I am developing an application that presents different stories for kids.
These stories are already made in flash.
My problem is how to add to the storys That app.
Initially one of the approaches was to create an app in Coco2D and make the animations in this language (converting the animations in pictures). However due to possess many animations and sounds, this process is very complicated
Thus, I asked opinions on what approach should I do to solve this problem.
Any opinion will help.
Thanks...
If you want to change the way you will solve the problem, you can try Adore Air which let you use Flash on iOS Apps : An example on how to do this
If you want to continue with Cocos2D, you can find good tutorials there for your project :
Good Tutorials to make a project with Cocos2D
If your stories doesn't have any interactive elements, you can try to convert your stories in Flash to Video Files with some softwares (try to enter it in Google).
Related
I am trying to capture the on-screen activity of my app as a video (one that I can save/upload to Youtube).
There are many others who want to do this. Although the answers are generally sparse, there's no in-depth explanation of how to do this or why it can't be done.
There's a paid (and possibly sketchy?) option here.
There's this related, but again, not totally clear SO answer about taking lots of screenshots: link.
There's a Smule app called MadPad HD that "records" the user's actions and stitches them together (but it doesn't actually capture the screen, it just stitches actions together). Here's the output of a stitching: link.
My questions are as follows:
Is capturing the video output of the screen and turning it into video actually possible?
If not, is taking lots of screenshots and turning them into video feasible (performance-wise)?
If 1 and 2 are not true, is this impossible because of device constraints or because Apple doesn't want it?
Thanks!
Perhaps you've already found an answer for this, but I thought I'd answer if anyone else is interested: with iOS 9 this will, of course, be possible through the new ReplayKit by Apple. But if you need it sooner (and with backwards compatibility) there are a couple of alternatives that I know of: Kamcord and Everyplay. Both lets your users record video and share through multiple channels, YouTube included. Both should be Sprite-Kit compatible and easily integrated (at least according to their websites!). Hope this helps!
I need to start developing an app to publish interactive magazines for the iPad. However I don't have any idea how I can make the reader. I've been using web views to display normal pdf's, however now I need to use magazines created using Adobe Indesign. Have been looking all over and haven't found anything besides businesses that already provide their own apps for publishing.
If anyone can point me somewhere I can start, I've already looked at a very good tutorial to set up the store and possibly the library:
http://ios-blog.co.uk/articles/tutorials/how-to-make-a-magazine-app-in-ios-part-i/
but i don't think QuickLook is what I need for the reader.
Take a look at this PDF rendering library:
http://pspdfkit.com/
We used it in a similar app, and were very pleased. Peter Steinberger (the author) also gives great support and is very helpful. Previous to purchasing this library, I wrote my own PDF renderer, and I can guarantee you that it's MUCH cheaper to just buy Pete's library. Otherwise, you will spend months to optimize it enough that it runs on iPad 1.
(Disclaimer: I'm a beginner in mobile application development and I'm quite weak with programming but I'm willing to learn new things and take on new challenges. I apologise in advance if my question turns you off, or if it seems as though I haven't done any research. I did all the research I could but it didn't help me much.)
I'm new to developing iOS applications and my school gave me approximately 5 months to develop an iPad application. I have no knowledge or practice on Objective C so since Flash Builder 4.5 allows the development of mobile applications (and I have experiences with Flash Builder), I decided to develop my application on Flash Builder instead.
Everything is going fine until I was told to include a SplitView in my application. I implemented a List on the left side of the application. Clicking on any of the list items will navigate the user to a to another view but i also included and retained the list on the left side of the new view in order to simulate a "SplitView".
Initially it felt as though it will do the job of a SplitView like how it does when I attempted it on XCODE but it doesn't look or feel natural.
I found this video which shows that it is possible to create a SplitView on FB but I've cracked my brains and I really can't figure out how it is done. Is there anyone who can provide me with a rough guide on how to implement this? Thank you very much in advance.
Edit:
At the moment I implemented
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark">
<s:ViewNavigator id="MainView" left="292" width="732" height="748" firstView="views.MainView"/>
</s:Application>
this way, i can manage to navigate through the views without effecting the Root View Controller. this might not be the best way but it'll suffice at the moment. Are there are any better way to do this?
Take a look at the eskimo library
It has a lot of nice mobile features like "native" look and feel for both android and iOS.
Furthermore, it features some mobile components.
I believe the one you are looking for is called SplitViewApplication.
You will have to download the zip file though to unveil it since it is currently not on the feature list on their website.
EDIT
Apparently, Flex SDK 4.6 also supports this feature.
It has been released 2 days ago. You might want to check that out as well.
Cheers
Looks like HDividedBox is a right component for you.
I have been researching for this and read different opinions but i wanted to ask you more specific questions.
In my application i want to take 3 or 4 frames from the camera stream to process them without making the user press a button multiple times (and as fast as posible), i do this already on the android version, because android provides a callback method that contains each frame of the camera feed.
I have seen some people using the iOS AVFoundation (classes AVCaptureDevice, AVCaptureInput) to perform this tasks, but as far as i know, this is supported from version 4.0 of iOS.
Is there another way to do this and support older iOS versions? like 3.X?
how fast can the different pictures be taken?
Are there still problems using this Framework to get Apps/updates accepted on the App Store?
Thanks a lot,
Alex.
You should use the new way (AVCaptureInput), as only a few percent of users still use iOS 3. iOS adoption is much faster than android adoption. Early last winter about 90% had already upgraded to 4. At this point even 4.0 is likely in the small minority as well.
One pre-ios-4 way to do it was by opening a UIImagePickerController and taking screenshots. Depending on the exact version targeted, there are sometimes ways to disable the camera overlays.
I see this question: iPhone: Get camera preview
Can anyone help with combining two pdf's together on an iPad? I dont know where to start.
I have an app that contains a lot of single page pdf's and I want to be able to allow the user to merge them together for printing and emailing if they wish.
I have looked at the various CGPDF classes but dont know where to begin.
I am sorry that I don't have an answer for your exact question, but Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints? is an excellent place to start. When I first started with all of this I used the iText library from Java to see what was actually going on behind the scenes with properties etc (since all the iOS CGPDF classes are Opaque).