How does Proxifier work? - delphi

As you know Proxifier is a program that allows network applications that do not support working through proxy servers to operate through an HTTPS or SOCKS.
It can handle any transmission from running applications. I want to know how it can do this and how I can write one like that.

FreeCap is your way to go.
It's released under GNU General Public Licence and written in Delphi.

A socksifier defines a dynamic library with the same functions as the OS socket layer, but defined in such a way as to use a socks proxy. The program being socksified uses that library instead of the OS-supplied one for its network communication.

Related

Is it possible to only use the "C++ Extensions for Networking" interfaces implemented in Asio, to make a simple synchronous application?

I am trying to implement a simple client and server using standalone Asio (non-boost). I saw on this page (in the ducumentation):
http://think-async.com/Asio/asio-1.12.2/doc/asio/net_ts.html
that Asio is currently implementing the interface for networking that will be supported in the C++20 standard. I would like to use that interface for my application so that when the new standard libraries will be available, I will have just to change the headers and still have working application. So my question are:
1) Do you think is possible to use Asio with only the interfaces reported on the page?
2) If yes, could you show me simple code samples to do DNS resolution, connect (client), accept (server) and read/write operations (no asychronous stuff, only blocking)? Please indicate also the namespaces you used.
As a reference for the operations I want to perform (look under section echo and the non blocking client and server):
http://think-async.com/Asio/asio-1.12.2/doc/asio/examples/cpp11_examples.html

Alternatives to CLI and SNMP

I am trying to write a small script that will help me automate some of my IT tasks regarding to VLAN management.
I do not want to log-in to my switch via command-line - I want to send commands to it and get response (over the NET).
Are there any alternatives? I have started to search the web but so far I did not found anything.
I know SNMP is an option to gain info but I want to check other alternatives
thanks.
You can try Netconf Configuration Protocol, it is RPC-like management protocol which is supported by Cisco and many other vendors.
SNMP is the only widely and commonly used option here.
You can use WMI to manage Windows-based infrastructure.
There is also legacy SYSLOG protocol (RFC3164) which is UDP based.
For traffic monitoring and billing purposes there are NetFlow,
sFlow, jFlow, IPFIX and RADIUS protocols.
There are some other protocols but mostly proprietary.
So I'd suggest using SNMP which is nowadays a de-facto standard in network monitoring domain.
You might look at Expect as a scripting language solution. It is commonly used to do exactly what you are needing:
log into device (with result cases)
execute commands
save config
logout
As you build out a script library, tasks become simplified as you could do things like run scripts with parameters and have Expect do all the detail work.
See the wikipedia article for an overview.
I have also used SNMP for this kind of thing but the functionality is different because you are using an SNMP read-write privilege to upload new parts or complete configs, saving the running config to flash and/or saving the config off-device.
Try NETCONF+YANG protocol because it is currently the best option for network device configuration. More about SNMP alternatives:
https://bestmonitoringtools.com/top-snmp-alternatives-because-snmp-is-dying/

How to look for any and all computers on a network which are using my service?

I have a custom pair of client/server sockets (TJDServerSocket and TJDClientSocket) which wrap the TServerSocket and TClientSocket in the ScktComp unit. I don't have any issues to fix, but would like to know something. I'd like to add a feature to the client side to automatically search the network for any instances of a server socket (specifically my server component).
I'm open to any suggestions, but has to be specific to the use of the ScktComp unit in Delphi 7.
Here's a link to the components of mine.
Never used the TServerSocket and TClientSocket myself, and I don't have the help files within reach, so I can't immediately see if this would work with those components.
For a project I did I needed something like that too. I ended up with using UDP to broadcast a discovery request (within the same subnet of course). The server, listening on a particular port for such a request, would reply its data back. When multiple servers would exist (a situation that though rare could occur) the client just picked the server with the required service(s) and the least load. That load was part of the data the server send back.
It worked out nice, wasn't all that difficult to write, and turned out reasonably efficient too.
The request protocol is completely up to you. The one I devised allowed clients to send a request detailing the services they need, and servers replying listing their services and the load (= connected clients in active use).
After selecting the server to talk to, a client would register itself for the services it needed, and could use them after that.
Hope this helps.
There are some standard protocols for service discovery. See for example: http://en.wikipedia.org/wiki/Zero_configuration_networking
Mailslots is a nice option here. It'll broadcast to every PC on your subnet. See Jeroen's answer to this question:
Suggestions on writing a TCP IP messaging system (Client/Server) using Delphi 2010
Searching is as easy as port scanning.
If you don't like the brute force approach, the server can register itself to a well known service application (could be a web server), and the client can connect to the service application to ask. It's quieter than broadcasting.
With more information, such as details about the network (who's it for?), I can suggest a more precise answer.

How can I monitor / limit network traffic used by my app?

I would like to be able to measure network traffic and limit it.
I'm looking for something that lets me know between two calls how much data has been sent and received. Also, I would like to be able to limit network traffic (in & out) for my app.
Something like the NetLimiter software (great app!) but which I can control from my code.
Do you know some third party components to do this ?
This is meant to be used on a datasnap 2009 thin-client.
If you use Indy, then use the TIdInterceptThrottler class. Simply set the BitsPerSec property.
My understanding is that DataSnap is based on Indy.
If you mean by the system as a whole (and not the application - it's a bit unclear), you could look at WinPCap. There are Delphi wrappers available.
If your are developing an application on unix-based box such as Linux, you can limit your connection speed using linux's built-in firewall name iptables.

Emulate incoming network messages for Indy

Is it possible to emulate incoming messages using Indy (if it's of any importance: I'm using Indy 10 and Delphi 2009)? I want to be able to create these messages locally and I want Indy to believe that they come from specific clients in the network. All the internal Indy handling (choice of the thread in which the message is received and stuff like that) should be exactly the same as if the message would have arrived over the network.
Any ideas on that? Thanks in advance for any tips.
What you want to do has nothing to do with Indy, as you would need to do this on a much lower level. The easiest way to make Indy believe that messages come from a specific client is to inject properly prepared packets into the network stack. Read up on TCP Packet Injection on Google or Wikipedia. EtterCap is one such tool that allows to inject packets into established connections. However, this is definitely going into gray areas, as some of the tools are illegal in some countries.
Anyway, all of this is IMHO much too complicated. I don't know what exactly you want to do, but a specially prepared client or server is a much better tool to emulate certain behaviour while developing server or client applications. You can run them locally, or if you need to have different IP addresses or subnets you can do a lot with virtual machines.
Indy doesn't have any built-in mechanisms for this but thinking off the top of my head I would recommend building a small test application (or a suite) that runs locally on your development machine and connects to your Indy server application to replay messages.
It should be irrelevant to your Indy server applications if a TCP connection is made either locally or from a remote host as the mechanisms by which a server thread is created and a command processed is identical to both scenarios.
My last gig involved using Indy and all our testing was done with a similar Resender type application that would load local message files and send these to the Indy server app.
HTH and good luck!
One thing you can do would be to create virtual machines to run your test clients, that way they will not be seen as "local machine", and its fairly simple to create a complex network with VMS -- provided you have enough memory and disk space. The other advantage of testing with VM's is you can eliminate the development environment completely when its time to focus on deployment. Amazing how much time that saves alone.
VirtualPC is a free download from Microsoft and works fairly well. VMWare has another option, but costs a little more to get started. For development purposes, I prefer the desktop versions but the server versions also work well. You will still need to have a license to install the virtual OS. MSDN membership is probably the cheapest way to go, and allows you to build test environments for other flavors of the OS.
Indy has abstract stack mechanism for crossplatform support (IDStack.pas) I think u can hack the stack for windows (IdStackWindows.pas). It is a class. U can even consider to derivate it and override some functions to do the hack.

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