Msado60_Backcompat crashes in CCommand::CreateParameter - ado

I am developing an ADO application (32 bit) on Windows 7 64 bit SP1 (all updates installed): The app must run on Win XP. According to http://support.microsoft.com/kb/2517589/en-us I am using msado60_backcompat. That worked well until lately, but now it crashes.
My code (snippets):
_CommandPtr cmd(__uuidof(Command));
cmd->ActiveConnection = dbconn;
cmd->CommandText = _T("SELECT [si] FROM [TTable] WHERE [TTable].[ti1]=?");
cmd->Parameters->Append(cmd->CreateParameter(L"#ti1", adTinyInt, adParamInput, 1, 7));
CreateParameter is implemented in msado60_backcompat:
inline _ParameterPtr Command15::CreateParameter ( _bstr_t Name, enum DataTypeEnum Type, enum ParameterDirectionEnum Direction, ADO_LONGPTR Size, const _variant_t & Value )
{
struct _Parameter * _result = 0;
HRESULT _hr = raw_CreateParameter(Name, Type, Direction, Size, Value, &_result);
if (FAILED(_hr)) _com_issue_errorex(_hr, this, __uuidof(this));
return _ParameterPtr(_result, false);
}
raw_CreateParameter() calls into msado15.dll into CCommand::CreateParameter. There a crash occurs at offset 0x34f (offset inside the function):
First-chance exception at 0x655ed5a6 (msado15.dll) in adosqlbugcheck.exe: 0xC0000005: Access violation writing location 0xcccccccc.
Unhandled exception at 0x655ed5a6 (msado15.dll) in adosqlbugcheck.exe: 0xC0000005: Access violation writing location 0xcccccccc.
Msado60_Backcompat.tlb: 73728 bytes, 29.4.2011
msado15.dll: 6.1.7601.17514, 1019904 bytes, 21.11.2010
The error does not occur if I use msado15.dll.
Can someone reproduce the error? Is there a solution?

The issue is solved. I was #import-ing the msado60_backcompat.tlb from "C:\Program Files\Common Files". If I import the version from "C:\Program Files (x86)\Common Files" it works. The compiler generates tlh files from both tlb files with exactly the same UUIDs and everything else, they only differ in that the one contains
typedef __int64 ADO_LONGPTR;
typedef ADO_LONGPTR PositionEnum_Param;
While the other contains
typedef long ADO_LONGPTR;
typedef enum PositionEnum PositionEnum_Param;
From my understanding of COM interfaces this should not happen. But since MS commits they really made a mistake it seems to just be the way it is.
Just for information, MS has a new solution coming up: http://blogs.msdn.com/b/psssql/archive/2011/10/03/yes-we-made-a-mistake-and-are-finally-going-to-fix-it.aspx.

Related

Exception thrown in SurfaceImageSource.as()

I'm back to C++ after a 31-year absence and have spent the last few months learning everything I can about Windows app development, UWP, C++/WinRT, DirectX, WinUI 3, XAML, etc. All within Visual Studio 2022 Community.
I'm currently working on creating an app template that brings together DirectX and WinUI 3, allowing me to draw on a surface within XAML/UI3. So far I've been able to create separate apps with each component (modifying existing Microsoft templates), but I'm struggling a bit bringing them all together.
The closest example I've found (using C++/WinRT) is the "DirectX and XAML interop" tutorial. I copied the example into my WinUI 3 project and it compiles no errors and the UI runs fine until I click on the button that invokes the tutorial code. Then it crashes trying to create a winrt::com_ptr to the SurfaceImageSource. I've spent a couple of days now trying to figure out why. The code in question is :
(C++/WinRT)
SurfaceImageSource surfaceImageSource( 500, 500 ) ;
winrt :: com_ptr <::ISurfaceImageSourceNativeWithD2D> sisNativeWithD2D {
surfaceImageSource.as <::ISurfaceImageSourceNativeWithD2D> () } ;
If I replace "surfaceImageSource.as" with "surfaceImageSource.try_as" the call returns, but .get() on the com_ptr returns nullptr. So it looks like internally, QueryInterface is not succeeding.
Any help with this would be greatly appreciated since I don't know where to go from here.
Thanks.
*** EDIT *** : additional information added per IInspectable's comment
Thanks IInspectable for your help. I can reproduce this with the following minimal setup :
1 - Create a new project from "Blank App, Packaged (WinUI 3 in Desktop)" C++/WinRT template. This project creates a blank window with a UI3 "Click Me" button in its center.
2 - In the file "MainWindow.xaml.cpp" :
a - at the top, add :
#include <windows.ui.xaml.media.dxinterop.h>
#include <winrt/Microsoft.UI.Xaml.Media.Imaging.h>
using namespace winrt::Microsoft::UI::Xaml::Media::Imaging;
b - further down, in the method "MainWindow::myButton_Click()" add the two lines mentioned earlier :
SurfaceImageSource surfaceImageSource(500, 500);
winrt::com_ptr <::ISurfaceImageSourceNativeWithD2D> sisNativeWithD2D{
surfaceImageSource.as <::ISurfaceImageSourceNativeWithD2D>() };
3 - that's it. Rebuild and the program crashes on the button click.
I put a breakpoint between the two lines above.
I then put another breakpoint in "Generated Files\winrt\base.h" on first line of "struct IUnknown :: as()":
template <typename To>
auto as() const
{ (breakpoint here)
return impl::as<To>(m_ptr);
}
When I continue execution, the program crashes immediately before returning to the next line of myButton_Click() (as far as I can determine).
Debug Output
'My_WinUI_3_project_4.exe' (Win32): Loaded 'C:\Program Files\WindowsApps\Microsoft.WindowsAppRuntime.1.1_1004.584.2120.0_x64__8wekyb3d8bbwe\Microsoft.DirectManipulation.dll'.
onecoreuap\windows\frameworkudk\dxprivatescommon.cpp(53)\Microsoft.Internal.FrameworkUdk.dll!00007FFFABE09BC5: (caller: 00007FFFABE5ED0D) ReturnHr(1) tid(2508) 80004002 This interface is not supported
onecoreuap\windows\frameworkudk\dxprivatescommon.cpp(53)\Microsoft.Internal.FrameworkUdk.dll!00007FFFABE09BC5: (caller: 00007FFFABE5ED0D) ReturnHr(2) tid(2508) 80004002 This interface is not supported
onecoreuap\windows\frameworkudk\dxprivatescommon.cpp(53)\Microsoft.Internal.FrameworkUdk.dll!00007FFFABE09BC5: (caller: 00007FFFABE5ED0D) ReturnHr(3) tid(3670) 80004002 This interface is not supported
'My_WinUI_3_project_4.exe' (Win32): Loaded 'C:\Windows\System32\cabinet.dll'.
'My_WinUI_3_project_4.exe' (Win32): Loaded 'C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\XamlDiagnostics\x64\WinUI3\Microsoft.VisualStudio.DesignTools.WinUITap.dll'.
Microsoft.UI.Xaml.dll!00007FFF8DAF3D45: (caller: 00007FFF90651CAF) ReturnHr(1) tid(2508) 80070057 Incorrect parameter.
Microsoft.UI.Xaml.dll!00007FFF8DAF3D45: (caller: 00007FFF90651CAF) ReturnHr(2) tid(2508) 80070057 Incorrect parameter.
Microsoft.UI.Xaml.dll!00007FFF8DAF3D45: (caller: 00007FFF90651CAF) ReturnHr(3) tid(2508) 80070057 Incorrect parameter.
Exception thrown at 0x00007FF83C644FD9 (KernelBase.dll) in My_WinUI_3_project_4.exe: WinRT originate error - 0x80004002 : 'This interface is not supported'.
Exception thrown at 0x00007FF83C644FD9 in My_WinUI_3_project_4.exe: Microsoft C++ exception: winrt::hresult_no_interface at memory location 0x0000005C234FA538.
Exception thrown at 0x00007FF83C644FD9 in My_WinUI_3_project_4.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
A breakpoint instruction (__debugbreak() statement or a similar call) was executed in My_WinUI_3_project_4.exe.
Call Stack
My_WinUI_3_project_4.exe!winrt::My_WinUI_3_project_4::implementation::App::{ctor}::__l2::<lambda>(const winrt::Windows::Foundation::IInspectable & __formal, const winrt::Microsoft::UI::Xaml::UnhandledExceptionEventArgs & e) Line 31 C++
My_WinUI_3_project_4.exe!winrt::impl::delegate<winrt::Microsoft::UI::Xaml::UnhandledExceptionEventHandler,void <lambda>(const winrt::Windows::Foundation::IInspectable &, const winrt::Microsoft::UI::Xaml::UnhandledExceptionEventArgs &)>::Invoke(void * sender, void * e) Line 4824 C++
[External Code]
My_WinUI_3_project_4.exe!winrt::impl::consume_Microsoft_UI_Xaml_IApplicationStatics<winrt::Microsoft::UI::Xaml::IApplicationStatics>::Start(const winrt::Microsoft::UI::Xaml::ApplicationInitializationCallback & callback) Line 157 C++
My_WinUI_3_project_4.exe!winrt::Microsoft::UI::Xaml::Application::Start::__l2::<lambda>(const winrt::Microsoft::UI::Xaml::IApplicationStatics & f) Line 12146 C++
My_WinUI_3_project_4.exe!winrt::impl::factory_cache_entry<winrt::Microsoft::UI::Xaml::Application,winrt::Microsoft::UI::Xaml::IApplicationStatics>::call<void <lambda>(const winrt::Microsoft::UI::Xaml::IApplicationStatics &) &>(winrt::Microsoft::UI::Xaml::Application::Start::__l2::void <lambda>(const winrt::Microsoft::UI::Xaml::IApplicationStatics &) & callback) Line 6286 C++
My_WinUI_3_project_4.exe!winrt::impl::call_factory<winrt::Microsoft::UI::Xaml::Application,winrt::Microsoft::UI::Xaml::IApplicationStatics,void <lambda>(const winrt::Microsoft::UI::Xaml::IApplicationStatics &)>(winrt::Microsoft::UI::Xaml::Application::Start::__l2::void <lambda>(const winrt::Microsoft::UI::Xaml::IApplicationStatics &) && callback) Line 6309 C++
My_WinUI_3_project_4.exe!winrt::Microsoft::UI::Xaml::Application::Start(const winrt::Microsoft::UI::Xaml::ApplicationInitializationCallback & callback) Line 12147 C++
[External Code]
This:
#include <windows.ui.xaml.media.dxinterop.h>
should be this:
#include <microsoft.ui.xaml.media.dxinterop.h>
when working with WinUI 3.0 Desktop apps and not UWP.

F# interactive Marshal.SizeOf with Mono throws “assertion” error

I am trying to read a GIF file header into a structure with F#, using Mono 5.8 on Mac OSX. The following code sample works fine in Visual Studio 2017 on Windows 10; however, when I try to run it in Visual Studio for Mac, I get the following error in F# interactive:
* Assertion at class-accessors.c:138, condition `mono_class_has_static_metadata (klass)' not met
The code I am using is below. The structure is probably incorrect since I just threw it together quickly for the question, but
open System
open System.IO
open System.Runtime.InteropServices
[<Struct; StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)>]
type GifHeader = {
[<MarshalAs(UnmanagedType.ByValTStr, SizeConst = 3)>]
signature: string
[<MarshalAs(UnmanagedType.ByValTStr, SizeConst = 3)>]
version: string
logicalWidth: int16
logicalHeight: int16
}
When I invoke Marshal.SizeOf(typeof<GifHeader>) in Visual Studio for Mac's FSI, I get the error mentioned above.
I noticed that when I am reading into a structure like:
[<Struct; StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)>]
type SomeOtherHeader = {
field1: uint16
field2: int32
field3: int16
field4: float
}
i.e. with no MarshalAs UnmanagedType specification, the error is not thrown.
Does anyone know what this error means? I haven't seen any other instances of this particular error on Google or other SE posts, and it is especially puzzling since it doesn't occur on Windows/.NET Framework 4.7. Not having the interactive window to test code is a massive hindrance for learning, and quite frustrating since I don't think it's possible to use an alternative (non-Mono) FSI.
This was an issue intrinsic to the current Mono release. Per the Mono team, this has been fixed as of Mono 5.14.

Microsoft Script Control 64 bit?

Is there any msscript control in 64 bit?
I google a bit and all say no 64-bit yet
The reason that I need 64bit msscript.ocx is that I want to compile delphi projects in 64-bit using XE3.
It compiles OK in XE3 and I have obtained a 64-bit exe but when it executes to the following line,
script := TScriptControl.Create(nil);
It gives me a 'Class Not Registered' error. I only found msscript.ocx under C:\windows\SysWOW64 but there is no such file under System32 folder.
I really want this to work so any quick replacement for this?
This is an old post. but I just found a very good alternative to 64-bit MSScript Control (Microsoft does not have 64-bit msscript.ocx)
http://www.eonet.ne.jp/~gakana/tablacus/scriptcontrol_en.html
and I have changed only a few lines of code in my application and it works in 64-bit based on this ScriptControl64.
The msscript component was not ported to 64 bit. It's a legacy component and MS chose not to put the effort into migrating it to 64 bit. You'll simply need to find another way to do whatever it is you do with that component.
I faced the same issue porting an c++ application from 32 to 64 Bit.
I know that this question was raised on Delphi but I hope someone can make use of this information or transfer it to other languages.
We where initiating the "ScriptControl" (MSScriptControl.ScriptControl.1) via CreateDispatch.
The control info is located in Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Classes\ScriptControl
and we executed VBS or JScript with this MS control in 32 Bit:
COleDispatchDriver* m_dispScriptControl = new COleDispatchDriver();
if (m_dispScriptControl)
{
if (m_dispScriptControl->CreateDispatch(_T("ScriptControl")))
{
...
.... setting language to be used and other proteries .. then execute script code:
_variant_t varResult;
VariantClear(&varResult);
EXCEPINFO excepinfo;
VARIANT parameters;
parameters.vt = VT_BSTR;
parameters.bstrVal = strScriptCodeWCHAR;
DISPPARAMS dispparams;
dispparams.rgdispidNamedArgs = NULL;
dispparams.cNamedArgs = 0;
dispparams.cArgs = 1;
dispparams.rgvarg = &parameters;
unsigned int uArgErr = 0;
if (S_OK != m_dispScriptControl->m_lpDispatch->Invoke(0x7d2, IID_NULL, LOCALE_SYSTEM_DEFAULT, DISPATCH_METHOD, &dispparams, &varResult, &excepinfo, &uArgErr))
...
}
After some research it seems not to be possible to create the
ScriptControl in 64 bit application as of a MSDN query:
Question was: I have window forms application currently working fine
on 32 Bit Application and i am investigation so we can install it on a
64 bit computer but getting on lauching the application as below.
Class not registered (Exception from HRESULT: 0x80040154
(REGDB_E_CLASSNOTREG))
The error is located on AxInterop.MSScriptControl.dll
Awnser is: If it ONLY lives in C:\Windows\SysWOW64, then your .Net
application cannot run in 64-bit mode. Make sure you compile it for
x86 instead of Any CPU. Then you'll be able to use it in 64-bit
Windows, but it will be a 32-bit process.
https://social.msdn.microsoft.com/Forums/windows/en-US/1e9ddfe4-3408-4a34-ba43-a1a0931daebd/64-bit-windows-7?forum=clr
With which we where not happy as we want to run as 64-bit process
Our solution was to use the Microsoft IActiveScript Interface. And implemented the same on our main window:
BEGIN_INTERFACE_PART(ActiveScriptSite, IActiveScriptSite)
STDMETHOD(GetLCID)(LCID*);
STDMETHOD(GetItemInfo)(LPCOLESTR, DWORD, LPUNKNOWN*, LPTYPEINFO*);
STDMETHOD(GetDocVersionString)(BSTR*);
STDMETHOD(OnScriptTerminate)(const VARIANT*, const EXCEPINFO*);
STDMETHOD(OnStateChange)(SCRIPTSTATE);
STDMETHOD(OnScriptError)(IActiveScriptError*);
STDMETHOD(OnEnterScript)();
STDMETHOD(OnLeaveScript)();
END_INTERFACE_PART(ActiveScriptSite)
Now when we have to execute script code we do the following, which works fine in 64 and 32 BIT versions of our built:
CString strLanguage;
if (nLanguage == 1)
{
strLanguage = _T("VBScript");
}
else
{
strLanguage = _T("JScript");
}
CComPtr<IActiveScript> m_pAxsScript;
HRESULT hr = m_pAxsScript.CoCreateInstance(CT2W(strLanguage), NULL, CLSCTX_INPROC_SERVER | CLSCTX_INPROC_HANDLER);
m_pAxsScript->SetScriptSite(&m_xActiveScriptSite); //m_xActiveScriptSite is a member of the interface
CComQIPtr<IActiveScriptParse> m_pAxsScriptParse = m_pAxsScript;
m_pAxsScriptParse->InitNew();
EXCEPINFO pException = { 0 };
hr = m_pAxsScriptParse->ParseScriptText(_bstr_t(strCode), 0, NULL, NULL, dw, 0, 0, NULL, &pException);
//execute script
m_pAxsScript->SetScriptState(SCRIPTSTATE_CONNECTED);
m_pAxsScriptParse.Release();
m_pAxsScriptParse = nullptr;
hr = m_pAxsScript->SetScriptState(SCRIPTSTATE_DISCONNECTED);
ASSERT(hr == S_OK);
m_pAxsScript->Close();
m_pAxsScript.Release();

How can I solve fatal compiler errors when installing GLScene into RAD Studio 2010?

I'm trying to install GLScene into RAD Studio 2010, with the aim of using it from a mostly C++ project. I downloaded the latest snapshot (5991, November 2011) and have been trying to compile and install the two main packages: GLScene_DesignTime and GLScene_RunTime. I haven't even tried some of the other libraries (CUDA, etc), I just want to get the base packages running.
I've encountered a number of problems, one of which I can't solve, and I'm seeking the help of anyone on SO who has successfully installed GLScene, or might know how to solve these Delphi compiler errors.
First problem (solved?)
When compiling, a number of files gave the following error:
[DCC Warning] GLSelection.pas(297): W1025 Unsupported language feature: 'abstract class method'
This is caused by a method declaration something like:
TGLBaseSelectTechnique = class
public
class function IsSupported: Boolean; virtual; abstract;
It seems that a virtual abstract class method is not supported in Delphi 2010, and I have solved it by removing 'abstract' and providing a dummy implementation, e.g. just returning false.
The second problem (not solved) - Delphi compiler fatal errors
I am now encountering two more serious errors. When compiling, the compiler fails like so:
[DCC Fatal Error] Exception EAccessViolation: Access violation at address 05AE8ED9 in module 'dcc140.dll'. Read of address 00000003
[DCC Error] Catastrophic failure (Exception from HRESULT: 0x8000FFFF (E_UNEXPECTED))
It doesn't say what file caused this, but I think it's caused by Spline.pas. Occasionally and not as often, I get this:
[DCC Fatal Error] Spline.pas(1): F2084 Internal Error: AV062D8ED9-R00000003-0
This indicates Spline.pas, and I think the first error is probably related to the file too, because after getting the first one if I then clean the project, cleaning will fail saying it could not delete Spline.hpp. (I have to close and reopen the IDE.) Spline.hpp just contains the following:
// CodeGear C++Builder
// Copyright (c) 1995, 2009 by Embarcadero Technologies, Inc.
// All rights reserved
// (DO NOT EDIT: machine generated header) 'Spline.pas' rev: 21.00
#ifndef SplineHPP
#define SplineHPP
#pragma delphiheader begin
#pragma option push
#pragma option -w- // All warnings off
#pragma option -Vx // Zero-length empty class member functions
#pragma pack(push,8)
#include <System.hpp> // Pascal unit
#include <Sysinit.hpp> // Pascal unit
and there it stops. It looks to me like it failed when trying to generate the HPP file.
I always get one of these two failures. The second is the only one I can tie to a specific file; the first fails halfway through the project, but I can't see where it got up to when it failed. I am compiling from inside the IDE.
I've looked in Spline.pas, and it seems pretty basic code - I can't see anything unusual at all. You can find it here, and apparently the file hasn't been touched for seven years... so I think it should compile :)
If I change the project settings so it does not generate headers, it compiles fine. (Generating just obj files, and any other of the settings that does not include "headers", all work fine.) But this isn't a good workaround for me - after all, I need to use it from C++ Builder, so my normal setting would be "Generate all C++ Builder files". At a bare minimum, I need HPP and OBJ files.
Has anyone here used GLScene in a recent version of C++ Builder? Have you encountered similar problems? Any idea how to solve this one?
I am using:
RAD Studio 2010 (fully patched and up to date; DDevExtensions and IDEFixPack installed.)
The November 2011 snapshot; I tried the March 2011 snapshot too, and got the same problems. Link to snapshots here.
The Delphi 2010 packages modified only by changing the linker output to generate C++ Builder files; and also the BCB 6 packages. Both give the same errors.
Edit: GLScene now has compatibility with RAD Studio XE3 (including C++ Builder.)
Now there is full compatibility of GLScene with Embarcadero RAD Studio
C++Builder XE3 as in design and runtime mode.
You can download it from http://yadi.sk/d/o1QGI2KA10MK1 (95Mb)
-- from Pal Wassail's post on the Embarcadero forum thread.
{quote:title=David M wrote:}{quote}
Hi,
I'm trying to install GLScene into RAD Studio...
David
And here is more simple Test for EMB developers of Delphi XE3 header generator -
1.Create a VCL Form Application
2.Add in Unit1.pas interface section
type
TVector3f = array[0..2] of single;
TVector4f = array[0..3] of single;
function VectorAdd(const v : TVector3f; const f : Single) : TVector3f; overload;
function VectorAdd(const v : TVector4f; const f : Single) : TVector4f; overload;
3.Add in implementation section
function VectorAdd(const v : TVector3f; const f : Single) : TVector3f;
begin
Result[0]:=v[0]+f;
Result[1]:=v[1]+f;
Result[2]:=v[2]+f;
end;
function VectorAdd(const v : TVector4f; const f : Single) : TVector4f;
begin
Result[0]:=v[0]+f;
Result[1]:=v[1]+f;
Result[2]:=v[2]+f;
Result[3]:=v[3]+f;
end;
Set Delphi Compiler option “Generate C++ .objs, headers, namespaces, export”
Build the project
Then Delphi XE3 compiler generates wrong header file Unit1.hpp with lines:
extern PACKAGE TVector3f __fastcall VectorAdd
(float const v, const float f)/ overload */;
extern PACKAGE TVector4f __fastcall VectorAdd
(float const v, const float f)/ overload */;
If now you are trying to use this header file Unit1.hpp in my.cbproj you get fatal error:
“E2238 Multiple declarations in …”
Yes, if you change vector array types to records:
TVector3f = record
case boolean of
true : (Coord: array[0..2] of single);
false : (X,Y,Z: single);
end;
then the problem could be solved, because in this case Delphi compiler generates
extern PACKAGE Vectortypes::TVector3f __fastcall VectorAdd
(const Vectortypes::TVector3f &v, const float f)/* overload */;
extern PACKAGE Vectortypes::TVector4f __fastcall VectorAdd
(const Vectortypes::TVector4f &v, const float f)/* overload */;
and you could build your C++Builder VCL application without "Multiple declaration " error. It was done for old GLScene version in 2007, but now you need to rewrite some part of code in new library, starting from VectorGeometry.pas module.
There are second way to fix such automatic header's errors - improvement of Delphi compiler in Generating C/C++ headers, namespaces and packages option. But it's in hands of EMB developers.
Here's how I do it:
Download and extract this ZIP file (directly into the root folder of GLScene, allowing it to overwrite as necessary)
Load up the appropriate RAD Studio version (2007 to XE2) and open the file *GLScene_Group.groupproj* (where = your RAD Studio version)
Build/Install each Package in group order
I have carefully assembled these fixed packages to ensure they all install and function properly from 2007 to XE2. Some packages (at the bottom of each group) require additional dependencies to function (such as the Python package) so be mindful of these.
I have tested and confirmed that these work on RAD Studio 2007 to XE2 only.
Don't forget to add the \Source folder (and all subfolders) to the Search Paths (either for the IDE itself or an individual Project, as you desire) otherwise the projects using GLScene components will fail to compile complaining of missing units.
Enjoy!
Not for RAD Studio 2009 but for old GLScene installation in BCB6 she was running well. But current version after installation in RAD Studio XE/XE2/XE3 does not work at all. It seems that the main problem is hidden in overload mechanism of procedures in Vectorgeometry.pas, so Delphi compiler (with using an option for Output of all C++ files and packages) creates coincident strings in Vectorgeometry.hpp and others. Thus you have visual components in C++Builder panel, but your application fails with errors during building. It must be repaired in .pas files by GLScene developers.
When you trying to build an application with GLScene under C++Builder XE3 you will get over 50 BCC32 errors in glcrossplatform.hpp, vectorgeometry.hpp and so on. There is a way to repair the library on your own discretion. Make a new copy of GLScene directory. In GLCrossPlatform.pas rename the procedure RGB to GLRGB (it's work!). Then in VectorGeometry.pas and in many others files of source codes change all overload procedures with slightly different parameter names, so you should't encounter coincident procedures in .hpp files after Delphi option output C++ (last option that includes packages). Then rebuild all GLScene packages. At the end of the process I hope it should work for C++Builder XE3.
I have exact he same errors.
#The second problem
Go to "spline.pas" and change
TCubicSplineMatrix = array of array[0..3] of Single;
to
TCubicSplineMatrixEx = array[0..3] of Single;
TCubicSplineMatrix = array of TCubicSplineMatrixEx;
Now "Rad Studio 2009" can compile and install GLScene for C++Builder. I can start a new C++Builder VCL Application and select GLScene components from the toolbox and drop in my VCL form.
I think, this is the solution for your basic problem, but unfortunately I can not compile my VCL project successful. I get over 50 BCC32 errors in glcrossplatform.hpp and vectorgeometry.hpp. If anyone can help here, that would be great.
#Your First problem
I get this warnings too, but I have nothing changed for it. Just ignore it?!

How can I find in Visual C++ if an OCX file (for example flash.ocx) is registered or not?

How can I find in Visual C++ if an OCX file (for example flash.ocx) is registered or not?
If you mean from the .ocx file itself, you've probably got two options:
Read the type library from the .ocx, parse out the object and interface UUIDs and see if they all exist in the registry under HKCR\CLSID, HKCR\TypeLib etc.
Loop through all registered objects in the HKCR\CLSID in the registry and see if any of them reference your .ocx as their InprocServer32 reference. You may need to do path and environment variable expansion on the path you read in order to test the match.
The first method won't necessarily tell you if it's the same version of the .OCX installed, though (although you can check the path on disk for each). The second is unfortunately going to be very slow.
It's probably simplest to just re-register the .ocx I'd think.
You can check if the clsid of the ocx is under HKEY_CLASSES_ROOT.
Here is a simple code I use to detect on runtime to check if a specified ocx is registered.
#include<windows.h>
...
//Check if an ocx is resisted, and push warning
HKEY subKey = NULL;
LONG ret = RegOpenKeyEx(HKEY_CLASSES_ROOT, _T("CLSID\\{XXXXXXXX-XXXX-XXXX-XXXXXXXXXXXX}"), NULL, KEY_QUERY_VALUE|KEY_WOW64_32KEY, &subKey);
//Note that some CLSID of versioned ocx is under HKEY_CLASS_ROOT\TypeLib\{XXXXXXXX-XXXX-XXXX-XXXXXXXXXXXX}
if(ret != ERROR_SUCCESS)
{
TCHAR message[512];
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,NULL,ret,0,message,512,NULL);
CString msgStr = message;
#ifdef DEBUG //Extra message on DEBUG mode
AfxMessageBox(msgStr.GetBuffer());
#endif
AfxMessageBox(_T("OCX not registered"), MB_OK);
}
else
{
AfxMessageBox(_T("OCX is registered"), MB_OK);
RegCloseKey(subKey); //Remember to close opened key handle.
}

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