Library for optimizing strings ( Boyer-Moore Algorithm ) - delphi

I heavily use strings in a project so what i am looking for is a fast library for handling them.I think the Boyer-Moore Algorithm is the best.
Is there a free solution for that ?

You can consider the following resources implementing Boyer–Moore algorithm:
Boyer-Moore Horspool in Delphi 2010
Boyer-Moore-Horspool text searching
Search Components - Version 2.1
Boyer-moore, de la recherche efficace
Last Edit:
The StringSimilarity package of theunknownones project is a good source for fuzzy and phonetic string comparison algorithms:
DamerauLevenshtein
Koelner Phonetik
SoundEx
Metaphone
DoubleMetaphone
NGram
Dice
JaroWinkler
NeedlemanWunch
SmithWatermanGotoh
MongeElkan

CAUTION: Answering to the comment rather than to the question itself
There is (or, rather, was, because it has been abandoned currently) a Delphi unit (namely!) FastStrings which implements Boyer–Moore string search algorithm by heavy use of inline assembler. Is is one you are looking for?
As side note: project homepage is defunct now as long as author's e-mail, so i'm finding reuse (and modification and, naturally, any further development) of this code rather problematic given how restrictive are licensing terms.

Related

Partial parsing with flex/antlr

I encountered a problem while doing my student research project. I'm an electrical engineering student, but my project has somewhat to do with theoretical computer science: I need to parse a lot of pascal sourcecode-files for typedefinitions and constants and visualize all occurrences. The typedefinitions are spread recursively over various files, i.e. there is type a = byte in file x, in file y, there is a record (struct) b, that contains type a and then there is even a type c in file z that is an array of type b.
My idea so far was to learn about compiler construction, since the compiler has to resolve all typedefinitions and break them down to the elemental types.
So, I've read about compiler construction in two books (one of which is even written by the pascal inventor), but I'm lacking so many basics of theoretical computer science that it took me one week alone to work my way halfway through. What I've learned so far is that for achieving my goal, lexer and parser should be sufficient. Since this software is only a really smart part of the whole project, I can't spend so much time with it, so I started experimenting with flex and later with antlr.
My hope was, that parsing for typedefinitions only was such an easy task, that I could manage to do it with only using a scanner and let it do some parser's work: The pascal-files consist of 5 main-parts, each one being optional: A header with comments, a const-section, a type-section, a var-section and (in least cases) a code-section. Each section has a start-identifier but no clear end-identifier. So I started searching for the start of the type- and const-section (TYPE, CONST), discarding everything else. In flex, this is fairly easy, because it allows "start conditions". They can be used as various states like "INITIAL", "TYPE-SECTION", "CONST-SECTION" and "COMMENT" with different rules for each state. I wanted to get back a string from the scanner with following syntax " = ". There was one thing that made this task difficult: Some type contain comments like in this example: AuEingangsBool_t {PCMON} = MAX_AuEingangsFeld;. The scanner can not extract such type-definition with a regular expression.
My next step was to do it properly with scanner AND parser, so I searched for a parsergenerator and found antlr. Since I write the tool in C# anyway, I decided to use its scannergenerator, too, so that I do not have to communicate between different programs. Now I encountered following Problem: AFAIK, antlr does not support "start conditions" as flex do. That means, I have to scan the whole file (okay, comments still get discarded) and get a lot of unneccessary (and wrong) tokens. Because I don't use rules for the whole pascal grammar, the scanner would identify most keywords of the pascal syntax as user-identifiers and the parser would nag about all those series of tokens, that do not fit to type- and constant-defintions
Now, finally my question(s): Can anyone of you tell me, which approach leads anywhere for my project? Is there a possibility to scan only parts of the source-files with antlr? Or do I have to connect flex with antlr for that purpose? Can I tell antlr's parser to ignore every token that is not in the const- or type-section? Are those tools too powerful for my task and should I write own routines instead?
You'd be better off to find a compiler for Pascal, and simply modify to report the information you want. Presumably there is such a compiler for your Pascal, and often the source code for such compilers is available.
Otherwise you essentially need to build a parser. Building lexer, and then hacking around with the resulting lexemes, is essentially building a bad parser by ad hoc methods. ANTLR is a good way to go; you can define the lexemes (including means to pick up and ignore comments) pretty easily, especially for older dialects of Pascal. You'll need good BNF rules for the type information that you want, and translate those rules to the parser generator. What you can do to minimize work, is to cheat on rules for the parts of the language you don't care about. For instance, you could write an accurate subgrammar for assignment statements. Since you don't care about them, you can write a sloppy subgrammar that treats assignment statements as anything that begins with an identifier, is followed by arbitrary other tokens, and ends with semicolon. This kind of a grammar is called an "island grammar"; it is only accurate where it needs to be accurate.
I don't know about the recursive bit. Is there a reason you can't just process each file separately? The answer may depend on what information you want to know about each type declaration, and if you go deep enough, you may need a symbol table as well as an island parser. Parser generators offer you no help for this.
First, there can be type and const blocks within other blocks (procedures, in later Delphi versions also classes).
Moreover, I'm not entirely sure that you can actually simply scan for a const token, and then start parsing. Const is also used for other purposes in most common (Borland) Pascal dialects. Some keywords can be reused in a different context, and if you don't parse the global blockstructure, and only look for const and type in specific places you will erroneously start parsing there.
A base problem of course is the comments. Scanners cut out comments as early as possible, and don't regard them further. You probably have to setup the scanner so that comments are attached to the adjacent tokens as field (associate with token before or save them up till a certain token follows).
As far antlr vs flex, no clue. The only parsergenerator I have some minor experience in parsing Pascal with is Coco/R (a parsergenerator popular by Wirthians), but in general I (and many pascalians) prefer handcoded.

Are there any libraries in iOS for identifying phonetically same sound

I am trying to build an iOS application. In one of the screens the user can type something in a search bar and I have to take same action for different spellings of the same word.
For eg: User can type "elephant" or "alephant" or "elefant". I have to take same action for all these three words.
Is there any library that identifies these words as similar ones ? I cannot use spellchecker as I need this in languages other than english also ..
I did some research and I found that there are some phonetic algorithms like Text::soundex for achieving this on server side. Wondering if any libraries there for iOS ?
Thanks in advance !!
A better alternative to Soundex would be Double Metaphone or, even better, Metaphone 3. You don't say what language you are using, but both of these algorithms are available in C++, C#, and Java
There's no soundex available in for example NSString, but if that's what you want, it's fairly easy to implement. Here's a—albeit horribly formatted—soundex NSString category from CocoaDev.
You could also use the Levenstein Distance algorithm to catch simple spelling errors. Also easy to implement (read the Wikipedia article for the details), but here's a NSString category for that.
Before you use these algorithms, normalize the input. There's the amazing CFStringTransform class in Core Foundation (see this great article about it on NSHipster—especially the last part about normalization) that automatically can transform different language inputs into normalized forms.

How to obfuscate C++ variables and functions

I'm trying to do some algorithm comparison for plagiarism. I've found many TEXT comparison for plagiarism.
But in an algorithm it's very different. Let's say that some algorithm uses an huge number of variables, functions and user defined structures. If some guy copy the source code from someone, he'll at least, change the variables and functions names. With an simple text comparison algorithm this difference in functions and variables letters will count as an "difference" making the algorithm gives an "false" for plagiarism.
What I want to do is "generalize" (I don't know if that's the right word) all the variables, functions and user-defined structures names in an C++ source code. So the varibles will be named like "a", "b", the same for functions "... fa(...)", "... fb(...)".
I have the c++ source algorithms in strings variables in PHP to be compared.
I know that many other things should be analysed for an accurate source code comparison, but that will be enough to me.
It's an interesting question. Depending on how complex the algorithm, however, it might be that variable names are what gives the plagiarism away. How many ways can you really code up a tree traversal for example?
I think there was a paper a few years ago on identifying coders through their style - looking at all the little things like whitespace, where {}s are placed, etc. Who knows but maybe that is the way to go, look for a negative match to the student's previous style rather than positive match to the known sources. Saying that, students aren't likely to have developed a very personal coding style at an early stage of learning.
One thought - what language are the examples written in? Can it be compiled? If you compile C and then do a binary comparison on the executables, then will identical programs with different local variable names have the exact same binary? (Global vars and functions wouldn't, though).
I've used MOSS in the past: http://theory.stanford.edu/~aiken/moss/ to detect plagiarized code. Since it works on a semantic level, it will detect the situations you presented above. The tool is language-aware, so comments are not considered in the analysis, and it goes a long way in detecting code that has been modified through simple search-and-replace of variable and/or function names.
Note: I used the tool a few years ago when I taught computer science in grad school, and it worked wonderfully in detecting code that had been yanked from the internet. Here is a well-documented account of similar application: http://fie2012.org/sites/fie2012.org/history/fie99/papers/1110.pdf
If you google "measure software similarity", you should find a few more useful hits: http://www.ics.heacademy.ac.uk/resources/assessment/plagiarism/detectiontools_sourcecode.html

I've heard that LaTeX is Turing complete. Are there any programs written in LaTeX?

It's possible to do interesting things with what would ordinarily be thought of as typesetting languages. For example, you can construct the Mandelbrot set using postscript.
It is suggested in this MathOverflow question that LaTeX may be Turing-complete. This implies the ability to write arbitrary programs (although it may not be easy!). Does anyone know of any concrete example of such a program in LaTeX, which does something highly unusual with the language?
In issue 13 of The Monad Reader, Stephen Hicks writes about implementing the solution to an ICFP contest (involving Mars rover navigation) in TeX, with copious use of macros. Amusingly, the solution's output when typeset is a postscript map of the rover's path.
Alternatively, Andrew Greene wrote a BASIC interpreter in TeX (more details). This may count as slightly perverse.
\def\K#1#2{#2}
\def\S#1#2#3{#1#3{#2#3}}
The pgfmath library still amazes me. But on a more Turing-related note: it is possible to write an actual Turing machine in TeX, as per http://en.literateprograms.org/Turing_machine_simulator_(LaTeX). It's just a nifty way of using expansions in TeX.
PostScript is Turing complete as well, if you'll read the manual you'll be amazed by the general programming capabilities of it (at least, I was).
I'm not sure if this qualifies as programming per se, but I've recently starting doing something a bit like Object Oriented stuff in LaTeX. (You don't need to know any maths to follow the following.) In recent papers, I've been writing about categories, which have objects and morphisms. Since there've been quite a few of those, I wanted a consistent style so that, say, 𝒞 was a category with typical object C and typical morphism c. Then I'd also have 𝒟 with D and d. So I define a "class", say "category" (you need to be a mathematician to understand the joke there), and declare that C is an instance of this class, and then have access to \ccat, \cobj, \cmor and so forth. The reason for not doing \cat{c}, \obj{c}, and \mor{c}, and so forth, is that sometimes these categories have special names and so after declaring the instance, I can modify it's name very easily (simply redefine \ccat - well, actually \mathccat since \ccat is a wrapper which selects \mathccat in math mode and \textccat in text mode). (Of course, it's a little more complicated than the above suggests and the OO stuff really comes in useful when I want to define a new category as a variant of an old one (it can even deal with the case where the old one doesn't exist yet.).)
Although it may not qualify as actual programming, I am using it in papers and do find it useful - the other answers (so far) have more of the feel of showing off the capabilities of LaTeX than of a sensible solution to a practical problem.
I know of someone who wrote the answer to an ACM contest problem in LaTeX.

Parsing Source Code - Unique Identifiers for Different Languages? [closed]

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I'm building an application that receives source code as input and analyzes several aspects of the code. It can accept code from many common languages, e.g. C/C++, C#, Java, Python, PHP, Pascal, SQL, and more (however many languages are unsupported, e.g. Ada, Cobol, Fortran). Once the language is known, my application knows what to do (I have different handlers for different languages).
Currently I'm asking the user to input the programming language the code is written in, and this is error-prone: although users know the programming languages, a small percentage of them (on rare occasions) click the wrong option just due to recklessness, and that breaks the system (i.e. my analysis fails).
It seems to me like there should be a way to figure out (in most cases) what the language is, from the input text itself. Several notes:
I'm receiving pure text and not file names, so I can't use the extension as a hint.
The user is not required to input complete source codes, and can also input code snippets (i.e. the include/import part may not be included).
it's clear to me that any algorithm I choose will not be 100% proof, certainly for very short input codes (e.g. that could be accepted by both Python and Ruby), in which cases I will still need the user's assistance, however I would like to minimize user involvement in the process to minimize mistakes.
Examples:
If the text contains "x->y()", I may know for sure it's C++ (?)
If the text contains "public static void main", I may know for sure it's Java (?)
If the text contains "for x := y to z do begin", I may know for sure it's Pascal (?)
My question:
Are you familiar with any standard library/method for figuring out automatically what the language of an input source code is?
What are the unique code "tokens" with which I could certainly differentiate one language from another?
I'm writing my code in Python but I believe the question to be language agnostic.
Thanks
Vim has a autodetect filetype feature. If you download vim sourcecode you will find a /vim/runtime/filetype.vim file.
For each language it checks the extension of the file and also, for some of them (most common), it has a function that can get the filetype from the source code. You can check that out. The code is pretty easy to understand and there are some very useful comments there.
build a generic tokenizer and then use a Bayesian filter on them. Use the existing "user checks a box" system to train it.
Here is a simple way to do it. Just run the parser on every language. Whatever language gets the farthest without encountering any errors (or has the fewest errors) wins.
This technique has the following advantages:
You already have most of the code necessary to do this.
The analysis can be done in parallel on multi-core machines.
Most languages can be eliminated very quickly.
This technique is very robust. Languages that might appear very similar when using a fuzzy analysis (baysian for example), would likely have many errors when the actual parser is run.
If a program is parsed correctly in two different languages, then there was never any hope of distinguishing them in the first place.
I think the problem is impossible. The best you can do is to come up with some probability that a program is in a particular language, and even then I would guess producing a solid probability is very hard. Problems that come to mind at once:
use of features like the C pre-processor can effectively mask the underlyuing language altogether
looking for keywords is not sufficient as the keywords can be used in other languages as identifiers
looking for actual language constructs requires you to parse the code, but to do that you need to know the language
what do you do about malformed code?
Those seem enough problems to solve to be going on with.
One program I know which even can distinguish several different languages within the same file is ohcount. You might get some ideas there, although I don't really know how they do it.
In general you can look for distinctive patterns:
Operators might be an indicator, such as := for Pascal/Modula/Oberon, => or the whole of LINQ in C#
Keywords would be another one as probably no two languages have the same set of keywords
Casing rules for identifiers, assuming the piece of code was writting conforming to best practices. Probably a very weak rule
Standard library functions or types. Especially for languages that usually rely heavily on them, such as PHP you might just use a long list of standard library functions.
You may create a set of rules, each of which indicates a possible set of languages if it matches. Intersecting the resulting lists will hopefully get you only one language.
The problem with this approach however, is that you need to do tokenizing and compare tokens (otherwise you can't really know what operators are or whether something you found was inside a comment or string). Tokenizing rules are different for each language as well, though; just splitting everything at whitespace and punctuation will probably not yield a very useful sequence of tokens. You can try several different tokenizing rules (each of which would indicate a certain set of languages as well) and have your rules match to a specified tokenization. For example, trying to find a single-quoted string (for trying out Pascal) in a VB snippet with one comment will probably fail, but another tokenizer might have more luck.
But since you want to perform analysis anyway you probably have parsers for the languages you support, so you can just try running the snippet through each parser and take that as indicator which language it would be (as suggested by OregonGhost as well).
Some thoughts:
$x->y() would be valid in PHP, so ensure that there's no $ symbol if you think C++ (though I think you can store function pointers in a C struct, so this could also be C).
public static void main is Java if it is cased properly - write Main and it's C#. This gets complicated if you take case-insensitive languages like many scripting languages or Pascal into account. The [] attribute syntax in C# on the other hand seems to be rather unique.
You can also try to use the keywords of a language - for example, Option Strict or End Sub are typical for VB and the like, while yield is likely C# and initialization/implementation are Object Pascal / Delphi.
If your application is analyzing the source code anyway, you code try to throw your analysis code at it for every language and if it fails really bad, it was the wrong language :)
My approach would be:
Create a list of strings or regexes (with and without case sensitivity), where each element has assigned a list of languages that the element is an indicator for:
class => C++, C#, Java
interface => C#, Java
implements => Java
[attribute] => C#
procedure => Pascal, Modula
create table / insert / ... => SQL
etc. Then parse the file line-by-line, match each element of the list, and count the hits.
The language with the most hits wins ;)
How about word frequency analysis (with a twist)? Parse the source code and categorise it much like a spam filter does. This way when a code snippet is entered into your app which cannot be 100% identified you can have it show the closest matches which the user can pick from - this can then be fed into your database.
Here's an idea for you. For each of your N languages, find some files in the language, something like 10-20 per language would be enough, each one not too short. Concatenate all files in one language together. Call this lang1.txt. GZip it to lang1.txt.gz. You will have a set of N langX.txt and langX.txt.gz files.
Now, take the file in question and append to each of he langX.txt files, producing langXapp.txt, and corresponding gzipped langXapp.txt.gz. For each X, find the difference between the size of langXapp.gz and langX.gz. The smallest difference will correspond to the language of your file.
Disclaimer: this will work reasonably well only for longer files. Also, it's not very efficient. But on the plus side you don't need to know anything about the language, it's completely automatic. And it can detect natural languages and tell between French or Chinese as well. Just in case you need it :) But the main reason, I just think it's interesting thing to try :)
The most bulletproof but also most work intensive way is to write a parser for each language and just run them in sequence to see which one would accept the code. This won't work well if code has syntax errors though and you most probably would have to deal with code like that, people do make mistakes. One of the fast ways to implement this is to get common compilers for every language you support and just run them and check how many errors they produce.
Heuristics works up to a certain point and the more languages you will support the less help you would get from them. But for first few versions it's a good start, mostly because it's fast to implement and works good enough in most cases. You could check for specific keywords, function/class names in API that is used often, some language constructions etc. Best way is to check how many of these specific stuff a file have for each possible language, this will help with some syntax errors, user defined functions with names like this() in languages that doesn't have such keywords, stuff written in comments and string literals.
Anyhow you most likely would fail sometimes so some mechanism for user to override language choice is still necessary.
I think you never should rely on one single feature, since the absence in a fragment (e.g. somebody systematically using WHILE instead of for) might confuse you.
Also try to stay away from global identifiers like "IMPORT" or "MODULE" or "UNIT" or INITIALIZATION/FINALIZATION, since they might not always exist, be optional in complete sources, and totally absent in fragments.
Dialects and similar languages (e.g. Modula2 and Pascal) are dangerous too.
I would create simple lexers for a bunch of languages that keep track of key tokens, and then simply calculate a key tokens to "other" identifiers ratio. Give each token a weight, since some might be a key indicator to disambiguate between dialects or versions.
Note that this is also a convenient way to allow users to plugin "known" keywords to increase the detection ratio, by e.g. providing identifiers of runtime library routines or types.
Very interesting question, I don't know if it is possible to be able to distinguish languages by code snippets, but here are some ideas:
One simple way is to watch out for single-quotes: In some languages, it is used as character wrapper, whereas in the others it can contain a whole string
A unary asterisk or a unary ampersand operator is a certain indication that it's either of C/C++/C#.
Pascal is the only language (of the ones given) to use two characters for assignments :=. Pascal has many unique keywords, too (begin, sub, end, ...)
The class initialization with a function could be a nice hint for Java.
Functions that do not belong to a class eliminates java (there is no max(), for example)
Naming of basic types (bool vs boolean)
Which reminds me: C++ can look very differently across projects (#define boolean int) So you can never guarantee, that you found the correct language.
If you run the source code through a hashing algorithm and it looks the same, you're most likely analyzing Perl
Indentation is a good hint for Python
You could use functions provided by the languages themselves - like token_get_all() for PHP - or third-party tools - like pychecker for python - to check the syntax
Summing it up: This project would make an interesting research paper (IMHO) and if you want it to work well, be prepared to put a lot of effort into it.
There is no way of making this foolproof, but I would personally start with operators, since they are in most cases "set in stone" (I can't say this holds true to every language since I know only a limited set). This would narrow it down quite considerably, but not nearly enough. For instance "->" is used in many languages (at least C, C++ and Perl).
I would go for something like this:
Create a list of features for each language, these could be operators, commenting style (since most use some sort of easily detectable character or character combination).
For instance:
Some languages have lines that start with the character "#", these include C, C++ and Perl. Do others than the first two use #include and #define in their vocabulary? If you detect this character at the beginning of line, the language is probably one of those. If the character is in the middle of the line, the language is most likely Perl.
Also, if you find the pattern := this would narrow it down to some likely languages.
Etc.
I would have a two-dimensional table with languages and patterns found and after analysis I would simply count which language had most "hits". If I wanted it to be really clever I would give each feature a weight which would signify how likely or unlikely it is that this feature is included in a snippet of this language. For instance if you can find a snippet that starts with /* and ends with */ it is more than likely that this is either C or C++.
The problem with keywords is someone might use it as a normal variable or even inside comments. They can be used as a decider (e.g. the word "class" is much more likely in C++ than C if everything else is equal), but you can't rely on them.
After the analysis I would offer the most likely language as the choice for the user with the rest ordered which would also be selectable. So the user would accept your guess by simply clicking a button, or he can switch it easily.
In answer to 2: if there's a "#!" and the name of an interpreter at the very beginning, then you definitely know which language it is. (Can't believe this wasn't mentioned by anyone else.)

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