Lua Tables w/ Changing Variables - Mental Block - lua

I always assumed that changing the value of k from "x" to 20 would eliminate "x". So why then in this example are we able to go back and reference "x"?
a = {}
k = "x"
a[k] = 10
print(a[k]) ---> Returns 10
print(a["x"]) ---> Returns 10
a[20] = "great"
k = 20
print(a[k]) ---> "great"
a["x"] = a["x"] + 1
print(a["x"]) --> 11
Why does that last print command work, and return 11? I thought we set k = 20. Why is "x" even in the picture?

Lua calls table what others programming languages call dictionary or hash, a table is a data structure that stores a pairs of key and value, we can not have two identical keys in a table, but we can have same values for diferent keys. So basicly what you are doing in line 2 is giving your variable "k" value "x", on line 3 you are saying that the table "a" will have an entry with value 10 which is referenced by key "x" not variable "k", variable "k" is a anddress not a value.
I hope I helped somehow.

Related

[lua]: Key with value 1 doesnt do the same as regular 1

Ive been coding for a mod Im making for a game but I ran into an issue with tables not returning values when the key is entered:
for k, v in pairs(self.math) do
print(self.exce[1])
print(self.exce[k])
print(k)
if self.exce[k] ~= nil then
self.math[k] = nil
end
end
This is the specific part of the script that is breaking. When I run these in the game it returns:
[lua]: true
[lua]: nil
[lua]: 1
Which means is basically saying that 1 is not equal to 1.
The function I used to store my data is
function filterExceptions.server_onException( self, id )
if self.exce[id] == nil then
self.exce[id] = true
self.network:sendToClients( "client_onList", id )
else
self.exce[id] = true
self.network:sendToClients( "client_offList", id )
end
end
In this code the self is a table made by the game you can acces and get game data from or store it in and the id comes from a function I made to get the players id. This id in this case is a 1 (I printed it multiple times).I know that every part of this code is working except for the code in the first block, and escpecialy the part where it tries to do self.exce[k]. Ive tried a lot like going trough every variable in self.exce to see if it was in there and then do stuff, but it still wouldn't work. Its very annoying how lua thinks that k ~= 1 while it definitely is, ive even used similar code in a part that is working.
So what is wrong about this code that its not printing the self.exce[k] while self.exce[1] does work? Dont worry about the creation of the table and stuff, cuz that is already happening whenever it is needed, else it would have given errors about that too.
Putting together a couple different comments and your code here, it looks like the index value of the array in some particular iteration of the "for in pairs" loop (or perhaps all of them, but I'll touch on that in a minute) is a string instead of an integer.
To summarize if you don't want to read the entire thing, "for k, v in pairs" loops will iterate through an entire array, setting k to the index of the value v. It appears your "for in pairs" loop is attempting to iterate through a value of nil where k is a string instead of an integer. You may also want to look into using ipairs instead of pairs in your for loop.
The value of someArray[1]is different than the value of someArray["1"].
The index [1] is a completely different index than the index ["1"] for any given array.
A simple fix would be to use
ind = tonumber(k)
print(self.exce[ind])
This converts the string k to a number type. Be aware this may throw an error if k is a non-numerical string. If the array has any values where the index is a non-numerical string, you may get an error. As the other answer suggests, converting the index k to a string instead of an integer would work as well, and would not throw errors if you used a non-numerical value for your indices.
My guess as to why this is happening would be that the function that you're using to store your data to an array, filterExceptions.server_onException( self, id ), is being passed a string instead of an integer, which would result in the k value being set to a string in that particular iteration of the "for in pairs" loop.
To help better understand this, here's a bit of example code:
a = {true, false, false}
a[1] = true
a["1"] = true
print("Raw for in pairs loop")
for k, v in pairs (a) do
print(type(k)..k)
end
print("For in pairs converting k to a number")
for k, v in pairs (a) do
ind = tonumber(k)
print(type(ind)..ind)
end
print("For in ipairs")
--which I'm not sure I completely understand but
--it seems to skip over any iteration where k is not a number
for k, v in ipairs(a) do
print(type(k)..k)
end
This code produces the following output:
Raw for in pairs loop
number1
number2
number3
string1
For in pairs converting k to a number
number1
number2
number3
number1
For in ipairs
number1
number2
number3
EDIT: Not sure what's going on in the self.math table so I can't comment on that.
EDIT2: I'd also refer you to the following link: lua: iterate through all pairs in table
The top answer there should help understand the difference between pairs and ipairs, if you don't already. You may want to use ipairs to prevent values of k where v == nil from being iterated through with pairs. pairs will iterate through every key/value pair, whereas ipairs will iterate through integer keys starting at 1 and going until it hits a nil value.
EDIT3: I'm sorry this is such a long answer...I just wanted to be thorough.
It apears converting the id to a string fixes this, tough im still confused as to why this same code worked on another block and not this one.
function filterExceptions.server_onException( self, id )
local id2 = tostring(id)
if self.exce[id2] == nil then
self.exce[id2] = true
self.network:sendToClients( "client_onList", id )
else
self.exce[id2] = true
self.network:sendToClients( "client_offList", id )
end
end

Why is this function to add the contents of a table together in Lua returning nothing

I am stuck trying to make the contese of a table (all integers) add together to form one sum. I am working on a project where the end goal is a percentage. I am putting the various quantities and storing them in one table. I want to then add all of those integers in the table together to get a sum. I haven't been able to find anything in the standard Library, so I have been tyring to use this:
function sum(t)
local sum = 0
for k,v in pairs(t) do
sum = sum + v
end
return sum
However, its not giving me anything after return sum.... Any and all help would be greatly appreciated.
A more generic solution to this problem of reducing the contents of a table (in this case by summing the elements) is outlined in this answer (warning: no type checking in code sketch).
If your function is not returning at all, it is probably because you are missing an end statement in the function definition.
If your function is returning zero, it is possible that there is a problem with the table you are passing as an argument. In other words, the parameter t may be nil or an empty table. In that case, the function would return zero, the value to which your local sum is initialized.
If you add print (k,v) in the loop for debugging, you can determine whether the function has anything to add. So I would try:
local function sum ( t ) do
print( "t", t ) -- for debugging: should not be nil
local s = 0
for k,v in pairs( t ) do
print(k,v) --for debugging
s = s + v
end
return s
end
local myTestData = { 1, 2, 4, 9 }
print( sum( myTestData) )
The expected output when running this code is
t table: [some index]
1 1
2 2
3 4
4 9
16
Notice that I've changed the variable name inside the function from sum to s. It's preferable not to use the function name sum as the variable holding the sum in the function definition. The local sum in the function overrides the global one, so for example, you couldn't call sum() recursively (i.e. call sum() in the definition of sum()).

New values in tables - shared?

Issue
While trying to learn lua I accidentally found out that if
a = {"a"}
b = a
than this produces (no surprise):
a
{"a"} --[[table: 0x046bde18]]
b
{"a"} --[[table: 0x046bde18]]
but then if:
a[2] = "b"
why is a == b still true?
a
{"a", "b"} --[[table: 0x046bde18]]
b -- this is a surprise
{"a", "b"} --[[table: 0x046bde18]]
This seem to work both ways: if a new value is assigned to b then it will be also assigned to a.
On the other hand if I assign a a value (example: a = 1) and b = a then if a value is changed (a = 2) then b retains the original value (still b = 1).
Questions
Why is this behaviour different depending on wheather a is an array/table or a value? Is it due to built-in metatables (__newindex)?
What is the purpose of such behaviour of arrays/tables?
What if I wanted/needed to somehow seperate a and b (or what to do if I wanted to store the values of a before changing b)?
(I read Lua Assignment and Metatables and Metamethods chapters of the Lua Reference Manual but still have no clue why such behaviour occures.)
In your example, a and b are just references to the same table. In Lua, tables are objects, and you created a table and assigned it to a with the first statement, and then you created a second reference to the same table with the second assignment. So, both a[2] = "b" and b[2] = "b" are acting on the same underlying table (table: 0x046bde18).
A table is not a value, it is an object. a = {"a"} constructs a table and assigns a reference to the table to a. b = a assigns the same reference to b. But, x = 10 assigns the value 10 to x. If y = 10 and you could change the underlying value of 10, I suppose that this change would be reflected in both x and y, but I know of no obvious way to do this. In this code:
x = 10
y = 10
y = y + 1
the resulting values will be x = 10, and y = 11. The underlying value of 10 has not changed, but y was reassigned to the value 11.
If you want to work with two copies of the table that can change independently, you would need to write a function that copies the members of a into b = {}. Here is a question that discusses making copies of tables.

How to refactor string containing variable names into booleans?

I have an SPSS variable containing lines like:
|2|3|4|5|6|7|8|10|11|12|13|14|15|16|18|20|21|22|23|24|25|26|27|28|29|
Every line starts with pipe, and ends with one. I need to refactor it into boolean variables as the following:
var var1 var2 var3 var4 var5
|2|4|5| 0 1 0 1 1
I have tried to do it with a loop like:
loop # = 1 to 72.
compute var# = SUBSTR(var,2#,1).
end loop.
exe.
My code won't work with 2 or more digits long numbers and also it won't place the values into their respective variables, so I've tried nest the char.substr(var,char.rindex(var,'|') + 1) into another loop with no luck because it still won't allow me to recognize the variable number.
How can I do it?
This looks like a nice job for the DO REPEAT command. However the type conversion is somewhat tricky:
DO REPEAT var#i=var1 TO var72
/i=1 TO 72.
COMPUTE var#i = CHAR.INDEX(var,CONCAT("|",LTRIM(STRING(i,F2.0)),"|"))>0).
END REPEAT.
Explanation: Let's go from the inside to the outside:
STRING(value,F2.0) converts the numeric values into a string of two digits (with a leading white space where the number consist of just one digit), e.g. 2 -> " 2".
LTRIM() removes the leading whitespaces, e.g. " 2" -> "2".
CONCAT() concatenates strings. In the above code it adds the "|" before and after the number, e.g. "2" -> "|2|"
CHAR.INDEX(stringvar,searchstring) returns the position at which the searchstring was found. It returns 0 if the searchstring wasn't found.
CHAR.INDEX(stringvar,searchstring)>0 returns a boolean value indicating if the searchstring was found or not.
It's easier to do the manipulations in Python than native SPSS syntax.
You can use SPSSINC TRANS extension for this purpose.
/* Example data*/.
data list free / TextStr (a99).
begin data.
"|2|3|4|5|6|7|8|10|11|12|13|14|15|16|18|20|21|22|23|24|25|26|27|28|29|"
end data.
/* defining function to achieve task */.
begin program.
def runTask(x):
numbers=map(int,filter(None,[i.strip() for i in x.lstrip('|').split("|")]))
answer=[1 if i in numbers else 0 for i in xrange(1,max(numbers)+1)]
return answer
end program.
/* Run job*/.
spssinc trans result = V1 to V30 type=0 /formula "runTask(TextStr)".
exe.

Casting a value in Lua table, not a link

I have simplified my code so you can have a better understanding:
x = {}
x["foo"]=1
a = {}
a[1]=x
x["foo"]=2
a[2]=x
print(a[1]["foo"])
print(a[2]["foo"])
The result is:
2
2
Or I was expecting:
1
2
I understant that a[1] is directing at the adress of the table x["foo"]. Then, when I change the value of this table, the variable a[1] points to the new value.
How can I tell Lua that I want to assign the VALUE and not link to and adress?
And just another thing: if x is a "simple" variable, not an array, the value is passed:
y = {}
x = 1
a = {}
a[1] = x
x = 2
a[2] = x
print(a[1])
print(a[2])
returns
1
2
The Lua manual, last but one paragraph of §2.1, says:
Tables, functions, threads, and (full) userdata values are objects: variables do not actually contain these values, only references to them. Assignment, parameter passing, and function returns always manipulate references to such values; these operations do not imply any kind of copy.

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