How to attach debugger to iOS app after launch? - ios

I have an issue I am troubleshooting which occurs very infrequently and doesn't seem to happen when I have things running under Xcode.
Is it possible to run an app normally (i.e. from Springboard) until my issue occurs, and then attach a debugger at that point?
I would prefer to do this without jailbreaking if possible.

Attach your device connected your Mac
Debug > Attach to Process by PID or Name
In the dialog sheet, enter the name of your App as it appears in the Debug navigator when started via Xcode (e.g. Target's name not bundle-id).
If the app is already running, the debugger will attach to the running process. If it isn't running, it will wait for the app to launch and then attach.

I'll leave this here since neither of the other 2 answers gave me quite enough detail without a little bit of a struggle.
Run your app in the simulator and take note of the name in the Debug navigator
Plug in your device and don't forget to select your device as the target
Debug > Attach to Process > By Process Identifier (PID) or Name
Enter the name from step 1 and attach. That should be all you have to do.

In Xcode 5.0.1 and 6 it's the menu bar items:
Debug > Attach to Process > By Process Identifier (PID) or Name...

In Xcode 7 it's just:
Debug > Attach to Process by PID or Name...

I was able to debug the app by adding a breakpoint on the AppCoordinator file init() method on the super.init() line.
I was able to turn off the wifi/internet and then by pass the developer verification.

Related

Testing a closed ios app

I'm currently trying to handle different application states (closed, background or in a different tab of the app) however when I try to test how the app works when it is closed and receives a push notification(double click home and force close the app then reopen it) I'm not sure where I'm going wrong in the code. Since I'm reopening the app from the phone itself and not xcode I can't test to see which method isn't being reached because no output is available in the console. Is there any way to test a situation like this or simulate a force close event in xcode so that when i re run the app on the phone it also launches in xcode?
I appreciate any responses.
Cheers!
If you force close app or stop (from xcode) then it close the connection with xcode. Then if you open it from phone then it will not make connection with xcode. You must run it from xcode. And there is no difference in opening app from phone or running from xcode. App's flow will be same in both case. So what you want to test that which methods get calls and in which sequence that you can check by rerunning the project.
Update:
Select the Scheme on the toolbar (just left beside from your device or simulator list)
Choose Edit Scheme
Select Run in the left panel
For the Launch option, select Wait for executable to be launched
Refer this link for more details
Since I'm reopening the app from the phone itself and not xcode I can't test to see which method isn't being reached because no output is available in the console.
In Xcode, hold down the Option key and choose Product->Run..., and then edit the Run scheme to use the "Wait for executable to be launched" option. You should then be able to choose Run in Xcode, and then open your app by some other means, such as responding to a notification, and Xcode will still connect and let you debug.
To debug the process after restarting the app again, attach the Xcode debug console to the running process.
In Xcode do:
Debug > Attach to process > [select your process]

Application is not working after stoping it from `xcode.`

Here is the simple example , Application have a button ,on clicking it should print Check. It is printing when I am running from Xcode (*very simple).But after clicking on stop button on Xcode and then launching the app again from icon this time , the button is not printing anything.
Code:
- (IBAction)save:(id)sender
{
NSLog(#"check");
}
What is the reason behind this?
When you stop Xcode running an application it stops receiving messages from the app. And when you running it again from Simulator Xcode knows nothing about new process.
Adding to #njuri, you can connect to the process from Xcode that was started outside of Xcode.
Click the Debug menu and choose Attach to Process then "By Process Identifier (PID) or Name" and enter your app's name. You can hit breakpoints and inspect the process. It does not recapture the stdout though. To see your logs, go to the Devices tool (Shift-Command-2)
When you run from xcode, the output is redirected to the debug console. This does not happen by default when you run from the icon.
However, you can ask to see the output by selecting Debug -> Open System Log... from the top bar menu.
So open the system log and then run your app from the icon and you will see the output.

Get (console?)logs from iPhone Settings app

I've never used, let alone debugged, an iPhone until today - please be gentle.
I'm trying to install onto an iOS 8 iPhone a VPN configuration .mobileconfig file of my own creation, and it is failing. I was fully expecting not to get it right first time - now I need to debug it.
How can I get logs of the failure please?
I have not been able to find a working app in the App Store. "LogPolice", for example, just shows an empty log.
XCode on a Mac refuses to connect to the process. I select Debug -> Attach to Process -> Settings (xx) and it tells me
Lost connection to "iPhone".
Restore the connection to "iPhone" and run
"Settings" again, of if "Settings" is still running, you
can attach to it by selecting Debug > Attach to
Process > Settings
Retrying, restarting XCode, restarting the mac, restarting the phone have no effect.
I have at my disposal a Mac, a Windows PC (for which I do not have admin rights) and a Ubuntu VM (for which I have admin rights). Happy to use any of them.
You can't debug the settings app as it's not an app you'll have the debug symbols for.
You can view the devices console which should shed some more light on the issue. See this reddit comment to locate it in Xcode: https://www.reddit.com/r/iOSProgramming/comments/294kj4/where_did_the_console_from_devices_go_in_xcode_6/cihel8l

How to debug iOS 8 extensions with NSLog?

- (void)viewDidLoad
{
NSLog(#"%s", __func__);
// ...
}
in viewDidLoad of an iOS 8 extension. the NSLog outputs nothing in Xcode. NSLog works as usual in the container app though.
How can I get output from debug messages from an extension?
Debugging works for app extensions.
It works on simulator too.
If your app ext crashes in the simulator, you may find it is not easy to restart your app ext. Restarting your simulator is a quick solution.
Steps to debug an app extension:
Run the container app. In this step, Xcode uploads the container app and app extension to the device or simulator.
Stop the container app. This step is important when you debug in simulator. If you don't do it, Xcode will tell you the simulator is in use.
In Xcode, press menu Debug -> Attach to Process -> By Process Identifer (PID) or Name..., input the app ext's identifier, e.g. com.abc.ContainerApp.MyExtension, to start debugging. Don't forget to set break points. (Update on Aug 25, 2014: you can input MyExtension(your extension's name) directly.)
In the device or simulator, open your app extension.
Updates on Aug 23, 2014:
I found the debugging steps above do not work well on Xcode 6 beta 6 with iOS 8 SDK beta 5 on the simulator.
Solution:
Run your extension in the simulator.
Xcode menu Debug -> Attach to Process -> Choose "MyExtension(your extension's name)" in System section in the menu.
The breakpoints work. But I don't know why logs do not show in the output window.
I'm having this problem too. It works for me if you go in your Simulator under the menu Debug -> Open System Log...
From here you can see all the logs of the iPhone Simulator (included your extension's logs).
NSLog is working perfectly.
You just don't see what is being logged in the debug area of Xcode because the Xcode debugger isn't attached to your extension. Extensions are nearly completely independent from their containing app. They have separate bundle identifiers, for example, and they also are separate processes on the OS.
I have had varied success in getting Xcode to attach to extensions. Supposedly it seems it would attach automatically, and it appears in the debug navigator as "Waiting to attach", but never attaches.
Sometimes, I am able to run my extension target in Xcode:
And then have the option to choose what application to run my extension in. In this case, I would choose its recommendation of "today", which is notification center.
And then it would sometimes attach the debugger to my extension. Note this method only works on physical devices, it seems.
If it doesn't attach you can use the manual attachment method in #VinceYaun's answer,
I have also had varied success using other methods of attachment. Most have been unsuccessful, and it seems they are just bugs that will be fixed at a later date.
To view your log messages you go to Window -> Devices in the top bar and select your device. You can bring up the device log from the bottom of that window. If you are testing on a simulator, you can use #BalestraPatrick's answer.
Some of the bugs have been fixed in Beta 2, and my guess is that eventually the debugger will attach automagically when launching the extension.
Update: In the iOS 8 Beta 4 release notes:
Extensions
Fixed in beta 4
Extensions sometimes fail to launch when debugging from Xcode.
When Extension with UI is killed, it relaunches and is not dismissed.
Sometimes your Sharing or Action extension can hang.
Redeploying an extension may disable it in Notification Center.
I'm having this problem too. Xcode never attaches my debugger to the extension or displays NSLog messages. If you attach your Xcode debugger manually to your extension process, at least breakpoints work like a charm:
Debug->Attach to process->Your extension name (mine was "com.example.MyExtensionApp.MyExtension")
Create scheme for your extension
Run scheme
In a dialog choose container app
Enjoy
It works for me :)
Xcode 8 is able to debug extensions:
Choose the extension scheme in the combo next to the stop button and run it.
Select the parent application in the dialog that appears.
Result: breakpoints and log work as usual.
What finally allowed me to see the log in the debugging area, based on Michael's suggestion and Apple's documentation, is:
Build & Run the app extension in the simulator and, when prompted for a host app, choose the specific app that you're going to call the extension from. In my case I was launching my Action extension from Safari by pulling up a share sheet on a PDF.
What wasn't working before was following other people's suggestions of using Today as the host but then leaving that app and going over to Safari to call my extension. I no longer even need to run my containing app first before running the extension.
From Apple's Documentation:
In your extension scheme’s Run phase, you specify a host app as the executable. Upon accessing the extension through that specified host’s UI, the Xcode debugger attaches to the extension.
I actually got the logs to run quite simply in Xcode 6.3. Firstly, build and run the containing app. Once the containing app is running on the device, build and run the app extension by changing the scheme to the app extension.
Apple has documentation directly related to debugging, profiling and testing your app extension.
A trick which works for me (although it is quite an ugly one) is to place a dummy UILabel somewhere in the bottom corner of my extension. I usually call it logLabel. It is then possible to update the text of this label with any log statement that you want to get logged. Such approach is not very good if you need to log statements from instances of different classes. And, obviously, it clutters your UI.
However, if you have a fairly simple widget and you don't mind about slight cluttering of the UI this does the trick. I have tried all other solutions outlined in this discussion and, sadly, none of them worked for me.
The only way debugging works for me is by selecting Debug->Attach To Process By PID or Name
Then enter the PID not the extension name.
You can find the PID by running the extension on a device, go to Window->Devices. Find your device and viewing the console. When you see the name of your extension, its followed by 5 digit number. That is the PID
I also put a bunch of NSLog's in the extension in order to find the PID as well.
This is on xCode 7
Encounter the same problem about extension for NSLog, and break points. I have fought it with many days.
Device log can be found as following image. It is at XCode -> Window -> Devices and Simulators.
After enter the Open Console, there is a search field at the top-right of dialog. I can apply filter rule in there. For example, a process name contains Notification key word, or process name must equal to the name of extension target, ex: equal to MyNotificationServiceExtension process name.
Clearly something is broken in Xcode6-B5.
If I try to run a Photo extension on the Simulator I cannot see any Photos.app as an option for the extension attaching process.
The same, running on a real device, give me the correct behaviour.
In the first case any breakpoint is not honorated. In the latter case, breakpoints work like a charm.
You should know that the container app and extension are totally two difference process in iOS while the LLVM debugs only a thread a time, so when you are debugging, the console never log the extension and never stop at breakpoint.
You can solve most of the problems by #Vince Yuan's method.
However, my problem is that Xcode debugger hardly hook on my keyboard extension on both iOS Simulator and devices, like 1 time in 7-8 runs, It's totally a matter of probability. #Vince Yuan's method also work for just sometimes.
My little experience is that when you run you debug scheme, if the debug Session in the left panel showing that 'No Debug Session', there is no need to open your extension and test it, the debugger didn't hook on, just run again for lucky.
but when you see com.xxx.xxx.xxx is waiting to Attach, the extension can definitely get debugged.
This is a little trick for whom cannot debug iOS extension, especially keyboard extension.
As of Xcode 6 Beta 5, I've been able to use an actual device running iOS8 to debug my extension. Try running it on a device and select Safari to launch into
To overcome all the states caused by ever changing IDE, I'm using iOS Console by lemonjar.com – it displays a console window for any connected iOS device rendering syslog messages regardless the process ID. You can see both app and extension debug log messages at once here.
I could debug my extension with the way I describe below:
Xcode : Debug -> Attach to process by PID or Name. Your extension scheme name.
Then select your main app target and run.
I hope it also works for you guys.

use instruments - leaks with a device

I'm starting to use Instruments-Leaks with an iPhone 3G. When I try to run the app with Instruments on the iPhone I obtain
Target failed to run: Remote exception encountered: 'Failed to get task for pid 280'
Ideas?
The only time I succeed in running the app with instruments it run very slow, I couldn't test it.
What are the steps to run the app on the device searching for leaks?
The solution for me was to make sure that my Profile scheme was using the "debug" and not "release" build configuration.
In Xcode 4 select Product/Edit Scheme from the top menu
then click on the "profile" button on the left.
On the "info" pane you will see a setting for Build Configuration- set that to "debug"
This error is also thrown if you are trying to test your app on a device with a distribution profile selected. Make sure you have the correct code-sign settings for development.
You CAN profile the release build on the device. What you have to do is build the release build with a developer certificate. See here.
Instruments basically does its work by becoming the debugger for the app. If you can't run Xcode's debugger against it, then you can't run Instruments against it.
Mostly, entitlements need to be set to allow debugging.
Sometimes after using XCode to debug apps, I find I can't use Instruments until I reboot the device.
Unlike XCode, Instruments can be confused between two apps with the same name, but different bundle IDs. (Or perhaps same name and similar bundle IDs.) When I have multiple versions of an app on a device, I often have to delete the extra to get Instruments to connect to the correct app. If you have one debug build and one release build, this could be the problem.
So, delete any duplicates of your app and restart the device. (You could change the display name for release and debug build configurations.)

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