I have an app with several different tabs. The first of these tabs should only allow portrait rotations, however I want the rest of the tabs to be able to rotate freely. Is this even possible? If so how can I achieve this effect?
In the view controllers' .m file for the respective tabs you can set interface orientation as per your requirement to portrait or landscape.
Here is the the snippet of code block in the view controllers' .m file
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}
Related
I have a flag and user will set it from setting. If set to No only portrait orientation will be allowed. If flag is YES then both portrait as well as landscape will be allowed.
in ios 5 and below
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
//[image_signature setImage:[self resizeImage:image_signature.image]];
if(flag == YES)
return (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight || toInterfaceOrientation == UIInterfaceOrientationPortrait);
else
return (toInterfaceOrientation == UIInterfaceOrientationPortrait);
}
But in ios 6 and above above method deprecated.
I was trying
-(BOOL)shouldAutorotate
- (NSUInteger)supportedInterfaceOrientations
But no success.
Please help me.
EDIT
I tried this.
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
NSLog(#"preferredInterfaceOrientationForPresentation");
return UIInterfaceOrientationMaskPortrait;
}
- (NSUInteger)supportedInterfaceOrientations
{
NSLog(#"supportedInterfaceOrientations");
return UIInterfaceOrientationMaskPortrait;
}
But only supportedInterfaceOrientations is called only once. When I change orientation of simulater both methods not calling.
shouldAutorotateToInterfaceOrientation:
Returns a Boolean value indicating whether the view controller supports the specified orientation.
(Deprecated in iOS 6.0. Override the supportedInterfaceOrientations and preferredInterfaceOrientationForPresentation methods instead.)
(http://developer.apple.com/library/ios/documentation/uikit/reference/UIViewController_Class/DeprecationAppendix/AppendixADeprecatedAPI.html)
So the two method you can use in newer versions are:
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
http://developer.apple.com/library/ios/documentation/uikit/reference/UIViewController_Class/Reference/Reference.html#//apple_ref/occ/instm/UIViewController/preferredInterfaceOrientationForPresentation
and
- (NSUInteger)supportedInterfaceOrientations
This method uses the following Bit Masks:
UIInterfaceOrientationMaskPortrait
UIInterfaceOrientationMaskLandscapeLeft
UIInterfaceOrientationMaskLandscapeRight
UIInterfaceOrientationMaskPortraitUpsideDown
UIInterfaceOrientationMaskLandscape
UIInterfaceOrientationMaskAll
UIInterfaceOrientationMaskAllButUpsideDown
http://developer.apple.com/library/ios/documentation/uikit/reference/UIViewController_Class/Reference/Reference.html#//apple_ref/occ/instm/UIViewController/supportedInterfaceOrientations
Update:
OK, I'm not sure why it isn't working for you.
I've just created a demo app to replicate what you're trying to do:
(use right click > copy image url and open in new browser tab to see bigger picture)
When the orientation flag is NO, the button text shows "Landscape Denied", and rotating the device in simulator doesn't cause interface to rotate, as expected:
However after clicking on the button to allow landscape orientation, rotating the simulator device actually changes the orientation of the interface, as expected:
You don't have any other orientation delegate method in another root view controller overriding your current view controller's orientation delegate methods do you?
Also, I don't know if using Auto Layout interferes or not, I tend not to use it. In my View inside my XIB file, I selected the "View" object and then in the inspector, I untick "Use Auto Layout". My example project screenshot above is NOT using auto layout.
Update 2:
Alright, I found this solution which worked with navigation controller as root view controller of window (put this in your AppDelegate.m):
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
NSUInteger orientations =UIInterfaceOrientationMaskAllButUpsideDown;
if(self.window.rootViewController)
{
UIViewController *presentedViewController = [[(UINavigationController *)self.window.rootViewController viewControllers] lastObject];
orientations = [presentedViewController supportedInterfaceOrientations];
}
return orientations;
}
in this Stackoverflow post:
iOS 6 AutoRotate In UiNavigationController
New screenshot with navigation controller:
I am creating an app on a splitview with tab bar controller. my problem is when i am on portrait and hide the masterview, my formsheet dismisses. Is there a way to prevent the rotation if there is a current formsheet shown?
Include this method in your code, you may want to add an additional if when your form sheet is dismissed. This bit of code will lock your view to landscape.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations.
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
return YES;
} else {
return NO;
}
}
Last time I ran an iOS app I made, it must have been on for deployment target 5.0 and the associated SDK (there's a chance it could have been as early as 4.3). The deployment is now 6.1. My app only runs landscape and worked fine in landscape. But after I updated my iPad and iOS SDK and ran this app for the first time in about a year, it seems something has changed.
The buttons show up as if the iPad is in portrait mode. This is wrong, because it should be in landscape (and it used to work just fine).
What has changed in the newest updates?
My supported interface orientations in Xcode have "Landscape Right" selected only and in the Info section I have "Supported interface orientations" with just a single Item: "Landscape (right home button)".
In my main view control that opens when the app first opens, I have
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight ||
interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
and also the first line of the viewDidLoad is
self.view.frame = CGRectMake(0, 0, 1024, 768);
So why is the code drawing buttons as if it is in Portrait mode?
UPDATE
I have tried to replace the shouldAutorotateToInterfaceOrientation method with
- (NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationLandscapeRight & UIInterfaceOrientationLandscapeLeft;
}
but it still doesn't work.
Orientation changes in iOS6.0
You should implement the following methods
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
// Set the initial preferred orientation
-(UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeRight;
}
Note
If you are using TabBarController/NavigationController you should sub class those view controller to override the orientation methods in such a way that it should call your own view controller methods. This is a significant change in iOS6.
#import "UINavigationController+Orientation.h"
#implementation UINavigationController (Orientation)
-(NSUInteger)supportedInterfaceOrientations
{
return [self.topViewController supportedInterfaceOrientations];
}
-(BOOL)shouldAutorotate
{
return YES;
}
#end
shouldAutorotateToInterfaceOrientation is deprecated in iOS 6, you should override
supportedInterfaceOrientations method of UIViewController
There is quote from doc:
In iOS 6, your app supports the interface orientations defined in your
app’s Info.plist file. A view controller can override the
supportedInterfaceOrientations method to limit the list of supported
orientations. Generally, the system calls this method only on the root
view controller of the window or a view controller presented to fill
the entire screen; child view controllers use the portion of the
window provided for them by their parent view controller and no longer
participate in directly in decisions about what rotations are
supported. The intersection of the app’s orientation mask and the view
controller’s orientation mask is used to determine which orientations
a view controller can be rotated into.
You can override the preferredInterfaceOrientationForPresentation for
a view controller that is intended to be presented full screen in a
specific orientation.
Is there a way to restrict view rotation to only one view controller?
For example the rest of the app stays in portrait mode but one view can be in either landscape or portrait mode.
Use this delegate method to control the rotation,
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if(interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
// Return YES for supported orientations
return YES;
}
else
{
return NO;
}
}
return YES for the orientations you want to support and NO for others. You can implement this in all the view controllers.
You can implement the shouldAutorotateToInterfaceOrientation: method of each UIViewController. Returning YES for the orientations you want a given view controller to support will yield the desired result.
See the UIViewController docs.
Okay, so here's the situation:
I have an app in which I only want ONE specific view in a UINavigationController to have a landscape orientation. This view is a UIImageView that I'm capturing a signature on (THAT part works awesome). So, like this:
previous view --> signature view --> next view
(portrait) (landscape) (portrait)
I can't seem to find a good way to force the device orientation to landscape on that signature screen. It'll never make sense to have a portrait orientation on the signature view because there's really not adequate room for signing in that screen width.
So, any bright ideas on how to accomplish this? I've considered possibly doing the signature view modally, thus breaking out of the navigation controller. Thoughts?
You can try to force Device to rotate to necessary orientation - but you need to handle it manually (in addition to overriding UIViewController orientation handling methods).
To rotate device you can use next methods:
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight];
But in it may not work in all situations...
Also available undocumented approach:
[[UIDevice currentDevice] performSelector:NSSelectorFromString(#"setOrientation:")
withObject:(__bridge id)((void*)UIInterfaceOrientationLandscapeLeft)];
Just override this UIViewController method to only return true for landscape like so and the iphone will be forced to rotate to that device orientation, since it has no other option.
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
Unfortunately, all root UIViewControllers inside of a Navigation Controller must support any of their child orientations. This means that the first view controller in your setup must support landscape, otherwise the child will only support portrait.
The best way to implement what you are looking for is to create a UIViewController that displays its content view on a rotated transform, and just default all UIViewControllers in that stack to portrait.
I think you can embed this view inside a view controller and overwrite the ShouldRotateToInterfaceOrientation method.
Good luck!
To use a View in only landscape, I have the following in the ViewController:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight || interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
This might be what your looking for.
// Rotates the view.
CGAffineTransform transform = CGAffineTransformMakeRotation(3.14159/2);
self.view.transform = transform;
// Repositions and resizes the view.
CGRect contentRect = CGRectMake(-80, 80, 480, 320);
self.view.bounds = contentRect;
from http://www.iphonedevsdk.com/forum/iphone-sdk-development/1394-landscape-uiviewcontroller-uiview-rotation.html
I have an app that has landscape only views that even starts in landscape. This was working fine in iOS 5.x but stopped working in iOS 6.x
After trying many many things, some more questionable than others, I found a solution that to me is clear and predictable.
I did several things.
-- I kept the views in landscape mode in IB.
-- I checked both landscape modes in the project settings - there a four icons there to control it
-- Orientation mgmt has changed in iOS 6.x. I had to overwrite a few methods to support changing to landscape
this method is for iOS 5.x
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations.
return (interfaceOrientation & UIInterfaceOrientationMaskLandscape);
}
these 2 methods are for iOS 6.x
- (NSUInteger)supportedInterfaceOrientations
{
NSUInteger supportedOrientations = UIInterfaceOrientationMaskLandscape;
return supportedOrientations;
}
- (BOOL)shouldAutorotate
{
return YES;
}
-- But the key was to change the logic in the AppDelegate. Original code I had there was adding a subview (controller.view) to the window. This stopped working in iOS 6.x - I changed the call to window.setRootController. That was the final step that sealed it - it would not work without making this final change
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//[self.window addSubview:viewController.view];
[self.window setRootViewController:viewController];
[self.window makeKeyAndVisible];
return YES;
}
The UINavigationController overrides the contain UIViewController orientation settings, so you have to create a custom subclass of UINavigationController with the following for 5.1:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if ([[self topViewController] isKindOfClass:[SigCaptureViewController class]]) {
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
} else {
return UIInterfaceOrientationIsPortrait(interfaceOrientation);
}
}
For 6.0 and above you need:
- (BOOL)shouldAutorotate
{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
if ([[self topViewController] isKindOfClass:[EXTRASigCaptureViewController class]]) {
return UIInterfaceOrientationMaskLandscape;
} else {
return UIInterfaceOrientationMaskPortrait;
}
}
What I haven't figured out is how to make the force the UINavigationController to rotate. calling [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO] causes the status bar to rotate but doesn't cause the view to rotate.