How to do a horizontal cover segue using storyboards? - ios

There is a vertical cover transition. I have been looking around the web for how to do a horizontal cover with no success. Any suggestions?

There's no horizontal cover transition provided in iOS. You'll have to create your own UIStoryboardSegue subclass and implement your own transition animation.
One way to animate the kind of transition I think you're looking for is something like this (warning: untested code):
// add newView to window
[oldView.window insertSubview:newView aboveSubview:oldView];
// assuming newView and oldView both sized to fill screen,
// position newView just to the right of oldView
newView.center = oldView.center + oldView.frame.size.width;
// slide newView over oldView, then remove oldView
[UIView animateWithDuration:0.3
animations:^{ newView.center = oldView.center; }
completion:^(BOOL finished){ [oldView removeFromSuperview]; }];

When you use a navigation controller and then push and pop views from it the effect is a horizontal cover.

As answered by T.J. above, use a navigation controller and it will default to horizontal cover automatically.

Related

Navigation drawer- sliding issue in ios

I am trying to create a sliding menu (like the one in google maps app) in which menu screen should be shown or added as subview over the existing screen on tapping a button. While showing it, the sub view should be animated from left to right. I tried to animate while adding it as subview, but failed in doing so. Can any one suggest how to do it? (or) Can I do it using navigation controller?
Thanks in advance!!
You need to add the subview, and set it's frame out of the screen.(320,0,100,568 for example).
Of course it's better to use auto layout for that.
Add as subview:
[self.view addSubView:sideMenu];
When you want to show it, just change it's frame using animation block.
[UIView animateWithDuration:0.2 delay:0.1 options:UIViewAnimationOptionCurveEaseInOut animations:^{
sideMenu.frame = CGRectMake(220,0,100,568);
} completion:^(BOOL finished) {
}];
As I said, it's better to use auto layout and not setting frames. I did it only for the example.

How to translate an entire UIView and retain gesture recognition?

I have a UIView "MainView" that initially appears as follows:
The gradient bar is part of MainView, the whitespace beneath is part of a Container View subview.
When the search button in top-right is tapped, I animate a searchBar from offscreen to be visible in the view:
I manage to do this by the following code:
CGRect currentViewFrame = self.view.bounds;
currentViewFrame.origin.y += searchViewHeight;
[UIView animateWithDuration:0.4
delay:0.0
usingSpringWithDamping:1.0
initialSpringVelocity:4.0
options:UIViewAnimationOptionCurveEaseInOut animations:^{
self.view.frame = currentViewFrame;
}
completion:^(BOOL finished)
{
}];
Visually, the result of this animation is perfect. The entire view shifts, and the searchBar is now on screen. However, the searchBar does not respond to interaction. Correct me if I'm wrong, but I expect this is because the MainView's frame no longer includes the screen area that the searchBar now occupies, so its effectively a gesture deadzone.
So this makes me think that instead of lazily animating the entire MainView down to accomodate the searchBar, I must instead individually translate all subviews of MainView one at a time. In this simple situation, that would not be a big problem, but I can envision a circumstance with tens of subviews making that completely unrealistic.
What is the best method to accomplish what I am trying to do? Is there a secret to animating entire views/subviews without having gesture deadzones? Thanks in advance!!

Animate exit of UIView

I want to make a UIView animate when it's being closed. I tried reading the following:
http://felipe.sabino.me/ios/2012/05/10/ios-uiview-transition-effects/
iPhone UIView Animation Best Practice
iOS UIView Animation CATransform3DMakeRotation confusion
However, I'd like to make it transition from the side of the screen, as per the image in the Google Chrome app.
Is there another animation that is set for this? I was not able to find it... I'm assuming it has to do with animateWithDuration or a CATransform...can somebody point me in the right direction for this?
[EDIT]
I used the below post for an answer as well as this post:
Setting a rotation transformation to a UIView or its layer doesn't seem to work?
I was able to add multiple animations as per below:
[UIView animateWithDuration: .2
delay: 0
options: (UIViewAnimationOptionCurveLinear | UIViewAnimationOptionAllowUserInteraction)
animations:^{self.view.center = CGPointMake(self.view.frame.origin.x * 3, self.view.frame.origin.y * 2), self.view.transform = CGAffineTransformMakeRotation(M_PI_4/2);}
completion:nil];
Previously I was not aware you can add multiple animations so easily. That adds rotation as well as the linear movement together.
Animate your view so it moves offscreen/shrinks/expands/fades, then do the actual removal when the animation ends.
You can do this by altering the properties of the view (position/size/offset) between a beginAnimations/commitAnimations block. UIKit will then animate these properties over the time specified.
E.g something like;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.30f];
view.transform =
CGAffineTransformMakeTranslation(
view.frame.origin.x,
480.0f + (view.frame.size.height/2) // move the whole view offscreen
);
background.alpha = 0; // also fade to transparent
[UIView commitAnimations];
In the animation end notification you can then remove the view.
I've never run Chrome on iOS, so I have to try to guess what your screenshot is showing.
Does the animation go off the screen while shrinking and turning to one side?
And do you mean you want to animate a UIViewController, or a UIView? Are you closing a view controller?
If it's a view controller, how are you managing your view controllers? Are you using a navigation controller, or are you presenting a set of modal view controllers, or some other method?

UIView Animation IOS

Possible so many duplicates of this question , but i didn't find any solution.
I want to slide up my view when user slideup gesture
here is my scenario
https://app.box.com/s/unt3gyahpx0ax187c5rv
Custom Tabbar is on Top and below is view whci can be slide up/down.
Here is my animation code.
[UIView transitionWithView:self.topView duration:10 options:UIViewAnimationOptionTransitionNone animations:
^{
self.topView.frame = CGRectMake(0,-300,1024,141);
}
completion:^(BOOL finished){}];
But the output is
https://app.box.com/s/fjm1x081jcex1916wyne
I want to slide this view behind the custom tabbar.
I hope you understand my problem.

How to do "pushviewcontroller" animation WITHOUT using pushviewcontroller?

I want to do animation like NavigationController pushviewcontroller's animation.
but I don't have a NavigationController, I don't want to make it.
So I want to ask is it possible to do it's animation in UIViewController? thanks!
oh forgot to say, I'm trying to switch view after clicking button.
Using presentModalViewController now, but I don't like it's animation..
You could animate the origin property of your sub view, make it decreasing along the x axis just after adding it to the main view.
EDIT :
Use something like this :
// retrieve the screen bounds
CGRect sBounds = [[UIScreen mainScreen] bounds];
// the origin point is just on the right of the screen
CGRect newFrame = CGRectMake(sBounds.size.width,
0.0,
sBounds.size.width,
sBounds.size.height);
// set your view frame
[mySecondView setFrame:newFrame];
// add it to the main view
[mainView addSubview:mySecondView];
// then animate your view
[UIView animateWithDuration:0.5 // set the interval you want
animations:^{
mySecondView.frame.origin = sBounds.origin;
}
];
I would use a navigation controller and hide the navigation bar, but as you don't want to do that you can switch between views using [UIView beginAnimantion: #"myAnimation" withContext: nil]; and changing the frame or the origin.

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