Display Modal View Controller over detail view in UISplitViewController - ios

I have a UISplitViewController in an iPad app. When something is selected from the table I want to fade in a modal view controller over the detail view. I can present it without a problem, but for some reason I can't get it to match the frame of the detail view. I would like it to stick to the detail view controller frame on rotation as well. Does anyone have any experience with this? This is my code to display. The detail view controller reference is set in the app delegate and passed down the table controllers.
QuestionViewController_iPad *questionView = [[[QuestionViewController_iPad alloc] initWithNibName:#"QuestionViewController_iPad" bundle:nil] autorelease];
questionView.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
// Not quite
questionView.modalPresentationStyle = UIModalPresentationCurrentContext;
questionView.questionQuizCon = [QuestionQuizConnection firstQuestionForQuiz:quizCatCon.quiz];
// Maybe something like this?
[self.detailViewController presentModalViewController:questionView animated:YES];
When the modal view presents, it matches the size of the detail view controller, but it doesn't but it sits on the top left of the screen behind the master view controller. It also doesn't resize on rotation. I have the springs and struts set to auto size and fill. The height changes on rotation but it won't fill the width.

I couldn't get this to look right any way I tried it so I ended up just using view transitions to make it look like pages being torn off a notebook. That looks better anyway.
// Transition the view on as a subview.
[UIView transitionWithView:self.detailViewController.pageView duration:1.0
options:UIViewAnimationOptionTransitionCurlUp
animations:^ {
questionView.view.frame = CGRectMake(0, 0, self.detailViewController.pageView.frame.size.width, self.detailViewController.pageView.frame.size.height);
[self.detailViewController.pageView addSubview:questionView.view];
// Watch this one
self.detailViewController.currentQuestionViewController = questionView;
}
completion:nil];

After [self.detailViewController presentModalViewController:questionView animated:YES]; you should set center property and/or frame of questionView. Be sure that you set it after presenting modal view.

Related

Creating custom push segue

I'm writing a custom segue class (HySegue) which allows views to animate the transition. The code is working great, except when under a UINavigationController stack. Actually, the transitions run and animate well, but the top UINavigationBar is what is causing me problems.
When first animating, I add the destination view as a subview of the source view. As such:
UIView * sourceView = sourceViewController.view;
UIView * destinationView = viewControllerToPresent.view;
// Force the source view to layout
[sourceView addSubview:destinationView];
[sourceView layoutIfNeeded];
When the transition is over, I present the destination view controller:
UIViewController * parentViewController = viewControllerToDismiss.parentViewController;
UIView * destinationView = destinationViewController.view;
// Break the view hierarchy that was setup earlier
[destinationView removeFromSuperview];
// When presenting in a UINavigationController stack, push the destination view controller
if ([parentViewController isKindOfClass:[UINavigationController class]]) {
[(UINavigationController *)parentViewController pushViewController:destinationViewController
animated:NO];
}
else {
// Present the destination view controller
[viewControllerToDismiss presentViewController:destinationViewController
animated:NO
completion:nil];
[viewControllerToDismiss willMoveToParentViewController:nil];
[viewControllerToDismiss.view removeFromSuperview];
[viewControllerToDismiss removeFromParentViewController];
[viewControllerToDismiss didMoveToParentViewController:nil];
}
The problem is that during the animation the destination view does not know that it's being pushed in a navigation stack and so the top bar, although visible, is not taken into account in the view's bounds. That is, the navigation bar is visible because it's visible for the source view controller, but the destination view controller knows nothing about it. When the animation finishes the destination view controller is pushed onto the stack, so it now knows about the navigation bar, and all my content with Top Space to Top Layout Guides constraints jumps down on the frame.
The top bar also doesn't show in IB. This is when I use my custom segue:
And this is when I use show segue:
Notice that the bar shows on the later but not on the former.
What I was wondering is how IB knows that it's a push segue. Is it some flag? Is it because of the specific class it's using? How would I make my custom segue also a push segue?
Edit: I loved the segue's type in prepareForSegue:sender: and it seems its type is UIStoryboardPushSegue, which is not a public or documented class. How can I can I solve it then? I already tried setting the destination view's frame and bounds from the source view.

Page view controller inside Container presents View controller overtop UI

In my app, I have a nav bar and two toolbars visible in the main View Controller. I then have a container view in that main VC that fills the screen, behind the UI elements. I embedded a UIPageViewController in the container. I then set up a UICollectionViewController scene that is reused when swiping between the pages. This is done in code - see below. Basically, it presents the UICollectionViewController on screen.
It's working well, except when it appears on screen it covers up the UI of the main VC. I could change the height to reveal the UI, but I do want it to take up the entire screen. I just want it to lie behind the toolbars. That way when the user scrolls the Collection VC the content will be rendered underneath those translucent toolbars.
I understand why it's behaving the way it is, but I don't know how to fix it. I originally figured since it's all embedded in a Container it would respect the z-order of that container which appears fine in the storyboard, but I suppose if I'm just throwing the VC on screen in code I should expect such behavior. I'm just not sure how to get the desired behavior. Thanks for the assistance!
//the following code is in the main view controller
//set first page view controller
ContentCollectionViewController *startingViewController = [self viewControllerAtIndex:0]; //calls method below
[self.pageViewController setViewControllers:#[startingViewController]
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:nil];
//move page view controller down to reveal the underlying UI and show my issue
self.pageViewController.view.frame = CGRectMake(0, 80, self.view.frame.size.width, self.view.frame.size.height);
//display created page VC
[self addChildViewController:self.pageViewController];
[self.pageViewController didMoveToParentViewController:self];
[self.view addSubview:self.pageViewController.view];
//in the viewControllerAtIndex method:
ContentCollectionViewController *contentCollectionViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"ContentCollectionViewController"];
//set properties here...
return contentCollectionViewController;
I was finally able to solve it by changing
[self.view addSubview:self.pageViewController.view];
to
[self.view insertSubview:self.pageViewController.view atIndex:1];

uitableview with header like instagram user profile

I've been struggling with this for quite a while now.
I have to implement an user profile similar to what Instagram has in their ios app.
When clicking on the first to buttons on that tab bar like thing all the contents downwards from it changes. The tableview that is displayed on the bottom part has dynamic size so they keep account of that also.
I have something implemented where the top part is a UIView with 5 buttons and based on them the bottom part (witch is like a container view) changes content. And these two (top uiview and bottom container view) are part of UIScrollView. But this way I can't get information back in time on the size about the tableview's size that I want to display in the bottom part in order to modify the UIScrollView's size. And I have a feeling this is a flawed way to do it.
I would really appreciate any ideas oh how to implement this king of interaction. Thank you.
I believe it's a headerView on a UITableView or a UICollectionView, depending on which view mode you have selected. When you tap one of the buttons it changes out the UITableView to a UICollectionView or vice versa.
You want to keep track of the current contentOffset for whichever is being displayed (UICollectionView and UITableView are both subclasses of UIScrollView so you will be able to get this from both) and then set the contentOffset on the view you're switching to.
Setup an ivar for the UIView header subclass so you can easily re-use it.
This is what I have. My problem is that I'm mot getting back in useful time the tableview's frame height from the tableview controller to the UserProfileViewController in order to change the latter's scrollview size. I also feel that I'm somehow doing this backwards so any suggestions are more than welcome.
This view has two parts: an upper part and a lower part. The parent view is a scroll view. What I wanted to achieve with this is having a sort of tab bar in the upper part that will controll waht will appear in the lower part.
The upper part has a flip animation when the upper left button is pressed to reveal another view.
The way this is achieved is by having 2 views: a dummy view and the back view. The dummy view has the front view as a child. The front view is the one that containes all the buttons.
The code for this animation is achieved in this way:
- (IBAction)infoButtonPressed:(id)sender
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.hoverView cache:YES];
if ([self.headerView superview]) {
[self.headerView removeFromSuperview];
[self.hoverView addSubview:self.backOfHeaderView];
[self.infoButton removeFromSuperview];
[self.backOfHeaderView addSubview:self.infoButton];
} else {
[self.backOfHeaderView removeFromSuperview];
[self.hoverView addSubview:self.headerView];
[self.infoButton removeFromSuperview];
[self.headerView addSubview:self.infoButton];
}
[UIView commitAnimations];
}
The lower part is made out of a container view that acts as a place holder.
When a button is pressed a different view controller is displayed in the container view.
Each view controller has a container view of it's own. The specific view of that view controller (tableview) is added to it's container view when the controller is loaded. It also makes sure that if the tableview is already added to the container view it will be removed. All this is done in each specific view controller.
In the view controller of the User Profile view there is an instance of the container view and one of a UIViewController that also acts as a placeholder(named currentViewController from now on). When a specific button is pressed it checks if the an instance of the view controller that we want to display already exists. If not it will make one and will set it's tableview's frame to the bounds of the container view. After that it will remove the currentViewController's view from the superview and the currentViewController itself from the parent viewcontroller to make sure that if there is something assigned to these they will not be there. Then it goes and assigns the desired viewcontroller to the currentViewController. It also assigns the desired viewcontroller's containerView instance to the containerview in the parent viewcontroller (the User Profile viewcontroller). At the end it will add the desired viewcontroller as a child to the main viewcontroller (the User Profile viewcontroller) and desired viewcontroller's view to the containerView of the main viewcontroller.
This is the code for one of the buttons:
//Check if there is an instance of the viewcontroller we want to display. If not make one and set it's tableview frame to the container's view bounds
if(!_userWallViewController) {
self.userWallViewController = [[WallViewController alloc] init];
// self.userWallViewController.activityFeedTableView.frame = self.containerView.bounds;
}
[self.userWallViewController.containerView addSubview:self.userWallViewController.activityFeedTableView];
//If the currentviewcontroller adn it's view are already added to the hierarchy remove them
[self.currentViewController.view removeFromSuperview];
[self.currentViewController removeFromParentViewController];
//Add the desired viewcontroller to the currentviewcontroller
self.currentViewController = self.userWallViewController;
//Pass the data needed for the desired viewcontroller to it's instances
self.userWallViewController.searchURLString = [NSString stringWithFormat:#"event/user/%#/", self.userID];
self.userWallViewController.sendCommentURLString = [NSString stringWithFormat:#"event/message/%#", self.userID];
self.userWallViewController.totalCellHeight = ^(float totalCellHeight){
self.userWallViewController.numberOfCells = ^(float numberOfCells){
NSLog(#"The total number of cells: %f", numberOfCells);
NSLog(#"The total cell height: %f", totalCellHeight);
self.scrollView.contentSize = CGSizeMake(320.0, totalCellHeight + 172.0 + 33.0);
CGRect newFrame = self.userWallViewController.containerView.frame;
newFrame.size.height = totalCellHeight + 33.0;
self.userWallViewController.containerView.frame = newFrame;
NSLog(#"Container view: %f", self.containerView.frame.size.height);
NSLog(#"Scroll view: %f",self.scrollView.contentSize.height );
};
};
//Add this containerview to the desired viewcontroller's containerView
self.userWallViewController.containerView = self.containerView;
//Add the needed viewcontroller and view to the parent viewcontroller and the containerview
[self addChildViewController:self.userWallViewController];
[self.containerView addSubview:self.userWallViewController.view];
[self performSelector:#selector(changeScrollView) withObject:self afterDelay:0.5];
//CLEAN UP THE CONTAINER VIEW BY REMOVING THE PREVIOUS ADDED TABLE VIEWS
[self.userFansViewController.userSimpleTableView removeFromSuperview];
[self.fanOfViewController.userSimpleTableView removeFromSuperview];
[self.userPublishedMovellaListViewController.gridView removeFromSuperview];
[self.userPublishedMovellaListViewController removeFromParentViewController];
self.userPublishedMovellaListViewController = nil;
}
I know this answer is over a year late, but I wanted to state my hypothesis on it...just incase it might help someone else later. Im implementing a similar view and came to this conclusion. Anyone is welcomed to correct me if I'm wrong.
I think that perhaps the top view is a header view and the two options that seem like a collection view and a table view are both collection views.
Because the layout of collection views can be fine tuned to the most minute details, I think the view that looks like a table view is just a really specifically designed collection view. And when switching between the views, the collection view's data and properties are being swapped and reloaded.

Rotate view below modal view

I have an UIViewController(called MainViewController) which presents modally a semi-transparent view (HelpOverlayViewController):
HelpOverlayViewController *helpOverlayViewController = [[HelpOverlayViewController alloc] init];
self.modalPresentationStyle = UIModalPresentationCurrentContext;
helpOverlayViewController.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
[self presentViewController:helpOverlayViewController animated:YES completion:nil];
If the user rotates the device while the HelpOverlayViewController is shown it only rotates HelpOverlayViewController and not the MainViewController i.e. the parent controller. This is a problem since HelpOverlayViewController is semi-transparent and MainViewController is visible below it.
Both controllers have the method
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
They both rotate fine independently.
Is there some way I can force the underlaying view controller to rotate when the modal view does?
I do know that issues like this will likely be largely resolved with iOS 6 as it has a different model for handling rotations.
However, that doesn't help you now. You might be best off just making your HelpOverlay a UIView and not a UIViewController. You can add this semi-transparent view onto the top of your MainViewController (or any other). You can still create an animation (like a fade-in) when adding this subview to your view hierarchy. With this model, you'll no longer have any issues with rotations.

Multiple UIViewControllers simultaneously

I would like to have a UITableView in a navigation controller occupying the entire screen. I have a smaller custom UIView which needs to slide up from the bottom, squeezing the table view by 100 pixels. The custom view needs to be static, not moving while the user navigates the tableview. Ive been told not to have 2 UIViewControllers (VC) managing views on the same screen.
Currently, my AppDelegate adds a subview to its window from a VC, which then loads the tableview and custom view with
[self addSubview:tablviewcontroller.view];
[self addSubview:customViewController.view];
How should this be implemented?
the way I would structure this is as follows:
have a UIViewController subclass whose view takes up the entire screen. It will have two subviews.
First subview: The view of the UINavigationController that contains your table view controller.
Second subview: the custom UIView.
Have the UINavigationController's frame initially be set to the entire bounds of the main view controller's view and the custom view's frame just below the visible area of the screen.
When you need to slide up the view, use UIView animation to animate changing the frame of the UINavigationController's view by decreasing the height and change the frame of the custom UIView by changing its y coordinate to now be in-frame.
Okay. You want a navigation controller, of which the root view is a table view. Then, possible by an user input, you want this table view to slide up by 100 pixels, and another view takes place at the bottom. While the other view stays there, the user may keep using the table view.
Here is how I would do it:
Create a generic view controller (let's call it NavigationWithAuxiliaryViewController). The root view of this class covers all your application window.
This view has an instance of UINavigationControlleras its property, say navController. It also has an UIView (for the other view) as its property (say, auxView). Position the other view at the bottom. However, this view is hidden by default. Also, the frame of the root view of UINavigationController covers the entire view.
When you decide to squeeze up the table view, modify frame property of UINavigationController. Do something like this (not this ugly though):
if (slideViewOn) {
[UIView beginAnimations:#"slideUp" context:nil];
navController.view.frame = CGRectMake(0, 0, 320, 260);
auxView.hidden = NO;
[UIView commitAnimations];
} else {
[UIView beginAnimations:#"slideDown" context:nil];
navController.view.frame = CGRectMake(0, 0, 320, 480);
auxView.hidden = YES;
[UIView commitAnimations];
}
The easiest way to squeeze up the whole navigation/table stuff is to modify the whole frame for the navigation controller, which is why you need a separate view (out of the navigation controller) for the other view.

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