Blackberry Simulator Issues - blackberry

When I run my BlackBerry simulator only the screen appears, without the surrounding area looking like a device. Why doesn't it look like the actual device?

you can get that by doing this way
There would be an option View in the simulator go and uncheck the LCD ONLY option then you can view the full phone .

The same in my configuration. Use View-Graphics acceleration-Medium quality and you'll see the simulated device image.

Related

where is the xcode preview simulator inheriting from?

I used to have all my preview simulator device as iphone12 and I was fine with it. Not sure when, it all changed to I don't know iPhoneSE or iTouch with the thick bar. I did not want to change it back to iPhone12 by using the code .previewdevice() cuz I literally have like dozens of previews waiting for me to change, so I checked what decide the choice of the device. It shows as the screenshot below "inherited". There must be a source where I can the change the setting right? At least somewhere in the setting or I understand this "inherited" the wrong way? Can someone help give some more information about this? Can't believe xCode made this so inflexible...screenshot from my Xcode project,the mysterious inherited
Click on the run destination, which is something like iPhone SE. Just change it to the desired device type and the inherited device for previews will change accordingly.
If you want a special device type, as you said, just click on the top bar of the preview device and open the Inspect Selected Object menu (at the bottom of the Canvas), select the desired Preview Device. It will add the code .previewDevice("iPad (9th generation)") in the code preview section.

How to fit the screen to the window in IOS Simulator

I would like to make screenshots of my app in IOS-Simulator. This works fine with CMD-S, but I have always black parts in my screen, because the windows is not autosized to the simulated devices screensize.
Is there a way to autosize the window to fit with the screensize of the simulator ?
Screenshot:
The white part is the content of the device. The black is obsolete and is a window from the MAC. When taking the screenshot from this, I still have to cut out the content to have a good screenshot.
This used to happen in earlier to iOS SDKS when you don't set a launch images for all devices.
In your case, I think you don't have the launch screen file set. this can be solved by setting that file at general section in the target's settings.
Alternatively, set launch screen images for all devices.
Check my answer here.
One more thing to try: At the top bar in simulator. choose the
Window menu then Scale and play with those values.
I solved it the following way, but I don't know what was the reason.
I removed the launchscreen as hasan83 suggested. This did not the trick yet.
I restarted the MAC
I started XCode ("Xcode"->"Open Developer Tools"->"IOS Simulator")
I started the ios simulator without starting my app. -> MAC-Windows fit with the simulated device screen
I started my app and now it looks as intended.
Thanks for helping to all involved people !

Screen content is only shown in a part of screen in iOS Simulator

My iOS Simulator only show the content as a part of the screen. How can I fix it? I'm using XCode 6.3.1. Thanks
You just need to restart it. It can happen sometimes.
Force close simulator and start it again!
I am including this response for those, who like me, are seeking an solution for this problem after upgrading to Xcode 8.
The simulator began using only a portion of the display, as described in the question, when testing against iOS 8.x. The symptoms were that 1/4 of the display was showing if the window scale was set to 50%, 1/9 would show if the scale was set to 33%, etc. The entire display would show only if the scale was set to 100%, which is a real pain when using an iPad simulator.
The solution for me was to turn off "Optimize Rendering for Window Scale" under the "Debug" menu, which first seems to have appeared in Xcode 8. The 8.x simulators displayed properly after that.
Looking at the image..
I think it has something to do with the resolution/scale of the simulator.. I dont use Xcode 6.3.1 though...
since it's 5s the screen resolution/scale is x2.. so instead of 320x568 it must be 640x1136..
why dont you use the device frame rect to fill the screen? something like self.view.frame ?
its hard to guess what causing your problem,show us something that may help.. :)
Visit for more details:
iPhone Simulator Quarter or Top Left part of the screen[Fixed]
Watch the video from this link: iPhone Simulator - Quarter of the screen [Fix]
Step 1: “Force Quit” the iOS Simulator
Step 2: Open “Spotlight Search” and type “Chameleon Wizard” (if you installed Chameleon Bootloader)
Step 3: In that popup window, click on “org.chameleon.Boot”
Step 4: Uncheck display_0, Graphics Mode(Clear that Dropbox also), cpus=1, npci=0x3000, dart=0. Below shows an image with checked items those mentioned here. Just uncheck it all.
Step 5: Restart your Mac and try.

XCode 4.3.1 iPad simulator

Does anybody know why home button is missing for iPad simulator only?
Its a simple redesign to make more space for the simulator screen. You can trigger the home button from the menu Hardware > Home Or using the shortcut: ⇧⌘H.
I don't think this is an enhancement at all. This is by far a notorious bug and a bad one. I know that home button action can be reproduced by cmd-H or its double click by doing cmd-H twice, though it could activate the slow motion animations too (annoying!). My point here is that whenever you run the simulator and start testing doing rotations (cmd-arrows), at one point you won't be able to tell if iPad orientation is to the right or to the left!... there's no visual clue whatsoever!
Bad Apple!, bad Apple!
It appears it is looking at whether or not there is adequate screen resolution to display the bezel. For example, I have a 17" Macbok pro that I develop on (1920x1200 resolution). When I launch an iPad development project and the suimulator comes up on my Macbook pro's desktop, no problem, the bezel shows. But let's say I then drag it over to my external monitor which is 1920x1080, then quit and relauinch the simulator... it comes up without a bezel.
My co-worker who has a Macbook Pro 13" (lower resolution), never sees the bezel. I suspect the newer retina Macbook Pros will always show a bezel.
This is of course, al pertaining to the regular, non-retina iPad simulator. I am not sure if given adequate screen resolution, the iPad retina simulator would show a bezel or not?
See http://openradar.appspot.com/11017007 for the real answer: "Engineer who removed the bezel from scaled iOS Sim not thanked enough, probably"
I personally don't need more screen space for the simulator with my Thunderbolt 27" display. I'd like the frame back, thank you very much! I also noticed with this version the application icons often show as blank white icons, even for Safari and Photos.
No, but you can trigger it from the menu bar (Hardware -> Home).

Taking screenshot in WP7 Emulator does not refelct the current screen

When taking screenshot of WP7 Emulator the current screen that is being displayed in the emulator does not get reflected in screenshot, instead the screen viewed in emulator few minutes before (which is not the current screen) gets reflected.
Even performing refresh is not helping to capture the screenshot of current screen
I want to capture the screenshot of current screen being viewed in emulator. Is there any way to do it?
If you are using the Windows Phone Emulator, why not just use the built in Screenshot capture feature?
Just move the mouse above the Emulator to show the side menu on the right, then click the bottom "»" option and click on Screenshot tab.
What is the tool that u r using to take a scree shot?? I always use snipping tool and i have never had any problem with the screen shots i have obtained. I suggest you to use snipping tool to take wp7 screen shots.

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