I am working on a Default phonebook contacts application, In my app i m trying to transfer my BB contacts to Iphone device. Currently doing R & D on this task.
Please let me know, as blackberry is known for its security, after that, is this task possible?
Thanxx i advance.
There is a simple way to transfer contacts between different mobile devices. This way does not involve programming skills and does not need any special custom software installed.
Connect your blackberry to your computer and synchronize contacts with your mail client, let say Outlook.
Disconnect blackberry, and connect iPhone to your computer and synchronize contacts with Outlook again.
That's it.
There is no way to transfer contacts directly using your application unless you have documentation on the formats and synchronization protocols for both of the platforms.
Related
I am making an app to control the an iOS app (A) in a device remotely from another iOS device using another app(B). App B will send some data to A and B will get the response data from A. The data might be text or images. This data transmission can be done by using bluetooth.
So the problem is once A and B gets connected. In the next launch both should be connected automatically if they are in the available bluetooth range.
I go through Game-kit , Multi-peer connectivity, core bluetooth, externalAccessory frameworks. What i observed from these.
Using GameKit and multi-peer connectivity frameworks every time we should send and accept the invitation in different devices.
And from core bluetooth we can send data only and can't receive data except we implement the two way peripheral and central.
And from external Accessory framework we can access an iOS device from an external peripheral.(I think the classic bluetooth can be implemented using externalAccessory framework)
So what my question how can i accomplish this.And can i achieve the above using Bonjour via bluetooth?. And I am right for the details.If not correct me. and guide me in the proper direction to achieve this.
I have an Android and iOS app that I would like to be accessible through PC software. Currently, the mobile application will display an IP address and the PC user must manually type this number in to create a connection.
I know there is some sort of broadcasting standards, but I'm having trouble figuring out what method make sense in my case.
A solution that works for both Android (native activity, version >= 2.3.3) and iOS would be ideal.
Bonjour by Apple might be what you're looking for. It allows your application to broadcast your service over the local network so that the PC will automatically discover it. You can find more information here.
If I want to have my iOS device act as a "server" and broadcast its bluetooth services to other iOS devices, how would I use the core-bluetooth framework (or any other iOS framework) to implement this? So far, all I've seen from the corebluetooth framework is how to write the client-side of things. (Scanning, connecting to existing bluetooth services)
You can make use of the OSX sample project called DNSSDObjects. The core classes (three of them) work just fine under iOS. The code requires a few small changes to work with Bluetooth (as-is they only work with WiFi). See my answer to another question for the required code changes.
Basically you use whatever code you need to setup your server and begin accepting socket connections. You then use the DNSSDRegistration class to advertise your server via Bonjour.
The other two classes, DNSSDBrowser and DNSSDService can be used by iOS client code to find the server, or any app or program that can find Bonjour services will also be able to find your server.
There are two great WWDC video that show how to act as either the client or the server using an appropriate iOS device. They can be found here, you're looking for sessions 703 and 705.
Downloads of the source that they use can be found here. You'll need a developer account (free works) to login and view/download.
I'd like to use a computer using Windows 7 to provide data to an iOS device. I guess there is no way to do that by Wifi so I'd like to simulate a bluetooth GPS device on my Windows 7 computer so that the iOS device would connect to it.
My question is, what kind of data should I sent ? Can I directly send NMEA frames or should I implement another Apple protocol ? Where can I find specification on those protocol in iOS ?
The idea is to make geolocation data to be available to the whole system. Maybe by "simulating" a bluetooth external GPS receiver using a software that I would develop on Windows. So what kind of data should my Windows software send by bluetooth to iOS ? And how can it be detected by iOS as an external GPS receiver ?
Thanks.
I recommend to use bonjour.
It's a auto-connecting protocol which finds other "player" in the same subnet (lets say same "WiFi".
Theres a windows sdk written in C:
https://developer.apple.com/opensource/
How you do submit the data is up to you. You might create a JSON payload out of your GPS Data. You can also create a binary format and compress it with libz (zip) before sending it to your iOS Device through bonjour.
You can also set up a web server and a web service on your PC and simple connect to it through local network (WiFi) from your device. I think this requires the least work from both server and client side. Which format do you use (JSON, fractions of NMEA, something else) is really up to you since you will have to code both server and client side. For JSON and XML however there are a lot of free frameworks and even some SDK support on both client (iOS) and server (php, asp, servlets, etc) side.
I'm developing a custom electronic device - think of it as a special kind of data logger, and I need to connect a computer to it to configure it and to extract the data.
I know I can do this without too much trouble on a PC, but I'd like to use an iOS device to do this.
Two questions:
Can I do this with a regular dock connector / USB cable? Will the EA framework let me do all the communicating?
Once I have extracted the data, what's the best way to get that out of the iPad? Make an email with it, save to a dropbox or something?
Thanks!
Afaik, you need to join the MFi program to make USB accessories for iPad/iPhone. That will give you all the technical resources needed.
As for data transfer there are only "opinions", I say the more options of sending, the better. Just don't force the user to choose more than once, then make it changeable in settings.
If you're doing very light communication, you might be able to get away with using the headphone jack.
Apps communicate to the headphone port through the various audio frameworks on iOS. AVFoundation is a high-level abstract framework to do various audio operations, but for fine-tuning the communication to a device over this interface, you will likely be using the C-language callback-based Audio Queue Services framework to do audio I/O.
This is nice because your device can be cross-platform (iOS, Android, Mac/PC) as long as you write the corresponding software, and because you don't need to go through Apple's MFi approval program. Think like the Square credit card scanner.
You will have to write the communication stack between the device and your iOS device but yes, you can.
there's very few docs about using the EA.framework. All the juicy parts are in the Mfi program but Apple is very strict about giving access to it.
So if you succeed, sharing a tuto will make you a EA hero ;)
About sharing your data, imho, email + CSV is a winning combo.
If you want to plug something into the dock connector, you want to have a look at https://developer.apple.com/programs/mfi/