Apple asking for iPad screenshot (in iTunes Connect) on iPhone app? - ios

Quick and hopefully obvious question. I'm setting up my app to be submitted, and I'm working in iTunes Connect. It's asking me for iPhone and iPad screenshots. Is it okay to leave out the iPad screenshots if your build is only for iPhone (as in I have set the device in target to iPhone)? It seems redundant to take a screenshot of my app running in 2x move on an iPad.
Thanks in advance for your thoughts.

Is it okay to leave out the iPad screenshots if your build is only for iPhone (as in I have set the device in target to iPhone)?
Yes.

Yes. If your app is iPhone-only (in terms of layout), don't give them doubled iPad shots.

Related

iPhone apps compatibility on iPads

I have a question regarding appstore submission. I have developped an iPhone app, And I have limited it just for portrait. My question is should this iphone app runs on ipads as well even though its an iphone app?
if its not running good on ipad in 1x and 2x mode, will my app be rejected?
Please help me.
Thanks
Yes. All iPhone apps must run also in iPad.
You should set it to universal.
Yes if your app doesn't run well on 1x and 2x mode it will be rejected.
https://developer.apple.com/app-store/review/guidelines/
4 PERFORMANCE: HARDWARE COMPATIBILITY Performance - 2.4.1
You have to use Vary for Traits.
https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/ConfiguringYourApp/ConfiguringYourApp.html
This link help you with understand the adaptative model.
https://developer.apple.com/library/content/featuredarticles/ViewControllerPGforiPhoneOS/TheAdaptiveModel.html
And here you have the WWDC explaining how to use Vary for Traits
https://developer.apple.com/videos/play/wwdc2016/222/
Set full screen:
Last option, Requires full screen in your project properties page, Deployment Info section.

Apple Rejection App: We also noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 10.2.1 [duplicate]

I made an iPhone App with Xcode. The devices setting is set to "iPhone". But in iTunes Connect it is rejected because it doesn't run on the iPad.
That is weird because it is an iPhone app, but when I checked it in Xcode, I can run it with the iPad simulator,however I think that normally this is not possible with an iPhone app.
I have added pictures to make my question clearer:
So what is gone wrong and how can I fix it?
EDIT:
Picture from resolution center:
Thanks all, I Found the problem/solution:
In my info.plist there was an extra row called supported interface orientations(iPad) where the portrait mode was added.
I have no idea how this got added here but when I removed it, the problem was solved.
From the Apple iOS App Store Review Guidelines (https://developer.apple.com/app-store/review/guidelines/):
2.10 iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
Basically, if you set an app to "Universal" it will have iPad and iPhone versions of the UI and will appear in the search results for both. If you set it to iPhone only, it will still be installable on iPads, but it doesn't appear in the search results by default. Additionally when a user does install it on an iPad it will just scale up the UI to best fit the screen. You cannot prevent your app from running on iPads.
Every app can run on the iPad no matter if it is supported or not. The option you have in Xcode is if you want to configure it to look good on the iPad using it's own storyboard. If you configure it for both iPad and iPhone your app fill get a + in the right corner of the price on the App Store and show up on iPad searches. However if you don't configure it to support iPads it'll not show up on searches of the Apple App Store, unless osmose selects iPhone only. You can easily submit your app to the App Store, without it being rejected my friend.
Hope that helps. Keep coding.
Nothing is wrong here , you can do this in debug mode for development purpose. Even you can run it on your iPad device from xCode. Don't worry about it, nothing wrong here.

Problems with device target for iOS app

)
Hello all :-)
I want to release an iPhone/iPod Touch only app. However, I know iPad users can still download the app from the app store, which is fine by me. I was simulating my app on simulator to see how it would look like on an iPad. When I simulated it, the app looked terrible: the layout was not the same as the iPhone version, some labels were colliding and buttons were "cut" out of the screen.
I want iPad users to have the same view as an iPhone. I believe a 1x/2x button would appear on the screen in that case. How can I do that?
Any help/advice would be really appreciated!
Thank you :-)
When you upload your app to the App Store it will also allow iPad users to download the iPhone version of the app. This will have the 1x/2x button you are looking for.
However if you test your project on the iPad simulator before you upload the app, it will not be the same iPhone version of the app that the iPad users will see. Instead the simulator will run an actual iPad version of the app which is not what your looking for.
In your project settings, set your target device to iPhone only. Upload the app. When iPad users download the app they will get the iPhone only version with the 1x/2x button for the iPad.
In your project settings, make sure the "Devices" settings is "Universal" (this is under "Deployment Info"). If it was not before, you may have to make some layout adjustments.
Use Autolayout for fixing the design issues
in storyboard right pane -> attribute inspector -> simulated metrics-> select inferred in size for all controllers
You should be seeing this in the simulator (note the letterboxing on all sides):
And your build settings should show 1 as the target device family:
If not, you are iPad-native and that's the source of the trouble.

How can I simulate an iPhone app running on an iPad?

My app keeps getting rejected from the app store based on this rule:
2.10 iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
I'm trying to figure out how I can test whether my fix is working. How can I simulate "running on an iPad at iPhone resolution" and how can I confirm that it work correctly at both resolutions?
What you can do is to choose an iPad Simulator from the schemes-dropdown menu and run it on there even though it is an iPhone-only application. If it runs fine on there, you should be good to go.
Hope that helps :)
In info.plist, for the key "Supported interface orientations (iPad)" removing any landscape orientations and
leaving only Portrait (bottom home button) fixed my problem.

App store review guidelines 2.10 - should iPhone app be adjusted to iPad?

I find paragraph 2.10 of App store review guidelines a bit ambiguous. It says : "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution"
My app is deployment target is iphone and the supposed device orientation is portait
When I tested my app on ipad simulator it looks as follows:
This is just a piece of the view to give you the notion of how it actually look like - the app view does not fit the whole frame of ipad simulator.
The reason why I got my app rejected is completely different, however I don't want to waste another 8 days to see the rejection again because of some weird issue, so that's why I ask. Moreover, do you know if they stop review when they encounter a problem? Or they always undeline all the issues?
My question is: should I do something with this ipad view even if my app's target device is iphone? If yes, what do you suggest me to do?
Thanks in advance
iPad will be able to download your iPhone app and run it, but your app won't be fully compatible with it. iPad users may encounter issues such as bugs and incompatible features.
iPad users will only be able to download your app from the App Store by searching its name and filtering the search results with "iPhone Only". Therefore don't expect full visibility.
Your iPhone app will run successfully on an iPad most of the times but it will be presented with a scaled screen.

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