Eclipse RCP - hiding the editor - editor

I followed the Vogella RCP Tutorial and created an Application, lloking like that:
The "My View" was added explicitely to the perspective.
The Editor below was there on default.
Questions:
How can I disable the default Editor?
Where are the Workbench and the Perspective on the image above?

in your perspective
public void createInitialLayout(IPageLayout layout) {
this.layout = layout;
String editorAreaId = layout.getEditorArea();
layout.setEditorAreaVisible(false);
}
this should disable your editor

Related

Vaadin #CssImport not working in jar dependency

I can't seem to get the #CssImport annotation working when the component class is in a separate jar. (Main web project is Vaadin 18)
I checked out the addon starter:
https://github.com/vaadin/addon-starter-flow
And adjusted the TheAddon class to add a css class name:
#CssImport("./theaddon.css")
public class TheAddon extends Div {
public TheAddon() {
setText("Hello");
addClassName("theaddon");
}
}
I then added the theaddon.css file to:
src\main\resources\META-INF\resources\frontend\theaddon.css
With the styles:
.theaddon {
color:Red;
}
However when I use the addon, I do not see the style applied. I do see the style if I extend the TheAddon class within my web project. So this leads me to believe there's some classpath magic that isn't happening correctly.
Argh - the issue was that the vaadin.whitelisted-packages property was set. Thus Vaadin was not scanning / finding the components when building the front-end. Correcting this property fixed it.

SharpDX:How to place SharpDX Window in Winforms Window?

I'm actually tryin to place SharpDX Window in Winforms Window like in the following video:
http://www.youtube.com/watch?v=g-JupOxwB-k
In SharpDX this method doesn't work.Can anyone tell me how to EASILY do this ?
don't think of it as putting a sharpDX window into a winforms window.
instead think of it as how to output SharpDX to the windows handle (sorta)
the key is in the SharpDX.DXGI.SwapChain. when creating this you will need a SwapChainDescription
I like to create mine like
SwapChainDescription scd = new SwapChainDescription()
{
//set other fields
OutputHandle = yourform.Handle,
//set other fields
};
Handle
SwapChainDescription
so when you call SwapChain.Present() it will render to the form.
this is the basic way to do it with straight SharpDX and not the toolkit stuff
EDIT 04222019 LINKS DO NOT WORK --- 01052022 Link fixed
if you want to use the toolkit's GraphicsDevice you will have to set the Presenter property. in almost the same way you set the window handle in the presentation parameters.
https://github.com/sharpdx/Toolkit/tree/master/Documentation
also the toolkit has the RenderForm which plays nice with the Game class
04222019
EDIT (DirectX Example)
here is an example using straight SharpDX (No Toolkit). for complete examples you should refer to the github examples HERE
As stated above all you need to do to render to a WindowsForm window is pass the Handle to the SwapChain
visual studio 2012
add the references: (all other references are default winforms project references)
some using statements to make things easier:
namespace YourNameSpaceHere
{
using Device = SharpDX.Direct3D11.Device;
using Buffer = SharpDX.Direct3D11.Buffer;
...the rest of the application
}
the Form class: here we make the device, swap chain, render target , and render target view a variable of the Form class we are declaring
public partial class Form1 : Form //default vs2012 declaration
{
Device d; //Direct311
SwapChain sc; //DXGI
Texture2D target; //Direct3D11
RenderTargetView targetveiw;//DIrect3D11
...the rest of the form
}
Initializing the Device and SwapChain: this is what works for me on my system. if you have problems than you need to research your specific implementation and hardware. DirectX (and by extension SharpDX) has methods by which you can detect what the hardware will support.
the main code Example:
using System;
using System.ComponentModel;//needed to overide OnClosing
//I removed useless usings
using System.Windows.Forms;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using SharpDX;
namespace WindowsFormsApplication2
{
using Device = SharpDX.Direct3D11.Device;
using Buffer = SharpDX.Direct3D11.Buffer;
public partial class Form1 : Form
{
Device d;
SwapChain sc;
Texture2D target;
RenderTargetView targetveiw;
public Form1()
{
InitializeComponent();
SwapChainDescription scd = new SwapChainDescription()
{
BufferCount = 1, //how many buffers are used for writing. it's recommended to have at least 2 buffers but this is an example
Flags = SwapChainFlags.None,
IsWindowed = true, //it's windowed
ModeDescription = new ModeDescription(
this.ClientSize.Width, //windows veiwable width
this.ClientSize.Height, //windows veiwable height
new Rational(60,1), //refresh rate
Format.R8G8B8A8_UNorm), //pixel format, you should resreach this for your specific implementation
OutputHandle = this.Handle, //the magic
SampleDescription = new SampleDescription(1, 0), //the first number is how many samples to take, anything above one is multisampling.
SwapEffect = SwapEffect.Discard,
Usage = Usage.RenderTargetOutput
};
Device.CreateWithSwapChain(
SharpDX.Direct3D.DriverType.Hardware,//hardware if you have a graphics card otherwise you can use software
DeviceCreationFlags.Debug, //helps debuging don't use this for release verion
scd, //the swapchain description made above
out d, out sc //our directx objects
);
target = Texture2D.FromSwapChain<Texture2D>(sc, 0);
targetveiw = new RenderTargetView(d, target);
d.ImmediateContext.OutputMerger.SetRenderTargets(targetveiw);
}
protected override void OnClosing(CancelEventArgs e)
{
//dipose of all objects
d.Dispose();
sc.Dispose();
target.Dispose();
targetveiw.Dispose();
base.OnClosing(e);
}
protected override void OnPaint(PaintEventArgs e)
{
//I am rendering here for this example
//normally I use a seperate thread to call Draw() and Present() in a loop
d.ImmediateContext.ClearRenderTargetView(targetveiw, Color.CornflowerBlue);//Color to make it look like default XNA project output.
sc.Present(0, PresentFlags.None);
base.OnPaint(e);
}
}
}
this is meant to get you started with using DirectX using ShaprDX in a managed environment, specifically C# on Windows. there is much much more you will need to get something real off the ground. and this is meant as the gateway to rendering on a Winforms window using SharpDX. I don't explain things like vertex/index buffers or rendering Textures/Sprites. because it is out of scope for the question.

Vaadin : How to change favicon?

How can I change favicon of my pages in Vaadin ? I would like to change favicon of my pages but I have no idea where is the place to change it ? Has somebody experience on it ?
First, create a theme directory: /WebContent/VAADIN/themes/mynewtheme
Then, put your custom favicon.ico in this directory. You also need to set theme property in your application :
public class MyNewApplication extends Application {
#Override
public void init() {
...
...
setTheme("mynewtheme");
}
}
Here is a more detailed version of the similar Answer posted by Greg Ballot. My Answer here relates to Vaadin 7, current as of 7.5.3.
Custom Theme
In Vaadin 7.5, you can drop your favicon graphics image file into your own custom theme. If using the Vaadin plugin for various IDEs (NetBeans, Eclipse) or the Maven archetypes, a custom theme named mytheme should have already been created for you. Drop your image file into that mytheme folder.
The main part of your Vaadin 7 app, your subclass of UI, must specify that it uses your custom theme. Again, if using the IDE plugins and/or Maven archetype, this should have already been configured for you. The easiest way is an Java Annotation on the UI subclass.
#Theme ( "mytheme" ) // Tell Vaadin to apply your custom theme, usually a subclass of the Valo or Reindeer theme.
#Title ( "PowerWrangler" ) // Statically specify the title to appear in web browser window/tab.
#SuppressWarnings ( "serial" ) // If not serializing such as "sticky sessions" and such, disable compiler warnings about serialization.
#Push ( PushMode.AUTOMATIC ) // If using Push technology.
public class MyVaadinUI extends UI
{
…
Favicon Usage/Behavior Not Standard
Remember that favicon behavior is not standardized. Favicons developed haphazardly, mostly out of a sense of fun. The exact behavior depends on the particular browser and particular server. Other than the particular folder location, none of this is special to Vaadin.
Image File Formats
Originally the ICO file format was used exclusively. Since then most browsers have evolved to accept any of several formats including JPEG, TIFF, and PNG.
Image Size/Resolution
Originally favicons were intended to be very small bitmap icons. Some browsers have made various uses of the favicon in situations where you may want to provide a higher-resolution image. But remember that smaller files load faster without keeping your users waiting.
Favicon File Name
Some browsers or servers may handle other file names or name extensions, but I've found it easiest to name my file exactly favicon.ico -- even if using a different format! I usually use a PNG file but name it with the .ico extension. While I cannot guarantee this practice works one every server and browser, I’ve not encountered any problem.
Existing Favicon File
Recent versions of Vaadin have included a Vaadin-related icon in a favicon.ico file in a configured project. So you must replace that file with your own. In Vaadin 7.5.3 the file contains four sizes, the largest looking like this:
Older versions did not add a file, so you drop in your own.
IDE Screen Shots
Here are a pair of screen shots. One is the project (logical) view in NetBeans 8, while the other is a files (physical) view.
In case of custom icon name (Vaadin 7):
public class MyServlet extends VaadinServlet implements SessionInitListener {
#Override
protected void servletInitialized() throws ServletException {
super.servletInitialized();
getService().addSessionInitListener(this);
}
#Override
public void sessionInit(SessionInitEvent event) throws ServiceException {
event.getSession().addBootstrapListener(new BootstrapListener() {
#Override
public void modifyBootstrapPage(BootstrapPageResponse response) {
response.getDocument().head()
.getElementsByAttributeValue("rel", "shortcut icon")
.attr("href", "./VAADIN/themes/mynewtheme/custom.ico");
response.getDocument().head()
.getElementsByAttributeValue("rel", "icon")
.attr("href", "./VAADIN/themes/mynewtheme/custom.ico");
}
#Override
public void modifyBootstrapFragment(BootstrapFragmentResponse response) {
}
});
}
}
EDIT
It is better to use the BootstrapListener as a static nested class: link
Vaadin 23.x (plain spring/war application, no springboot!):
Derive an implementation of com.vaadin.flow.component.page.AppShellConfigurator:
#Theme(value = "mytheme")
#PWA(name = "My application", shortName = "MyApp", iconPath = "icons/favicon.ico" )
public class AppShellConfiguratiorImpl implements AppShellConfigurator {
#Override
public void configurePage(AppShellSettings settings) {
settings.addFavIcon("icon", "icons/favicon.ico", "16x16");
}
}
And put your favicon.ico into src\main\webapp\icons (in order that it is encluded in <war-root>/icons/favicon.ico)
A servlet container (3.0 plus, e.g. Tomcat 8.5) will pick up this class automagically and load it.

What do I need to know to create a source code editor?

Say I want to create a source code editor for ocaml programming language, where do I start? I am looking to create an editor for the Windows platform as a hobby project. My primary skill is in web development. I have developed windows apps long time ago. I have no clue how it is done with todays available tools. I have visual studio 2008 and C# is my language of choice.
You need to know:
OCAML Syntax, Features, Keywords, Functions etc...
C# as this is your native language I guess
You need to know what features you wanna implement
...if it's using a GUI or just from a terminal like nano/vim
how syntax highlighting works
how to open and save files
how autocompletion works
etc..
You might want to take look at some open source editors like dev-c++ or gedit
Also, as you in person are more web-devvy, you might want to start creating one which runs in a web browser. This is often easier and helps you understand the basics of creating a code editor. Later you can always write one for desktops.
If you are most comfortable in Visual Studio, then you can use the Visual Studio Shell to create your own IDE based on that foundation.
Here is a podcast that gives a good overview:
http://www.code-magazine.com/codecast/index.aspx?messageid=32b9401a-140d-4acb-95bb-6accd3a3dafc
Also, as a reference, the IronPython Studio was created using the Visual Studio 2008 Shell:
http://ironpythonstudio.codeplex.com/
Browsing that source code should give you a good starting point.
a lighter-weight alternative is to use the RichEdit control
example:
http://www.codeproject.com/Messages/3401956/NET-Richedit-Control.aspx
// http://www.codeproject.com/Messages/3401956/NET-Richedit-Control.aspx
using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace RichEditor
{
public class RichTextBoxEx : RichTextBox
{
IntPtr mHandle = IntPtr.Zero;
protected override CreateParams CreateParams
{
get
{
// Prevent module being loaded multiple times.
if (this.mHandle == IntPtr.Zero)
{
// load the library to obtain an instance of the RichEdit50 class.
this.mHandle = LoadLibrary("msftedit.dll");
}
// If module loaded, reset ClassName.
if (this.mHandle != IntPtr.Zero)
{
CreateParams cParams = base.CreateParams;
// Check Unicode or ANSI system and set appropriate ClassName.
if (Marshal.SystemDefaultCharSize == 1)
{
cParams.ClassName = "RichEdit50A";
}
else
{
cParams.ClassName = "RichEdit50W";
}
return cParams;
}
else // Module wasnt loaded, return default .NET RichEdit20 CreateParams.
{
return base.CreateParams;
}
}
}
~RichTextBoxEx()
{
//Free loaded Library.
if (mHandle != IntPtr.Zero)
{
FreeLibrary(mHandle);
}
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr LoadLibrary(String lpFileName);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool FreeLibrary(IntPtr hModule);
}
}
You could use Scintilla. It has syntax highlighting and some other features. Also, it has a .NET Version available here.
Another good tool is Alsing Syntax Box:
Powerful Syntax Highlight Windows
Forms Control for the Microsoft.NET
Platform. Written in 100% managed C#.
Supports syntax highlighting and code
folding for just about any programming
language.
With Alsing Syntax Box, you can define a syntax file (just like this one for C#) and later have a intellisense like feature.
You can start with one of them for your editor.

SharePoint extensions for VS - which version have I got?

I'm using Visual Studio 2008, and have downloaded VSeWSS.exe 1.2, to enable Web Part development. I am new to SP development, and am already bewildered by the number of different versions of SP, and the VS add-ons. This particular problem has come up, which highlights my confusion.
I selected Add -> New Project -> Visual C# -> SharePoint-> Web Part, accepted the defaults, and VS created a project, with the main file WebPart1.cs
using System;
using System.Runtime.InteropServices;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Serialization;
using Microsoft.SharePoint;
using Microsoft.SharePoint.WebControls;
using Microsoft.SharePoint.WebPartPages;
namespace WebPart1
{
[Guid("9bd7e74c-280b-44d4-baa1-9271679657a0")]
public class WebPart1 : System.Web.UI.WebControls.WebParts.WebPart
{
public WebPart1()
{
}
protected override void CreateChildControls() // <-- This line
{
base.CreateChildControls();
// TODO: add custom rendering code here.
// Label label = new Label();
// label.Text = "Hello World";
// this.Controls.Add(label);
}
}
}
The book I'm following, Essential SharePoint 2007, by Jeff Webb, has the following for the default project -
using System;
<...as previously>
namespace WebPart1
{
[Guid("9bd7e74c-280b-44d4-baa1-9271679657a0")]
public class WebPart1 : System.Web.UI.WebControls.WebParts.WebPart
{
// ^ this is a new style (ASP.NET) web part! [author's comment]
protected override void Render(HtmlTextWriter writer) // <-- This line
{
// This method draws the web part
// TODO: add custom rendering code here.
// writer.Write("Output HTML");
}
}
}
The real reason for my concern is that in this chapter of the book the author frequently mentions the distinction between "old style" web parts, and "new style" web parts, as noted in his comment on the Render method.
What's happened? Why has my default Web Part got a different signature to the authors?
The distinction the author is making with "new style" web parts is that they are the ASP.NET 2.0 web parts (released in 2005), which can be used in both SharePoint and ASP.NET. The old style web parts were specific to SharePoint
New style System.Web.UI.WebControls.WebParts.WebPart, available in ASP.Net 2.0 (2005) and WSS 3.0 (2006)
Old style Microsoft.SharePoint.WebPartPages.WebPart (still supported)
In the code samples in the question the two web parts are both new style, ie. they are ASP.NET Web Parts. The only difference is that visual studio has overidden a different method than the book has. However, both methods, and many others, eg. OnLoad, OnInit are available, and will be customised to get the web part to work.
My recommendation, after several months of web part development, is to use the first one as the basis for a "hello world" web part, ie.
protected override void CreateChildControls()
{
base.CreateChildControls();
Label label = new Label();
label.Text = "Hello World";
this.Controls.Add(label);
}
And then start adding code to this method, or add other methods (eg. OnLoad, OnPrerender) to add functionality.
The Rendermethod would not overriden in most web parts.

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