRecognizer scale]);
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
[gestureRecognizer view].transform = transform;
lastScale = [gestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
-(void)TapToShowClose:(UITapGestureRecognizer *)gestureRecognizer{
//int borderCount = self.stickerCount-kTagBorder;
UIView *view = gestureRecognizer.view; //cast pointer to the derived class if needed
view.layer.borderWidth = 2.0;
UIView *view1 = [self.viewStickers viewWithTag:view.tag-kTagBorder];
[(UIButton*)view1 setImage:[UIImage imageNamed:#"close1.png"] forState:UIControlStateNormal];
[view1 setBounds:CGRectMake(0, 0, 30,30)];
view1.hidden = NO;
}
- (void)moveImage:(UIPanGestureRecognizer *)recognizer
{
CGPoint newCenter = [recognizer translationInView:self.view];
[self hideShowBorderCloseButton];
if([recognizer state] == UIGestureRecognizerStateBegan) {
beginX = recognizer.view.center.x;
beginY = recognizer.view.center.y;
}
newCenter = CGPointMake(beginX + newCenter.x, beginY + newCenter.y);
[recognizer.view setCenter:newCenter];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
// if the gesture recognizers are on different views, don't allow simultaneous recognition
if (gestureRecognizer.view != otherGestureRecognizer.view)
return NO;
// if either of the gesture recognizers is the long press, don't allow simultaneous recognition
if ([gestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]] || [otherGestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]])
return NO;
return YES;
}
- (void)rotatePiece:(UIRotationGestureRecognizer *)gestureRecognizer {
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
[self hideShowBorderCloseButton];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
[gestureRecognizer view].transform = CGAffineTransformRotate([[gestureRecognizer view] transform], [gestureRecognizer rotation]);
[gestureRecognizer setRotation:0];
}
}
- (void)adjustAnchorPointForGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer {
[self hideShowBorderCloseButton];
if (gestureRecognizer.state == UIGestureRecognizerStateBegan) {
UIView *piece = gestureRecognizer.view;
CGPoint locationInView = [gestureRecognizer locationInView:piece];
CGPoint locationInSuperview = [gestureRecognizer locationInView:piece.superview];
piece.layer.anchorPoint = CGPointMake(locationInView.x / piece.bounds.size.width, locationInView.y / piece.bounds.size.height);
piece.center = locationInSuperview;
}
}
In place of scaling view. it's batter to calculate the frame with your zoom level. and update the frame of the view. check out the below method.
- (IBAction)scalePiece:(UIPinchGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [gestureRecognizer scale];
}
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ||
[gestureRecognizer state] == UIGestureRecognizerStateChanged) {
CGFloat newScale = 1 - (lastScale - [gestureRecognizer scale]);
[self changeScale:newScale];
lastScale = [gestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
-(void)changeScale :(float)newScale{
CGAffineTransform transform = CGAffineTransformScale([viewForpinch transform], newScale, newScale);
viewForpinch.transform = transform;
float scale = viewForpinch.transform.a;
float buttonScale = 1 / scale;
btnl.transform= CGAffineTransformScale(CGAffineTransformIdentity, buttonScale, buttonScale);
}
The easy way to do it is to remove the close button from that view, and add it on top of the view you're zooming with a different view.
You can use. insertSubview:aboveSubview:

How can I control imageView's moving by PanGestureRecognizer?

I want to move imageView by PanGestureRecognizer like this
(imageView can be scaled)
If imageView's position is (0,0), it can't move.
If imageView's position x is over 60, it can't move more.
If imageView's position y is over 80, it can't move more.
When imageView's scale is restored(1.0), it's position is (0,0).
It is difficult to restrict imageView's moving and position.
What should I do?
Here is my code.
img = [UIImage imageNamed:[NSString stringWithFormat:#"a.jpg"]];
imgView = [[UIImageView alloc]initWithImage:img];
imgView.frame = CGRectMake(0,0, self.view.frame.size.width, 448);
imgView.userInteractionEnabled = YES;
[self.view imgView];
- (void)panAction : (UIPanGestureRecognizer *)sender {
CGPoint CGP = imgView.center;
if(newScale != 1.0 && CGP.x-160 != 0 && CGP.y-224 != 50){
CGPoint p = [sender translationInView:self.view];
CGPoint movedPoint = CGPointMake(imgView.center.x + p.x, imgView.center.y + p.y);
imgView.center = movedPoint;
[sender setTranslation:CGPointZero inView:self.view];
}
}
-(void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [gestureRecognizer scale];
}
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ||
[gestureRecognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:#"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
newScale = 1 - (lastScale - [gestureRecognizer scale]);
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
[gestureRecognizer view].transform = transform;
lastScale = [gestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
You must use the following condition check in your Pan Gesture action:
For you information, as you move the object, this panAction() method is called regularly at each pixel move.
- (void)panAction : (UIPanGestureRecognizer *)sender {
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan)
{
//Do something whatever you need to be done while the pan gesture starts
}
if ([(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateChanged)
{
//Do something whatever you need to be done while the imageView object is in the moving state
}
if ([(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateEnded){
//Do something you need to do as you end the pan gesture.
}
}

in Xcode 6, scale value from image diff with value in UIPinchGestureRecognizer

Now i develop an app that all user drag, rotate and scale image inside uiview. but when i want to save image view data like rotate value and scale value. i found scale value from [[img.layer valueForKeyPath:#"transform.scale"] floatValue] diff with scale that i found. the scale value is like below.
-(void)scale:(id)sender {
if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan) {
_lastScale = 1.0;
}
CGFloat scale = 1.0 - (_lastScale - [(UIPinchGestureRecognizer*)sender scale]);
//CGFloat scale = 1.0 + ([(UIPinchGestureRecognizer *)sender scale] - _lastScale);
CGAffineTransform currentTransform = self.transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[self setTransform:newTransform];
_lastScale = [(UIPinchGestureRecognizer*)sender scale];
CGFloat size = [[self.layer valueForKeyPath:#"transform.scale"] floatValue];
self.saveScale = _lastScale;
NSLog(#"Scale %f %f",_lastScale, size);
}
so the save scale value is diff with [[img.layer valueForKeyPath:#"transform.scale"].
PLEASE HELP!!!
Declare Variable -> CGFloat currentScale;
- (void) handlePinches:(UIPinchGestureRecognizer*)paramSender{
if (paramSender.state == UIGestureRecognizerStateEnded){
currentScale = paramSender.scale;
} else if (paramSender.state == UIGestureRecognizerStateBegan &&
self.currentScale != 0.0f){
paramSender.scale = currentScale;
}
if (paramSender.scale != NAN &&
paramSender.scale != 0.0){
paramSender.view.transform =
CGAffineTransformMakeScale(paramSender.scale,
paramSender.scale);
}
}
try this
You need to add Delegate
#interface MyClass : MySuperClass <UIGestureRecognizerDelegate>
- (void)viewDidLoad
{
[super viewDidLoad];
// set up the image view
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"someImage"]];
[imageView setBounds:CGRectMake(0.0, 0.0, 120.0, 120.0)];
[imageView setCenter:self.view.center];
[imageView setUserInteractionEnabled:YES]; // <--- This is very important
// create and configure the pinch gesture
UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(pinchGestureDetected:)];
[pinchGestureRecognizer setDelegate:self];
[imageView addGestureRecognizer:pinchGestureRecognizer];
// create and configure the rotation gesture
UIRotationGestureRecognizer *rotationGestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotationGestureDetected:)];
[rotationGestureRecognizer setDelegate:self];
[imageView addGestureRecognizer:rotationGestureRecognizer];
[self.view addSubview:imageView]; // add the image view as a subview of the view controllers view
}
add this two methods
- (void)pinchGestureDetected:(UIPinchGestureRecognizer *)recognizer
{
UIGestureRecognizerState state = [recognizer state];
if (state == UIGestureRecognizerStateBegan || state == UIGestureRecognizerStateChanged)
{
CGFloat scale = [recognizer scale];
[recognizer.view setTransform:CGAffineTransformScale(recognizer.view.transform, scale, scale)];
[recognizer setScale:1.0];
}
}
- (void)rotationGestureDetected:(UIRotationGestureRecognizer *)recognizer
{
UIGestureRecognizerState state = [recognizer state];
if (state == UIGestureRecognizerStateBegan || state == UIGestureRecognizerStateChanged)
{
CGFloat rotation = [recognizer rotation];
[recognizer.view setTransform:CGAffineTransformRotate(recognizer.view.transform, rotation)];
[recognizer setRotation:0];
}
}
after add this delegate method
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
you can handle also pangesture using this method.
add pan gesture in to image.
self.panResizeGesture = [[UIPanGestureRecognizer alloc]initWithTarget:self action:#selector(handlePanGestures:)];
imgPatSelect.userInteractionEnabled = YES;
[imgPatSelect addGestureRecognizer:self.panResizeGesture];
add this method to handle pan.
- (void) handlePanGestures:(UIPanGestureRecognizer*)recognizer{
CGPoint translation = [recognizer translationInView:self.view];
CGRect recognizerFrame = recognizer.view.frame;
recognizerFrame.origin.x += translation.x;
recognizerFrame.origin.y += translation.y;
// Check if UIImageView is completely inside its superView
if (CGRectContainsRect(self.view.bounds, recognizerFrame)) {
recognizer.view.frame = recognizerFrame;
}
// Else check if UIImageView is vertically and/or horizontally outside of its
// superView. If yes, then set UImageView's frame accordingly.
// This is required so that when user pans rapidly then it provides smooth translation.
else {
// Check vertically
if (recognizerFrame.origin.y < self.view.bounds.origin.y) {
recognizerFrame.origin.y = 0;
}
else if (recognizerFrame.origin.y + recognizerFrame.size.height > self.view.bounds.size.height) {
recognizerFrame.origin.y = self.view.bounds.size.height - recognizerFrame.size.height;
}
// Check horizantally
if (recognizerFrame.origin.x < self.view.bounds.origin.x) {
recognizerFrame.origin.x = 0;
}
else if (recognizerFrame.origin.x + recognizerFrame.size.width > self.view.bounds.size.width) {
recognizerFrame.origin.x = self.view.bounds.size.width - recognizerFrame.size.width;
}
}
// Reset translation so that on next pan recognition
// we get correct translation value
[recognizer setTranslation:CGPointMake(0, 0) inView:self.view];
}

Image Cropping in rectangle shape and it shud move

I want to crop an UIImageView in rectangular size and it Should be resizable, Please anyone help me, I am struggling.
You can use below code to add pan gesture from which you can move the imageview and pinch gesture through which you can resize the image
-(void)addGesture {
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[imgView addGestureRecognizer:panRecognizer];
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(resize:)];
[imgView addGestureRecognizer:pinchRecognizer];
}
-(void)move:(id)sender {
[self.view bringSubviewToFront:[(UIPanGestureRecognizer*)sender view]];
CGPoint translatedPoint = [(UIPanGestureRecognizer*)sender translationInView:self.view];
if ([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan) {
firstX = [[sender view] center].x;
firstY = [[sender view] center].y;
}
translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY);
[[sender view] setCenter:translatedPoint];
}
- (void)resize:(UIPinchGestureRecognizer *)recognizer
{
if([recognizer state] == UIGestureRecognizerStateBegan) {
_lastScale = 1.0;
if ([recognizer numberOfTouches] >= 2) { //should always be true when using a PinchGR
CGPoint touch1 = [recognizer locationOfTouch:0 inView:self.imageForEditing];
CGPoint touch2 = [recognizer locationOfTouch:1 inView:self.imageForEditing];
CGPoint mid;
mid.x = ((touch2.x - touch1.x) / 2) + touch1.x;
mid.y = ((touch2.y - touch1.y) / 2) + touch1.y;
CGSize imageViewSize = self.imageForEditing.frame.size;
CGPoint anchor;
anchor.x = mid.x / imageViewSize.width;
anchor.y = mid.y / imageViewSize.height;
self.imageForEditing.layer.anchorPoint = anchor;
}
}
CGFloat scale = 1.0 - (_lastScale - [recognizer scale]);
CGAffineTransform currentTransform = self.imageForEditing.transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[self.imageForEditing setTransform:newTransform];
_lastScale = [recognizer scale];
}

Image is stretching while Pinch

I'm getting images from remote server and displaying in UIImageView then doing pinch gesture to this imageview. But when i pinching image, i'm getting image stretching. It's loosing original resolution and quality.
mmageView=[[UIImageView alloc]initWithFrame:CGRectMake(50,50,150,150)];
[self.view addSubview:mmageView];
UIPinchGestureRecognizer *dbpinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(dbhandlePinch:)];
[mmageView addGestureRecognizer:dbpinchGesture];
UIPinchGesture:
-(void)dbhandlePinch:(UIPinchGestureRecognizer*)recognizer {
if([recognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
LastScale = [recognizer scale];
}
if ([recognizer state] == UIGestureRecognizerStateBegan ||
[recognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[recognizer view].layer valueForKeyPath:#"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
// const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 0.8;
CGFloat newScale = 1 - (LastScale - [recognizer scale]);
// newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[recognizer view] transform], newScale, newScale);
[recognizer view].transform = transform;
LastScale = [recognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
For pinch zoom add your imageView in a scrollView and Import UIScrollViewDelegate
- (void)viewDidLoad
{
[super viewDidLoad];
//for pinch gesture
_scrollView.minimumZoomScale = 0.5;
_scrollView.maximumZoomScale = 6.0;
_scrollView.contentSize = CGSizeMake(_imageView.frame.size.width, _imageView.frame.size.height);
_scrollView.delegate = self;
}
-(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return _imageView;
}
UIScrollView makes supporting the pinch gestures for zooming easy. Better solution in Apple Documentation.

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