Is it better to use TFloatPoint or TFixedPoint in GR32? - delphi

For building a scene graph a decision needs to be made between using TFixedPoint and TFloatPoint for all geometries and math. GR32 uses both Fixed and Float.
Why are there two point types in GR32?
Which is faster / more efficient?
Which is safer?
Any other suggestions re this issue?
Operational boundaries for the graph:
max 500 primitives/elements per node, avg is 20
max 2000 nodes per scene, avg is 250
Features for the graph:
Graphics are 2d
Graphics must be of a high visual quality
Animation is required
Isometric projections is required
The intended use for the graph:
Business graphics (charts, grids etc)
Modeling tool
Textual presentation
Process simulations

Fixed Point math is generally faster, so TFixedPoint will perform faster mathematically.
Floating Point can (depending on the degree of precision employed on Fixed Point values) provide greater precision than Fixed Point, but will not perform as quickly in terms of mathematical routines.
"Safety" is too subjective to answer... safer how?
As per your final part-question, it depends what you value more: precision or performance.
If precision is your primary objective, go with TFloatPoint. If performance is your primary objective, go with TFixedPoint.

Related

DBSCAN using spatial and temporal data

I am looking at data points that have lat, lng, and date/time of event. One of the algorithms I came across when looking at clustering algorithms was DBSCAN. While it works ok at clustering lat and lng, my concern is it will fall apart when incorporating temporal information, since it's not of the same scale or same type of distance.
What are my options for incorporating temporal data into the DBSCAN algorithm?
Look up Generalized DBSCAN by the same authors.
Sander, Jörg; Ester, Martin; Kriegel, Hans-Peter; Xu, Xiaowei (1998). Density-Based Clustering in Spatial Databases: The Algorithm GDBSCAN and Its Applications. Data Mining and Knowledge Discovery (Berlin: Springer-Verlag) 2(2): 169–194. doi:10.1023/A:1009745219419.
For (Generalized) DBSCAN, you need two functions:
findNeighbors - get all "related" objects from your database
corePoint - decide whether this set is enough to start a cluster
then you can repeatedly find neighbors to grow the clusters.
Function 1 is where you want to hook into, for example by using two thresholds: one that is geographic and one that is temporal (i.e. within 100 miles, and within 1 hour).
tl;dr you are going to have to modify your feature set, i.e. scaling your date/time to match the magnitude of your geo data.
DBSCAN's input is simply a vector, and the algorithm itself doesn't know that one dimension (time) is orders of magnitudes bigger or smaller than another (distance). Thus, when calculating the density of data points, the difference in scaling will screw it up.
Now I suppose you can modify the algorithm itself to treat different dimensions differently. This can be done by changing the definition of "distance" between two points, i.e. supplying your own distance function, instead of using the default Euclidean distance.
IMHO, though, the easier thing to do is to scale one of your dimension to match another. just multiply your time values by a fixed, linear factor so they are on the same order of magnitude as the geo values, and you should be good to go.
more generally, this is part of the features selection process, which is arguably the most important part of solving any machine learning algorithm. choose the right features, and transform them correctly, and you'd be more than halfway to a solution.

Complex interpolation on an FPGA

I have a problem in that I need to implement an algorithm on an FPGA that requires a large array of data that is too large to fit into block or distributed memory. The array contains complex fixed-point values, and it turns out that I can do a good job by reducing the total number of stored values through decimation and then linearly interpolating the interim values on demand.
Though I have DSP blocks (and so fixed-point hardware multipliers) which could be used trivially for real and imaginary part interpolation, I actually want to do the interpolation on the amplitude and angle (of the polar form of the complex number) and then convert the result to real-imaginary form. The data can be stored in polar form if it improves things.
I think my question boils down to this: How should I quickly convert between polar complex numbers and real-imaginary complex numbers (and back again) on an FPGA (noting availability of DSP hardware)? The solution need not be exact, just close, but be speed optimised. Alternatively, better strategies are gladly received!
edit: I know about cordic techniques, so this would be how I would do it in the absence of a better idea. Are there refinements specific to this problem I could invoke?
Another edit: Following from #mbschenkel's question, and some more thinking on my part, I wanted to know if there were any known tricks specific to the problem of polar interpolation.
In my case, the dominant variation between samples is a phase rotation, with a slowly varying amplitude. Since the sampling grid is known ahead of time and is regular, one trick could be to precompute some complex interpolation factors. So, for two complex values a and b, if we wish to find (N-1) intermediate equally spaced values, we can precompute the factor
scale = (abs(b)/abs(a))**(1/N)*exp(1j*(angle(b)-angle(a)))/N)
and then find each intermediate value iteratively as val[n] = scale * val[n-1] where val[0] = a.
This works well for me as I need the samples in order and I compute them all. For small variations in amplitude (i.e. abs(b)/abs(a) ~= 1) and 0 < n < N, (abs(b)/abs(a))**(n/N) is approximately linear (though linear is not necessarily better).
The above is all very good, but still results in a complex multiplication. Are there other options for approximating this? I'm interested in resource and speed constraints, not accuracy. I know I can do the rotation with CORDIC, but still need a pair of multiplications for the scaling, so I'm adding lots of complexity and resource usage for potentially limited results. I don't really have a feel for the convergence of CORDIC, so perhaps I just truncate early, or use lots of resources to converge quickly.

Levenshtein Distance Algorithm better than O(n*m)?

I have been looking for an advanced levenshtein distance algorithm, and the best I have found so far is O(n*m) where n and m are the lengths of the two strings. The reason why the algorithm is at this scale is because of space, not time, with the creation of a matrix of the two strings such as this one:
Is there a publicly-available levenshtein algorithm which is better than O(n*m)? I am not averse to looking at advanced computer science papers & research, but haven't been able to find anything. I have found one company, Exorbyte, which supposedly has built a super-advanced and super-fast Levenshtein algorithm but of course that is a trade secret. I am building an iPhone app which I would like to use the Levenshtein distance calculation. There is an objective-c implementation available, but with the limited amount of memory on iPods and iPhones, I'd like to find a better algorithm if possible.
Are you interested in reducing the time complexity or the space complexity ? The average time complexity can be reduced O(n + d^2), where n is the length of the longer string and d is the edit distance. If you are only interested in the edit distance and not interested in reconstructing the edit sequence, you only need to keep the last two rows of the matrix in memory, so that will be order(n).
If you can afford to approximate, there are poly-logarithmic approximations.
For the O(n +d^2) algorithm look for Ukkonen's optimization or its enhancement Enhanced Ukkonen. The best approximation that I know of is this one by Andoni, Krauthgamer, Onak
If you only want the threshold function - eg, to test if the distance is under a certain threshold - you can reduce the time and space complexity by only calculating the n values either side of the main diagonal in the array. You can also use Levenshtein Automata to evaluate many words against a single base word in O(n) time - and the construction of the automatons can be done in O(m) time, too.
Look in Wiki - they have some ideas to improve this algorithm to better space complexity:
Wiki-Link: Levenshtein distance
Quoting:
We can adapt the algorithm to use less space, O(m) instead of O(mn), since it only requires that the previous row and current row be stored at any one time.
I found another optimization that claims to be O(max(m, n)):
http://en.wikibooks.org/wiki/Algorithm_Implementation/Strings/Levenshtein_distance#C
(the second C implementation)

When to use geometric vs arithmetic mean?

So I guess this isn't technically a code question, but it's something that I'm sure will come up for other folks as well as myself while writing code, so hopefully it's still a good one to post on SO.
The Google has directed me to plenty of nice lengthy explanations of when to use one or the other as regards financial numbers, and things like that.
But my particular context doesn't fit in, and I'm wondering if anyone here has some insight. I need to take a whole bunch of individual users' votes on how "good" a particular item is. I.e., some number of users each give a particular item a score between 0 and 10, and I want to report on what the 'typical' score is. What would be the intuitive reasons to report the geometric and/or arithmetic mean as the typical response?
Or, for that matter, would I be better off reporting the median instead?
I imagine there's some psychology involved in what the "best" method might be...
Anyway, there you have it.
Thanks!
Generally speaking, the arithmetic mean will suffice. It is much less computationally intensive than the geometric mean (which involves taking an n-th root).
As for the psychology involved, the geometric mean is never greater than the arithmetic mean, so arithmetic is the best choice if you'd prefer higher scores in general.
The median is most useful when the data set is relatively small and the chance of a massive outlier relatively high. Depending on how much precision these votes can take, the median can sometimes end up being a bit arbitrary.
If you really really want the most accurate answer possible, you could go for calculating the arithmetic-geomtric mean. However, this involved calculating both arithmetic and geometric means repeatedly, so it is very computationally intensive in comparison.
you want the arithmetic mean. since you aren't measuring the average change in average or something.
Arithmetic mean is correct.
Your scale is artificial:
It is bounded, from 0 and 10
8.5 is intuitively between 8 and 9
But for other scales, you would need to consider the correct mean to use.
Some other examples
In counting money, it has been argued that wealth has logarithmic utility. So the median between Bill Gates' wealth and a bum in the inner city would be a moderately successful business person. (Arithmetic average would hive you Larry Page.)
In measuring sound level, decibels already normalizes the effect. So you can take arithmetic average of decibels.
But if you are measuring volume in watts, then use quadratic means (RMS).
The answer depends on the context and your purpose. Percent changes were mentioned as a good time to use geometric mean. I use geometric mean when calculating antennas and frequencies since the percentage change is more important than the average or middle of the frequency range or average size of the antenna is concerned. If you have wildly varying numbers, especially if most are similar but one or two are "flyers" (far from the range of the others) the geometric mean will "smooth" the results (not let the different ones exert a change in the results more than they should). This method is used to calculate bullet group sizes (the "flyer" was probably human error, not the equipment, so the average is ""unfair" in that case). Another variation similar to geometric mean is the root mean square method. First you take the square root of the numbers, take THAT mean, and then square your answer (this provides even more smoothing). This is often used in electrical calculations and most electical meters are calculated in "RMS" (root mean square), not average readings. Hope this helps a little. Here is a web site that explains it pretty well. standardwisdom.com

What does dimensionality reduction mean?

What does dimensionality reduction mean exactly?
I searched for its meaning, I just found that it means the transformation of raw data into a more useful form. So what is the benefit of having data in useful form, I mean how can I use it in a practical life (application)?
Dimensionality Reduction is about converting data of very high dimensionality into data of much lower dimensionality such that each of the lower dimensions convey much more information.
This is typically done while solving machine learning problems to get better features for a classification or regression task.
Heres a contrived example - Suppose you have a list of 100 movies and 1000 people and for each person, you know whether they like or dislike each of the 100 movies. So for each instance (which in this case means each person) you have a binary vector of length 100 [position i is 0 if that person dislikes the i'th movie, 1 otherwise ].
You can perform your machine learning task on these vectors directly.. but instead you could decide upon 5 genres of movies and using the data you already have, figure out whether the person likes or dislikes the entire genre and, in this way reduce your data from a vector of size 100 into a vector of size 5 [position i is 1 if the person likes genre i]
The vector of length 5 can be thought of as a good representative of the vector of length 100 because most people might be liking movies only in their preferred genres.
However its not going to be an exact representative because there might be cases where a person hates all movies of a genre except one.
The point is, that the reduced vector conveys most of the information in the larger one while consuming a lot less space and being faster to compute with.
You're question is a little vague, but there's an interesting statistical technique that may be what you're thinking off called Principal Component Analysis which does something similar (and incidentally plotting the results from which was my first real world programming task)
It's a neat, but clever technique which is remarkably widely applicable. I applied it to similarities between protein amino acid sequences, but I've seen it used for analysis everything from relationships between bacteria to malt whisky.
Consider a graph of some attributes of a collection of things where one has two independent variables - to analyse the relationship on these one obviously plots on two dimensions and you might see a scatter of points. if you've three variable you can use a 3D graph, but after that one starts to run out of dimensions.
In PCA one might have dozens or even a hundred or more independent factors, all of which need to be plotted on perpendicular axis. Using PCA one does this, then analyses the resultant multidimensional graph to find the set of two or three axis within the graph which contain the largest amount of information. For example the first Principal Coordinate will be a composite axis (i.e. at some angle through n-dimensional space) which has the most information when the points are plotted along it. The second axis is perpendicular to this (remember this is n-dimensional space, so there's a lot of perpendiculars) which contains the second largest amount of information etc.
Plotting the resultant graph in 2D or 3D will typically give you a visualization of the data which contains a significant amount of the information in the original dataset. It's usual for the technique to be considered valid to be looking for a representation that contains around 70% of the original data - enough to visualize relationships with some confidence that would otherwise not be apparent in the raw statistics. Notice that the technique requires that all factors have the same weight, but given that it's an extremely widely applicable method that deserves to be more widely know and is available in most statistical packages (I did my work on an ICL 2700 in 1980 - which is about as powerful as an iPhone)
http://en.wikipedia.org/wiki/Dimension_reduction
maybe you have heard of PCA (principle component analysis), which is a Dimension reduction algorithm.
Others include LDA, matrix factorization based methods, etc.
Here's a simple example. You have a lot of text files and each file consists some words. There files can be classified into two categories. You want to visualize a file as a point in a 2D/3D space so that you can see the distribution clearly. So you need to do dimension reduction to transfer a file containing a lot of words into only 2 or 3 dimensions.
The dimensionality of a measurement of something, is the number of numbers required to describe it. So for example the number of numbers needed to describe the location of a point in space will be 3 (x,y and z).
Now lets consider the location of a train along a long but winding track through the mountains. At first glance this may appear to be a 3 dimensional problem, requiring a longitude, latitude and height measurement to specify. But this 3 dimensions can be reduced to one if you just take the distance travelled along the track from the start instead.
If you were given the task of using a neural network or some statistical technique to predict how far a train could get given a certain quantity of fuel, then it will be far easier to work with the 1 dimensional data than the 3 dimensional version.
It's a technique of data mining. Its main benefit is that it allows you to produce a visual representation of many-dimensional data. The human brain is peerless at spotting and analyzing patterns in visual data, but can process a maximum of three dimensions (four if you use time, i.e. animated displays) - so any data with more than 3 dimensions needs to somehow compressed down to 3 (or 2, since plotting data in 3D can often be technically difficult).
BTW, a very simple form of dimensionality reduction is the use of color to represent an additional dimension, for example in heat maps.
Suppose you're building a database of information about a large collection of adult human beings. It's also going to be quite detailed. So we could say that the database is going to have large dimensions.
AAMOF each database record will actually include a measure of the person's IQ and shoe size. Now let's pretend that these two characteristics are quite highly correlated. Compared to IQs shoe sizes may be easy to measure and we want to populate the database with useful data as quickly as possible. One thing we could do would be to forge ahead and record shoe sizes for new database records, postponing the task of collecting IQ data for later. We would still be able to estimate IQs using shoe sizes because the two measures are correlated.
We would be using a very simple form of practical dimension reduction by leaving IQ out of records initially. Principal components analysis, various forms of factor analysis and other methods are extensions of this simple idea.

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