I'm using DynamicUpdateCommand inside a macro in this way:
sub addOrder
set choosen = ActiveDocument.Fields("NUMORD").GetPossibleValues
for i = 0 to choosen.Count - 1
set result = ActiveDocument.DynamicUpdateCommand("UPDATE * SET CHOOSE = 'S' WHERE NUMORD = '" & choosen.Item(i).text & "' " )
if result = false then
MsgBox result.ErrorMessage
end if
next
end sub
Dinamic Data Update is enabled.
It works, but, when I close QlikView and reopen it, it doesn't work anymore. Even if try reloading.
I empirically realized that to make it work again I need to click the "Save" button, even without changing anything...
How can I solve this little issue? Maybe is it connected with RAM and way of saving .qvw file to the file system?
Many thanks!
Without any other solution I ended with this workaround, which saves the document programmatically on document opening:
Document Properties... > Triggers > Document Event Triggers > OnOpen > Add Action(s)... > Add > External > Run macro > set Macro name = reactivateDynamicUpdateCommand
Tools > Edit Module...: add this subroutine:
sub reactivateDynamicUpdateCommand
' I know, it's weird
'... but needed to reactivate DynamicUpdateCommand functionality after a restart
ActiveDocument.Save
end sub
It works, though a better solution would be preferred.
Starting from version 11 Dynamic Update can be done as Actions rather than through VB macro. It is preferable to use Actions when possible. However, sometimes even using Dynamic Update action I noticed freezes similar to what you described. I ended up adding one more dummy action right after Dynamic Update (e.g. assigning a value to dummy variable or adding Selection -> Back action to compensate triggering OnSelect).
Related
Just new in Prestashop (1.6.0.6), I've a problem with my product page in admin. All translatable-field are to display:none (I inspect the code with chrome).
So when I want to create a new product I can't because the name field is required.
I thought that it was simple to find the .js whose do that but it isn't.
If somebody could help me, I would be happy.
Thank you for your help
Hi,
I make some searches and see that the function hideOtherLanguage(id) hide and show translatable-field element.
function hideOtherLanguage(id)
{
console.log(id_language);
$('.translatable-field').hide();
$('.lang-' + id).show();
var id_old_language = id_language;
id_language = id;
if (id_old_language != id)
changeEmployeeLanguage();
updateCurrentText();
}
When I set the Id to 1 (default language), it works. It seems that when I load the page, the function is called twice and the last calling, the id value is undefined. So the show() function will not work.
If somebody could help me. Thank you.
In my console, I see only one error
undefined is not a function.
under index.php / Line 1002
...
$("#product_form").validate({
...
But I find the form.tpl template and set this lines in comment but nothing change.
EDIT: According to comment on this link http://forge.prestashop.com/browse/PSCFV-2928 this can possibly be caused by corrupted installation file(s) - so when on clean install - try to re-download and reinstall...
...otherwise:
I got into a similar problem - in module admin page, when creating configuration form using PrestaShop's HelperForm. I will provide most probable cases and their possible solutions.
The solution for HelperForm was tested on PS 1.6.0.14
Generally there are 2 cases when this will happen.
First, you have to check what html you recieve.
=> Display source code - NOT in developer tools/firebug/etc...!
=> I really mean the pure recieved (JavaScript untouched) html.
Check if your translatable-fields have already the inline style "display: none":
Case 1 - fields already have inline style(s) for "display: none"
This means the template/html was already prepared this way - most probably in some TPL file I saw codes similar to these:
<div class="translatable-field lang-{$language.id_lang}"
{if $language.id_lang != $id_lang_default}style="display:none"{/if}>
Or particularly in HelperForm template:
<div class="translatable-field lang-{$language.id_lang}"
{if $language.id_lang != $defaultFormLanguage}style="display:none"{/if}>
Case 1 is the most easy to solve, you just have to find, where to set this default language.
Solutions
HelperForm
Look where you've (or someone else) prepared the HelperForm object - something like:
$formHelper = new HelperForm();
...
Somewhere there will be something like $formHelper->default_form_language = ...;
My wrong first solution was to get default form language from context - which might not be set:
$this->context->controller->default_form_language; //THIS IS WRONG!
The correct way is to get the default language from configuration - something like:
$default_lang = new Language((int)Configuration::get('PS_LANG_DEFAULT'));
$formHelper->default_form_language = $default_lang->id;
...this particularly solved my problem...
Other form-creations
If there is something else than HelperForm used for form creations, the problem is still very similar.
You have to find where in files(probably tpls) is a condition for printing display:none for your case - then find where is the check-against-variable set and set it correctly yourself.
Case 2 - fields don't have inline style(s) for "display: none"
This means it is done after loading HTML by JavaScript. There are two options:
There is a call for hideOtherLanguage(), but there is wrongly set input language - that means no language will be displayed and all hidden.Solution for this one can be often solved by solving Case 1 (see above). In addition there can be programming error in not setting the after-used language id variable at all... then you would have to set it yourself (assign in JavaScript).
Some script calls some sort of .hide() on .translatable-field - you will have to search for it the hard way and remove/comment it out.
PS: Of course you can set the language to whatever you want, it is just common to set it to default language, because it is the most easier and the most clear way how to set it.
I've wrote a plugin with a context menu which changes by the situation, does exists some way to do that?
plugin_menu = sublime.load_settings('Context.sublime-menu')
children = plugin_menu.get('children')
children[0]["caption"] = "Message changed"
plugin_menu.set('children', children)
sublime.save_settings('Context.sublime-menu')
I've tried with load_settings which loads it correctly but it doesn't save it, basically because it is not the right way to do it and load_settings probably should be used for .sublime-settings files.
You would have to create a command for each action, but you may be able to leverage the is_visible method. Here is an example of it's usage.
class AdvancedNewFileAtCommand(sublime_plugin.WindowCommand):
def run(self, dirs):
if len(dirs) != 1:
return
path = dirs[0]
self.window.run_command("advanced_new_file", {"initial_path": path + os.sep})
def is_visible(self, dirs):
settings = sublime.load_settings("AdvancedNewFile.sublime-settings")
return settings.get("show_sidebar_menu", False) and len(dirs) == 1
I check for a setting and the number of directories specified. This particular example is used to selectively display a Side Bar context menu.
In TYPO3 4.5 as well as 6.1, whenever I add an unordered list element, RTEhtmlarera (or some of its many processing routines) will add an extra
<p> </p>
before the ul tag on saving the content element.
This happens only once, when the ul is inserted first. When the p tag is removed and the content element is saved again, it won't happen again.
How can this erroneous behaviour be removed?
Hi try set encapsLines to zero..
Setup typoscript:
tt_content.stdWrap.dataWrap >
lib.parseFunc_RTE.nonTypoTagStdWrap.encapsLines >
Not a real solution but maybe a hint in the right direction.
If you write down your list, do not press enter before the first list entry but shift+enter.
Example:
Here comes the list: <<-- AT THIS POINT PRESS SHIFT+ENTER
- a <<-- Here it does not matter if you press enter or shift+enter
- b
- c
- ...
This works for me as a workaround. I've done a lot of research in sysext:rtehtmlarea but nothing worked. So this looks for me like some kind of mysterious bug/feature connected with the "BR to P" (or vice versa) configuration you can define in pageTS or Setup. BTW: I never fully understood this conversion-thing :)
For me with 6.1 this worked:
lib.parseFunc_RTE {
externalBlocks = table, blockquote, ol, ul, div, dl, address, hr
externalBlocks {
ol.stripNL=1
ol.stdWrap.parseFunc = < lib.parseFunc
ul.stripNL=1
ul.stdWrap.parseFunc = < lib.parseFunc
# i have also seen this setting, but didnĀ“t test it:
# blockquote.stripNLprev = 1
# blockquote.stripNLnext = 1
}
}
I removed many lines for this example, be aware that you overwrite previous settings by using {} ..
I'm working on an addon for World of Warcraft that completely overhauls the interface to adapt to my play style.
In this addon, I would like to have a large button that acts as a "main dps rotation" for my mage. I would like it to change what spell it casts based on what is optimal at any given time. It doesn't cast the spell automatically, it just presents the next best option for the user.
Here is my code so far:
print "Interface Overhaul : LOADED"
heatingUpIsActive = false
print(heatingUpIsActive)
local Button = CreateFrame("Button", "MyButton", UIParent,"SecureActionButtonTemplate")
Button:SetWidth(256)
Button:SetHeight(256)
Button:SetFrameStrata("HIGH")
Button:SetPoint("LEFT")
Button:SetText("Main Rotation")
Button:RegisterForClicks("AnyUp")
Button:SetAttribute("type", "spell")
Button:SetAttribute("spell", "Fireball")
Button:RegisterEvent("UNIT_AURA");
local function auraGained(self, event, ...)
if (UnitAura("player", "Heating Up")) then
if (heatingUpIsActive == false) then
heatingUpIsActive = true
print (heatingUpIsActive)
print ("Heating Up is active!")
Button:SetAttribute("spell", "Inferno Blast")
end
else
heatingUpIsActive = false
print("Heating Up is NOT active.")
print(heatingUpIsActive)
end
end
Button:SetScript("OnEvent", auraGained);
local tex = Button:CreateTexture("ARTWORK");
tex:SetPoint("LEFT")
tex:SetWidth(256)
tex:SetHeight(256)
tex:SetTexture("Interface\\AddOns\\InterfaceOverhaul\\Button2")
If heatingUpIsActive == true, I would like the button to cast ("spell", "Inferno Blast") instead of ("spell", "Fireball"), but it doesn't work if I place that into the correct part of the if statements.
Any thoughts?
As Mud said, you cannot rebind buttons in combat anymore. Blizzard made this change to prevent bots from being able to automate combat. Notably, in order to cast a spell you need to use one of the secure templates, and these secure templates only allow modification of the attributes that control what they do when you're not in combat. So you cannot have one button change spells mid-combat. Similarly, they also prevent you from modifying attributes like their position or visibility, so you cannot move buttons under the mouse either.
The best you can do is display a visual indicator of what spell should be cast, but rely on the user to actually press the correct button.
i have two volumes (.nrrd) of different qualities. the user can browse through the layers. if a key is pressed
i want to load the slice of the volume with better quality.
my volume is similar to this one: lesson 10 xtk
i've found:
volume.children[2].children[0].children[0].texture.file = "http://path/to/file.ext";
but if i apply some kind of file (.jpg, .dcm) nothing happens.
is this the right approach to change the slice to go inside the children and change the texture?
or shall i load the selected slice seperate as an object and apply it to the "lower-quality-volume" somehow?
edit:
this is what i tried so far (i get errors with dcms but not with jpgs):
if (event.keyCode == 83) { // "s"-button
volume.children[2].children[0].children[0].texture.file = "http://localhost:3000/112.jpg";
volume.children[2].children[0].children[0].modified();
r.render();
}
edit2: this is whats in my r.onShowtime = function() {}
volume.children[2].children[0].texture.file = 'http://localhost:3000/112.jpg';
volume.children[2].children[0].visible = true; // to activate the first layer
volume.children[2].children[0].modified();
console.log(volume.children[2].children[0].visible +" "+ volume.children[2].children[0].texture.file);
it outputs "true hostname/112.jpg"
when i inspect the .jpg in firebug the header is ok but the answer is "null"
when i inspect console.log(volume.children[2].children[0]); with firebug
.texture.file is set to hostname/112.jpg
when i go to "network" the .jpg has been transfered successfully
please notice that 112.jpg and level.jpg are the same. the first one is getting loaded in r.onShowtime and the other one is loaded at a keypressed event.
EDIT 3: volume.children[2].children[0] is of the type "X.slice", isn't it?
here is my approach: jsFiddle
and this is my actual issue and still not working: jsFiddle
Mhh..
I think a call to object.modified() is missing in the file setter (and in others setters from inject classes). Let's see when Haehn will come if he wants to change something internaly, but for the moment could you try to call it by yourself ?
You can try to add after the modification of texture :
volume.children[2].children[0].children[0].modified();
And if it doesn't work, in addition :
renderer.render();
Edit :
It's strange, I did a similar code and it did something. Can you please try something like that with opening your javascript console (Firefox, Chrome,... has one) and tell me the error you get ?
renderer.onShowtime = {
for (var i=0 ; i< volume.children[2].children.length ; i++) {
volume.children[2].children[i].texture.file="myimage.jpeg";
volume.children[2].children[i].modified();
}
}
It is important you call it in the onShowtime, because before the volume is not loaded, and so slicesX, slicesY... don't exist.
Edit2 :
Hey,
Thanks to the informations you added I think I've got the point ! In the render() method of our renderer3D there is a test on texture._dirty flag, that you cannot change from outside the framework. In addition the 1st rendering with a texture make that flag false, and loading a new texture doesn't seem to set that flag back to true in the current XTK. So, I think, we have to add it in the loader.load(texture, object) method. I'll make an issue on Github and see what Haehn thinks of it !