could you help me in this simple case?
My pro file:
wordparser.target = generated_source
wordparser.commands = build.bat
wordparser.depends = FORCE
wordparser.CONFIG = recursive
QMAKE_EXTRA_TARGETS += wordparser
PRE_TARGETDEPS += wordparser
TEMPLATE = vcapp
TARGET = demo
SOURCES = stub_test.cpp
build.bat generates lots of files that are not used in demo target building. This pro file generates vcxproj which doesn't contain any pre-build events. How do I force build.bat be executed on pre-build step in VS2010?
It can't be done with qmake pro files. Pre-build actions are not supported by qmake
Use cmake instead.
Related
Use case: I have a dependency that falls back to a subproject:
./
./subprojects/
./subprojects/mylib.wrap
src/meson.build contains:
mylib_dep = dependency('mylib') # Searches for mylib with pkg-config then fall backs to mylib.wrap.
myexec_exe = executable ('myexec', 'myexec.c', dependencies : mylib_dep)
Dependency mylib_dep provides libraries, which, if not installed on the system, make the main executable of my project unusable:
$ meson build && cd build && meson compile src/my_exec
...snip'd...
$ src/my_exec
src/my_exec: error while loading shared libraries: libmylib.so: cannot open shared object file: No such file or directory
My testing script build/tests/mytests.sh is configure_filed from tests/mytests.sh.in to indicate the location of myexec, and I'd like to pass to it the library paths, so that it can adjust LD_LIBRARY_PATH and run the executable. For instance, in tests/meson.build:
conf_data = configuration_data ()
conf_data.set_quoted ('MYEXEC_PATH', myexec_exe.full_path ())
conf_data.set_quoted ('MYLIB_PATH', mylib_dep.??????)
mytest_exe = configure_file (input : 'mytests.sh.in', output : 'mytests.sh', configuration : conf_data)
and in tests/mytests.sh.in:
MYEXEC_PATH=#MYEXEC_PATH#
MYLIB_PATH=#MYLIB_PATH#
export LD_LIBRARY_PATH=$(dirname "$MYLIB_PATH"):$LD_LIBRARY_PATH
$MYEXEC_PATH
Question: What should go at the ?????? above? In other words, given a dependency object, how can I extract the libraries within it, and get their full paths?
Usually in meson you wouldn't configure_file this, you'd pass the library/executable(s) to the script as arguments in the test command:
test(
'mytest',
find_program('mytest.sh')
args : [executable_target, library_target, ...],
)
It can be frustrating trying to get this sort of info out of Meson. Fortunately, if Meson used CMake to find the dependency, you may be able to get the library path from the underlying CMake variables, which are available in the Meson dependency object. Eg, something along the following lines worked for me:
mylib_dep = dependency('mylib')
if mylib_dep.found()
mylib_path = mylib_dep.get_variable(default_value : '', cmake : 'PACKAGE_LIBRARIES')
message('Library path is:', mylib_path)
endif
I'm converting an old OCX project to QMake (as it's getting the "new" standard in my company).
In my Button.pro file, I add the MIDL compiler by the means of
idl_c.output = $${DESTDIR}/${QMAKE_FILE_BASE}.tlb
idl_c.input = IDL
idl_c.commands = $${QMAKE_IDL} ${QMAKE_FILE_IN} $${IDLFLAGS} \
/tlb ${QMAKE_FILE_OUT}
idl_c.variable_out = GENERATED_FILES
idl_c.CONFIG += target_predeps
idl_c.name = MIDL
QMAKE_EXTRA_COMPILERS += idl_c
IDL += $$PWD/Button.odl
The .pro file also mentions that I have a RC file
RC_FILE += $$PWD/Button.rc
This RC file contains a TYPELIB for this tlb file, meaning that it has to be available before rc.exe runs
1 TYPELIB "Button.tlb"
I then generate a makefile through QMake and build my project using nmake. Everything runs fine: the console shows no error and the output OCX is generated (and works). I can clearly see that MIDL is executed first, the RC, then the rest.
If I try to build using jom, the order is not satisfied anymore. jom seems to try to execute MIDL and RC in parallel: Button.tlb is then not yet existing at the time RC.exe needs it and the build fails.
Is there a way to force jom to wait for midl to be done before starting rc?
I'm using QT 5.3.1 under MSVC2013.
QMake is nothing more than a makefile generator. And your issue is due to make (or jom) parallel job execution. To fix this you only have to induce a single dependency (w/o any recipe) in a Makefile between res/obj and tlb files. This could be done with:
dep_restlb.target = $(RES_FILE)
dep_restlb.depends = $${DESTDIR}/Button.tlb # QMAKE_FILE_BASE is not available here
QMAKE_EXTRA_TARGETS += dep_restlb
I am trying to find the boost libraries (cmake) inside the Yocto SDK with extended environment on krogoth.
The default cmake Find_
find_package(Boost REQUIRED)
The standard error message
Unable to find the requested Boost libraries.
Unable to find the Boost header files. Please set BOOST_ROOT to the root
directory containing Boost or BOOST_INCLUDEDIR to the directory containing
Boost's headers.
Call Stack (most recent call first):
CMakeLists.txt:3 (find_package)
The following is a snippet from my conf/local.conf
IMAGE_INSTALL_append = " boost-dev"
IMAGE_INSTALL_append = " boost"
IMAGE_INSTALL_append = " kernel-devsrc"
MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS += "kernel-module-hello"
KERNEL_MODULE_AUTO_lOAD += "hello-md"
LCHAIN_HOST_TASK_append = "${SDK_EXTRA_TOOLS}"
SDK_EXTRA_TOOLS = " nativesdk-cmake
I am using the native cmake
auke#xenialxerus:~/workspace/beaglebone-dev/build$ which cmake
/home/auke/workspace/beaglebone-dev/poky-sdk/tmp/sysroots/x86_64-linux/usr/bin/
since I:
source environment-setup-cortexa8hf-neon-poky-linux-gnueabi
looking for the usual headers in:
find ./tmp/sysroots/beaglebone/usr/include/boost/
..
/tmp/sysroots/beaglebone/usr/include/boost/vmd/list/to_seq.hpp
./tmp/sysroots/beaglebone/usr/include/boost/vmd/list/to_tuple.hpp
./tmp/sysroots/beaglebone/usr/include/boost/vmd/to_list.hpp
./tmp/sysroots/beaglebone/usr/include/boost/vmd/empty.hpp
./tmp/sysroots/beaglebone/usr/include/boost/vmd/is_list.hpp
./tmp/sysroots/beaglebone/usr/include/boost/vmd/size.hpp
./tmp/sysroots/beaglebone/usr/include/boost/vmd/get_type.hpp
./tmp/sysroots/beaglebone/usr/include/boost/vmd/assert_is_identifier.hpp
./tmp/sysroots/beaglebone/usr/include/boost/vmd/is_number.hpp
..
just like the binaries:
./tmp/sysroots/beaglebone/usr/lib/libboost_system-mt.a
./tmp/sysroots/beaglebone/usr/lib/libboost_iostreams.so.1.60.0
./tmp/sysroots/beaglebone/usr/lib/libboost_serialization-mt.a
./tmp/sysroots/beaglebone/usr/lib/libboost_date_time-mt.a
./tmp/sysroots/beaglebone/usr/lib/libboost_date_time.a
./tmp/sysroots/beaglebone/usr/lib/libboost_thread.so
./tmp/sysroots/beaglebone/usr/lib/libboost_signals-mt.a
./tmp/sysroots/beaglebone/usr/lib/libboost_date_time-mt.so
./tmp/sysroots/beaglebone/usr/lib/libboost_graph-mt.a
./tmp/sysroots/beaglebone/usr/lib/libboost_iostreams.so
./tmp/sysroots/beaglebone/usr/lib/libboost_regex.so
./tmp/sysroots/beaglebone/usr/lib/libboost_wserialization.so.1
Is there something that i might have overlooked?
regards Auke
You should use
bitbake -c populate_sdk <image_name> to generate the SDK based on your image;
As an alternative to locating and downloading a toolchain installer,
you can build the toolchain installer one of two ways if you have a
Build Directory:
*Use bitbake meta-toolchain. This method requires you to still install
the target sysroot by installing and extracting it separately. For
information on how to install the sysroot, see the "Extracting the
Root Filesystem" section.
*Use bitbake -c populate_sdk. This method has significant
advantages over the previous method because it results in a toolchain
installer that contains the sysroot that matches your target root
filesystem.
Also, using the variable TOOLCHAIN_HOST_TASK to add more packages.
http://www.yoctoproject.org/docs/1.8/ref-manual/ref-manual.html
This variable lists packages the OpenEmbedded build system uses when
building an SDK, which contains a cross-development environment. The
packages specified by this variable are part of the toolchain set that
runs on the SDKMACHINE, and each package should usually have the
prefix "nativesdk-". When building an SDK using bitbake -c
populate_sdk , a default list of packages is set in this
variable, but you can add additional packages to the list.
e.g.
TOOLCHAIN_HOST_TASK += “nativesdk-libqt5core-dev”
I have a Qt Version that supports following ABI's (Qt Creator → Preferences → Build & Run / Qt Versions):
arm-macos-generic-mach_o-32bit
arm-macos-generic-mach_o-64bit
x86-macos-generic-mach_o-32bit
x86-macos-generic-mach_o-64bit
So, combining in a Qt Kit this Qt Version with different compilers I can build libs for all mentioned architectures.
At the same time the mkspecs/qconfig.pri contains:
host_build {
QT_ARCH = x86_64
QT_TARGET_ARCH = arm
} else {
QT_ARCH = arm
}
So, in a .pro file I can not detect a target architecture (it is always arm). I can check CONFIG for iphonesimulator value and so detect arm/not arm architecture but there is still 32bit/64bit issue.
Is there a way to distinguish armv7/arm64/... builds in qmake (.pro file)?
The only method I found is:
Qt Creator → Preferences → Build & Run / Kits → Environment → Change...
Than set specific IOS_ARCH env var for each kit.
In .pro file:
IOS_ARCH = $$(IOS_ARCH)
!isEmpty(IOS_ARCH): TARGET_ARCH = $$IOS_ARCH
# then use $$TARGET_ARCH as usual
I downloaded the source of LuaJIT and compiled it with msvc120.dll (VS 2013 x64). When I run it from the command line I have no problems executing some basic lua. Now the LuaJIT installation guide mentions moving luajit.exe and lua51.dll into their own folder. From there it says to create a lua folder and under that a jit folder with the contents of src/jit moved underneath the newly created jit folder.
From my understanding my folder should look like and contain:
luajit.exe
lua51.dll
/lua
/jit
bc.lua
[rest of jit files]
vmdef.lua
Is this correct or am I missing files?
Now after I built my luajit I tried to wire it up into my luarocks to act as my interpreter using
install.bat /LUA C:\LuaJIT\2.0.3\[folder with above content]
However this cannot find the header files. I then copied over what are the header files into the folder above and that wires it up, but I can never actually get anything to compile when pointed over to LuaJIT. Edit: The error I get is the following,
C:\LuaJIT\2.0.3\bin\lua51.dll : fatal error LNK1107: invalid or corrupt file: cannot read at 0x2D0
Error: Failed installing dependency: https://rocks.moonscript.org/luafilesystem-1.6.2-2.src.rock - Build error: Failed compiling module lfs.dll
Is the correct way to handle this to simply point to my lua binaries and from there leverage LuaJIT to run my files or am I doing something wrong with wiring up LuaJIT and luarocks? The former seems to work for the most part, since I only ran into one library compilation issue, lua-cjson.
I've run on exactly the same problem, but they've found a solution right here:
https://github.com/keplerproject/luafilesystem/issues/22
I knew that for "linking DLLs statically" there is a so-called "export" .lib file, which is passed to the linker (and not the DLL itself).
So, for example, when compiling, LuaRocks was doing this:
cl /nologo /MD /O2 -c -Fosrc/mime.obj -ID:/LuaJIT-2.0.4/include/ src/mime.c -DLUA_COMPAT_APIINTCASTS -DLUASOCKET_DEBUG -DNDEBUG -DLUASOCKET_API=__declspec(dllexport) -DMIME_API=__declspec(dllexport) mime.c
link -dll -def:core.def -out:mime/core.dll D:/LuaJIT-2.0.4/bin/lua51.dll src/mime.obj
My LuaJIT was compiled from source in D:\LuaJIT-2.0.4\src, but I made two folders myself: D:\LuaJIT-2.0.4\include with all *.h files copied from src and D:\LuaJIT-2.0.4\bin with luajit.exe, lua51.dll, and then later lua51.exp and lua51.lib. Still same error, but this was the right track.
Fix
Now, check where your LuaRocks configs are:
luarocks.bat help
Scroll down to a section like:
CONFIGURATION
Lua version: 5.1
Configuration files:
System: D:/luarocks/config-5.1.lua (ok)
User : (... snip ...)
Edit the System configuration file, specifically see the part:
variables = {
MSVCRT = 'VCRUNTIME140',
LUALIB = 'lua51.dll'
}
Here! LUALIB should be the .lib file. If your export lib is alongside the DLL, you just need to change to:
variables = {
MSVCRT = 'VCRUNTIME140',
LUALIB = 'lua51.lib' -- here!
}
Verification
And now:
luarocks.bat install luasocket
(...)
link -dll -def:core.def -out:socket/core.dll D:/LuaJIT-2.0.4/bin/lua51.lib src/luasocket.obj (...)
(...)
luasocket 3.0rc1-2 is now built and installed in D:\luarocks\systree (license: MIT)
Note the first argument passed to the linker.