Canvas editing mode in Umbraco 5. Where is it? - umbraco

Is there a web-side editing mode (Canvas editor) that comes with v5 like there was with v4.x?
I have searched around and only found one mention to it in a past post on someones blog.

Canvas editing isn't in v5 yet as far as I'm aware. As it was a ground up rewrite of the entire code base, the core team have concentrated on core functionality first (the features that are used by most users of the system).
5.0 has most of the core functionality, but it is missing a few of the features that are in v4. For example, while the Membership code is there in the core, there is no Members section to manage the members yet (that's coming March 2012). There's also no timed publish/unpublish, amongst other things.
The current plan is to release lots of small updates fairly regularly that add in the missing functionality, as well as new features. You can see what's coming up in the next releases on the progress track site here: http://progress.umbraco.org/
There's no mention of Canvas mode yet, but you can always raise it as an issue on the Issue Tracker for v5 http://issues.umbraco.org/ and one of the core team should get back to you about when it will make it into the core!

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Embed Unreal Engine 4 project into another app

I've been trying to work on a proof of concept (POC) where I can embed a UE4 project into an existing application (in my case NativeScript) but this could just as easily apply to Kotlin or ReactNative.
In the proof of concept I've been able to run the projects on my iPhone launching from UE4 pretty easily by following the Blueprint and C++ tutorials for the FPS. However the next stage of my POC requires that I embed the FPS into an existing NativeScript application, this application will manage the root menu, chat, and store aspects of the platform in the POC.
The struggle I'm running into is that I cannot find how to interact with the xcode project generated from the blueprint tutorial and the C++ tutorial generates a xcode project that i'm unsure where the actual root is that I need to wrap.
Has anyone seen a project doing this before and if so are there any blogs or guidance that you can point me to? I've been Googling and looking around for a couple weeks and have hit a dead end. I found a feedback post here from April of 2020, that was referring to a post in January 2020 that talked about how Unity has a way to embed into other applications additionally a question from 2014 here. But other than that it's a dead end.
A slightly different approach
Disclaimer: I'm not an UE4 developer. Guilty as charged for seeing an unanswered bounty too big to ignore. So I started thinking and looking - and I've found something that could be bent to your needs. Enters pixelstreaming.
Pixelstreaming is a beta feature that is primarily designed to allow for embedding the game into a browser. This opens a two way communication between a server where the GPU heavy computations happen and a browser where the player can interact with the content - the mouseclick & other events are sent back to the server. Apparently it allows some additional neat stuff, however that is not relevant for the question at hand.
Since you want to embedd the Unreal application into your NativeScript tool(menu of some kind if I understood correctly), you could make your application a from two separate parts:
One part would run the server.
The second part would handle the overlay via the pixelstreaming.
This reduces the issue of embedding the UE4 into an application to the(possibly easier) issue of embedding a browser into your application. (Or if your application is browser based - voila, problem solved.)
If you don't want to handle the remote communication, just have the server-side run on the localhost.(With the nice sideeffect of saving bandwidth.)
Alternatively, if you are feeling adventurous, you could go and write your own WebRTC support on the application side to bypass the need for the browser alltogether. It might not be worth the effort though.
Side note: The first of the links you provided is a feature request which hints at the unfortunate fact that UE4 doesn't support embedding. This is further enforced by the fact that one of the people there says somethig along the lines "Unity can to this, it would be nice if UE4 could as well."
Yet a different approach:
You could embedd and use a virtual display to insert the UE4 part into your controller - you would be basically tricking UE4 into thinking that the desired display device is a canvas inside your application.
This thread suggests a similar approach:
In general, the way to connect two libraries like this would be through a platform dependent window handle, e.g. a HWND under Windows. Check the UE api if you find any way to bind the render target to a HWND. Then you could create a wxWindow in wxWidgets and tell UE to render into that window. That would be a first step.
I'm not sure if anything I've listed will be of much help but hey, at least I tried :-). Good luck with your game.
At the same time, the author suggests to:
Reverse the problem:
Using the UE4 slate framework and online subsystem. You would use the former to create the menus you need directly in the UE4 and then use the latter to link to the logic you want to have outside of the UE4. However that is not what you asked for so I'm listing it only for the completeness sake.

How to show tabular data in a nice and practical way

My iOS app is a mobile version of a management program I had developed for a company as a desktop application. So its main tasks are saving data in a database and retrieve them when needed with the option to edit them. So I guess that the GUI is mainly composed by forms to fill in and tables to show data. So I am asking you if you could link me some tutorials or give me some tips on how to realize them in a nice way but not too complex. I'd rather avoid simply creating a blank view controller and inserting labels and text fields without a minimum of criterion. I am very new to iOS and XCode and, as I have not too much time, I am asking directly your opinion instead of spending hours in looking for tutorials.
UPDATE!
I mean that I would like to get something similar, for a mobile iOS device, to the following screenshots (from the desktop application I mentioned above)
Seems that you need a grid control to do it.
You can develop your own, or use existing library.
I have very good work experience with Infragistic http://www.infragistics.com/products/ios/grids/grid-view-layouts, but maybe DataForm from Telerik will be better in your case http://www.telerik.com/ios-ui/dataform

Existing iOS form framework

Hello I am building forms over and over in iPhone and iPad apps:
Custom UITableViewCells for labels with input
Localization for labels, placeholder text and section headers
Validation that marks the cells red or something and does not allow "Submit" if form is incomplete
Clicking in the cell activates the editable text box
Next / previous buttons
Reliable across devices, orientations, iOS versions
I can't imagine I'm the only one doing this. Is there a mature framework or something that can drop in and use? Could you please comment on how you use this library with designs other than vanilla UITableViews with your own colors etc.?
Take a look at IBAForms - an open source project from from Itty Bitty Apps. I haven't used it yet myself, however I believe it does most of what you want, except for validation. Here is the github page: IBA Forms
It hasn't been maintained in a while, but if you're looking for a forms library - it's mature and works. At the very least, it could be the starting point for something you take further.
Update: There is also Chris Miles' EZForm library, which is very nice.
Update #2: Have also started checking out QuickDialog, which seems to be very popular.
Update #3: Nick Lockwood has created one called FXForms
Update #4: Martin Barreto has created one called XLForm
I don't know if this counts as an answer, but i use Sensible Cocoa - Sensible TableView (STV) for this purpose a lot. It's not a "forms" framework (on top of UITableView) as such, but it can be used for this purpose in a very flexible way. It still requires some coding to build a full-fledged form but the UITableView/UITableViewController boilerplate code is reduced to a minimum. Unfortunately the developers bumped the price tag quite high with version 3.0, so i'm actually looking for a STV replacement right now. (I'd stick with STV if it wasn't for the price!)
I don't know of anything that combines all those features, but I recently open-sourced my validation library PMValidation on github, which I used developing the iPhone app Imprints. PMValidation comes with many basic types suitable for validating forms, and in fact that's what I originally built it for.
Using the PMValidationManager class you can easily listen to UITextViews or UITextFields, and update whatever graphical widgets you want via notifications. It's very modular and easily extendable, should you have more unique needs. It's under the MIT license.

What web application framework should I use for a web gallery?

I need to create a photo gallery for a website running IIS 4.0 or IIS 5.0 (im not sure which). It needs to display a low resolution version of the gallery to anyone, and it must show both the low and high resolution images for "priviledged" users. So I need access priviledges, photo albums and once the site is complete, the person I am doing this for needs to be able to upload their own images to the gallery. It also needs to have a minimal interface as it needs to be integrated into an existing website.
So I need some advice on this with the direction I should approach it.
Does anyone know if their is a customisable gallery out there that can do something like this, such as Coppermine or Jgallery or something. The alternative is to use a web framework like Ruby on Rails, CodeIgniter or Sproutcore (each which require learning a new language). The framework would be more work, but the existing galleries may not be customisable enough. The important bit is the user privileges in an admin panel.
I am relatively new to "web programming", although not new to normal/games programming. I have a few years experience with C/C++ OpenGL and Java. I have also read up on MVC etc, and did hello world with sproutcore, so I kinda get the idea. Although learning a framework is a much heavier investment.
What are your thoughts?
If you don't want to re-invent the wheel you could use Gallery2 (requirements here). It runs on IIS -- you'd just need PHP and a database. It's very configurable (including user accounts), has lots of plugins, and its open source if that's not enough. Also, the development and support communities are large and active.
you could always go the route of Dotnetnuke and then use Ventrian's Simple Gallery module (http://www.ventrian.com/Products/Modules/SimpleGallery/Demo.aspx)
Using DNN offers a ton of functionality, including the security you need, and it would save you from doing any web development.
If you are a bit more adventurous, try Smaltalk based Aida/Web and specially Aida/Scribo CMS (currently still in beta), which include Gallery so called scriblet as well. Scribo scriblets are otherwise web components which you can include directly into a text. You therefore add a gallery directly into a surronding text. See for instance a presentation as a Gallery for example.
I would recommend my own but... If it weren't for the low/high resolution thing with permissions I think it would fit the rest of your needs. I'm going to leave a link just in case you want to take a look at it:
nzFotolog
It's also open-source (although the license is not the best) and you can change it at will if you want. The code itself is clean and self-explanatory. The downside is that I haven't developed it for some time now :(
Having faced a similar dilemma myself I have to say that I found Gallery2 and Coppermine both far too all-encompassing and difficult to customise to the degree I would have wished. I ended up rolling my own using straight, procedural PHP with various bits of jQuery for the GUI fancy bits. At the same time I was able to bake in some e-commerce and data gathering for my wedding photography clients, ending up with something which exactly matched my needs. Certainly, the gallery aspects of this project were, for a complete programming (although not HTML) neophyte, the least challenging - it's exactly the sort of thing PHP is made for.
I'm now taking my first faltering steps with CodeIgniter for my next project (photoblogging software) and I can already see that the framework would make a gallery project very quick, simple and secure.
Flickr.com and their API may be suitable from what you described.
http://www.flickr.com/services/api/

What do you use to capture webpages, diagram/pictures and code snippets for later reference? [closed]

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What do you use to capture webpages, diagram/pictures and code snippets for later reference?
Evernote http://www.evernote.com and delicious http://www.delicious.com
Evernote
Notepad2's clipboard feature (Notepad2.exe /c as a link in Launchy)
Windows Clippings or PrintKey
Firefox extension Page Saver
Delicious
Microsoft OneNote.
I just have an emacs instance running on my home machine, under screen. Whereever I am (and have network) I can connect to it remotely. I stick all useful urls, birthday present ideas, future dates, code snippets, ideas for docs etcetc in there.
I rarely have doodles/diagrams I need to capture, I tend to draw them in ascii in my file if needed.
I must admit I'm a bit stuck if I have no network/wifi somewhere, but that's rarely the case.
I find google notebook is very good for drive by code snippeting and google bookmarks especially as when used with the google toolbar, for web pages.
The benefit of these tools are that they are available from any pc on the web, though a good use of semantic organisation using labels is recommended.
Here's my response to a similar question:
The combination of OneNote with a tablet PC is awesome! I was a bit of a skeptic at first. I used the trial version and then forgot about it. A year later I had an unruly collection of files, project related emails, notebooks and scraps of paper all scattered throughout my life. I went back to OneNote and all my problems went away. Some highlights:
Everything is searchable. The character recognition is good enough that my chicken-scratch meeting notes can be searched. Text within images is searchable.
OneNote syncs with Outlook so finding meeting notes is a breeze.
I now embed all files into OneNote - pdfs, spreadsheets, word docs, images, web clippings.
OneNote is constantly saving all changes so, combined with a scheduled automated backup, everything is in one place and is safe.
There are some built-in collaboration tools I have yet to try but that look useful.
It is SO worth the price. It allows you to get started on a project and avoid all that time spent deciding how to organize things.
Zotero, is a nice plugin for Firefox.
SnagIt
captures everything you could want, and lets you annotate it.
I prefer to use the good old url for delicious
Apart from that i use the Scrapbook extension in firefox when i want to save something on the disk. It's possible to tag the page, edit it and remove those stupids ads before saving it.
I also have a Wiki on a stick that i carry around on a usbkey for code snippets that should go to other clients when i'm travelling around
Mostly, my code snippets are embedded into projects i carry on the same usb key, which allows me to demonstrate some technologies right off to the client and get his advice based on a demonstration, not a listing of code...
For screen shots, I use a mix between ScrapBook and ScreenGrab. They are both firefox plugins that are pretty amazing when you need to get a screenshot of a page for editing. Works great for consulting.
https://addons.mozilla.org/en-US/firefox/addon/427
https://addons.mozilla.org/en-US/firefox/addon/1146
Delicious Bookmarks extension for Firefox
It's a little primitive, but I've been using tiddlywiki (self-contained, single-file wiki) http://www.tiddlywiki.com/ which works good for basic text and markup. I combine it with a plugin to sync it with Outlook's notes (http://syncoutlooknotes.tiddlyspot.com/#SyncOutlookNotes) so that I can then sync it to my blackberry using the standard outlook-blackberry sync mechanism. This has the significant advantage that I can look at my notes and even write new notes when I'm out and about, away from my laptop, or just don't feel like lugging the laptop around to a meeting that I don't really need it for.
I'd prefer using something more advanced like Onenote, but being able to take my notes with my in the little blackberry has turned out to be a significant advantage.
Google Notebook is very convenient tool. You can clip and save any parts of web pages without leaving your browser tab. The Notebook plug-in automatically saves them as separate notes in your notebooks and keep the links back to the original web pages. You can organize your clippings later by moving them between your notebooks and/or tagging them. Very good for code snippets and references.

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