iOS - run multiple async requests at the same time - ios

I'm a beginning iOS developer and in my first app I want to load data for my view controller, but the problem is that the data comes over from three different web services. I use NSMutableRequest in an attempt to implement this functionality.
What I want to do is issue three requests to load data at the same time and when the last one finishes, remove the activity indicator.
I tried using an NSOperationQueue, but with async it doesn't execute the didReceiveData or didFailWithError methods. Please do comment if you need more detail or explanation (my English is not very good).
Thanks.

I would look at GCD, and create 1 synchronous request that contains your 3 asynchronous requests to your web services. This way you let GCD do the work of waiting for each of the async operations to complete. There are a few really good videos on itunes from WWDC (Apple's developer conference) that are incredibly informative with regard to GCD.

Related

Async NSURLConnection triggering other Async NSURLConnection: what is the best way of doing this?

this is an open question aiming at understanding what is the best practice or the most common solution for a problem that I think might be common.
Let's say I have a list of URLs to download; the list is itself hosted on a server, so I start a NSURLConnection that downloads it. The code in connectionDidFinishLoading will use the list of URLs to instantiate one new NSURLConnection, asynchronously, per each URL; this in turn will trigger even more NSURLConnections, and so on - until there are no more URLs. See it as a tree of connections.
What is the best way to detect when all connections have finished?
I'm aiming the question to iOS7, but comments about other versions are welcome.
A couple of thoughts:
In terms of triggering the subsequent downloads after you retrieve the list from the server, just put the logic to perform those subsequent downloads inside the completion handler block (or completion delegate method) of the first request.
In terms of downloading a bunch of files, if targeting iOS 7 and later, you might consider using NSURLSession instead of NSURLConnection.
First, the downloading of files with a nice modest memory footprint is enabled by initiating "download" tasks (rather than "data" tasks).
Second, you can do the downloads using a background NSURLSessionConfiguration, which will let the downloads continue even if the user leaves the app. See the Downloading Content in the Background section of the App Programming Guide for iOS. There are a lot of i's that need dotting and t's that need crossing if you do this, but it's a great feature to consider implementing.
See WWDC 2013 What's New in Foundation Networking for an introduction to NSURLSession. Or see the relevent chapter of the URL Loading System Programming Guide.
In terms of keeping track of whether you're done, as Wain suggests, you can just keep track of the number of requests issued and the number of requests completed/failed, and in your "task completion" logic, just compare these two numbers, and initiate the "all done" logic if the number of completions matches the number of requests. There are a bunch of ways of doing this, somewhat dependent upon the details of your implementation, but hopefully this illustrates the basic idea.
Instead of using GCD you should consider using NSOperationQueue. You should also limit the number of concurrent operations, certainly on mobile devices, to perhaps 4 so you don't flood the network with requests.
Now, the number of operations on the queue is the remaining count. You can add a block to the end of each operation to check the queue count and execute any completion logic.
As Rob says in his answer you might want to consider NSURLSession rather than doing this yourself. It has a number of advantages.
Other options are building your own download manager class, or using a ready-made third party framework like AFNetworking. I've only worked with AFNetworking a little bit but from what I've seen its elegant, powerful, and easy to use.
Our company wrote an async download manager class based on NSURLConnection for a project that predates both AFNetworking and NSURLSession. It's not that hard, but it isn't as flexible as either NSURLSession or AFNetworking.

grand central dispatch, operation queues, async, view will and did disappear

Hopefully these questions will seem helpful to people out there. I've been learning objective c, mostly from this book, which I found to be amazing and helpful even for a noob. My questions all have to deal with this:
What happens to the queue when the user changes the view? I can't seem to find a good explanation anywhere.
From my understanding, using the NSOperation and its queue, you can always cancel it using the "cancel"...but what if you don't want it to cancel? What if, say a user selects multiple images to upload to the server, and you create a queue with the order, and the user switches to a new view controller? This might be time consuming, especially on a slow mobile network. I remember reading somewhere that iOS gives around 20 seconds extra time for a method to finish its work, but I think that's only when the app enters to the background.
For the GCD, there is no cancel method...so what happens in the background if you use async? I guess if you don't have a response to the queue, I mean you don't update the UI in any way, shouldn't the queue finish since it's sent to another thread?
I'm sure there is much more that I don't understand as far as threading goes, but I hope I made my question clear. And please please don't tell me to use the AFNetworking stuff...I tried using all those keychain wrappers out there and it all failed. Thanks to the book, the straight Apple code from the book did everything easily. I would rather learn the basics first before using the easier way out.
I would really appreciate if someone took the time to talk about this. Thanks in advance!
Your concern about only having a set amount of time to finish tasks only applies to when you switch away from your app to another app. And in that case you can use the beginBackgroundTaskWithExpirationHandler method so your app can request time to finish those tasks if your app happens to go into background. See the Executing a Finite-Length Task in the Background section of the App States and Multitasking section of the iOS App Programming Guide for more information.
But if you're still within your app (whether you transitioned to another view controller or not), anything you've added to your operation queue will continue to run until you cancel those operations (or the app is suspended or terminated). Likewise, anything you've added to a GCD queues will continue to run until the app is suspended or terminated.
In both of these scenarios, the above beginBackgroundTaskWithExpirationHandler will give you a few minutes to finish your queued tasks/operations after your app goes into the background.

Using GCD or not?

I have an iPhone app which pretty much is a mobile app for a website. Pretty much everything it does is call API methods from our server. The app retrieves the user's information, and keeps updating the server using the API.
My colleague and I had a discussion whether to introduce GCD to the downloading aspect on the app. My colleague argues that since the UI needs to wait for the download to complete before it can display the pictures, text or whatever, there is absolutely no need for GCD. My argument is that we should keep the main thread busy with UI rendering (even if there is no data), and introduce GCD to the app to create other threads for download.
Which argument is right here? In my case, if the UI renders with no data, will there be some sort of lag? Which will yield a cleaner, sleeker and faster app?
One argument would be : what will happen when the download fails and times out because there is a problem at the server end ?
Without GCD the app will remain blocked and will crash after a time
out since the UI can not be blocked for longer than 20 seconds.
With GCD the application remains functional but there will be no data
being downloaded and the application will not crash.
Other aspects to take into account are :
the thread safety of the objects that you are using
how you handle downloads that are no longer necessary because the user navigates away from the page
I don't think doing time consuming operations in the main thread is a good idea.
Even if user have to wait for the data te be downloaded before he can do anything meaningful, still he will not hope UI is blocked.
Let's assume you have a navigator view, and after user tap some button, you push a new view to it and start download something. If user suddenly decides he don't want to wait anymore, he tap the "back" button. If your downloading operation blocks UI, user will have to wait it to end, it's really bad.
A more appropriate question would perhaps be if you should download asynchronously or on the main thread for your app, since there are several different methods to download asynchronously on iOS (e.g. using NSThread, NSOperation or indeed GCD). An easy approach to achieve your goals could be to use the AFNetworking library. It makes multithreaded networking / internet code very easy to implement and understand.
Personally I'm very fond of GCD and recommend you learn it someday soon, though in itself it is not as suitable for asynchronous downloading compared to a library like AFNetworking (that uses GCD under the hood, I believe).
Here is a good read on using NSOperationQueues (that uses GCD behind the scenes) to download images. There is also some Github code you can check out. They have an elegant solution to pause downloads and enqueue new downloads when the user moves to different parts of your app.
http://eng.alphonsolabs.com/concurrent-downloads-using-nsoperationqueues/?utm_medium=referral&utm_source=pulsenews
Use GCD / NSOperationQueues as opposed to using NSThreads. You will have a good learning on core fundamentals and at the same time create a well architectured app. :)

iOS web service sync -ascyn

From the web service delay the data how can o do that the same process.When data came from the web service I want the write to the db .But data a little delaying .How can ı solve this problem.
Not sure I understood your question completely. It looks there are two parts.
You can use multithreading for your web service call so it won't block your current UI. Grand Central Dispatch can be used to manage such process for you. Here is a tutorial on GCD.
If you are using NSURLConnection, there are delegates that you can implement to wait for those callbacks. Here is one document from Apple.

Synchonous Vs Asynchronous Calling in iOS App

At Apple's site, they say:
"Because this call can potentially take several minutes to fail (particularly when using a cellular network in iOS), you should never call this function from the main thread of a GUI application."
In my case, the Application has nothing (literally nothing), to do in between the calling of WebService and the response returned. (There is no other activity My Application can Perform in between as per Specifications).
What should I do?
Is there any reason, (as per the situation) that can convince -- I should go for Asynchronous Call to WebService.
Any suggestions, as I am not very familiar to it ???
You should always go for asynchronous calls - otherwise you freeze whole UI of your app, due to blocking the main thread.
In other words: user will have his phone blocked when the request will be processed.

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